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A Abrams, Rachel, Operating environment and maintenance accelerometers, Sensors access control feature (home automation systems), Remote Control and Automation are Programming-Like Activities access points, Automation accessibility of embedded devices, Universal Design and Accessibility actionable insights from data, Provide context active sensors, Bridging Physical and Digital: Sensors and Actuators activity feeds, Sending Commands to Other Devices actors and stakeholders, Initial Questions and Concepts actuators, Actuators Adaptive Path consultancy, Customer journey maps addressability of devices on Internet, Other Ways Networking Can Impact UX AEIOU schema, Watching: Field Visits aesthetic styling across platforms, Follow platform conventions Aether Cone connected speaker, Physical Controls , Context-Sensitive Interaction affordance (physical devices), The Demise of “Form Follows Function” , Affordance aggregation of data, Collecting and distributing data Air Quality Egg map of sensors, Functioning Together Versus True Interoperability air quality sensors, Sensors , Flow of Data in Connected Products alarm systems, Building a Service Offering AlertMe home monitoring kit, Creating Good Setup Experiences smartplug, Time consuming and costly to develop system for pairing devices, Pairing Devices alerts, managing, Device Management AllJoyn services, Interoperability at Different Levels of System Architecture , One edge device connects directly to another Amazon Dash, Devices that are interacted with occasionally, but that are more conspicuous and abundant due to what they do , Voice as input Fire Phone, Context-Sensitive Interaction Fire TV remote, Working with Limited Input and Output Capabilities Amber Alert GPS tags, Handling data with tact ambient analytics systems, Types of Data-Driven Product Ambient Devices, Glanceable and Ambient Interfaces ambient interfaces, Mobile and Web UIs Ambient Orb, Visual and Screen Interfaces Ambient Umbrella, Light output Amit, Gadi, Aesthetics and Appearance Android Beam (NFC), RFID and NFC , RFID and NFC Android devices sharing WiFi details over NFC, Set Up Gateway or Directly Internet-Connected Device Android unlock pattern, Security Angelcare baby monitor, Proprietary radio anthropometrics, Three Faces of a Physical Product APIs (application programming interfaces) connecting Internet services with, Device-to-Device Connections granularity design issues, How do web APIs work? integrating Internet services with, One edge device connects to another via local gateway/hub overview, The Role of the Internet Service structure of, Granularity third-party, Structure web API basics, APIs appearance models, Model making and prototyping Apple iBeacons, Multidevice services are conceptually more complex TouchID fingerprint sensing, Security TV, Working with Limited Input and Output Capabilities VoiceOver, Accessibility application layer (networking), How Internet Networking Works application protocols, IoT Application Protocols Arduino microcontrollers, Embedded Hardware Arieff, Allison, Environment Arup, Collages Ashton, Kevin, Preface aspirations defining with portraits, Portraits goals and (product values), Why Does Your Product Matter? AT&T Digital Life tablet app, The Product Solves a Real Problem (and Makes This Clear) audio/voice interfaces, Audio and Voice Interfaces August door lock, The Product Solves a Real Problem (and Makes This Clear) authentication (security), Security , Make authentication easier authorization (security), Security automatic gearboxes, Multidevice services are conceptually more complex automation and context-insight framework (data), Types of Data-Driven Product Automation by XKCD, Is programming the right model? designing for, Automation programming, Code Can Run in Many More Places pros and cons of, Data Ownership autonomous systems balancing user control with, Balancing user control with system autonomy risks of, What intelligent systems can do availability (security), Responsible IoT Design B baby monitors, Proprietary radio barcodes computer vision and, Are QR codes good or bad? two-dimensional (QR codes), RFID and NFC batteries, conserving life of, The Challenge of Powering Devices BBC iPlayer, What’s Different About User Experience Design for the Internet of Things? beacons, A new type of product in an existing market (see also iBeacons; Estimote beacons; Physical Web project) airline trials with, Value Propositions for IoT device pairing and, Bluetooth pairing options overview, Beacons Beart, Pilgrim, IP to the Edge , Creating Good Setup Experiences behavior, patterns of (privacy), Patterns of behavior behavioral changes feedback loops, When Behavioral Change is a Goal goal of, Data May Not Be Objective persuasion and, Recurring Questions for Product Strategy behavioral context (research), Behavioral context , Ecological behavioral design (physical devices), Case Study 2: Little Kelham: Connected Home , Another Layer of Experience Belkin WeMo app, Prioritizing Key Controls , It’s Complicated... WeMo smart plug, Tools Versus Products WeMo Switch, Smartphone as Gateway , Devices that are interacted with occasionally, but that are more conspicuous and abundant due to what they do , Data and Content Synchronization Bellotti, Victoria, Principles of data management for privacy Beo4 TV remote control, Multisensory: Weight, texture, temperature BERG Cloud Bridge,, Aesthetics and Appearance Little Printer, Design Freeze as Opposed to Continuous Iteration , Aesthetics and Appearance , Personality and character prototyping Connbox, Using Prototypes to Answer Questions washing machine app, Latency and Responsiveness May Vary BiC for Her pens, But first, how not to define people big data, Flow of Data in Connected Products , Direct versus inferred bill of materials (BOM), Sustainability and recycling Bishop, Durrell, Intangible interactions Blackwell, Alan, Remote Control and Automation are Programming-Like Activities Blank, Steve, What’s Different About Consumers? BleepBleeps products, Consistency and cohesion: Making connections Blink(1) notification light, Collages BlinkUp, Set Up Gateway or Directly Internet-Connected Device blue collar coders, Building a Service Offering Bluespray garden irrigation controller, Patterns of composition Bluetooth devices enabled for, Beacons numeric comparison pairing, Passkey entry OOB pairing via NFC, Out of band pairing overview, Types of Local Networking pairing options, Bluetooth pairing options Botanicalls wireless moisture sensor, Service Ecology Maps Bowles, Cennydd, Context-Sensitive Interaction brand image/promise (physical devices), Consistency and cohesion: Making connections Brand, Stewart, The Product Comes at a Cost Proportional to the Perceived Value Bransfield, Gene, The UX of Security Braungart, Michael, Disposal , What Can Designers Do? BRCK iterative router design, The Necessity of Working Iteratively mobile WiFi router (case study), Case Study 5: BRCK: Rugged Portable WiFi Hotspot router testing, Operational context BrewPi fermentation temperature controller, Tools Versus Products Brick stackable external hard drive, Devices that are hidden away and only rarely interacted with beyond initial setup bridges, How System Architecture Affects UX (see also gateways) user interaction with, Interaction and Placement: Basic Design Drivers Brignull, Harry, Instructions British Gas dual fuel in-home display, How Users Understand Devices and Services Hive Active Heating controller, Patterns of composition , Use consistent terminology Hive app, Context-Sensitive Interaction Hive app homescreen, Activity Feeds Hive system, Patterns of composition Hive thermostat, Embedded Hardware smart meter report, Provide context Bubblino Internet-connected bubble machine, The Challenge of Powering Devices Buchenau, Marion, What Does Using a Product Feel Like? business models, Building a Service Offering Business Origami, How Does a Product Support a Service (and Vice Versa)? Buxton, Bill, Translating Research into Product Definitions , Fit the medium to the purpose C CAD (computer-aided design), 3D modeling and rendering CAM (computer-aided manufacturing), 3D modeling and rendering canned (archived) data (prototyping), How Do We Prototype with Data? car communications/entertainment connectivity system, Case Study 3: Ford SYNC 3: Connected Car car navigation systems, Flow of Data in Connected Products caregiving (Proteus connected pill), Early Use Case 1: Caregiving case studies BRCK mobile WiFi device, Case Study 5: BRCK: Rugged Portable WiFi Hotspot Ford SYNC3, Case Study 3: Ford SYNC 3: Connected Car Little Kelham, Case Study 2: Little Kelham: Connected Home LOOP pelvic floor exerciser, Case Study 4: LOOP: Connected Pelvic Floor Exerciser Proteus connected pill, Case Study 1: Proteus Digital Health: The Connected Pill Cassimally, Hakim, From “Internet of Things” to “Connected Products” CE (Conformité Européene) markings, Product certification cellular data connectivity, WiFi character set displays, Custom segment displays Charlier, Martin, Embedded Device Design , Interface and Interaction Design , Supporting Key Interactions Chromecast (Google), Challenging These