Chapter 7: Stepping through Collections
In This Chapter
Handling a directory as a collection of files and a file as a collection of bytes
“Enumerating,” or iterating, a collection
Implementing an indexer for easy access to collection objects
Easily looping through a collection with the C# iterator blocks
Chapter 6 in this minibook explores the collection classes provided by the .NET Framework class library for use with C# and other .NET languages. Collection classes are constructs in .NET that can be instantiated to hold groups of items (see Chapter 6).
The first part of this chapter extends the notion of collections a bit. For instance, consider the following collections: a file as a collection of lines or records of data, and a directory as a collection of files. Thus, this chapter builds on both the collection material in Chapter 6 of this minibook and the file material in Book III.
However, the focus in this chapter is on several ways to step through, or iterate, all sorts of collections, from file directories to arrays and lists of all sorts.
Iterating through a Directory of Files
Reading and writing are the basic skills you need to get ahead in this world. That’s what makes the FileRead
and FileWrite
programs in Book III important. In some cases, however, you simply want to skim a directory of files, looking for something.
The following LoopThroughFiles
program looks at all files in a given directory, reading each file and dumping out its contents in hexadecimal format to the console. (That may sound like a silly thing to do, but this program also demonstrates how to write out a file in a format other than just string
s. (I describe hexadecimal format in the following sidebar, “Getting hexed.”)
// LoopThroughFiles -- Loop through all files contained in a directory;
// this time perform a hex dump, though it could have been anything.
using System;
using System.IO;
namespace LoopThroughFiles
{
public class Program
{
public static void Main(string[] args)
{
// If no directory name provided...
string directoryName;
if (args.Length == 0)
{
// ...get the name of the current directory...
directoryName = Directory.GetCurrentDirectory();
}
else
{
// ...otherwise, assume that the first argument
// is the name of the directory to use.
directoryName = args[0];
}
Console.WriteLine(directoryName);
// Get a list of all files in that directory.
FileInfo[] files = GetFileList(directoryName);
// Now iterate through the files in that list,
// performing a hex dump of each file.
foreach(FileInfo file in files)
{
// Write out the name of the file.
Console.WriteLine(“
hex dump of file {0}:”, file.FullName);
// Now “dump” the file to the console.
DumpHex(file);
// Wait before outputting next file.
Console.WriteLine(“
enter return to continue to next file”);
Console.ReadLine();
}
// That’s it!
Console.WriteLine(“
o files left”);
// Wait for user to acknowledge the results.
Console.WriteLine(“Press Enter to terminate...”);
Console.Read();
}
// GetFileList -- Get a list of all files in a specified directory.
public static FileInfo[] GetFileList(string directoryName)
{
// Start with an empty list.
FileInfo[] files = new FileInfo[0];
try
{
// Get directory information.
DirectoryInfo di = new DirectoryInfo(directoryName);
// That information object has a list of the contents.
files = di.GetFiles();
}
catch(Exception e)
{
Console.WriteLine(“Directory ”{0}” invalid”, directoryName);
Console.WriteLine(e.Message);
}
return files;
}
// DumpHex -- Given a file, dump out the contents of the file to the console.
public static void DumpHex(FileInfo file)
{
// Open the file.
FileStream fs;
BinaryReader reader;
try
{
fs = file.OpenRead();
// Wrap the file stream in a BinaryReader.
reader = new BinaryReader(fs);
}
catch(Exception e)
{
Console.WriteLine(“
can’t read from ”{0}””, file.FullName);
Console.WriteLine(e.Message);
return;
}
// Iterate through the contents of the file one line at a time.
for(int line = 1; true; line++)
{
// Read another 10 bytes across (all that will fit on a single
// line) -- return when no data remains.
byte[] buffer = new byte[10];
// Use the BinaryReader to read bytes.
// Note: Using the bare FileStream // would have been just as easy in this case.
int numBytes = reader.Read(buffer, 0, buffer.Length);
if (numBytes == 0)
{
return;
}
// Write out the data just read, // in a single line preceded by line number.
Console.Write(“{0:D3} - “, line);
DumpBuffer(buffer, numBytes);
// Stop every 20 lines so that the data doesn’t scroll
// off the top of the Console screen.
if ((line % 20) == 0)
{
Console.WriteLine(“Enter return to continue another 20 lines”);
Console.ReadLine();
}
}
}
// DumpBuffer -- Write a buffer of characters as a single line in hex format.
public static void DumpBuffer(byte[] buffer, int numBytes)
{
for(int index = 0; index < numBytes; index++)
{
byte b = buffer[index];
Console.Write(“{0:X2}, “, b);
}
Console.WriteLine();
}
}
}
From the command line, the user specifies the directory to use as an argument to the program. The following command “hex-dumps” each file in the temp
directory (including binary files as well as text files):
loopthroughfiles c:
andy emp
If you don’t enter a directory name, the program uses the current directory by default. (A hex dump displays the output as numbers in the hexadecimal — base 16 — system. See the nearby sidebar, “Getting hexed.”)
