Series Editor: Brian A. Barsky University of California, Berkeley
This series publishes the finest works for the accomplished and aspiring graphics professional. The series includes intermediate and advanced textbooks, graphics programming books, surveys of important new areas and methods, and reference works.
Advanced Graphics Programming Using OpenGL
Tom McReynolds and David Blythe
Digital Geometry Geometric Methods for Digital Picture Analysis
Rienhard Klette and Azriel Rosenfeld
Digital Video and HDTV Algorithms and Interfaces
An Extensive Guide to MEL and the C++ API
MEL Scripting for Maya Animators
Mark R. Wilkins and Chris Kazmier
Digital Video and HDTV Algorithms and Interfaces
A Procedural Approach, Third Edition
David S. Ebert, F. Kenton Musgrave, Darwyn Peachey,
Geometric Tools for Computer Graphics
Philip Schneider and David Eberly
Understanding Virtual Reality:
Interface, Application, and Design
William Sherman and Alan Craig
Jim Blinn’s Corner: Notation, Notation, Notation
Level of Detail for 3D Graphics:
David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner
Pyramid Algorithms: A Dynamic Programming Approach to Curves and Surfaces for Geometric Modeling
Non-Photorealistic Computer Graphics:
Modeling, Rendering, and Animation
Thomas Strothotte and Stefan Schlechtweg
Curves and Surfaces for CAGD: A Practical Guide,
Subdivision Methods for Geometric Design:
Computer Animation: Algorithms and Techniques
The Computer Animator’s Technical Handbook
Lynn Pocock and Judson Rosebush
Creating CGI for Motion Pictures
Anthony A. Apodaca and Larry Gritz
Curves and Surfaces in Geometric Modeling:
Recreational Computer Graphics
Warping and Morphing of Graphical Objects
Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz Velho
Jim Blinn’s Corner: Dirty Pixels
The Art and Science of Lighting Visualization
Greg Ward Larson and Rob Shakespeare
Introduction to Implicit Surfaces
A Trip Down the Graphics Pipeline
Interactive Curves and Surfaces:
Alyn Rockwood and Peter Chambers
Wavelets for Computer Graphics:
Eric J. Stollnitz, Tony D. DeRose, and David H. Salesin
Principles of Digital Image Synthesis
Radiosity & Global Illumination
François X. Sillion and Claude Puech
Knotty: A B-Spline Visualization Program
User Interface Management Systems:
Making Them Move: Mechanics, Control, and Animation of Articulated Figures
Edited by Norman I. Badler, Brian A. Barsky, and David Zeltzer
Geometric and Solid Modeling: An Introduction
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling