8
Collaborative approaches

8.1 Introduction

We’ve now reached ‘Involve’ and ‘Collaborate’ on the Spectrum of Participation, bringing local people and designers together to work on ideas at events such as charrettes, workshops, neighbourhood planning days and co-design programmes. These events involve similar approaches to preparation, communication and information gathering. This chapter therefore focuses on creating meaningful collaborative opportunities that generate good material and looks at the implications of working at this level for designers and for the community.

Collaborative Approaches

Methodology type:

qualitative

Level of participation:

involve/collaborate

Time/resource needed for data collection:

medium | high

Time/resource needed for data analysis:

high

Useful for:

understanding site context

understanding attitudes/perceptions/values/feelings

testing/getting opinions/feedback

understanding behaviour/interactions/use of space

site planning/generating ideas

design development

8.2 Collaborative Approaches

Core values of participation

The International Association for Public Participation (IAP2.org) sets out seven core values that should underpin public participation in any context, which certainly apply to collaborative approaches on spatial design projects, and would usefully inform the planning of any programme.

Public participation:

  1. Is based on the belief that those who are affected by a decision have a right to be involved in the decision-making process.
  2. Includes the promise that the public’s contribution will influence the decision.
  3. Promotes sustainable decisions by recognising and communicating the needs and interests of all participants, including decision-makers.
  4. Seeks out and facilitates the involvement of those potentially affected by or interested in a decision.
  5. Seeks input from participants in designing participation processes.
  6. Provides participants with the information they need to participate in a meaningful way.
  7. Communicates to participants how their input affected the decision.

Types of events

Collaborative work is all about people-centred design. If participants can be involved in planning the collaboration process itself and helping to decide the forms of participation, even better. Some practices and clients will prefer to stick with tried and trusted methods, but collaborative approaches can and should use a range of different ways to involve people. There are ready-made toolkits such as Planning for Real, Crowd Wise, Enquiry by Design, Placecheck, Spaceshaper, and others, which offer templates and resources for local community participation events. There’s also a multitude of options for activities: planning days, visioning events, design workshops, charrettes, mapping and modelling sessions, transect walks, local surveys, community profiling, art projects and co-design programmes, to name but a few. Nick Wates’ indispensable The Community planning handbook (Wates, 2014) offers a wealth of ideas, and I strongly advise getting a copy or visiting the online version at communityplanning.net to explore the possibilities.

Working with groups

Creating enjoyable events is a serious matter; they’re more likely to generate good information, and good information helps generate good design. Collaborative activities are open to all, and people get involved for all sorts of reasons, with differing levels of investment and (self-)interest. But what all participants bring is local knowledge. Skilful facilitation is key to making the most this essential resource; if the team on the day can focus on building group cohesion, enabling everyone to contribute fully, listening well, and offering something back to participants, they should be more inclined to contribute their local expertise.

Figure 8.1a

Figure 8.1a

Figure 8.1b

Figure 8.1b

Figure 8.1c

Figure 8.1c

A good participation programme should result in people feeling that a project reflects their wishes and needs, inspiring a sense of ownership and local pride, and building social capital. Equally important is that participants work not only with designers but also with each other, making connections and creating lasting relationships, thereby also building ‘emotional capital’ (Ermacora and Bullivant, 2015). Participation programmes should endeavour to provide people with opportunities to develop their networks, and their investment in the local area and its communities. It may cost designers a little more time and energy but this can be an invaluable legacy, especially in deprived areas and those undergoing major changes.

Figure 8.2 Look for ways to build social and emotional capital

Figure 8.2 Look for ways to build social and emotional capital

8.3 Preparation

Figure 8.3 Suggested workshop process

Figure 8.3 Suggested workshop process

Collaborative processes require a lot of preparation, in event management terms and as a research activity; see Figure 8.3 for a suggested process. Before doing anything, decide good goals for the event which contribute in specific ways to the project’s research questions and provide positive outcomes for participants. Be open about them so people know what’s in it for them (and there must be something in it for them). The fact that public events are open to anyone makes it impossible to predict how they will go on the day, so build some flexibility into the programme. Perhaps have some alternative activities ready if those planned don’t seem appropriate when the time comes – if there are too many attendees for them to work well, for instance – and make contingency plans for other elements of the programme that could go awry. In other words, expect the unexpected.

It should go without saying that a viable time schedule is essential. Don’t try to cram too much in, and allow plenty of time for tasks and interaction. Are any activities being used for the first time? Pilot them, to check that everything works as needed and to allocate enough time. The team should run through the schedule and responsibilities together before an event in any case, and remind themselves of the purpose of the exercise in the context of the overall research plan.

Gathering data

Staff responsible for video recording, photography and note-taking have particularly important roles. They need to prepare thoroughly in terms of checking equipment and logistics, and on the day they need to observe as well as record interactions and group dynamics. It’s important to note participants’ decision-making processes or trains of thought in group activities, not just the outcomes of their deliberations. So ask questions while groups are working and find out what’s behind their choices. Observations on their priorities, criteria for decisions or alternatives they rejected can inform the ensuing design work as much as the plans they did produce. Err on the side of collecting too much material rather than too little. Without disrupting the proceedings, take plenty of photos, record lots of video, talk to participants, make notes and sketches, and generally record as much activity as possible, however insignificant it may seem at the time.

Community animation

The better the design team’s understanding of the local area and its communities, the more successful events are likely to be. This entails taking time to explore the area, talking to people in the street, generating interest and looking for ways to design events that will be relevant to the locality and local demographics: also known as community animation. It’s possible to adopt a one-size-fits-all approach and run the same event format in different localities, but if a diverse range of participants is sought – and it should be – this won’t always be the most effective way to engage them.

Practitioners working with local communities often encounter an endemic belief that there’s no point in getting involved in participation programmes. Many people believe – not without reason – that they have no voice, no influence and that no one wants to listen to them. Designers and clients shouldn’t underestimate the depth of this sense of powerlessness and exclusion, particularly in poorer areas and amongst marginalised groups. So how can designers respond to these feelings? They can initiate conversations from the outset, and listen, to try and understand the potential barriers. If practices look to build relationships, rather than merely harvest views, they’ll be better able to address cynicism towards the process as well as concerns about the development itself.

Publicity

Once the objectives are settled, the event planned, resources prepared, staff roles allocated and the community animated, it’s time to start on publicity. Collaborative approaches require a lot of time and energy from participants, but what’s in it for them? An event needs to be presented as something meaningful to the community with an immediate appeal. Stock phrases like ‘We want to hear from you’, or ‘Have your say’ aren’t always enough to persuade people to give up their leisure hours to attend an event, so be specific about what they can gain: learning new skills, meeting people, improving the neighbourhood, sharing ideas and knowledge and being part of creating something worthwhile, for a start. Attractive communications can be the deciding factor in capturing local interest. It’s possible to use the same house-style template for all events but, again, it may not draw in a diverse range of participants. A unique ‘brand’ identity referencing the location is a better approach, with a positive look and feel designed for a wide appeal in that area. Designing the brand can also help the team synthesise their desk research and observation, and focus on the locality’s defining characteristics.

Longer-term participation programmes and those relating to more complex sites or large populations need to use social media, and use it well. Social media functionality is evolving too rapidly to discuss here without the risk of immediate obsolescence, but there are some eternal verities to note, regardless of platform or audience:

  • Social media channels should have specific individuals responsible for updates and development.
  • Be selective about channels; only start using a new one if it’s certain to be maintained.
  • Post the same key messages and announcements across all platforms.
  • Always give a response to queries and comments, and quickly.
  • Expect people who are opposed to the development or unhappy with the process to take to social media to air their grievances; respond with courtesy, professionalism and openness.
  • Avoid prolonged public arguments – but don’t dodge questions.

Bias Issues in Collaborative Approaches

Planning

Exclusion bias | Selection bias

Whose voices are being heard and are not being heard? What effect will this have on the data?

Data Collection

Procedural bias | Question-order bias

Are there any practical or logistical factors that could impact on the data, such as time, venue, location or accessibility and assistance issues, which affect who can participate? How will the structure of the event affect the data, particularly the order in which topics are covered, time allocation, etc?

