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Book Description

Build your first Flex application! Discover MXML as a great markup language to quickly create a working app. Get acquainted with the Flash Builder IDE, then get your hands dirty with some Flex basics, a few components and some data service features in Flash Builder to build an application that will load and display data from RSS.
Your First Information-Rich Application is the first of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 55 print pages.


Book Description

Build your first Flex application! Discover MXML as a great markup language to quickly create a working app. Get acquainted with the Flash Builder IDE, then get your hands dirty with some Flex basics, a few components and some data service features in Flash Builder to build an application that will load and display data from RSS.
Your First Information-Rich Application is the first of five articles that will be compiled in the book, Data Visualization with Flash Builder: Designing RIA and AIR Applications with Remote Data Sources. Each full-color article illustrates specific aspects of Flash Builder data visualization with techniques to employ them. The book, Data Visualization with Flash Builder, features exclusive material in the form of a related real-world tutorial project to go alongside each article. This article is equivalent to 55 print pages.


Table of Contents

  1. Cover
  2. Title
  3. Copyright
  4. Contents
  5. The Flex Framework
  6. Flash Builder
  7. Creating an Empty Application
  8. How to Run/Debug
  9. Using the Design View
  10. The Application Tag
  11. Namespace
  12. Visual Components
  13. Sizing Components
  14. Including Scripting
  15. Actionscript 3
  16. Classes
  17. Object-Oriented Support in Flash Builder
  18. Binding
  19. Very First Piece of GUI in Flash Builder
  20. Loading Data from Remote Locations
  21. Importing a Service
  22. Building a Data Model
  23. Refining the Application
  24. Conclusion