Characteristics Chune speaker prototype, Collaboration Between UX and ID Citrix Worx storyboard, Media from the future Clearfield, Chris, Why IoT Security is a Big Challenge Clearleft design studio, Product certification closed system microcontrollers, Embedded Hardware cloud servers vs. edge devices, Flow of Data in Connected Products Clouds, Edges, Fog, and the Pendulum of Distributed Computing, Flow of Data in Connected Products Cloudwash washing machine (BERG), Deciding on the Level of Interactivity of a Connected Device CMF (color/material/finish) research, Mood boards and design themes CNC (computer numerical controlled) machines, 3D modeling and rendering co-design workshops, Making: Generative Methods coarse-grained APIs, Granularity coding (programming), Displacement in function/application cognitive mapping (research), Maps collages, prototyping with, Using Prototypes to Answer Questions Comcast XFINITY Home, Make programming easier common functional components (platforms), Platforms companies, list of, Companies, Products, and Links complex systems basics, Designing Complex, Interconnected Products and Services controlling (see controlling complex systems) data models, How UX in the Platform Scales Up machine-control of, Is programming the right model? scaling platforms, Balancing user control with system autonomy scaling the UX (see scaling the UX) composition determining right, Patterns of composition patterns of, Multidevice services are conceptually more complex CompuServe of Things, Interoperability computer vision, Context-Sensitive Interaction , Are QR codes good or bad? computers, multipurpose, Types of Connected Device conceptual models (IoT design) domain metaphors and, Customer journey maps overview, Conceptual Model user/design models, What Is Interusability? confidentiality, Responsible IoT Design connected car systems, Case Study 3: Ford SYNC 3: Connected Car connected devices actuators, Actuators connected sensors, Connected Sensors conserving battery life, The Challenge of Powering Devices disposal of, Usage embedded devices, Embedded Devices embedded hardware, Embedded Hardware embedded software, Embedded Hardware flow of data in, Flow of Data in Connected Products levels of interactivity of, Deciding on the Level of Interactivity of a Connected Device multipurpose computers, Types of Connected Device overview, Things: The Technology of Connected Devices passively trackable objects, Passively Trackable Objects powering, The Challenge of Powering Devices sending commands between, Sending Commands to Other Devices sensors, Bridging Physical and Digital: Sensors and Actuators types of, Things: The Technology of Connected Devices connected lighting systems, Multidevice services are conceptually more complex connected products research techniques cognitive mapping, Maps diaries/activity logs, Diaries and usage logs field visits, Diaries and usage logs generative methods, Watching: Field Visits LEGO models, Making: Generative Methods overview, Ecological spatial mapping, Techniques: From Asking to Watching to Making timelines, Maps translating research into product definitions (see product definitions) verbal explanations, Diaries and usage logs connected sensors, Connected Sensors connectivity issues in IoT systems, Code Can Run in Many More Places consistency across multiple devices aesthetic styling, Follow platform conventions device combinations, Consider the most likely combinations of devices following platform conventions, Use consistent terminology interaction architecture and functionality, Interaction architecture and functionality overview, How accurate does sensing need to be? terminology, Consistency construction geometry (product manufacturing), Manufacturing constraints consumers, Initial Questions and Concepts (see also users) convincing, Innovators Are Not Consumers innovators vs., Products Can Be Services contactless ticketing and payments, RFID and NFC context capturing contextual information, Addressing User Needs context of interaction (connected products), When needs conflict context-aware computing, Tactile output: Vibration, force feedback, and shape shifting context-insight/automation framework (data), Types of Data-Driven Product context-sensitive interactions, Tactile output: Vibration, force feedback, and shape shifting evaluating data relative to, Understand motivations and goals contextual integrity, Handling data with tact continuity in cross-platform design cross-device interaction/task migration, Data and Content Synchronization data/content synchronization, Consider the most likely combinations of devices overview, Consider the most likely combinations of devices spotting continuity errors, Consider the most likely combinations of devices continuous iteration (product design), Mindset of Industrial Designers Control4 MyHome, Make programming easier controlling complex systems by machines, Is programming the right model? by user programming, Control , Displacement in function/application displacement of actions from results, Why is using IoT like programming? overview, Context controls, designing activity feeds, Sending Commands to Other Devices grouping controls, Grouping Controls overview, Discovery prioritizing key controls, Prioritizing Key Controls sending commands between devices, Sending Commands to Other Devices Coraggio, Giulio, Principles of data management for privacy Cradle to Cradle, Disposal Crock-Pot Slow Cooker with Wemo, Tools Versus Products , Formulating a design language Croll, Alistair, Flow of Data in Connected Products cross-device interactions, Data and Content Synchronization cross-media systems, Patterns of composition cross-platform UX composition determining right, Patterns of composition patterns of, Multidevice services are conceptually more complex conceptual models, What Is Interusability? consistency across multiple devices (see consistency across multiple devices) continuity (see continuity in cross-platform design) interusability, Cross-Platform UX and Usability overview, Cross-Device Interactions and Interusability Crossing the Chasm, Products Can Be Services CST-1 watch, Character set displays curvature combs (3D modeling), 3D modeling and rendering custom segment displays, Light output customer journey maps, Immersion tools D D-Link camera app, Getting devices to coordinate Daily Me news service, Social Engineering Danalock connected door lock, Actuators Dark Sky weather app, Actionable insights, explanations, and data Dash, Anil, Building a Service Offering dashboards, Prioritizing Key Controls data aggregation of, Collecting and distributing data big data vs. small data, Big versus small, real-time versus historical collecting/distributing, Handling data with tact data layer (interoperability), The CompuServe of Things data models (complex systems), How UX in the Platform Scales Up data ownership (product definitions), Persuasion and Behavior Change data points, missing, Connected Sensors data science, Flow of Data in Connected Products dynamic vs. static, Static versus dynamic handling with tact, Information and Privacy inferred vs. direct, Static versus dynamic insights from, Provide context interoperable, Interoperable Data protection of, Patterns of behavior prototyping with, How Does a Product Support a Service (and Vice Versa)? user, Data about the wider context data-driven design, Using Data in the Design Process behavioral change, Data May Not Be Objective data from multiple products, Quantified Self data science, Flow of Data in Connected Products experience over time, Actionable insights, explanations, and data flow of data in connected products, Flow of Data in Connected Products inferences and interpretation, Experience Over Time making data meaningful/actionable, Data Above the Level of a Single Product objectivity of data, Transparency and Trust overview, Many Differing Technical Standards Make Interoperability Hard , Designing with Data qualitative data and, Visualizing Data respecting user attention span, Actionable insights, explanations, and data third-party data, Time, frequency transparency and trust, Transparency and Trust types of data-driven products, Time, frequency types of IoT data, Data Science using data in design process, Visualizing Data visualizing data, When Behavioral Change is a Goal Davies, Russell, Set Up Gateway or Directly Internet-Connected Device debugging (programming), What is programming? dedicated gateways, Other Ways Networking Can Impact UX demographic statistics, stereotyping based on, But first, how not to define people Denis, Charles, Cross-Platform UX and Usability design, Conceptual Model (see also IoT design models) and user models, What Is Interusability? challenges of, Preface design freeze, Mindset of Industrial Designers facets of, A Design Model for IoT for assembly (DFA), Hardware engineering, DFM, DFA for manufacturability (DFM), Hardware engineering, DFM, DFA industrial (see industrial design) principles of, What Does the Product Do? Devenish, Ryan, Design Principles devices connected (see connected devices) device abstraction, How Can We Improve Interoperability? device-to-device connections, Smartphone as Gateway disposal of, Usage management of, Device