The first line in LoopThroughFiles
looks for a program argument. If the argument list is empty (args.Length
is zero), the program calls Directory.GetCurrentDirectory()
. If you run inside Visual Studio rather than from the command line, that value defaults to the binDebug
subdirectory of your LoopThroughFiles
project directory.
The program then creates a list of all files in the specified directory by calling the local GetFileList()
. This method returns an array of FileInfo
objects. Each FileInfo
object contains information about a file — for example, the filename (with the full path to the file, FullName
, or without the path, Name
), the creation date, and the last modified date. Main()
iterates through the list of files using your old friend, the foreach
statement. It displays the name of each file and then passes off the file to the DumpHex()
method for display to the console.
At the end of the loop, it pauses to allow the programmer a chance to gaze on the output from DumpHex()
.
The GetFileList()
method begins by creating an empty FileInfo
list. This list is the one it returns in the event of an error.
GetFileList()
then creates a DirectoryInfo
object. Just as its name implies, a DirectoryInfo
object contains the same type of information about a directory that a FileInfo
object does about a file: name, rank, and serial-number-type stuff. However, the DirectoryInfo
object has access to one thing that a FileInfo
doesn’t: a list of the files in the directory, in the form of a FileInfo
array.
As usual, GetFileList()
wraps the directory- and file-related code in a big try
block. (For an explanation of try
and catch
, see Chapter 9 in this minibook.) The catch
at the end traps any errors that are generated. Just to embarrass you further, the catch
block flaunts the name of the directory (which probably doesn’t exist, because you entered it incorrectly).
The DumpHex()
method is a little tricky only because of the difficulties in formatting the output just right.
DumpHex()
starts out by opening file
. A FileInfo
object contains information about the file — it doesn’t open the file. DumpHex()
gets the full name of the file, including the path, and then opens a FileStream
in read-only mode using that name. The catch
block throws an exception if FileStream
can’t read the file for some reason.
DumpHex()
then reads through the file, 10 bytes at a time. It displays every 10 bytes in hexadecimal format as a single line. Every 20 lines, it pauses until the user presses Enter. I use the modulo operator, %
, to accomplish that task.
The modulo operator (%
) returns the remainder after division. Thus (line % 20) == 0
is true when line
equals 20, 40, 60, 80 — you get the idea. This trick is valuable, useful in all sorts of looping situations where you want to perform an operation only so often.
DumpBuffer()
writes out each member of a byte array using the X2 format control. Although X2 sounds like the name of a secret military experiment, it simply means “display a number as two hexadecimal digits.”
The range of a byte
is 0 to 255, or 0xFF — two hex digits per byte.
Here are the first 20 lines of the output.txt
file (even its own mother wouldn’t recognize this picture):
Hex dump of file C:C#ProgramsViholdtankTest2inoutput.txt:
001 - 53, 74, 72, 65, 61, 6D, 20, 28, 70, 72,
002 - 6F, 74, 65, 63, 74, 65, 64, 29, 0D, 0A,
003 - 20, 20, 46, 69, 6C, 65, 53, 74, 72, 65,
004 - 61, 6D, 28, 73, 74, 72, 69, 6E, 67, 2C,
005 - 20, 46, 69, 6C, 65, 4D, 6F, 64, 65, 2C,
006 - 20, 46, 69, 6C, 65, 41, 63, 63, 65, 73,
007 - 73, 29, 0D, 0A, 20, 20, 4D, 65, 6D, 6F,
008 - 72, 79, 53, 74, 72, 65, 61, 6D, 28, 29,
009 - 3B, 0D, 0A, 20, 20, 4E, 65, 74, 77, 6F,
010 - 72, 6B, 53, 74, 72, 65, 61, 6D, 0D, 0A,
011 - 20, 20, 42, 75, 66, 66, 65, 72, 53, 74,
012 - 72, 65, 61, 6D, 20, 2D, 20, 62, 75, 66,
013 - 66, 65, 72, 73, 20, 61, 6E, 20, 65, 78,
014 - 69, 73, 74, 69, 6E, 67, 20, 73, 74, 72,
015 - 65, 61, 6D, 20, 6F, 62, 6A, 65, 63, 74,
016 - 0D, 0A, 0D, 0A, 42, 69, 6E, 61, 72, 79,
017 - 52, 65, 61, 64, 65, 72, 20, 2D, 20, 72,
018 - 65, 61, 64, 20, 69, 6E, 20, 76, 61, 72,
019 - 69, 6F, 75, 73, 20, 74, 79, 70, 65, 73,
020 - 20, 28, 43, 68, 61, 72, 2C, 20, 49, 6E,
Enter return to continue another 20 lines
Those codes are also valid for the lower part of the much vaster Unicode character set, which C# uses by default. (You can look on a search engine on the web for the term Unicode characters, and I explain the basics in the article “Converting Between Byte and Char Arrays” on the http://csharp102.info
website.)
The following example shows what happens when the user specifies the invalid directory x
:
Directory “x” invalid
Could not find a part of the path “C:C#ProgramsLoopThroughFilesinDebugx”.
No files left
Press Enter to terminate...
Impressive, no?
Iterating foreach Collections: Iterators
In the rest of this chapter, you see three different approaches to the general problem of iterating a collection. In this section, I continue discussing the most traditional approach (at least for C# programmers), the iterator class, or enumerator, which implements the IEnumerator
interface.
Accessing a collection: The general problem
Different collection types may have different accessing schemes. Not all types of collections can be accessed efficiently with an index like an array’s — the linked list, for example. A linked list just contains a reference to the next item in the list and is made to be consecutively — not randomly — accessed. Differences between collection types make it impossible to write a method such as the following without special provisions:
// Pass in any kind of collection:
void MyClearMethod(Collection aColl, int index)
{
aColl[index] = 0; // Indexing doesn’t work for all types of collections.
// ...continues...
}
Each collection type can (and does) define its own access methods. For example, a linked list may offer a GetNext()
method to fetch the next element in the chain of objects or a stack collection may offer a Push()
and Pop()
to add and remove objects.
A more general approach is to provide for each collection class a separate iterator class, which is wise in the ways of navigating that particular collection. Each collection X
defines its own class IteratorX
. Unlike X
, IteratorX
offers a common IEnumerator
interface, the gold standard of iterating. This technique uses a second object, the iterator, as a kind of pointer, or cursor, into the collection.
The iterator (enumerator) approach offers these advantages:
Each collection class can define its own iteration class. Because the iteration class implements the standard IEnumerator
interface, it’s usually straightforward to code.
The application code doesn’t need to know how the collection code works. As long as the programmer understands how to use the iterator, the iteration class can handle the details. That’s good encapsulation.
The application code can create multiple independent iterator objects for the same collection. Because the iterator contains its own state information (“knows where it is,” in the iteration), each iterator can navigate through the collection independently. You can have several iterations going at one time, each one at a different location in the collection.
To make the foreach
loop possible, the IEnumerator
interface must support all different types of collections, from arrays to linked lists. Consequently, its methods must be as general as possible. For example, you can’t use the iterator to access locations within the collection class randomly because most collections don’t provide random access. (You’d need to invent a different enumeration interface with that ability, but it wouldn’t work with foreach
.)
IEnumerator
provides these three methods:
Reset()
: Sets the enumerator to point to the beginning of the collection. Note: The generic version of IEnumerator
, IEnumerator<T>
, doesn’t provide a Reset()
method. With .NET’s generic LinkedList
, for example, just begin with a call to MoveNext()
. That generic LinkedList
is found in System.Collections.Generic
.
MoveNext()
: Moves the enumerator from the current object in the collection to the next one.
Current
: A property, rather than a method, that retrieves the data object stored at the current position of the enumerator.
The following method demonstrates this principle. The programmer of the MyCollection
class (not shown) creates a corresponding iterator class — say, IteratorMyCollection
(using the IteratorX
naming convention that I describe earlier in this chapter). The application programmer has stored numerous ContainedDataObject
s in MyCollection
. The following code segment uses the three standard IEnumerator
methods to read these objects back out:
// The MyCollection class holds ContainedDataObject type objects as data.
void MyMethod(MyCollection myColl)
{
// The programmer who created the MyCollection class also
// creates an iterator class IteratorMyCollection;
// the application program creates an iterator object
// in order to navigate through the myColl object.
IEnumerator iterator = new IteratorMyCollection(myColl);
// Move the enumerator to the “next location” within the collection.
while(iterator.MoveNext())
{
// Fetch a reference to the data object at the current location
// in the collection.
ContainedDataObject contained; // Data
contained = (ContainedDataObject)iterator.Current;
// ...use the contained data object...
}
}
The method MyMethod()
accepts as its argument the collection of ContainedDataObject
s. It begins by creating an iterator
of class IteratorMyCollection
. The method starts a loop by calling MoveNext()
. On this first call, MoveNext()
moves the iterator to the first element in the collection. On each subsequent call, MoveNext()
moves the pointer “over one position.” MoveNext()
returns false
when the collection is exhausted and the iterator cannot be moved any farther.
The Current
property returns a reference to the data object at the current location of the iterator. The program converts the object returned into a ContainedDataObject
before assigning it to contained
. Calls to Current
are invalid if the MoveNext()
method didn’t return true
on the previous call or if MoveNext()
hasn’t yet been called.
Letting C# access data foreach container
The IEnumerator
methods are standard enough that C# uses them automatically to implement the foreach
statement.