Analysis

Confirmation bias | Culture bias | Focusing effect | Group attribution error | Observer-expectancy effect | Stereotyping

Is analysis of the qualitative data offering new insights or only finding what was expected? Has all data been methodically analysed and considered or have some specific aspects become the main focus? Are participants viewed as individuals expressing their personal opinions, or as representatives of particular demographic groups?

Participants

Acquiescence bias | Anchoring | Base rate fallacy | Bikeshedding | Dominant respondent bias | Framing effect | Hostility bias | Ingroup bias | Moderator acceptance bias | Overstatement bias | Reactive devaluation | Shared information bias

A multitude of factors shape the group dynamic, how people respond to the substance of the discussion, and their level of engagement with the process – all of which can bias the data. A skilled facilitator can identify when these factors come into play and manage them to some extent but it’s essential their effects are considered during the analysis process.

See the Appendix for explanations of these types of bias.

8.4 Running Collaborative Events

A skilfully facilitated group becomes more than the sum of its parts in generating ideas: the hive-mind in action. It’s important to establish a sense of common ground to get disparate individuals working as an effective group. Even if there are very different views within the group on issues or desired outcomes, a shared concern for the local environment is a strong uniting factor for the facilitator to build on, encouraging everyone to work together with a feeling of collective purpose. Involving the group in setting the agenda and deciding the programme structure also improves cohesion. A group that feels ownership of the process from the start is likely to work with a greater sense of responsibility for its tasks, and will generate more authentic and carefully considered ideas.

Communication

In a collaborative process, designers and local people sit down together to work. This means staff facilitating design activities, answering questions and enabling people to make informed decisions, as well as gathering material. This close level of interaction requires staff to be aware of how they present themselves, without becoming painfully self-conscious – to choose their words carefully, staying neutral, professional and clear. It’s my perception that listening skills make all the difference to being accepted as an honest broker by participants and communities. When designers appear not to be listening, participation programmes become seen as tick-box exercises. This means listening both at a personal interaction level and as a practice in its relationship with a community.

Experienced practitioners say that honesty from the start is also essential, so be open about the range of possible outcomes and the influence that the public can have on the proposal. And be clear about which aspects are negotiable, as well as budget, planning constraints, the client’s requirements and other parameters. (Interviewees in Chapter 10 refer to believing that collaborative processes would have given them more say in the final design than was the case, for instance.)

Designers take on a moral obligation to communities when they invite them to collaborate as partners on a project. Local hopes and aspirations are stirred and expectations are raised. Whatever the scope of the project, the designer’s role is to work with local people to get the best outcomes for them. Each community is different and has different priorities, so listening and learning about those priorities from the start is the key to gaining trust and building good relationships. The final plans generated by collaborative approaches should reflect the aspirations and needs communicated during the programme as far as possible. This means working the material into the design impartially and honestly (and offering an honest explanation if popular ideas were rejected).

Figure 8.4 A guided walk

Figure 8.4 A guided walk

Giving to participants

I’ve already mentioned that participants should receive something worthwhile in exchange for the considerable time and energy they’ll devote to collaborative events. Longer-term processes can provide participants with valuable learning opportunities, offering not only personal development but also enabling their more meaningful ongoing contribution, and building community capacity and confidence. However keen people are to get involved, a principle of reciprocity is vital, and even more so when enthusiasm is less abundant. What then can participants take away with them?

Skills and knowledge. Collaborative programmes can give an insight into design processes and how designers work, a world shrouded in mystery for many. Participants will often be interested in trying out the software tools that designers work with and learning some basics; this is an especially worthwhile offer for young people or marginalised groups. Are there opportunities to share knowledge or teach other skills, design-related or otherwise? Then make the most of them. All participants should leave having learned something new. For instance, this could be an introduction to aspects of design work, architecture, landscape or local history, or visiting other sites or projects. Charrettes involving specialists in a range of areas are particularly ripe for providing learning opportunities and sharing expertise.

