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by Ashok Kamthane
Programming in C++, 2nd Edition
Cover
Title Page
Brief Contents
Contents
About the Author
Dedication
Preface
Chapter 1: Introduction to C++
1.1 Differences between C and C++
1.2 Evolution of C++
1.3 The ANSI Standard
1.4 The Object Oriented Technology
1.5 Disadvantage of Conventional Programming
1.6 Programming Paradigms
1.7 Preface to Object Oriented Programming
1.8 Key Concepts of Object Oriented Programming
1.9 Advantages of OOP
1.10 Object Oriented Languages
1.11 Usage of OOP
1.12 Usage of C++
Summary
Exercises
Chapter 2: Basics of C++
2.1 Introduction
2.2 Steps to Create and Execute a C++ Program
2.3 Flowchart for Creating a Source File, Compiling, Linking and Executing in C++
2.4 C++ Environments
2.5 Typical C++ Environment (Borland C++)
2.6 Structure of a C++ Program
2.7 Illustrative Simple Program in C++ without Class
2.8 Header Files and Libraries
Summary
Exercises
Chapter 3: Input and Output in C++
3.1 Introduction
3.2 Streams in C++ and Stream Classes
3.3 Pre-defined Streams
3.4 Buffering
3.5 Stream Classes
3.6 Formatted and Unformatted Data
3.7 Unformatted Console I/O Operations
3.8 Type Casting with the cout Statement
3.9 Member Functions of the istream Class
3.10 Formatted Console I/O Operations
3.11 Bit Fields
3.12 Flags without Bit Fields
3.13 Manipulators
3.14 User-defined Manipulators
3.15 Manipulator with One Parameter
3.16 Manipulators with Multiple Parameters
3.17 More Programs
Summary
Exercises
Chapter 4: C++ Declarations
4.1 Introduction
4.2 Tokens
4.3 Variable Declaration and Initialization
4.4 Data Types in C++
4.5 Operators in C and C++
4.6 Scope Access Operator
4.7 Namespace
4.8 Memory Management Operators
4.9 Comments
4.10 Comma Operator
4.11 Comma in Place of Curly Braces
4.12 More Programs
Summary
Exercises
Chapter 5: Decision Statements
5.1 Introduction
5.2 The if Statement
5.3 Multiple ifs
5.4 The if-else Statement
5.5 Nested if-else Statements
5.6 The else-if Ladder
5.7 Unconditional Control Transfer Statements
5.8 The switch Statement
5.9 Nested switch case
Summary
Exercises
Chapter 6: Control Loop Structures
6.1 Introduction
6.2 What Is a Loop?
6.3 The for Loop
6.4 Nested for Loops
6.5 The while Loop
6.6 The do-while Loop
6.7 The do-while Statement with while Loop
6.8 More Programs
Summary
Exercises
Chapter 7: Functions in C++
7.1 Introduction
7.2 Parts of a Function
7.3 Passing Arguments
7.4 Lvalues and Rvalues
7.5 Return by Reference
7.6 Returning More Values by Reference
7.7 Default Arguments
7.8 const Arguments
7.9 Inputting Default Arguments
7.10 Inline Functions
7.11 Function Overloading
7.12 Principles of Function Overloading
7.13 Precautions with Function Overloading
7.14 Recursion
7.15 Library Functions
7.16 More Programs
Summary
Exercises
Chapter 8: Classes and Objects
8.1 Introduction
8.2 Structure in C
8.3 Structure in C++
8.4 Classes in C++
8.5 Declaring Objects
8.6 The public Keyword
8.7 The private Keyword
8.8 The protected Keyword
8.9 Access Specifiers and Their Scope
8.10 Defining Member Functions
8.11 Characteristics of Member Functions
8.12 Outside Member Function as Inline
8.13 Rules for Inline Functions
8.14 Data Hiding or Encapsulation
8.15 Classes, Objects, and Memory
8.16 static Member Variables
8.17 static Member Functions
8.18 static Object
8.19 Array of Objects
8.20 Objects as Function Arguments
8.21 friend Functions
8.22 The const Member Functions
8.23 The Volatile Member Function
8.24 Recursive Member Function
8.25 Local Classes
8.26 empty, static, and const Classes
8.27 Member Function and Non-member Function
8.28 The main() Function as a Member Function
8.29 Overloading Member Functions
8.30 Overloading main() Functions
8.31 The main(), Member Function, and Indirect Recursion
8.32 Bit Fields and Classes
8.33 Nested Class
8.34 More Programs
Summary
Exercises
Chapter 9: Constructors and Destructors
9.1 Introduction
9.2 Constructors and Destructors
9.3 Characteristics of Constructors and Destructors
9.4 Applications with Constructors
9.5 Constructors with Arguments (Parameterized Constructor)
9.6 Overloading Constructors (Multiple Constructors)
9.7 Array of Objects Using Constructors
9.8 Constructors with Default Arguments
9.9 Copy Constructors
9.10 The const Objects
9.11 Destructors
9.12 Calling Constructors and Destructors
9.13 Qualifier and Nested Classes
9.14 Anonymous Objects
9.15 Private Constructors and Destructors
9.16 Dynamic Initialization Using Constructors
9.17 Dynamic Operators and Constructors
9.18 main() as a Constructor and Destructor
9.19 Recursive Constructors
9.20 Program Execution Before main()
9.21 Constructor and Destructor with Static Members
9.22 Local Versus Global Object
9.23 More Programs
Summary
Exercises
Chapter 10: Operator Overloading and Type Conversion
10.1 Introduction
10.2 The Keyword Operator
10.3 Overloading Unary Operators
10.4 Operator Return Type
10.5 Constraint on Increment and Decrement Operators
10.6 Overloading Binary Operators
10.7 Overloading with friend Function
10.8 Overloading Assignment Operator (=)
10.9 Type Conversion
10.10 Rules for Overloading Operators
10.11 One-Argument Constructor and Operator Function
10.12 Overloading Stream Operators
10.13 More Programs
Summary
Exercises
Chapter 11: Inheritance
11.1 Introduction
11.2 Reusability
11.3 Access Specifiers and Simple Inheritance
11.4 Protected Data with Private Inheritance
11.5 Types of Inheritance
11.6 Single Inheritance
11.7 Multilevel Inheritance
11.8 Multiple Inheritance
11.9 Hierarchical Inheritance
11.10 Hybrid Inheritance
11.11 Multipath Inheritance
11.12 Virtual Base Classes
11.13 Constructors, Destructors, and Inheritance
11.14 Object as a Class Member
11.15 Abstract Classes
11.16 Qualifier Classes and Inheritance
11.17 Constructors in Derived Class
11.18 Pointers and Inheritance
11.19 Overloading Member Function
11.20 Advantages of Inheritance
11.21 Disadvantages of Inheritance
11.22 More Programs
Summary
Exercises
Chapter 12: Arrays
12.1 Introduction
12.2 One-dimensional Array Declaration and Initialization
12.3 Characteristics of Arrays
12.4 Accessing Array Elements Through Pointers
12.5 Arrays of Pointers
12.6 Passing Array Elements to a Function
12.7 Passing Complete Array Elements to a Function
12.8 Initialization of Arrays Using Functions
12.9 Two-dimensional Arrays
12.10 Pointers and Two-dimensional Arrays
12.11 Three- or Multi-dimensional Arrays
12.12 Arrays of Classes
Summary
Exercises
Chapter 13: Pointers
13.1 Introduction
13.2 Features of Pointers
13.3 Pointer Declaration
13.4 Arithmetic Operations with Pointers
13.5 Pointer to Pointer
13.6 void Pointers
13.7 wild Pointers
13.8 Pointer to Class
13.9 Pointer to Object
13.10 The this Pointer
13.11 Pointer to Derived Classes and Base Class
13.12 Pointer to Members
13.13 Accessing Private Members with Pointers
13.14 Direct Access to Private Members
13.15 Addresses of Objects and void Pointers
13.16 More Programs
Summary
Exercises
Chapter 14: C++ and Memory Models
14.1 Introduction
14.2 Memory Models
14.3 Dynamic Memory Allocation
14.4 The new and delete Operators
14.5 Heap Consumption
14.6 Overloading new and delete Operators
14.7 Overloading new and delete in Classes
14.8 Execution Sequence of Constructor and Destructor
14.9 Specifying Address of an Object
14.10 Dynamic Objects
14.11 Calling Convention
Summary
Exercises
Chapter 15: Binding, Polymorphisms, and Virtual Functions
15.1 Introduction