The foreach
statement can access any class that implements IEnumerable
or IEnumerable<T>
. I discuss foreach
in terms of IEnumerable<T>
in this section, as shown in this general method that is capable of processing any such class, from arrays to linked lists to stacks and queues:
void MyMethod(IEnumerable<T> containerOfThings)
{
foreach(string s in containerOfThings)
{
Console.WriteLine(“The next thing is {0}”, s);
}
}
A class implements IEnumerable<T>
by defining the method GetEnumerator()
, which returns an instance of IEnumerator<T>
. Under the hood, foreach
invokes the GetEnumerator()
method to retrieve an iterator. It uses this iterator to make its way through the collection. Each element it retrieves has been cast appropriately before continuing into the block of code contained within the braces. Note that IEnumer
able
<T>
and IEnumer
ator
<T>
are different, but related, interfaces. C# provides nongeneric versions of both as well, but you should prefer the generic versions for their increased type safety.
IEnumerable<T>
looks like this:
interface IEnumerable<T>
{
IEnumerator<T> GetEnumerator();
}
while IEnumerator<T>
looks like this:
interface IEnumerator<T>
{
bool MoveNext();
T Current { get; }
}
The nongeneric IEnumerator
interface adds a Reset()
method that moves the iterator back to the beginning of the collection, and its Current
property returns type Object
. Note that IEnumerator<T>
inherits from IEnumerator
— and recall that interface inheritance (covered in Book II, Chapter 8) is different from normal object inheritance.
C# arrays (embodied in the Array
class they’re based on) and all the .NET collection classes already implement both interfaces. So it’s only when you’re writing your own custom collection class that you need to take care of implementing these interfaces. For built-in collections, you can just use them. See the System.Collections.Generic namespace
topic in Help.
Thus you can write the foreach
loop this way:
foreach(int nValue in myCollection)
{
// ...
}
Accessing Collections the Array Way: Indexers
Accessing the elements of an array is simple: The command container[n]
(read “container sub-n”) accesses the nth element of the container
array. The value in brackets is a subscript. If only indexing into other types of collections were so simple.
Stop the presses! C# enables you to write your own implementation of the index operation. You can provide an index feature for collections that wouldn’t otherwise enjoy such a feature. In addition, you can index on subscript types other than the simple integers to which C# arrays are limited; for example, string
s: for another example, try container[“Joe”]
.
Indexer format
The indexer looks much like an ordinary get
/set
property, except for the appearance of the keyword this
and the index operator []
instead of the property name, as shown in this bit of code:
class MyArray
{
public string
this[int index]
// Notice the “this” keyword.
{
get
{
return array[index];
}
set
{
array[index] = value;
}
}
}
Under the hood, the expression s = myArray[i];
invokes the get
accessor method, passing it the value of i
as the index. In addition, the expression myArray[i] = “some string”;
invokes the set
accessor method, passing it the same index i
and “some string”
as value
.
An indexer program example
The index type isn’t limited to int
. You may choose to index a collection of houses by their owners’ names, by house address, or by any number of other indices. In addition, the indexer property can be overloaded with multiple index types, so you can index on a variety of elements in the same collection.
The following Indexer
program generates the virtual array class KeyedArray
. This virtual array looks and acts like an array except that it uses a string
value as the index:
// Indexer -- This program demonstrates the use of the index operator
// to provide access to an array using a string as an index.
// This version is nongeneric, but see the IndexerGeneric example.
using System;
namespace Indexer
{
public class KeyedArray
{
// The following string provides the “key” into the array --
// the key is the string used to identify an element.
private string[] _keys;
// The object is the actual data associated with that key.
private object[] _arrayElements;
// KeyedArray -- Create a fixed-size KeyedArray.
public KeyedArray(int size)
{
_keys = new string[size];
_arrayElements = new object[size];
}
// Find -- Find the index of the element corresponding to the
// string targetKey (return a negative if it can’t be found).
private int Find(string targetKey)
{
for(int i = 0; i < _keys.Length; i++)
{
if (String.Compare(_keys[i], targetKey) == 0)
{
return i;
}
}
return -1;
}
// FindEmpty -- Find room in the array for a new entry.
private int FindEmpty()
{
for (int i = 0; i < _keys.Length; i++)
{
if (_keys[i] == null)
{
return i;
}
}
throw new Exception(“Array is full”);
}
// Look up contents by string key -- this is the indexer.
public object this[string key]
{
set
{
// See if the string is already there.
int index = Find(key);
if (index < 0)
{
// It isn’t -- find a new spot.
index = FindEmpty();
_keys[index] = key;
}
// Save the object in the corresponding spot.
_arrayElements[index] = value;
}
get
{
int index = Find(key);
if (index < 0)
{
return null;
}
return _arrayElements[index];
}
}
}
public class Program
{
public static void Main(string[] args)
{
// Create an array with enough room.
KeyedArray ma = new KeyedArray(100);
// Save the ages of the Simpson kids.
ma[“Bart”] = 8;
ma[“Lisa”] = 10;
ma[“Maggie”] = 2;
// Look up the age of Lisa.
Console.WriteLine(“Let’s find Lisa’s age”);
int age = (int)ma[“Lisa”];
Console.WriteLine(“Lisa is {0}”, age);
// Wait for user to acknowledge the results.