Management mobile (see mobile devices) pairing, Pairing Devices (see also pairing devices) system-generated metadata about, Data Models upgradeability of, Usage Devolo dLAN 1200+ HomePlug powerline adapter, RFID and NFC DFA (design for assembly), Hardware engineering, DFM, DFA DFM (design for manufacturability), Hardware engineering, DFM, DFA Diageo whisky gifting campaign, Beacons diaries/activity logs (research), Diaries and usage logs direct manipulation concept, Code Can Run in Many More Places , Control direct vs. inferred data, Static versus dynamic discovering presence of systems, Discovery Disney Magic Band, RFID and NFC , Data in IoT , Personal Assistants Disney theme parks, RFID and NFC displacement of actions from results, Why is using IoT like programming? displays, prototyping, New screen interaction paradigms disposal of devices, Usage domain metaphors (product definitions), Customer journey maps domain models, system, Data about the system Dropcam connected camera, Sensors , Bluetooth Duhigg, Charles, Why Does Your Product Matter? dynamic displays, Dynamic displays dynamic vs. static data, Static versus dynamic E E-waste recycling, Disposal early adopters, Innovators Are Not Consumers , Portraits early majority users, Innovators Are Not Consumers ecological context (research), Sociocultural Economizer home electricity monitoring video, Video prototyping ecosystems maps, Service Ecology Maps , Service Ecology Maps service, How Users Understand Devices and Services edge devices, Embedded Devices (see also embedded devices) cloud servers vs., Flow of Data in Connected Products connecting to Internet, Automation connecting to one another, Smartphone as Gateway connecting via cloud platforms, One edge device connects to another via local gateway/hub connecting via local gateways/hubs, One edge device connects directly to another coordinating, Knowing which devices will talk to each other definition of, Things: The Technology of Connected Devices determining compatibility of, Knowing which devices will talk to each other directly connecting, Interoperability at Different Levels of System Architecture IP communications to, IP to the Edge keeping simple, How System Architecture Affects UX organizing/accessing controls, Organizing devices and accessing controls Edwards, Gawain, Device Management , Prioritizing Key Controls , It’s Complicated... Efergy energy monitoring service, The Product Solves a Real Problem (and Makes This Clear) Ehrnberger, Karin, Conveying brand image and brand promise Electric Imp, Embedded Hardware , Computer Vision, Barcodes, and Devices “Seeing” , Set Up Gateway or Directly Internet-Connected Device Electrolux Screenfridge, Understanding People and Context electronic ink displays, Dynamic displays Elements of User Experience diagrams, A Design Model for IoT elevator pitch, Translating Research into Product Definitions embedded devices, Embedded Devices (see also edge devices; physical device design) embedded hardware, Embedded Hardware embedded software, Embedded Hardware emotional design, cycle of, Demonstrating and Implementing an Iterative User-Centered Design Process Empathy Belly, Immersion tools Enabled by Design, Universal Design and Accessibility encryption, public key, Security energy measuring consumption of, Provide context usage of connected products, Manufacturing engineering/production (industrial design), Model making and prototyping environment impact of IoT products, Environment overview, Social Engineering role of designers in protecting, What Can Designers Do? ergonomics, Three Faces of a Physical Product Ericsson User Experience Labs, Experience prototypes escape holes (product manufacturing), Manufacturing constraints Estimote beacons, Beacons , Consistency and cohesion: Making connections Ethernet connectivity (networking), Ethernet European privacy laws, In the USA Evans, Benedict, Foreword event logs, Sending Commands to Other Devices Evernote, Cross-Platform UX and Usability Evolve Collaborative, Mood boards and design themes experience maps, Immersion tools experience prototypes, What Does Using a Product Feel Like? Experientia design consultancy, Making: Generative Methods F face recognition/detection, Context-Sensitive Interaction facets of design, A Design Model for IoT Fairphone smart phone, Summary faking it (Wizard-of-Oz prototyping), How Do We Prototype with Data? FCC Declaration of Conformity, Product certification FedEx SenseAware service, The Product Solves a Real Problem (and Makes This Clear) , Wizard-of-Oz demonstrations feedback loop model (behavior), When Behavioral Change is a Goal , When Behavioral Change is a Goal “feels like” prototypes, Fit the medium to the purpose Ficklin, Jared, Are QR codes good or bad? field visits (research), Diaries and usage logs fine-grained APIs, How do web APIs work? firmware, Embedded Hardware Fitbit activity tracker, Dynamic displays fog computing (Cisco), Flow of Data in Connected Products force feedback mechanisms, Tactile output: Vibration, force feedback, and shape shifting Ford SYNC3 (case study), Case Study 3: Ford SYNC 3: Connected Car formulating design language, The importance of sketching Fortrezz water shutoff valve, Actuators frequency of data readings, Big versus small, real-time versus historical future routers project, Challenging These Characteristics G Galaxy S5 heart rate sensor, Sensors Gale, Peter, Instructions Garrett, Jesse James, A Design Model for IoT Gasser, Urs, The CompuServe of Things gateways advantages of, How System Architecture Affects UX basics of, Other Ways Networking Can Impact UX connecting edge devices via, One edge device connects directly to another dedicated, Other Ways Networking Can Impact UX disadvantages of, The system can function when the Internet is unavailable setting up, Automation smartphones as, Dedicated Gateway user interaction with, Interaction and Placement: Basic Design Drivers gearboxes, automatic, Multidevice services are conceptually more complex generalizing among people groups (product definitions), Portraits generative methods (research), Watching: Field Visits gestural interactions, Voice as input GET method (web APIs), How do web APIs work? ghosting effect, Electronic ink displays glanceable interfaces, Mobile and Web UIs GlowCaps connected pill bottle, The Focus of the User Experience May Be in the Service , WiFi , Service Ecology Maps goals and aspirations (product values), Why Does Your Product Matter? goals and motivations of users, Understand motivations and goals Goldilocks interface, Case Study 2: Little Kelham: Connected Home Good Grips brand (OXO), Accessibility Good Night Lamp, Mobile Devices Goodman, Elizabeth, Understanding People and Context , Translating Research into Product Definitions , Iterative Design: Prototyping and Learning Google Contacts (push notifications), Push, Pull, and Polling Glass, Sociocultural , Information and Privacy Maps, How Can We Improve Interoperability? GPRS radio transmissions, WiFi GPS receivers/satellites, Sensors tracking units, Social Engineering granularity design issues (APIs), How do web APIs work? Greenfield, Adam, From “Internet of Things” to “Connected Products” grounded innovation (product definitions), Conceptual Models and Domain Metaphors grouping controls, Grouping Controls gyroscopes, Sensors H Hackaball programmable ball, Interaction Design , Service Design hackathons (Enabled by Design), Universal Design and Accessibility Hall, Erika, Summary Hapifork, Data in IoT hardware cryptographic security module, Keep devices secure embedded, Embedded Hardware engineering, Model making and prototyping Havaianas accessories, Design Principles Hawthorn effect, Early Use Case 2: Informing Hypertension Treatment HCI (human-computer interaction), What’s Different About User Experience Design for the Internet of Things? headless Ethernet/WiFi devices, Set Up Gateway or Directly Internet-Connected Device headless gateways, Automation heart rate monitors, Visualizing Data heart rate sensors (Galaxy S5), Sensors heating controller with modal functions, Interaction architecture and functionality heating controllers, Data and Content Synchronization heating service (composition), Patterns of composition Heinrich, Louisa, Data about the system Hemmert, Fabian, Tactile output: Vibration, force feedback, and shape shifting Heuristic Evaluation (Usability Inspection Methods), How accurate does sensing need to be? Hill, Dan, Collages historical vs. real-time data, Direct versus inferred The Hitchhiker’s Guide to the Galaxy, What intelligent systems can do home automation system Home Automation profile, Pairing Devices home platform, Complex Services Can Have Many Users, Multiple UIs, Many Devices, Many Rules and Applications market, Innovators Are Not Consumers SmartThings ecosystem, Cross-Platform UX and Usability system architecture, Dedicated Gateway home security systems, Ecological , Recurring Questions for Product Strategy , Data about the system home systems setups, Displacement in function/application (see also programming, user) Little Kelham, Case Study 2: Little Kelham: Connected Home progressing complexity of, It’s Complicated... user needs and, Looking Beyond Devices HomeOS, Make programming