Index

  1. Accomplishment
  2. Accountability, suffering
  3. Achievements
  4. Action
  5. Added value, defining
  6. Agility
  7. Amateurs, professionals (differentiation)
  8. Ambition
  9. Analysis, usage
  10. Analytic mindset, benefit
  11. Apple brand, design aesthetic
  12. Asakai
  13. Assets, usage
  14. Atsumori (Mikitani)
  15.  
  16. Balance
  17. Barriers (destruction), solutions (creation)
  18. Battle, winning
  19. Behavior, rationalization (avoidance)
  20. Best-mover advantage
  21. Best practices
  22. Biography, writing
  23. Blue Bird, The
  24. Book of Five Rings (Miyamoto)
  25. Bottlenecks, finding
  26. Branded products
  27. Brand, usage
  28. Break-even point
  29. Breakthrough, achievement
  30. Brick-and-mortar stores
  31. Business
    1. deal, winning proposition
    2. failures
    3. gambling, resemblance
    4. specialness, absence
  32. Business-Dō
  33. Business models
  34.  
  35. Can-do attitude
  36. Cancer Research
  37. Capital, access (absence)
  38. Challenges, revelation
  39. Cleaning, importance
  40. Collaboration, discouragement
  41. Collaborative accomplishment, sense (sharing)
  42. Communication
  43. Communications principles, understanding
  44. Companies
    1. leadership, emotional reaction
    2. nations, resemblance
    3. resources, variation
  45. Competition
  46. Competitors, gaps (closure)
  47. Computer skills, usefulness
  48. Consultation, usage
  49. Consumption, defining
  50. Contact, usage
  51. Content, analysis
  52. Continuous improvement
  53. Cooperation/competition, balance (valuation)
  54. Coopetition, cooperation (act)
  55. Core, identification
  56. Core principles
  57. Corporate growth
  58. Corporate training, challenge
  59. Cost advantage, generation
  60. Cost-cutting, importance
  61. Cost-effectiveness, increase
  62. Courage
  63. Crimson House West
  64. Crisis (Japanese word)
  65. Criticism, sting
  66. Curiosity
  67. Customer satisfaction
  68. Customer trust
  69.  
  70. Data (curation), Internet (usage)
  71. Death
  72. Deeper thinking, action
  73. Demerit system
  74. Details, importance
  75. Direct competition
  76. Double cropping
  77. Drones
  78.  
  79. Earnings, impact
  80. Ebates
  81. E-commerce
  82. Edo Period
  83. Efficiency, boost
  84. Einstein, Albert
  85. Elation, feeling
  86. Emotions, control
  87. Empowerment, representation
  88. Energy levels, depletion
  89. Englishnization
  90. Excuses, making
  91. Execution, usage
  92. Explosive speed
  93.  
  94. Factorization, usage
  95. Facts, examination
  96. Failure
  97. Financial Times (usage)
  98. First-mover advantage
  99. Footwork, usage
  100. Framework
  101. Fuzzy thoughts, impact
  102.  
  103. Globalization, impact
  104. Global mindset, nurturing
  105. Global thinking
  106. Goals
  107. Good luck
  108. Google, impact
  109. Group division, transparency (improvement)
  110. Group team, difference
  111. Growth
  112.  
  113. Half-measures, problems
  114. Hanshin-Awaji earthquake
  115. Happiness, achievement
  116. Hardship, experience
  117. Hideyoshi, Toyotomi
  118. Horizontal competition, perspective
  119. Human desires
  120. Human resources, access (absence)
  121. Human tendencies, understanding
  122. Human touch, importance
  123. Hybrid systems technology, Ford/Toyota design
  124. Hypothesizing
  125.  
  126. Ideas
  127. Imagination, usage
  128. Improvement
  129. Inaction, decision
  130. Industrial Bank of Japan, business start
  131. Information
  132. Innate ability
  133. Innovation
    1. generation, lean operations (usage)
  134. Intangible assets, usage
  135. Intellectual catch, playing
  136. Internet
    1. businesses
    2. Internet-based entertainment, competition
    3. merits, leverage
    4. shopping malls, must-have functionality
  137. Internet Age, progress
  138. Intuition (interrogation), hard numbers (usage)
  139. Investment, weight gain (equivalence)
  140.  
  141. Japan
  142. Jobs
  143. Jobs, Steve
  144.  
  145. Kaizen (improvement process)
  146. Key performance indicators (KPIs), setting
  147. Knowledge
  148. Kobo eBooks service, launch
  149. Kurosawa, Akira
  150.  
  151. Land prices, decline
  152. Law-of-the-jungle ideas
  153. Leaders, impact
  154. Leading, teaching (usage)
  155. Lean operations, usage
  156. Learning, continuation
  157. Left/right brain, engagement
  158. Life, goals/revitalization
  159. Losers, determination
  160. Love, work (differences)
  161. Lyft
  162.  
  163. Management know-how
  164. Managers
  165. Market share
  166. Mature skills development, failure
  167. Media
  168. Meetings, cost/time reduction
  169. Meiji Restoration
  170. Mental energy levels, maintenance
  171. Mikitani curve
  172. Mindset, consideration
  173. Mission-critical, identification
  174. Miyamoto, Musashi
  175. Moonshot, power (belief)
  176. Morning meetings, usage
  177. Musk, Elon
  178.  
  179. Nagashima, Shigeo
  180. NASA, success
  181. National borders
  182. Nation, essence
  183. Network, news source
  184. News source
  185. Newton, Isaac
  186. Nodes, creation
  187. Numbers, usage
  188.  
  189. Objective personality, creation
  190. Objectives, importance
  191. One-Eighth Project
  192. One-on-one competition
  193. Open floor plan
  194. Operation, usage
  195. Organization
    1. pressure/excitement, combination
  196. Originality, addition
  197.  
  198. Pandora's Box
  199. Partners
  200. Past successes, analysis
  201. People
  202. Personal assessment, usage
  203. Personal development
  204. Personal introspection, ego interference
  205. Planning
  206. Price competition
  207. Problems, identification/solutions
  208. Procedural issues
  209. Procrastination, perspective
  210. Products, impact
  211. Professional athlete, behavior
  212. Professionals, amateurs (differentiation)
  213. Profitability
  214. Profit boost, assets (usage)
  215. Profit equation
  216. Profit margin
  217.  
  218. Quality, dependence
  219.  
  220. Rakuten Ecosystem
  221. Rakuten Group
  222. Rakuten Ichiba
    1. bankruptcy, possibility
    2. competitiveness
    3. corporate culture, competitiveness
    4. employee reports
    5. headquarters, movement
    6. ideas
    7. opening
    8. shopping mall concept, birth
    9. starting
    10. symbolic rituals
    11. technology, usage
    12. two-minute calls
    13. value/appeal, creation
    14. workplaces, cleaning
  223. Rakuten Travel/Securities
  224. Reality, perception
  225. Relationships
  226. Reporting, usage
  227. Resource allocation
  228. Results, communication
  229. Retail industry (change), Internet (impact)
  230. Reverse engineering
  231. Right/left brain, engagement
  232. Risk
  233. Rules, disobeying
  234.  
  235. Salarymen
  236. Sales process, defining
  237. Satisfaction, value
  238. Search engines, obsolescence
  239. Self-confidence, building
  240. Self-discipline
  241. Self-improvement, game plan (building)
  242. Self-justification
  243. Self-motivation
  244. Self-questioning, usage
  245. Self, third-party perspective
  246. Sengoku Period
  247. Seven Samurai (Kurosawa)
  248. Share prices, decline
  249. Sharing economy
  250. Shikumi
  251. Shogi (Japanese chess)
  252. Shopping, types
  253. Situation, analysis
  254. Skills
  255. Society, creation/flow
  256. Space, cleaning
  257. Speed
  258. Sport
  259. Sputnik crisis
  260. SQL, learning
  261. Stage theory, application
  262. Startup
  263. Store traffic
  264. Strategy, usage
  265. Studying, power
  266. Success
    1. achievement
    2. good luck, envy
    3. guarantee, absence
    4. past successes, analysis
    5. template, creating/sharing
  267. Symbolic rituals, establishment
  268.  
  269. Targets, creation
  270. Tasks, completion/objectives
  271. Teaching, usage
  272. Teams
  273. Technological innovation
  274. Technology, usage
  275. Things, essence (understanding)
  276. Thinking, perfection (absence)
  277. Thought, pattern
  278. Timeline, mastery
  279. Trading partners, opposing interests
  280. Training regimes
  281. Transformational products, creation
  282. Transparency, improvement
  283. Trends
  284. Trial-by-fire training
  285. Trust
  286. Truth, problem
  287. Turning point, creation
  288. Two-minute calls
  289.  
  290. Uber, investment
  291. Utilization rates, problems
  292.  
  293. Value
    1. generation
  294. Velocity
  295. Vertical competition, perspective
  296. Viber
  297. Victors, determination
  298. Victory, achievement
  299.  
  300. Walmart cheer
  301. Waste, reduction
  302. Weaknesses
  303. Winning
  304. Win-win relationships, development
  305. Wisdom, usage
  306. Work
    1. love, differences
    2. teams, size (reduction)
  307. Workforce, entry
  308. Workplace
  309.  
  310. Yoshitsune, Minamoto
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