Index
A
application programming interfaces,
100
Ask the Experts sessions,
72,
77,
85
B
best practice models,
69–71
Bluetooth connections,
139
Bradford robotic telescope,
149
C
amplification of IWMW 2009 event,
111–13
archiving pebble blogs,
113–14
citizen journalist phenomenon,
60
Coastal Ocean Observation Laboratory,
149
collective intelligence,
72–5
communities of practice,
71–3
personal area networks,
139–40
context aware computing,
151
D
digital rights management,
17–18
do it yourself technology,
176
E
devices and gadgetry,
18–21
online or networked book,
14–16
best practice models,
69–71
collective intelligence,
73–5
communities of practice,
71–3
bridge between practice and theory,
86
formal staff development strategies,
85–6
egalitarian participation,
75–9
Web 2.0 for HE staff development,
67–90
Effective Learning, Information and Communication Skills module,
34
egalitarian participation,
75–9
eLearning Models Project,
69,
87–90
social software on mobile devices,
132–3
Web 2.0 and social software,
127–31
G
GeoVector Corporation,
147
Get it Loud in Libraries,
27
I
IEEE 802.16 standards,
137
information and communication technologies,
instant reflective practice activity,
43–4,
53
Institute for the Future of the Book,
14
institutional quality processes,
89
Institutional Web Management Workshop,
111–13,
117
reasons for deploying Web 2.0 services,
112
risk management for amplified events,
113
use of risk acceptance toolkit,
118
International Telecommunication Union,
139
Internet Corporation for Assigned Names and Numbers,
145
Internet Protocol version 4,
145
Internet Protocol version 6,
145–6
J
Joint Information Systems Committee,
22,
73
K
key transferable skills,
4–5
L
changing society and learners,
152–61
autonomy vs control,
160–1
informal learning and digital literacy,
155–7
net generation characteristics,
154–5
new knowledge workers,
157–8
technology democratisation,
160
cultural and social context,
4–5
e-books and e-buildings,
13–27
light-emitting polymer displays,
135
long term evolution,
138–9
M
Mayer’s multimedia principles,
70
metacognitive process,
52
micro-electro-mechanical systems,
136,
148
mobile augmented reality application,
148
impact on learning,
140–2
educational priorities,
141
sensing and sensor networks,
148–50
ubiquitous computing,
142–3
multiple-input and multipleoutput communications,
139
N
Near Field Communication,
140
Nurnberg funnel model,
84
O
One Laptop per Child scheme,
136
changes to processes,
42–5
recent developments,
55–60
orthogonal frequency-division multiple access,
139
outsourced environment,
104–5
P
participative learning,
33
participatory culture,
175
peer supported experimentation,
72
personal area networks,
139–40
personal learning environment,
130
Plain English Campaign,
43
R
radio frequency identification,
143–5
Really Simple Syndication,
100,
178
S
Salmon’s five-stage model,
70
Seymour Papert’s constructionism,
124,
128
social software and Web 2.0,
127–31
T
teaching and teaching interventions,
7–9
changes in the learning environment,
3–12
tools and technologies,
9–11
transparency problem,
181
U
dependencies on the author,
115–16
inappropriate content,
114
loss of long term access to the service,
114–15
V
Vygotsky’s social constructivism,
124,
128
W
change and connectivity,
171–4
deployment strategy for use in
do it yourself technology,
176–7
e-learning models for HE staff development,
67–90
Facebook use by an organisation,
121
Twitter use by an individual,
120–1
using the framework,
120–1
Web Accessibility Initiative,
108
Web Content Accessibility Guidelines,
108
web feed technologies,
178
wireless local area networks,
137
Worldwide Interoperability for Microwave Access,
137–9
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