Console.WriteLine(“Press Enter to terminate...”);
Console.Read();
}
}
}
The class KeyedArray
holds two ordinary arrays. The _arrayElements
array of objects contains the actual KeyedArray
data. The string
s that inhabit the _keys
array act as identifiers for the object array. The ith element of _keys
corresponds to the ith entry of _arrayElements
. The application program can then index KeyedArray
via string
identifiers that have meaning to the application.
The set[string]
indexer starts by checking to see whether the specified index already exists by calling the method Find()
. If Find()
returns an index, set[]
stores the new data object into the corresponding index in _arrayElements
. If Find()
can’t find the key, set[]
calls FindEmpty()
to return an empty slot in which to store the object provided.
The get[]
side of the index follows similar logic. It first searches for the specified key using the Find()
method. If Find()
returns a nonnegative index, get[]
returns the corresponding member of _arrayElements
where the data is stored. If Find()
returns –1, get[]
returns null
, indicating that it can’t find the provided key anywhere in the list.
The Find()
method loops through the members of _keys
to look for the element with the same value as the string targetKey
passed in. Find()
returns the index of the found element (or –1 if none was found). FindEmpty()
returns the index of the first element that has no key element.
The Main()
method demonstrates the Indexer
class in a trivial way:
public class Program
{
public static void Main(string[] args)
{
// Create an array with enough room.
KeyedArray ma = new KeyedArray(100);
// Save the ages of the Simpson kids.
ma[“Bart”] = 8;
ma[“Lisa”] = 10;
ma[“Maggie”] = 2;
// Look up the age of Lisa.
Console.WriteLine(“Let’s find Lisa’s age”);
int age = (int)ma[“Lisa”];
Console.WriteLine(“Lisa is {0}”, age);
// Wait for user to acknowledge the results.
Console.WriteLine(“Press Enter to terminate...”);
Console.Read();
}
}
The program creates a KeyedArray
object ma
of length 100 (that is, with 100 free elements). It continues by storing the ages of the children in The Simpsons TV show, indexed by each child’s name. Finally, the program retrieves Lisa’s age using the expression ma[“Lisa”]
and displays the result. The expression ma[“Lisa”]
is read as “ma
sub-Lisa.”
Notice that the program has to cast the value returned from ma[]
because KeyedArray
is written to hold any type of object. The cast wouldn’t be necessary if the indexer were written to handle only int
values — or if the KeyedArray
were generic. (For more information about generics, see Chapter 8 in this minibook.)
The output of the program is simple yet elegant:
Let’s find Lisa’s age
Lisa is 10
Press Enter to terminate...
Looping Around the Iterator Block
In previous versions of C#, the linked list we discuss in the section “Accessing Collections the Array Way: Indexes,” earlier in this chapter, was the primary practice for moving through collections, just like it was done in C++ and C before this. While that solution does work, it turns out that C# 2.0 has simplified this process so that
You don’t have to call GetEnumerator()
(and cast the results).
You don’t have to call MoveNext()
.
You don’t have to call Current
and cast its return value.
You can simply use foreach
to iterate the collection. (C# does the rest for you under the hood — it even writes the enumerator class.)
Well, to be fair, foreach
works for the LinkedList
class in.NET, too. That comes from providing a GetEnumerator()
method. But I still had to write the LinkedListIterator
class myself. The new wrinkle is that you can skip that part in your roll-your-own collection classes, if you choose.
Rather than implement all those interface methods in collection classes you write, you can provide an iterator block — and you don’t have to write your own iterator class to support the collection. You can use iterator blocks for a host of other chores, too, as I show you in the next example.
The best approach to iteration now uses iterator blocks. When you write a collection class — and the need still exists for custom collection classes such as KeyedList
and PriorityQueue
— you implement an iterator block in its code rather than implement the IEnumerator
interface. Then users of that class can simply iterate the collection with foreach
. I walk you through it a piece at a time, to show you several variations on iterator blocks.
Every example in this section is part of the IteratorBlocks
example on this book’s website:
// IteratorBlocks -- Demonstrates using the C# 2.0 iterator
// block approach to writing collection iterators
using System;
namespace IteratorBlocks
{
class IteratorBlocks
{
//Main -- Demonstrate five different applications of
// iterator blocks.
static void Main(string[] args)
{
// Instantiate a MonthDays “collection” class.
MonthDays md = new MonthDays();
// Iterate it.
Console.WriteLine(“Stream of months:
”);
foreach (string month in md)
{
Console.WriteLine(month);
}
// Instantiate a StringChunks “collection” class.
StringChunks sc = new StringChunks();
// Iterate it: prints pieces of text.
// This iteration puts each chunk on its own line.
Console.WriteLine(“
stream of string chunks:
”);
foreach (string chunk in sc)
{
Console.WriteLine(chunk);
}
// And this iteration puts it all on one line.
Console.WriteLine(“
stream of string chunks on one line:
”);
foreach (string chunk in sc)
{
Console.Write(chunk);
}
Console.WriteLine();
// Instantiate a YieldBreakEx “collection” class.