easier HomePlug standard, RFID and NFC Honan, Matt, Sociocultural Honeywell evohome connected radiator valve, How Is UX for IoT Different? Hong Kong Octopus travel cards, The Focus of the User Experience May Be in the Service HTTP (HyperText Transport Protocol), How Internet Networking Works , IoT Application Protocols Hubert, Elisabeth, What’s Different About User Experience Design for the Internet of Things? hubs, How System Architecture Affects UX (see also gateways) user interaction with, Interaction and Placement: Basic Design Drivers Hue (Philips) Bridge, Devices that are hidden away and only rarely interacted with beyond initial setup bulbs, Devices that are interacted with occasionally, but that are more conspicuous and abundant due to what they do lighting app, Getting devices to coordinate Tap remote control, Devices that are interacted with frequently and that are likely to be on display to be easily accessible or visible Human Interface Device profile, Pairing Devices human layer (interoperability), What Is Interoperability and Why Is It a Problem? human-computer interaction (HCI), What’s Different About User Experience Design for the Internet of Things? Hunch.com, Aggregation Hussain, Sofia, Service Ecology Maps , Service Ecology Maps Huuskonen, Pertti, Device and Service Models HyperCat standard, How Can We Improve Interoperability? hypertension treatment (Proteus connected pill), Early Use Case 2: Informing Hypertension Treatment I iBeacons (Apple), A new type of product in an existing market , Multidevice services are conceptually more complex IDA Institute (website), A Design Model for IoT If This Then That functionality, Why is This in an IoT Book? , Tools Versus Products , Make programming easier Igoe, Tom, Interface and Interaction Design immersion tools (product values), Portraits industrial design CAD/CAM, 3D modeling and rendering CMF (color/material/finish) research, Mood boards and design themes collaboration with UX, Product certification detailing/developing designs, Formulating a design language engineering/production, Model making and prototyping formulating design language, The importance of sketching mindset of, Mindset of Industrial Designers mood boards (design themes), Mood boards and design themes of physical hardware, A Design Model for IoT overview, Interaction Design sketching, CMF research inferences/interpretation of data, Experience Over Time inferred vs. direct data, Static versus dynamic information overload, Actionable insights, explanations, and data informed consent (privacy), Principles of data management for privacy ingestible sensor (Proteus), The Technology innovation to mass market convincing consumers, Innovators Are Not Consumers innovators vs. consumers, Products Can Be Services types of product markets, Value Propositions for IoT value propositions for IoT, What’s Different About Consumers? input-only devices, Devices that are interacted with occasionally, but that are more conspicuous and abundant due to what they do insights from data, Provide context inspiration, sources of (product definitions), Portraits Instagram mobile app, Data and Content Synchronization institutional layer (interoperability), What Is Interoperability and Why Is It a Problem? instructions (system setups), Flexibility and Modularity Insure the Box car insurance, Bringing Digital Business Models to Physical Products intangible interactions, Gestural Interaction integrity, definition of, Responsible IoT Design intelligent systems balancing user control with autonomous, Balancing user control with system autonomy capabilities of, Make the system smarter risks of autonomous, What intelligent systems can do interaction design (IoT), Interaction Design interactions with physical devices accessibility issues, Universal Design and Accessibility ambient interfaces, Mobile and Web UIs audio/voice interfaces, Audio and Voice Interfaces context-sensitive interactions, Tactile output: Vibration, force feedback, and shape shifting gestural interactions, Voice as input glanceable interfaces, Mobile and Web UIs interface combinations, Are QR codes good or bad? interfaces with limited input/output, Glanceable and Ambient Interfaces levels of interactivity, Deciding on the Level of Interactivity of a Connected Device mobile and web interfaces, Deciding on the Level of Interactivity of a Connected Device multimodal interactions, Are QR codes good or bad? physical controls, Types of Interaction placement relationship to, Interaction and Placement: Basic Design Drivers seeing devices, Context-Sensitive Interaction tactile interactions, Tangible user interfaces tangible interactions, Intangible interactions types of, Interface and Interaction Design universal design principles, Accessibility visual/screen interfaces, Visual and Screen Interfaces interactions, key (see key interactions) Internet addressability on, Other Ways Networking Can Impact UX connecting devices to, Automation direct connections to devices, Smartphone as Gateway Internet networking basics, How Internet Networking Works Internet Protocol (IP), How Internet Networking Works networking connectivity options, How Internet Networking Works service to service via, One edge device connects to another via local gateway/hub unreliability of, The Focus of the User Experience May Be in the Service Internet services APIs (see APIs (application programming interfaces)) productization and, Why is This in an IoT Book? role of, The Role of the Internet Service interoperability basics, The CompuServe of Things between products and services, Service to service over Internet challenges of, Complex Services Can Have Many Users, Multiple UIs, Many Devices, Many Rules and Applications CompuServe of Things, Interoperability connecting edge devices via cloud platforms, One edge device connects to another via local gateway/hub connecting edge devices via local gateways/hubs, One edge device connects directly to another connecting gateways to each other, One edge device connects to another via local gateway/hub determining device compatibility, Knowing which devices will talk to each other directly connecting edge devices, Interoperability at Different Levels of System Architecture enabling with gateways, The system can function when the Internet is unavailable functioning together vs. true, Functioning Together Versus True Interoperability generic vs. specific UIs, Getting devices to coordinate getting devices to coordinate, Knowing which devices will talk to each other improving, Functioning Together Versus True Interoperability interoperable data, Interoperable Data network interoperability, Other Ways Networking Can Impact UX , What Is Interoperability and Why Is It a Problem? organizing devices/accessing controls, Organizing devices and accessing controls service to service via Internet, One edge device connects to another via local gateway/hub user control and, Interoperability puts users in control interusability, Interaction Design , Handling Cross-Device Interactions and Task Migration inventory tracking (RFIDs), Passively Trackable Objects Ionescu, Arna, Case Study 1: Proteus Digital Health: The Connected Pill IoT architecture advantages of gateways, How System Architecture Affects UX dedicated gateways, Other Ways Networking Can Impact UX device-to-device connections, Smartphone as Gateway direct Internet connections, Smartphone as Gateway disadvantages of gateways, The system can function when the Internet is unavailable effects on UX, How System Architecture Affects UX overview, Other Ways Networking Can Impact UX service-to-service connections, Device-to-Device Connections smartphones as gateways, Dedicated Gateway IoT design models conceptual model, Conceptual Model facets of design, A Design Model for IoT industrial design (see industrial design) interaction design, Interaction Design interusability, Interaction Design overview, IoT is All About Data platform design, Conceptual Model productization, Conceptual Model service design, Service Design UI/visual design, A Design Model for IoT , A Design Model for IoT IoT devices addressability on Internet, Other Ways Networking Can Impact UX asynchronous nature of, We Don’t Expect Internet-Like Glitches from the Real World basics of, What’s Different About User Experience Design for the Internet of Things? business models for, What is a Business Model? combining with services, The Product Comes at a Cost Proportional to the Perceived Value designs showing state of, Networks Are Not 100% Reliable device-to-device connections, Smartphone as Gateway distribution in real world, Code Can Run in Many More Places intermittent network connections for, Why is Networking Relevant to IoT UX? programming, Code Can Run in Many More Places user understanding of, IoT Products Combine Devices and Services variety of, How Is UX for IoT Different? IoT UX networking relevance to, Networks: The Technology of Connectivity overview, What’s Different About User Experience Design for the Internet of Things? IoT UX vs. digital services UX asynchronous nature of IoT, We Don’t Expect Internet-Like Glitches from the Real World complexity of services, Remote Control and Automation are Programming-Like Activities data-based