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Book Description

Summary

Play for Scala shows you how to build Scala-based web applications using the Play 2 framework. This book starts by introducing Play through a comprehensive overview example. Then, you'll look at each facet of a typical Play application both by exploring simple code snippets and by adding to a larger running example. Along the way, you'll deepen your knowledge of Scala as a programming language and work with tools like Akka.

About this Book

Play is a Scala web framework with built-in advantages: Scala’s strong type system helps deliver bug-free code, and the Akka framework helps achieve hassle-free concurrency and peak performance. Play builds on the web’s stateless nature for excellent scalability, and because it is event-based and nonblocking, you’ll find it to be great for near real-time applications.

Play for Scala teaches you to build Scala-based web applications using Play 2. It gets you going with a comprehensive overview example. It then explores each facet of a typical Play application by walking through sample code snippets and adding features to a running example. Along the way, you’ll deepen your knowledge of Scala and learn to work with tools like Akka.

Written for readers familiar with Scala and web-based application architectures. No knowledge of Play is assumed.

What’s Inside

  • Intro to Play 2

  • Play’s MVC structure

  • Mastering Scala templates and forms

  • Persisting data and using web services

  • Using Play’s advanced features

  • About the Authors

    Peter Hilton, Erik Bakker, and Francisco Canedo are engineers at Lunatech, a consultancy with Scala and Play expertise. They are contributors to the Play framework.

    Table of Contents

    1. Copyright
    2. Brief Table of Contents
    3. Table of Contents
    4. Foreword
    5. Preface
    6. Acknowledgments
    7. About this Book
    8. About the Cover Illustration
    9. Part 1. Getting started
      1. Chapter 1. Introduction to Play 2
      2. Chapter 2. Your first Play application
    10. Part 2. Core functionality
      1. Chapter 3. Deconstructing Play application architecture
      2. Chapter 4. Defining the application’s HTTP interface
      3. Chapter 5. Storing data—the persistence layer
      4. Chapter 6. Building a user interface with view templates
      5. Chapter 7. Validating and processing input with the forms API
    11. Part 3. Advanced concepts
      1. Chapter 8. Building a single-page JavaScript application with JSON
      2. Chapter 9. Play and more
      3. Chapter 10. Web services, iteratees, and WebSockets
    12. Index
    13. List of Figures
    14. List of Tables
    15. List of Listings