15.2 Binding in C++
15.3 Pointer to Base and Derived Class Objects
15.4 Virtual Functions
15.5 Rules for Virtual Functions
15.6 Array of Pointers
15.7 Pure Virtual Functions
15.8 Abstract Classes
15.9 Working of Virtual Functions
15.10 Virtual Functions in Derived Classes
15.11 Object Slicing
15.12 Constructors and Virtual Functions
15.13 Virtual Destructors
15.14 Destructors and Virtual Functions
Summary
Exercises
Chapter 16: Applications with Files
16.1 Introduction
16.2 File Stream Classes
16.3 Steps of File Operations
16.4 Checking for Errors
16.5 Finding End of a File
16.6 File Opening Modes
16.7 File Pointers and Manipulators
16.8 Manipulators with Arguments
16.9 Sequential Access Files
16.10 Binary and ASCII Files
16.11 Random Access Operation
16.12 Error Handling Functions
16.13 Command-Line Arguments
16.14 Strstreams
16.15 Sending Output to Devices
16.16 More Programs
Summary
Exercises
Chapter 17: Generic Programming with Templates
17.1 Introduction
17.2 Need for Templates
17.3 Definition of Class Templates
17.4 Normal Function Templates
17.5 Working of Function Templates
17.6 Class Templates with More Parameters
17.7 Function Templates with More Arguments
17.8 Overloading of Template Functions
17.9 Member Function Templates
17.10 Recursion with Template Functions
17.11 Class Templates with Overloaded Operators
17.12 Class Templates Revisited
17.13 Class Templates and Inheritance
17.14 Bubble Sort Using Function Templates
17.15 Guidelines for Templates
17.16 Differences Between Templates and Macros
17.17 Linked Lists with Templates
17.18 More Programs
Summary
Exercises
Chapter 18: Working with Strings
18.1 Introduction
18.2 Moving From C String to C++ String
18.3 Declaring and Initializing String Objects
18.4 Relational Operators
18.5 Handling String Objects
18.6 String Attributes
18.7 Accessing Elements of Strings
18.8 Comparing and Exchanging
18.9 Miscellaneous Functions
18.10 More Programs
Summary
Exercises
Chapter 19: Exception Handling
19.1 Introduction
19.2 Principles of Exception Handling
19.3 The Keywords try, throw, and catch
19.4 Guidelines for Exception Handling
19.5 Multiple catch Statements
19.6 Catching Multiple Exceptions
19.7 Re-throwing Exception
19.8 Specifying Exceptions
19.9 Exceptions in Constructors and Destructors
19.10 Controlling Uncaught Exceptions
19.11 Exceptions and Operator Overloading
19.12 Exceptions and Inheritance
19.13 Class Templates with Exception Handling
19.14 Guidelines for Exception Handling
19.15 More Programs
Summary
Exercises
Chapter 20: Overview of Standard Template Library
20.1 Introduction to STL
20.2 STL Programing Model
20.3 Containers
20.4 Sequence Containers
20.5 Associative Containers
20.6 Algorithms
20.7 Iterators
20.8 Vectors
20.9 Lists
20.10 Maps
20.11 Function Objects
Summary
Exercises
Chapter 21: Additional Information about ANSI and TURBO-C++
21.1 Introduction
21.2 Innovative Data Types
21.3 New Type-casting Operators
21.4 The Keyword explicit
21.5 The Keyword mutable
21.6 Namespace Scope
21.7 Nested Namespaces
21.8 Anonymous Namespaces
21.9 The Keyword using
21.10 Namespace Alias
21.11 The Standard Namespace std
21.12 ANSI and Turbo-C++ Keywords
21.13 ANSI and Turbo-C++ Header Files
21.14 C++ Operator Keywords
Summary
Exercises
Chapter 22: C++ Graphics
22.1 Introduction
22.2 Computer Display Modes
22.3 Video Display and Display Adapters
22.4 Initilisation of Graphics
22.5 Few Additional Graphics Functions
22.6 Programs Using Library Functions
22.7 Working with Texts
22.8 Filling Patterns with Different Colors and Styles
22.9 Mouse Programming
22.10 Drawing Noncommon Figures
Summary
Exercises
Appendices
Acknowledgements
Copyright
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