design, Many Differing Technical Standards Make Interoperability Hard device distribution in real world, Code Can Run in Many More Places focus on cloud service, The Focus of the User Experience May Be in the Service functionality across multiple devices, How Is UX for IoT Different? Internet unreliability, The Focus of the User Experience May Be in the Service interoperability challenges, Complex Services Can Have Many Users, Multiple UIs, Many Devices, Many Rules and Applications programming-like activities, Code Can Run in Many More Places vulnerability of code running in many places, IoT is Largely Asynchronous IP communications to edge devices, IP to the Edge iPhones Bluetooth pairing, “Just works” passkey entry pairing, Passkey entry iPods bathtub comparison, Formulating a design language iPod Shuffle, The Demise of “Form Follows Function” IPSO Alliance, Data Models iRobot Roomba 870 vacuum cleaner, Is programming the right model? iterative design necessity of, The Necessity of Working Iteratively prototyping (see prototyping) UX evaluation, Evaluation: Success Demands Failure Ive, Jonathan, Hardware engineering, DFM, DFA J Jawbone UP, Flow of Data in Connected Products Jenson, Scott, Beacons , The Product Comes at a Cost Proportional to the Perceived Value , What intelligent systems can do Johansson, Victor, Product certification Johnson, Mark, Conceptual Models and Domain Metaphors Jones, Matt, Using Prototypes to Answer Questions , Balancing user control with system autonomy journey maps, Immersion tools Juicy Salif lemon squeezer, Another Layer of Experience “just works” approach (device pairing), Bluetooth pairing options K Kare, Susan, Remote Control and Automation are Programming-Like Activities Karsenty, Laurent, Cross-Platform UX and Usability Karten Design consultancy, Portraits Kawano, Mark, Service Ecosystems key interactions connecting devices to Internet, Automation designing controls (see controls, designing) device management, Device Management discovering presence of systems, Discovery notifications/messages/alerts, Device Management overview, Supporting Key Interactions pairing devices (see pairing devices) platforms, Activity Feeds setting up mobile devices, Set Up Gateway or Directly Internet-Connected Device setting up systems (see setting up systems) system maintenance, User Management user management, Notifications, Messages, and Alerts kilowatt-hours (kWh), Provide context Kindle Whispersync, Data and Content Synchronization Kinect Sports 2 on Xbox, Control Korea Telecom products, Formulating a design language Koster, Michael, How UX in the Platform Scales Up Krippendorff, Klaus, Diaries and usage logs Kruzeniski, Mike, Sociocultural Kuniavsky, Mike, From “Internet of Things” to “Connected Products” , The Focus of the User Experience May Be in the Service , IoT is All About Data , How Users Understand Devices and Services , Conceptual Models and Domain Metaphors L Lakoff, George, Conceptual Models and Domain Metaphors Lanclos, Donna, Maps languages, common design, A common design language for UI elements Lapka organic matter sensor, Environment late majority users, Innovators Are Not Consumers latency and responsiveness, variations in (networking), Latency and Responsiveness May Vary controlling over local networks, The system can function when the Internet is unavailable Law of Conservation of Complexity, Multidevice services are conceptually more complex LED light interfaces, Visual and Screen Interfaces levers, value, Moral behavior LG smart TVs, Transparency and Trust LIFX lighting, Complex Services Can Have Many Users, Multiple UIs, Many Devices, Many Rules and Applications , Universal Design—We’re All Disabled Sometimes , Service to service over Internet , The UX of Interoperability , Knowing which devices will talk to each other light output interfaces, Visual and Screen Interfaces Light, Ann, Multidevice services are conceptually more complex , Responsible IoT Design lighting systems, Multidevice services are conceptually more complex , A common design language for UI elements LilyPad Protosnap wearables package, Inputs and outputs: beyond the screen, keyboard, and mouse Lim, Youn-Kyung, Using Prototypes to Answer Questions link layer protocols (networking), How Internet Networking Works Little Kelham (case study), Case Study 2: Little Kelham: Connected Home Liu, Hugo, Aggregation Lively elderly care system, Patterns of composition Lively safety watch, What connectivity and power issues do you need to consider? local networking, Types of Local Networking Lockitron connected door lock, What’s Different About User Experience Design for the Internet of Things? London Metropolitan Police maps, How Can We Improve Interoperability? Oyster ecosystem, Service Ecosystems Oyster travel card readers, The Focus of the User Experience May Be in the Service , RFID and NFC , ZigBee and ZWave , How Users Understand Devices and Services , Prioritizing Key Controls , Keeping Track of Multiple Devices “looks like” design prototypes, Using Prototypes to Answer Questions , Fit the medium to the purpose LOOP pelvic floor exerciser (case study), Case Study 4: LOOP: Connected Pelvic Floor Exerciser Lowes Iris home security motion sensor, Conserving Battery Life home system, Make programming easier Safe/Secure DIY home security kit, A niche entrant to an existing market Service Status screen, Discovery setup process, Flexibility and Modularity UI (plug switching), Other Ways Networking Can Impact UX water heater, Data and Content Synchronization web UI device, Device Management M Mace, Ronald L., Universal Design—We’re All Disabled Sometimes machine-control of complex systems, Is programming the right model? macros and modes (programming), Make programming easier maintenance (physical devices), Multisensory: Weight, texture, temperature , Usage maker culture, Inputs and outputs: beyond the screen, keyboard, and mouse manufacturing effects on environment, Environment physical devices, Multisensory: Weight, texture, temperature mapping connected products, Affordance Marble Answering Machine, Tangible user interfaces Marks and Spencer department store, Passively Trackable Objects Mars Science Laboratory Curiosity Rover, Connected Sensors mass market, innovation to (see innovation to mass market) materials (physical device design), Multisensory: Weight, texture, temperature McDonough, William, Disposal , What Can Designers Do? McEwen, Adrian, From “Internet of Things” to “Connected Products” , The CompuServe of Things , Set Up Gateway or Directly Internet-Connected Device media from the future, Using Prototypes to Answer Questions , Storyboards Mercedes-Benz dashboard app, Service to service over Internet messages, managing, Device Management Mesut, Jason, Collaboration Between UX and ID metadata, device, Data Models metaphors (product definitions), Customer journey maps Metaphors We Live By, Conceptual Models and Domain Metaphors Metcalfe’s Law, It’s Complicated... microcontrollers, Embedded Hardware Microsoft Kinect, Gestural Interaction Miettinen, Markus, Pairing Devices Mimo baby monitoring kit, Keeping Track of Multiple Devices Misfit Shine syncing process, Data and Content Synchronization missing data points, Connected Sensors mobile devices sensors in, Sensors setting up, Set Up Gateway or Directly Internet-Connected Device mobile interfaces for connected products, Deciding on the Level of Interactivity of a Connected Device model making/prototyping, Model making and prototyping modeling data (prototyping), How Do We Prototype with Data? modes and macros (programming), Make programming easier Monk, Professor Andrew, Aggregation monochrome displays, Dynamic displays mood boards (design themes), Mood boards and design themes Moore, Geoffrey, Products Can Be Services moral behavior (product values), Why Does Your Product Matter? +More platform (QR codes), RFID and NFC Mother smart sensor system, Service Ecology Maps motion detectors/sensors, Sensors , Devices that are hidden away and only rarely interacted with beyond initial setup motivations/goals of users, Understand motivations and goals MQTT protocol, IoT Application Protocols Muji Multi Clock alarm clock, Tangible user interfaces multimodal interactions, Are QR codes good or bad? multiple devices keeping track of, It’s Complicated... multidevice services, The user model and the design model multiple users of systems, Design templates and patterns multipurpose computers, Types of Connected Device Murphy, Niall, Granularity N Nabaztag device, Embedded Devices NAT: network address translation, Push, Pull, and Polling NDEF (NFC Data Exchange Format), RFID and NFC Negroponte, Nicholas, Is programming the right model? Nespresso Zenius coffee machine, Bringing Digital Business Models to Physical Products Nest Learning Thermostat, The Focus of the User Experience May Be in the Service , A Design Model for IoT , Embedded Devices , ZigBee and ZWave , Product/Service Definition and Strategy , Follow platform conventions , Attention is a Scarce Resource Protect smoke alarm, Tools Versus Products , Another Layer of Experience , Voice as output , Gestural Interaction , Set Up Gateway or Directly Internet-Connected Device Netatmo Weather