Looking at the interface of Procreate, you’ll realize that it is compact and lightweight, designed to put maximum focus on the work area. Most of the tools are packaged away into menus and sub-menus, most of which we learned about in the preceding chapters. While this design is greatly effective, it might get in the way of speed.
This is where gestures come in. Gestures are simple, easy-to-perform actions that act as shortcuts to perform specific functions. They save you the time and effort of having to go through multiple steps every time you want to do a task. Gestures also play a huge role in making the software intuitive and more natural to use. Having a grasp of Procreate’s various gestures and their functions can greatly speed up your workflow.
We will start this chapter by learning what gestures are, and which ones are the most commonly used. Then we’ll discuss a special set of gestures that makes Procreate accessible for more people. The next topic will introduce specifically layer-related gestures. Finally, we will talk about how to customize gestures to fit your needs.
We’re going to cover the following broad topics in this chapter:
Basic gestures are the ones you will be using most frequently to perform simple fundamental actions. It is crucial to learn these at the earliest stages of using the software for a smooth experience. We will explore these gestures one by one in the following sections.
The pinch is an extremely useful gesture. It helps to zoom, rotate, and reposition your canvas. The following are the types of pinch gestures:
Figure 6.1: Pinch out to zoom in
Similarly, you can pinch in to zoom out as shown in the following screenshot:
Figure 6.2: Pinch in to zoom out
By default, tapping the screen with two fingers performs the undo function:
Figure 6.3: Double-tap to undo
You can also double-tap and hold your fingers to the screen to activate rapid undo. This will undo your actions rapidly in quick succession.
Similar to the previous section, tapping the screen with three fingers will redo the action that you last undid. Tap and hold with three fingers to activate rapid redo:
Figure 6.4: Three-finger tap to redo
There are more three-finger actions, which are discussed in the next few sub-sections.
This gesture is performed by using three fingers to quickly rub the screen from left to right, called a scrub:
Figure 6.5: Three-finger scrub to clear layer
By default, this clears all the contents of the current layer.
Swiping down with three fingers is used to bring up a floating menu called Copy & Paste:
Figure 6.6: Three-finger swipe down
This menu has clipboard tools (Cut, Copy, Paste, and so on), as shown in the following screenshot:
Figure 6.7: Copy & Paste menu
This menu can be used on the current layer or selection. The following options are available here:
When the screen is tapped with four fingers, as shown in the following screenshot, it hides the interface and gives you a fullscreen view of your canvas:
Figure 6.8: Four-finger tap to enter fullscreen mode
Tap with four fingers once again to restore the interface. In the next section, we will discuss QuickShape, a great tool for accuracy.
This feature allows you to quickly create regular shapes from freely drawn strokes. Draw a freehand shape and hold your Apple Pencil down on your screen without lifting it. Your drawing will turn into the closest regular shape, such as a straight line, arc, circle, rectangle, and many more.
To use the QuickShape feature, follow these steps:
Figure 6.9: Hand-drawn circle
Figure 6.10: Ellipse created
Figure 6.11: Edit shape and handles
These are called handles, which you can manually use to stretch and squash it.
Figure 6.12: Circle created
In your own time, try drawing other kinds of shapes such as straight lines, arcs, rectangles/squares, polygons, and so on. It will help you become familiar with how each of their controls works.
In Chapter 3, Understanding Your Workspace, we learned about the sidebar, which has the size and opacity sliders. These sliders help you change the size and opacity of your brush. It’s possible to make finer adjustments than normal using sliders, with a simple gesture.
Place your finger on the slider button, swipe to the side, and move your finger up and down without lifting it. You will notice that the slider is now moving more slowly than usual. This gesture helps you fine-tune the brush size or opacity.
This section dived into all the major types of gestures that you will frequently use while drawing in Procreate. In the next section, we’ll learn about the accessibility tools that the app has to offer.
There is a set of gestures that make Procreate more convenient to use with a single hand. It is one of the many ways the software takes accessibility into account, by accommodating users according to their needs.