YieldBreakEx yb = new YieldBreakEx();
// Iterate it, but stop after 13.
Console.WriteLine(“
stream of primes:
”);
foreach (int prime in yb)
{
Console.WriteLine(prime);
}
// Instantiate an EvenNumbers “collection” class.
EvenNumbers en = new EvenNumbers();
// Iterate it: prints even numbers from 10 down to 4.
Console.WriteLine(“
stream of descending evens :
”);
foreach (int even in en.DescendingEvens(11, 3))
{
Console.WriteLine(even);
}
// Instantiate a PropertyIterator “collection” class.
PropertyIterator prop = new PropertyIterator();
// Iterate it: produces one double at a time.
Console.WriteLine(“
stream of double values:
”);
foreach (double db in prop.DoubleProp)
{
Console.WriteLine(db);
}
// Wait for the user to acknowledge.
Console.WriteLine(“Press enter to terminate...”);
Console.Read();
}
}
// MonthDays -- Define an iterator that returns the months
// and their lengths in days -- sort of a “collection” class.
class MonthDays
{
// Here’s the “collection.”
string[] months =
{ “January 31”, “February 28”, “March 31”,
“April 30”, “May 31”, “June 30”, “July 31”,
“August 31”, “September 30”, “October 31”,
“November 30”, “December 31” };
// GetEnumerator -- Here’s the iterator. See how it’s invoked
// in Main() with foreach.
public System.Collections.IEnumerator GetEnumerator()
{
foreach (string month in months)
{
// Return one month per iteration.
yield return month;
}
}
}
// StringChunks -- Define an iterator that returns chunks of text,
// one per iteration -- another oddball “collection” class.
class StringChunks
{
// GetEnumerator -- This is an iterator; see how it’s invoked
// (twice) in Main.
public System.Collections.IEnumerator GetEnumerator()
{
// Return a different chunk of text on each iteration.
yield return “Using iterator “;
yield return “blocks “;
yield return “isn’t all “;
yield return “that hard”;
yield return “.”;
}
}
//YieldBreakEx -- Another example of the yield break keyword
class YieldBreakEx
{
int[] primes = { 2, 3, 5, 7, 11, 13, 17, 19, 23 };
//GetEnumerator -- Returns a sequence of prime numbers
// Demonstrates yield return and yield break
public System.Collections.IEnumerator GetEnumerator()
{
foreach (int prime in primes)
{
if (prime > 13) yield break;
yield return prime;
}
}
}
//EvenNumbers -- Define a named iterator that returns even numbers
// from the “top” value you pass in DOWN to the “stop” value.
// Another oddball “collection” class
class EvenNumbers
{
//DescendingEvens -- This is a “named iterator.”
// Also demonstrates the yield break keyword.
// See how it’s invoked in Main() with foreach.
public System.Collections.IEnumerable DescendingEvens(int top,
int stop)
{
// Start top at nearest lower even number.
if (top % 2 != 0) // If remainder after top / 2 isn’t 0.
top -= 1;
// Iterate from top down to nearest even above stop.
for (int i = top; i >= stop; i -= 2)
{
if (i < stop)
yield break;
// Return the next even number on each iteration.
yield return i;
}
}
}
//PropertyIterator -- Demonstrate implementing a class
// property’s get accessor as an iterator block.
class PropertyIterator
{
double[] doubles = { 1.0, 2.0, 3.5, 4.67 };
// DoubleProp -- A “get” property with an iterator block
public System.Collections.IEnumerable DoubleProp
{
get
{
foreach (double db in doubles)
{
yield return db;
}
}
}
}
}
Iterating days of the month: A first example
The following fragment from the IteratorBlocks
example provides an iterator that steps through the months of the year:
//MonthDays -- Define an iterator that returns the months
// and their lengths in days -- sort of a “collection” class.
class MonthDays
{
// Here’s the “collection.”
string[] months =
{ “January 31”, “February 28”, “March 31”,
“April 30”, “May 31”, “June 30”, “July 31”,
“August 31”, “September 30”, “October 31”,
“November 30”, “December 31” };
//GetEnumerator -- Here’s the iterator. See how it’s invoked
// in Main() with foreach.
public System.Collections.IEnumerator GetEnumerator()
{
foreach (string month in months)
{
// Return one month per iteration.
yield return month;
}
}
}
Here’s part of a Main()
method that iterates this collection using a foreach
loop:
// Instantiate a MonthDays “collection” class.
MonthDays md = new MonthDays();
// Iterate it.
foreach (string month in md)
{
Console.WriteLine(month);
}
This extremely simple collection class is based on an array, as KeyedArray
is. The class contains an array whose items are string
s. When a client iterates this collection, the collection’s iterator block delivers string
s one by one. Each string
contains the name of a month (in sequence), with the number of days in the month tacked on to the string
. It isn’t useful, but, boy, is it simple — and different!