Station, Connected Sensors , Types of Data-Driven Product Netflix, Multidevice services are conceptually more complex network communication patterns IoT application protocols, IoT Application Protocols push/pull/polling, Network Communication Patterns network interoperability, What Is Interoperability and Why Is It a Problem? networking intermittent connections for IoT devices, Why is Networking Relevant to IoT UX? Internet connectivity options, How Internet Networking Works Internet networking, How Internet Networking Works Internet services (see Internet services) IoT architecture and (see IoT architecture) IoT UX relevance to, Networks: The Technology of Connectivity IP communications to edge devices, IP to the Edge issues impacting UX, Other Ways Networking Can Impact UX latency/reliability impact on UX, Networks Are Not 100% Reliable NAT: network address translation., Push, Pull, and Polling overview, Networks: The Technology of Connectivity types of local, Types of Local Networking unreliability of networks, Networks Are Not 100% Reliable variations in latency/responsiveness, Latency and Responsiveness May Vary Nexus Q (Google), Challenging These Characteristics NFC (near field communication) basics, RFID and NFC NFC-enabled smartphones, The Focus of the User Experience May Be in the Service overview, RFID and NFC Nielsen, Jakob, Latency and Responsiveness May Vary , How accurate does sensing need to be? Nike Fuelband, Service Ecology Maps Nike+ Fuel Points, Interoperable Data Ninja Sphere gateway, Set Up Gateway or Directly Internet-Connected Device Ninja Sphere home lighting, Interoperability at Different Levels of System Architecture NodeRED (IBM), Make programming easier nodes, sensor, Connected Sensors nonvolatile memory, Embedded Hardware Norman, Don, Customer journey maps , Case Study 2: Little Kelham: Connected Home , The Demise of “Form Follows Function” , What Is Interusability? notations, programming, Displacement in function/application notifications, managing, Device Management numeric comparison approach (device pairing), “Just works” Nyberg, Marcus, Wizard-of-Oz demonstrations O Object Push, Bluetooth pairing options objectivity, data, Transparency and Trust obstetric services experience mapping, Service Design Octopus travel card, The Focus of the User Experience May Be in the Service , Companies, Products, and Links OECD privacy principles, In the USA One Laptop Per Child security principles, Make the invisible visible operating systems (OS), Embedded Software operational context (research), When needs conflict , Ecological Opower energy, Many Differing Technical Standards Make Interoperability Hard , Generating the Elevator Pitch , When Behavioral Change is a Goal Oslo, Voy, Devices that are interacted with frequently and that are likely to be on display to be easily accessible or visible out of band (OOB) pairing method, Out of band pairing Out of Box Experience Design, Instructions output-only devices, Devices that are interacted with frequently and that are likely to be on display to be easily accessible or visible over-the-air (OTA) systems, Like Your Tablet but Intentionally Different Owl Ugle (Voy Oslo), Devices that are interacted with frequently and that are likely to be on display to be easily accessible or visible Oyster travel card, The Focus of the User Experience May Be in the Service , RFID and NFC , ZigBee and ZWave , How Users Understand Devices and Services , Prioritizing Key Controls , Keeping Track of Multiple Devices (see also Transport for London) O’Sullivan, Dan, Interface and Interaction Design P pairing devices basics, Pairing Devices Bluetooth options for, Bluetooth pairing options numeric comparison approach, “Just works” out of band (OOB) method, Out of band pairing passkey entry, Passkey entry “just works” approach, Bluetooth pairing options Palfrey, John, The CompuServe of Things Palmer, Chris, The UX of Security , Keep devices secure , Make authentication easier paper prototyping, New screen interaction paradigms pareidolia phenomenon, Personality and character Parker application (Streetline), Many Differing Technical Standards Make Interoperability Hard Parra, Jordi, Intangible interactions passive sensors, Bridging Physical and Digital: Sensors and Actuators passively trackable objects, Passively Trackable Objects passkey entry (device pairing), Passkey entry pattern libraries, Mindset of Industrial Designers patterns of behavior (privacy), Patterns of behavior Pay As You Drive program, Data Ownership Payne, John, Immersion tools Pebble Smart Watch, Embedded Hardware , Dedicated Gateway , Handling Cross-Device Interactions and Task Migration , Instructions , Getting Real Benefit Out of the System , Set Up Gateway or Directly Internet-Connected Device “just works” Bluetooth pairing, “Just works” permissions (security), Make authentication easier persona portraits (product values), Portraits personal assistants systems, Personal Assistants persuasion/behavior change (product definitions), Recurring Questions for Product Strategy pet ID microchips, RFID and NFC , Pairing Devices pet trackers, Sensors Philips Hue bridge, Dedicated Gateway bulb, Push, Pull, and Polling system, Code Can Run in Many More Places Tap light switch, Conserving Battery Life UI, A Design Model for IoT photosensors, Bridging Physical and Digital: Sensors and Actuators Physical Computing, Interface and Interaction Design physical controls, Types of Interaction physical device design aesthetics/appearance, Aesthetics and Appearance affordance, Affordance anthropometrics/ergonomics, Three Faces of a Physical Product BOM cost vs. future-proofing, Sustainability and recycling brand image/promise, Consistency and cohesion: Making connections consistency/cohesion of products, Aesthetics and Appearance design freeze vs. continuous iteration, Mindset of Industrial Designers form vs. function, Embedded Device Design form/function/usability, Three Faces of a Physical Product industrial design (see industrial design) levels of design, Another Layer of Experience materials/manufacturing/maintenance, Multisensory: Weight, texture, temperature operating environments, Multisensory: Weight, texture, temperature personality/character, Conveying brand image and brand promise practicalities, Affordance Product Designers, Product Design, Industrial Design, Design Engineering sustainability/recycling, Manufacturing constraints user interaction/placement, Interaction and Placement: Basic Design Drivers weight/texture/temperature, Multisensory: Weight, texture, temperature Physical Web project (Google), Beacons Pivot Power Genius, Affordance placement of physical devices, Interaction and Placement: Basic Design Drivers platforms basics, Activity Feeds design of (IoT models), Conceptual Model following conventions for, Use consistent terminology scaling (complex systems), Balancing user control with system autonomy plugs, controllable, Tools Versus Products point-to-point networks, IoT Application Protocols portraits (product values), Portraits powering connected devices, The Challenge of Powering Devices powerline networking, RFID and NFC preconfiguring system setups, Creating Good Setup Experiences principles of (product definitions), What Does the Product Do? prioritizing product values, Portraits privacy, Ecological (see also security) by design/by default, Principles of data management for privacy controlling information, Information and Privacy legalities/consent/data protection, Patterns of behavior overview, Design security measures to suit user and domain needs “right to be forgotten”, Data Ownership product definitions automation, Data Ownership conceptual models, Customer journey maps data ownership, Persuasion and Behavior Change definitions of value, Generating the Elevator Pitch design principles, What Does the Product Do? domain metaphors, Customer journey maps generating the elevator pitch, Translating Research into Product Definitions grounded innovation, Conceptual Models and Domain Metaphors persuasion and behavior change, Recurring Questions for Product Strategy questioning product strategies, Recurring Questions for Product Strategy service ecology maps, Design Principles tools for discovering/communicating values, Moral behavior productization, Conceptual Model , Product/Service Definition and Strategy products aesthetic aspect of, The Product Comes at a Cost Proportional to the Perceived Value alphabetical list of, Companies, Products, and Links combining devices with services, The Product Comes at a Cost Proportional to the Perceived Value connected (see connected products research techniques) cost proportional to perceived value, The Product Comes at a Cost Proportional to the Perceived Value digital business models for physical, Device and Service Models in new/existing markets, Value Propositions for IoT interoperability with services, Service to service over Internet maintenance/upgradeability of, Usage product certification, Product certification product designers, Product Design, Industrial Design, Design Engineering service, Why is This in an IoT Book? solving real problems with, What Makes a Good Product? types of data-driven, Time, frequency versus tools, A niche entrant to an existing