This is done using what is called single touch gestures, which can be activated when required. It is a floating menu with the Undo, Redo, Zoom, Move, and Fit Canvas buttons. We will see this in the next section.
The single touch gesture menu can be activated by following these steps:
Figure 6.13: Single Touch Gestures Companion toggled on
The menu will now be available whenever you use the app until it is toggled off, as seen in the following screenshot:
Figure 6.14: Single touch gestures menu
Let’s now look at how each of these buttons works in the following sections.
The first two buttons on the menu are Undo and Redo. By default, undo is performed with a two-finger tap, and redo with a three-finger tap. In the single touch menu, these are simplified to a single tap of the Undo and Redo buttons respectively.
Zoom is the next button, which allows you to zoom in and out of your artwork and rotate it, without using the default pinch-and-twist gesture.
Follow these steps to use this feature:
Figure 6.15: Single touch zoom
Important Note
Initially, when you tap on the screen to set a point of control, it’s always a good idea to choose a point that is neither too close nor too far away from the center of the canvas. This ensures that you get a decent amount of control while both zooming and rotating it.
Tapping close to the center gives you more scope for scaling but makes rotation difficult to moderate. Inversely, when your point of control is far away from the center, it is easier to rotate, but limits scaling. It’s important to strike a balance that works best for you.
Move is the fourth option on the menu. It is used to reposition the canvas on the screen. By default, this action is performed using the two-finger drag gesture.
Follow these steps to use this feature:
The last option on the menu is Fit Canvas. It is used to fit your canvas inside the interface for a full view. By default, this action is performed using the quick pinch gesture.
In this section, we covered how Procreate can be made easier to use with single touch gestures. The next section will introduce you to specific gestures that are used to work with layers.
Procreate uses layers to facilitate making art. Layer gestures are a set of handy shortcuts to make using layers more convenient. These gestures simplify commonly used layer tasks into easy-to-perform actions.
To use layer gestures, you must tap on the Layers icon in the top right-hand corner of the interface, so that the Layers popover is open. Let’s look at the different gestures available in the following sections.
Tap on a layer to select it as the primary layer, on which you will be able to draw and make edits.
To select more than one layer, select any one of them as the primary layer, then swipe right on all the other layers you wish to select, as shown in the following screenshot:
Figure 6.16: Swipe right to select secondary layers
The primary layer is indicated in light blue and the secondary layers in dark blue. After this, you can group, delete, or transform them together.
While multiple layers are selected, you will only be able to draw and perform adjustments on the primary layer. However, selections and transformations will apply to all selected layers as a whole. To learn more about layers, refer to Chapter 7, Organizing Your Layers.
Place two fingers on two layers and pinch to merge them and all layers in between into a single layer:
Figure 6.17: Pinch to merge layers
On the Layers panel, tap on a layer with two fingers to select it and activate opacity controls. The current opacity of the layer will appear as a blue slider at the top of the screen, as shown here:
Figure 6.18: Layer Opacity slider
Once the controls have been activated, scrub the screen with your finger to the left to decrease the opacity of the layer, and to the right to increase it.
On the Layers panel, swipe right on a layer with two fingers to alpha lock it:
Figure 6.19: Two-finger swipe right to toggle alpha lock
This means that you can no longer paint on the transparent pixels of the layer. Swipe right once again to turn off the alpha lock.
On the Layers panel, use two fingers to touch and hold a layer. This will activate Selections and select the contents of that layer. Transparent pixels will not be selected.
You can modify the selection in various ways, such as by painting, adjusting, or transforming it. To learn more about the Selections tool, refer to Chapter 5, Selecting and Transforming.
This section discussed layer gestures in detail. In the next and final section, you will learn how to take gestures into your own hands and customize the experience you have with them.
There are many ways to customize your experience with gestures. This can be done using the Gesture Controls menu. You can use this menu to assign shortcuts of your choice to certain actions, and even enable certain features that are not toggled on by default.