The class defines its own iterator block, in this case as a method named GetEnumerator()
, which returns an object of type System.Collections.IEnumerator
. Now, it’s true that you had to write such a method before, but you also had to write your own enumerator class to support your custom collection class. Here, you just write a fairly simple method to return an enumerator based on the new yield return
keywords. C# does the rest for you: It creates the underlying enumerator class and takes care of calling MoveNext()
to iterate the array. You get away with much less work and much simpler code.
In the following sections, I show you several varieties of iterator blocks:
Ordinary iterators
Named iterators
Class properties implemented as iterators
Note that class MonthDays
’ GetEnumerator()
method contains a foreach
loop to yield the strings in its inner array. Iterator blocks often use a loop of some kind to do this, as you can see in several later examples. In effect, you have in your own calling code an inner foreach
loop serving up item after item that can be iterated in another foreach
loop outside GetEnumerator()
.
What a collection is, really
Take a moment to compare the little collection in this example with an elaborate LinkedList
collection. Whereas LinkedList
has a complex structure of nodes connected by pointers, this little months
collection is based on a simple array — with canned content, at that. I’m expanding the collection notion a bit, and I expand it even more before this chapter concludes.
(Your collection class may not contain canned content — most collections are designed to hold things you put into them via Add()
methods and the like. The KeyedArray
class in the earlier section “Accessing Collections the Array Way: Indexers,” for example, uses the []
indexer to add items. Your collection could also provide an Add()
method as well as add an iterator block so that it can work with foreach
.)
The point of a collection, in the most general sense, is to store multiple objects and to allow you to iterate those objects, retrieving them one at a time sequentially — and sometimes randomly, or apparently randomly, as well, as in the Indexer
example. (Of course, an array can do that, even without the extra apparatus of a class such as MonthDays
, but iterators go well beyond the MonthDays
example, as I’ll show you.)
More generally, regardless of what an iterable collection does under the hood, it produces a “stream” of values, which you get at with foreach
. (I cover file streams in Book III — I’m liberating the stream concept to make a point about iterators.)
To drive home the point, here’s another simple collection class from IteratorBlocks
, one that stretches the idea of a collection about as far as possible (you may think):
//StringChunks -- Define an iterator that returns chunks of text,
// one per iteration -- another oddball “collection” class.
class StringChunks
{
//GetEnumerator -- This is an iterator; see how it’s invoked
// (twice) in Main.
public System.Collections.IEnumerator GetEnumerator()
{
// Return a different chunk of text on each iteration.
yield return “Using iterator “;
yield return “blocks “;
yield return “isn’t all “;
yield return “that hard”;
yield return “.”;
}
}
Oddly, the StringChunks
collection stores nothing in the usual sense. It doesn’t even contain an array. So where’s the collection? It’s in that sequence of yield return
calls, which use a special syntax to return one item at a time until all have been returned. The collection “contains” five objects, each a simple string
much like the ones stored in an array in the previous MonthDays
example. And, from outside the class, in Main()
, you can iterate those objects with a simple foreach
loop because the yield return
statements deliver one string
at a time, in sequence. Here’s part of a simple Main()
method that iterates a StringChunks
collection:
// Instantiate a StringChunks “collection” class.
StringChunks sc = new StringChunks();
// Iterate it: prints pieces of text.
foreach (string chunk in sc)
{
Console.WriteLine(chunk);
}
Iterator syntax gives up so easily
As of C# 2.0, the language introduced two new bits of iterator syntax. The yield return
statement resembles the old combination of MoveNext()
and Current
for retrieving the next item in a collection. The yield break
statement resembles the C# break
statement, which lets you break out of a loop or switch
statement.
Yield return: Okay, I give up
The yield return
syntax works this way:
1. The first time it’s called, it returns the first value in the collection.
2. The next time it’s called, it returns the second value.
3. And so on. . . .
Using yield
is much like calling an old-fashioned iterator’s MoveNext()
method explicitly, as in a LinkedList
. Each MoveNext()
call produces a new item from the collection. But here you don’t need to call MoveNext()
. (You can bet, though, that it’s being done for you somewhere behind that yield return
syntax, and that’s fine with us.)
You might wonder what I mean by “the next time it’s called”? Here again, the foreach
loop is used to iterate the StringChunks
collection:
foreach (string chunk in sc)
{
Console.WriteLine(chunk);
}
Each time the loop obtains a new chunk from the iterator (on each pass through the loop), the iterator stores the position it has reached in the collection (as all iterators do). On the next pass through the foreach
loop, the iterator returns the next value in the collection, and so on.
Yield break: I want out of here!
I need to mention one bit of syntax related to yield
. You can stop the progress of the iterator at some point by specifying the yield break
statement in the iterator. Say a threshold is reached after testing a condition in the collection class’s iterator block, and you want to stop the iteration at that point. Here’s a brief example of an iterator block that uses yield break
in just that way:
//YieldBreakEx -- Another example of the yield break keyword
class YieldBreakEx
{
int[] primes = { 2, 3, 5, 7, 11, 13, 17, 19, 23 };
//GetEnumerator -- Returns a sequence of prime numbers
// Demonstrates yield return and yield break
public System.Collections.IEnumerator GetEnumerator()
{
foreach (int prime in primes)
{
if (prime > 13)
yield break
;
yield return prime;
}
}
}
In this case, the iterator block contains an if
statement that checks each prime number as the iterator reaches it in the collection (using another foreach
inside the iterator, by the way). If the prime number is greater than 13, the block invokes yield break
to stop producing primes. Otherwise, it continues — with each yield return
giving up another prime number until the collection is exhausted.