market profiles (product values), Portraits programming IoT devices, Code Can Run in Many More Places user, Displacement in function/application proprietary radio networks, Proprietary radio Proteus connected pill (case study), Case Study 1: Proteus Digital Health: The Connected Pill smart pill sensor, Connected Sensors prototyping deciding what to prototype, Evaluating placement, size, and scale feel of products, Video prototyping overview, Using Prototypes to Answer Questions product/service visualizations, Collages service design and, Wizard-of-Oz demonstrations user interfaces, Faking it visualizing products in use, Using Prototypes to Answer Questions with collages, Using Prototypes to Answer Questions with data, How Does a Product Support a Service (and Vice Versa)? Proverbial Wallets project, Tactile output: Vibration, force feedback, and shape shifting proximity/visibility behavioral context, Behavioral context public key encryption, Security publish-subscribe model, IoT Application Protocols push-button configuration (WiFi), Set Up Gateway or Directly Internet-Connected Device push/pull/polling communication patterns, Network Communication Patterns R radiation sensors, Conserving Battery Life Rawsthorn, Alice, The Demise of “Form Follows Function” Reactable musical instrument, Tangible user interfaces read-only/read-write RFID tags, Passively Trackable Objects real-time vs. historical data, Direct versus inferred recycling (product manufacturing), Manufacturing constraints reflective design (physical devices), Case Study 2: Little Kelham: Connected Home , Another Layer of Experience remote control, programming, Code Can Run in Many More Places Renault Laguna car dashboard, Passkey entry requirements (programming), Displacement in function/application researching connected product design actors and stakeholders, Initial Questions and Concepts behavioral context, Behavioral context , Ecological context of interaction, When needs conflict ecological context, Sociocultural , Ecological expertise, Actors, roles, and expertise operational context, When needs conflict , Ecological overview, Understanding People and Context questions and concepts, The Role of Research in Connected Product Design sociocultural context, Behavioral context , Ecological techniques for (see connected products research techniques) ResearchKit (Apple), Data Above the Level of a Single Product ResMed sleep tracker, Quantified Self responding to data (prototyping), How Do We Prototype with Data? RESTful API, Service to service over Internet Restriction of Hazardous Substances Directive (RoHs), Manufacturing Revolv dashboard, Prioritizing Key Controls RFID (radio-frequency identification) tags applications, ZigBee and ZWave overview, Passively Trackable Objects Rheingold, Howard, Reduced control robot vacuum cleaners, Flow of Data in Connected Products Rogers, Everett, Products Can Be Services Room-E project, Are QR codes good or bad? Rose, David, Context-Sensitive Interaction , Glanceable and Ambient Interfaces Rosen, Deena, Design Principles Rothensee, Matthias, The Product Solves a Real Problem (and Makes This Clear) Rotich, Juliana, Evaluation: Success Demands Failure routers, future, Challenging These Characteristics Rowland, Claire, Foreword , What’s Different About User Experience Design for the Internet of Things? , Things: The Technology of Connected Devices , Networks: The Technology of Connectivity , Product/Service Definition and Strategy , Cross-Device Interactions and Interusability , Interoperability , Responsible IoT Design , Supporting Key Interactions , Designing Complex, Interconnected Products and Services Royal National Institute of Blind People (RNIB), Universal Design and Accessibility RTLinux operating system, Embedded Software rules (trigger-action programming), Make programming easier S Saffer, Dan, Multidevice services are conceptually more complex Sammy Screamer movement sensor, Bluetooth Samsung S Beam, RFID and NFC , RFID and NFC Samsung SCX-3405W laser printer, Set Up Gateway or Directly Internet-Connected Device Samsung WW9000 connected washing machine, Service Ecosystems San Francisco Exploratorium map, Customer journey maps Sanders, Elizabeth, Techniques: From Asking to Watching to Making , Diaries and usage logs scaling platforms (complex systems), Balancing user control with system autonomy scaling the UX addressing user needs, Looking Beyond Devices beyond device-level controls, Keeping Track of Multiple Devices capturing contextual information, Addressing User Needs handling multiple devices, It’s Complicated... overview, It’s Complicated... Schrage, Michael, Using Prototypes to Answer Questions Scout security system, The Product Comes at a Cost Proportional to the Perceived Value Scratchable Devices project, Make programming easier screen interfaces design fundamentals, Visual and Screen Interfaces prototyping, Connect toolkit components Secure Simple Pairing (Bluetooth), Bluetooth pairing options security, Ecological (see also home security systems; privacy) basics, Responsible IoT Design challenges of, The UX of Security design requirements for, Why IoT Security is a Big Challenge impact on UX, Security security alarm systems (services), IoT Products Combine Devices and Services transparency/trust in UX design, Transparency and Trust Seeedstudio, Inputs and outputs: beyond the screen, keyboard, and mouse Segerståhl, Katarina, Cross-Platform UX and Usability Sellen, Abigail, Principles of data management for privacy semantic consistency, Aesthetic styling Semantic Sensor Network Ontology (W3C), Data Models sensing data (prototyping), How Do We Prototype with Data? sensors connected, Connected Sensors fundamentals, Bridging Physical and Digital: Sensors and Actuators sensor nodes, Connected Sensors service design overview, Service Design prototyping and, Wizard-of-Oz demonstrations Service Design: From Insight to Implementation, Service Ecology Maps services building offerings of, Building a Service Offering business models for, What is a Business Model? combining with devices, The Product Comes at a Cost Proportional to the Perceived Value ecosystems of, How Users Understand Devices and Services interoperability with products, Service to service over Internet product/service visualizations, Collages service ecology maps, Design Principles service products, Why is This in an IoT Book? service-led Internet setup, Set Up Gateway or Directly Internet-Connected Device service-to-service connections, Device-to-Device Connections user understanding of, IoT Products Combine Devices and Services setting up systems connecting devices, Context of Use context of use, Instructions creating good experiences, Setup extra configurations, Context of Use flexibility/modularity, Creating Good Setup Experiences instructions, Flexibility and Modularity multiple installers, Context of Use overview, Supporting Key Interactions preconfiguration vs. user effort, Creating Good Setup Experiences testing setup, Getting Real Benefit Out of the System Seymourpowell consultancy, CMF research Shaping Things, From “Internet of Things” to “Connected Products” sharing data (prototyping), How Do We Prototype with Data? shearing layers model, The Product Comes at a Cost Proportional to the Perceived Value Shilton, Katie, Moral behavior Shneiderman, Ben, Code Can Run in Many More Places Shodan search engine, Why IoT Security is a Big Challenge Sifteo Cubes, Tangible user interfaces , The Necessity of Working Iteratively SigFox, WiFi Siri Eyes-Free feature (SYNC3), Demonstrating and Implementing an Iterative User-Centered Design Process Sketch-a-Move toy video, Video prototyping sketching (industrial design), CMF research Sketching User Experiences, Fit the medium to the purpose Skydrop smart irrigation controller, What is programming? Smart Cities project, Video prototyping smart drinks vending machines, Computer Vision, Barcodes, and Devices “Seeing” smart meters, Types of Local Networking smart parking applications, Many Differing Technical Standards Make Interoperability Hard smart plugs, Devices that are hidden away and only rarely interacted with beyond initial setup , Displacement in time smart sockets/outlets, Metadata about the device context smart systems, Types of Data-Driven Product smartphones as gateways, Dedicated Gateway user interfaces, Grouping Controls SmartThings app, User Management Goodbye macro, Make programming easier hub, Dedicated Gateway key fob, Device Management product range, Conveying brand image and brand promise Things list, Device Management website, Network Interoperability social engineering, “Privacy by Design and Privacy by Default” sociocultural context (research), Behavioral context , Ecological software embedded, Embedded Hardware engineering process, What is programming? Soundbox project, Set Up Gateway or Directly Internet-Connected Device spacial mapping (research), Techniques: From Asking to Watching to Making Sparkfun, Inputs and outputs: beyond the screen, keyboard, and mouse specification, programming, Displacement in function/application speech recognition, Voice as output Spotify Android app, Follow platform conventions Box, Intangible interactions iOS app, Follow platform