Follow these steps to access the Gesture Controls menu:
This will bring you to the Gesture controls panel, shown here:
Figure 6.20: Gesture controls
In the left column, you will see a list of actions for which you can customize gestures. On the right are the possible gestures you can designate each. You may assign different shortcuts to the same action, but the same shortcut can’t be used for different actions. If this situation arises, you will see a yellow warning flash up next to the feature in question.
Let’s dive into each of these features and how to customize gestures for each.
The first three features on the list are Smudge, Erase, and Assisted Drawing. Let’s discuss them one by one:
Figure 6.21: Smudge gestures
Doing so will ensure that input through that particular method will always smudge, no matter which tool is selected. For example, if Touch is toggled on, touching the screen with your finger will always perform the smudge action, even if the Erase tool is selected.
Figure 6.22: Erase gestures
Doing so will ensure that input through that particular method will always erase, no matter which tool is selected. For example, if Apple Pencil is toggled on, drawing with your Apple Pencil will always perform the erase action, even if the Smudge tool is selected.
Figure 6.23: Assisted Drawing gestures
Similar to the two previous options, you have six gesture options to choose from, which will ensure that drawing using that particular method will always be assisted.
To learn more about Drawing Assist, refer to Chapter 12, Using Assisted Drawing Tools.
Eyedropper, QuickShape, and QuickMenu fall under advanced feature gestures. Let’s explore the gestures available for each:
Figure 6.24: Eyedropper gestures
For Touch and hold, the slider labeled Delay lets you configure how long you must hold before the eyedropper is invoked.
Figure 6.25: QuickShape gestures
Similar to the last option, you can toggle on as many as you like, as long as the same gestures are not assigned to any other feature. For Draw and hold, the slider labeled Delay lets you configure how long you must hold before QuickShape is invoked.
Figure 6.26: QuickMenu
It doesn’t have a gesture allotted to it by default, so you have to turn it on yourself. The following gesture options are available for you to choose from, which can invoke QuickMenu:
Figure 6.27: QuickMenu gestures
For Touch and hold, the slider labeled Delay lets you configure how long you must hold before QuickMenu appears.
Once you have activated it, you will need to personalize the options available on the menu to suit your needs. Here’s how to do so:
Figure 6.28: Edit QuickMenu
Full Screen is a feature that makes the interface of the software disappear to put complete focus on the canvas. By default, it is done by the four-finger tap gesture. The following gestures are also available to perform this action:
Figure 6.29: Full Screen gestures
If Automatic Full Screen is toggled on, then the interface automatically disappears once you start drawing. The slider labeled Delay lets you configure how long the interface takes to re-appear after you stop drawing.
The next set of features pertains to actions using the contents of layers. These are Clear Layer, Copy & Paste, and Layer Select:
Figure 6.30: Clear Layer gestures
By default, it is done by the three-finger scrub gesture.
Figure 6.31: Copy & Paste gestures
Refer to Chapter 5, Selecting and Transforming, to learn more about this menu.
Figure 6.32: Layer Select gestures
Once you have activated this feature, follow these steps to use it:
Figure 6.33: Layer Select
The last item in the left column is labeled General. It has options to configure the overall way your gestures function, as shown here:
Figure 6.34: General gesture options
The following general options are available:
Once you are happy with the edits, tap on Done to finalize the changes. We have now covered the entirety of gestures in Procreate, so let’s summarize.
Procreate has a robust and intricate system of gestures to enhance its functionality and accessibility. In this chapter, we covered the most commonly used default gestures, single touch gestures for accessibility, and basic gestures associated with layers. Finally, we discussed how you can customize these gestures for yourself, using Gesture Controls.
By now, you should have a general understanding of what gestures are, the different combinations of gestures available on the app, and how they can be used to complement your workflow. Gestures take a bit of practice to get used to, so it would help to tinker around with the software at your own pace.
In the next chapter, we will delve into the framework holding all artwork together—layers.