Iterator blocks of all shapes and sizes
In earlier examples in this chapter, iterator blocks have looked like this:
public System.Collections.IEnumerator GetEnumerator()
{
yield return something;
}
But iterator blocks can also take a couple of other forms: as named iterators and as class properties.
An iterator named Fred
Rather than always write an iterator block presented as a method named GetEnumerator()
, you can write a named iterator — a method that returns the System.Collections.IEnumerable
interface instead of IEnumerator
and that you don’t have to name GetEnumerator()
— you can name it something like MyMethod()
instead.
For example, you can use this simple method to iterate the even numbers from a “top” value that you specify down to a “stop” value — yes, in descending order — iterators can do just about anything:
//EvenNumbers -- Define a named iterator that returns even numbers
// from the “top” value you pass in DOWN to the “stop” value.
// Another oddball “collection” class
class EvenNumbers
{
//DescendingEvens -- This is a “named iterator.”
// Also demonstrates the yield break keyword
// See how it’s invoked in Main() with foreach.
public System.Collections.IEnumerable DescendingEvens(int top,
int stop)
{
// Start top at nearest lower even number.
// If remainder after top / 2 isn’t 0.
if (top % 2 != 0)
top -= 1;
// Iterate from top down to nearest even above stop.
for (int i = top; i >= stop; i -= 2)
{
if (i < stop)
yield break;
// Return the next even number on each iteration.
yield return i;
}
}
}
The DescendingEvens()
method takes two parameters (a handy addition), which set the upper limit of even numbers that you want to start from and the lower limit where you want to stop. The first even number that’s generated will equal the top parameter or, if top
is odd, the nearest even number below it. The last even number generated will equal the value of the stop
parameter (or if stop
is odd, the nearest even number above it). The method doesn’t return an int
itself, however; it returns the IEnumerable
interface. But it still contains a yield return
statement to return one even number and then waits until the next time it’s invoked from a foreach
loop. That’s where the int
is yielded up.
public System.Collections.IEnumerable PositiveIntegers()
{
for (int i = 0; ; i++)
{
yield return i;
}
}
// Instantiate an EvenNumbers “collection” class.
EvenNumbers en = new EvenNumbers();
// Iterate it: prints even numbers from 10 down to 4.
Console.WriteLine(“
stream of descending evens :
”);
foreach (int even in
en.DescendingEvens(11, 3)
)
{
Console.WriteLine(even);
}
This call produces a list of even-numbered integers from 10 down through 4. Notice also how the foreach
is specified. You have to instantiate an EvenNumbers
object (the collection class). Then, in the foreach
statement, you invoke the named iterator method through that object:
EvenNumbers en = new EvenNumbers();
foreach(int even in en.DescendingEvens(nTop, nStop)) ...
foreach(int even in EvenNumbers.DescendingEvens(nTop, nStop)) ...
It’s a regular wetland out there!
If you can produce a “stream” of even numbers with a foreach
statement, think of all the other useful things you may produce with special-purpose collections like these: streams of powers of two or of terms in a mathematical series such as prime numbers or squares — or even something exotic such as Fibonacci numbers. Or, how about a stream of random numbers (that’s what the Random
class already does) or of randomly generated objects?
Iterated property doesn’t mean “a house that keeps getting sold”
You can also implement an iterator block as a property of a class — specifically in the get()
accessor for the property. In this simple class with a DoubleProp
property, the property’s get()
accessor acts as an iterator block to return a stream of double
values:
//PropertyIterator -- Demonstrate implementing a class
// property’s get accessor as an iterator block.
class PropertyIterator
{
double[] doubles = { 1.0, 2.0, 3.5, 4.67 };
// DoubleProp -- A “get” property with an iterator block
public System.Collections.IEnumerable DoubleProp
{
get
{
foreach (double db in doubles)
{
yield return db;
}
}
}
}
You write the DoubleProp
header in much the same way as you write the DescendingEvens()
method’s header in the named iterators example. The header returns an IEnumerable
interface, but as a property it has no parentheses after the property name and it has a get()
accessor — though no set()
. The get()
accessor is implemented as a foreach
loop that iterates the collection and uses the standard yield return
to yield up, in turn, each item in the collection of double
s.
Here’s the way the property is accessed in Main()
:
// Instantiate a PropertyIterator “collection” class.
PropertyIterator prop = new PropertyIterator();
// Iterate it: produces one double at a time.
Console.WriteLine(“
stream of double values:
”);
foreach (double db in prop.DoubleProp)
{
Console.WriteLine(db);
}