conventions Stajano, Frank, The UX of Security stakeholders and actors, Initial Questions and Concepts Staples Connect app, Getting devices to coordinate hub, One edge device connects to another via local gateway/hub Starck, Philippe, Another Layer of Experience states of being behavioral context, Behavioral context static vs. dynamic data, Static versus dynamic Stephens, Denise, Universal Design and Accessibility Sterling, Bruce, From “Internet of Things” to “Connected Products” Storehouse, Service Ecosystems story collages, Collages storyboards, Storyboards SunSprite Tracklight, The user model and the design model SureFlap pet flap, ZigBee and ZWave surface continuity (industrial design), 3D modeling and rendering surge pricing (Uber), Big versus small, real-time versus historical Suri, Jane Fulton, What Does Using a Product Feel Like? synchronization of data/content, Consider the most likely combinations of devices synergistic specificity, Patterns of composition systems, Balancing user control with system autonomy (see also intelligent systems) architecture effects on UX, How System Architecture Affects UX interoperability levels of, Interoperability at Different Levels of System Architecture discovering presence of, Discovery maintenance of, User Management system domain models, Data about the system system images, The user model and the design model system-generated metadata about devices, Data Models T tactile interactions, Tangible user interfaces tactile quality of buttons, Physical Controls Tado homescreen, Platforms thermostat/heating controller, Embedded Devices , Deciding on the Level of Interactivity of a Connected Device , Patterns of composition tangible benefits (product values), Why Does Your Product Matter? tangible interactions, Intangible interactions Target “pregnancy coupons”, Why Does Your Product Matter? task migration, Data and Content Synchronization TCP/IP model, How Internet Networking Works technology layer (interoperability), What Is Interoperability and Why Is It a Problem? templates, design, A common design language for UI elements terminology, consistent, Consistency Tesler, Larry, Multidevice services are conceptually more complex Thalmic Labs, Case Study 4: LOOP: Connected Pelvic Floor Exerciser themes, design, Mood boards and design themes Thingful search engine, Metadata about the device context third-party data, Time, frequency Thread standard, IP to the Edge Tiger, Lionel, The Product Comes at a Cost Proportional to the Perceived Value Tile Bluetooth tag, Devices that are interacted with occasionally, but that are more conspicuous and abundant due to what they do Time It Right technology, Building a Service Offering time/place behavioral context, Behavioral context timelines (research), Maps timing/frequency of data readings, Big versus small, real-time versus historical Tony Tempa ear thermometer (BleepBleeps), Personality and character tools vs. products, A niche entrant to an existing market Touch device (3D Systems), Tactile output: Vibration, force feedback, and shape shifting Toymail connected toys, Computer Vision, Barcodes, and Devices “Seeing” Toymail Mailmen, Multisensory: Weight, texture, temperature Tractive pet trackers, Sensors Transmission Control Protocol (TCP), How Internet Networking Works transparency/trust in UX design, Transparency and Trust Transport for London website, Keeping Track of Multiple Devices (see also Oyster card) transport layer (networking), How Internet Networking Works trigger-action programming, Make programming easier U Uber car service, Stakeholders Uber surge pricing, Big versus small, real-time versus historical UIs (User Interfaces) generic vs. specific, Getting devices to coordinate UI/visual design, A Design Model for IoT , A Design Model for IoT uncanny valley, Balancing user control with system autonomy under-mattress sensor, Aggregation Union Pacific Railroad connected sensors, Data in IoT universal principles of design, Deciding on the Level of Interactivity of a Connected Device , Accessibility universal recycling symbol, What Can Designers Do? upgradeability of devices, Usage USA privacy laws, Patterns of behavior Usability Engineering, Latency and Responsiveness May Vary users, Initial Questions and Concepts (see also actors and stakeholders; consumers) behavioral changes, Data May Not Be Objective control of complex systems by, Control control via interoperability, Interoperability puts users in control controlling of permissions by, Make authentication easier early/late majority, Innovators Are Not Consumers home system user needs, Looking Beyond Devices interaction with physical devices, Interaction and Placement: Basic Design Drivers modeling for data, Data about the wider context motivations/goals of, Understand motivations and goals multiple, Design templates and patterns programming by, Displacement in function/application prototyping interfaces, Faking it User Acceptance of the Intelligent Fridge, The Product Solves a Real Problem (and Makes This Clear) user and design models, What Is Interusability? user management, Notifications, Messages, and Alerts user understanding of devices/services, IoT Products Combine Devices and Services UX (User Experience) business models affecting, What is a Business Model? collaboration with industrial design, Product certification creating good setups, Setup design, definition of, What’s Different About User Experience Design for the Internet of Things? Elements of User Experience diagrams, A Design Model for IoT evaluation of products, Evaluation: Success Demands Failure for IoT (see IoT UX) impact of security on, Security latency/reliability impact on, Networks Are Not 100% Reliable powering devices and, Conserving Battery Life productization and, What is Productization? risks of autonomous systems, What intelligent systems can do scaling (see scaling the UX) scaling up in platforms, Balancing user control with system autonomy system architecture effects on, How System Architecture Affects UX UX/Industrial Design collaboration, Collaboration Between UX and ID V value propositions (products) clearly communicated, What Makes a Good Product? convincing users of, What’s Different About Consumers? definition of, Product/Service Definition and Strategy for IoT, What’s Different About Consumers? UX driven by, Why is This in a UX Book? values, product defining, Generating the Elevator Pitch definitions of, Generating the Elevator Pitch prioritization of, Portraits tools for discovering/communicating, Moral behavior vending machines in Japan, Social Engineering verbal explanations (research), Diaries and usage logs vibrobelt GPS device, Tactile output: Vibration, force feedback, and shape shifting Victor, Bret, Interface and Interaction Design video prototyping, Video prototyping visceral design (physical devices), Case Study 2: Little Kelham: Connected Home , Another Layer of Experience visual/screen interfaces, Visual and Screen Interfaces visualizing data, When Behavioral Change is a Goal Vitality server, Service Ecology Maps voice interfaces, Audio and Voice Interfaces VxWorks operating system, Embedded Software W Walton, Philip, Operational context WarKitteh cat collar, The UX of Security Waste Electrical and Electronic Equipment Directive (WEEE), Disposal Waze navigation app, Flow of Data in Connected Products weather apps, Actionable insights, explanations, and data weather forecasting device (Ambient Devices), Context-Sensitive Interaction web APIs, APIs web interfaces for connected products, Deciding on the Level of Interactivity of a Connected Device websites for downloading Designing with context, Context-Sensitive Interaction RNIB checklist, Universal Design and Accessibility websites, list of company, Companies, Products, and Links WEEE (Waste Electrical and Electronic Equipment) symbol, Product certification Weightless, WiFi Weiser, Mark, Actionable insights, explanations, and data WeMo (see Belkin) Wendel, Stephen, Data May Not Be Objective Whirlpool laundry appliances, Embedded Software Whyline programming tool, Make programming easier WiFi OOB pairing for, Set Up Gateway or Directly Internet-Connected Device overview, Ethernet setting up devices for, Set Up Gateway or Directly Internet-Connected Device WPS (WiFi Protected Setup), Set Up Gateway or Directly Internet-Connected Device WigWag connected home kit, Make programming easier Wii Remote/WiiMotionPlus, Sensors Williams, Luke, Formulating a design language Wilson, Mark, Service Ecosystems , 3D modeling and rendering Wilton, Denise, Product/Service Definition and Strategy Windows Phone 8, Control Wink gateway, Network Interoperability Wink hub, Set Up Gateway or Directly Internet-Connected Device Withings ecosystem of devices, Many Differing Technical Standards Make Interoperability Hard , Multidevice services are conceptually more complex iPhone app, Sensors mobile app, Patterns of composition Smart Body Analyzer bathroom scale, Embedded Devices , Glanceable and Ambient Interfaces Wizard-of-Oz prototyping, Experience prototypes “works like” prototypes, Fit the medium to the purpose WPS (WiFi Protected Setup), Set Up Gateway or Directly Internet-Connected Device
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