Fun and stimulation. Fun activities have a deceptively important function. They build cohesion and identity, help participants get to know each other, give a chance to relax mentally and a break from thinking about difficult issues, bring some physical exertion into what can otherwise be very sedentary work, and allow laughter and a release for any tension. Games and quizzes can break up the day by doing something just for fun, whereas activities with maps and models, or creating collages or artwork, for instance, can provide also useful material.

New relationships. Community participation programmes bring people together with a shared purpose, if not necessarily shared views, and can be a fertile environment for growing new connections and networks. Giving participants space to find common ground with each other and develop relationships is a valuable opportunity that designers can and should offer. It builds a greater sense of belonging to, and an awareness of, the local area and its issues, which can only benefit the process in hand, as well as building social capital for further community-driven initiatives.

Improving the site. Include some activity around the site if possible. This could be a community clean-up, planting, decorating, art projects, photography, video or performances featuring the site in some way. These help generate a sense of commitment and ownership, and can also raise awareness of the participation programme and the proposals.

A good event will first and foremost be engaging, relevant and appropriate to the intended participants. A mix of approaches that includes some sit-down group work, some outdoor activities, some cohesion-building time, some fun, some learning and some socialising should offer something for everyone – and provide a good range of material. As public events are open to all, aim to design activities everyone can join in equally and won’t exclude anyone with, say, reduced mobility, sensory impairments, English as a second language or low literacy. Keep in touch with participants afterwards, if possible, and get their feedback. Encourage everyone to sign up for email updates; most will want to see any reports on the outcome of the events in which they participated, and hear about the project’s progress.

8.5 Working with the Data

Collaborative methods produce qualitative data in considerable amounts. However, whatever the quantity, type of event, number of participants or projected outcome, the advice on working with data remains the same: review, sort, categorise, code, cluster, analyse, repeat.

Nonetheless, this can be a daunting prospect when there’s a large amount of material. Unfortunately, there are no shortcuts; the good news, however, is that an intelligent strategy, clear research objectives from the outset, and a methodical approach to categorising and coding material will make this a more straightforward task than it may appear.

After each event, transcribe relevant excerpts of any video or audio recording, and add these to the data library along with material produced by the participants, any photos, facilitator’s and staff notes, all of which should be backed up first, of course. Arrange for the team that was present on the day to review the event and make an initial assessment of the material; this can help guide the analysis and offer some useful insights. Then start work on the analysis proper as soon as possible, to identify points to work into the ongoing design process.

Preparing and analysing data

The ‘Quick guide to analysing qualitative data’ on p. 60 suggests structures for sorting, categorising and coding qualitative material for analysis. Qualitative material is always likely to be more complex and offer multiple interpretations, so have more than one person analysing the material if possible to reduce bias, as well as to share the workload. An advantage in analysing large datasets is that significant patterns and trends can be easier to spot, and data is more likely to fall into obvious clusters. Data that doesn’t fit into emerging clusters shouldn’t be disregarded though. Even if a strong majority view is clear, for instance, differing views ought still to receive the same level of analytical attention, and a large dataset will probably contain a greater range of views to consider. The principle remains that the analysis includes the full range of views; check the ‘Quick guide to reporting research’ on p. 136 for more advice.

8.6 Key Points Summary

> Collaborative processes give participants decision-making power in the design of the process and more influence generally than other approaches. There’s also greater emphasis on working together and learning.

Creative participation processes require more preparation than more standardised approaches, and for flexibility and contingency plans to be included in the programme.

Think about creating ways to allow people to offer the most useful information they can.

Collaborative programmes demand an especially good understanding of the local area and its communities, so they’re appealing and relevant to as wide a range of people as possible.

People often need to be persuaded that there’s a point in getting involved, and to be convinced that their voices will be heard.

Social media is essential but requires careful handling if it’s to be an asset rather than a liability.

Professionals should treat local people as colleagues and partners collaborating on a project, and actively work to foster trust, develop communications and build good relationships.

Make sure participants leave having gained something: for example, skills, knowledge, new contacts, new interests or a sense of having done something worthwhile to improve the local area.

The material gathered will take a lot of working through, so allow enough staff time for this.

A Quick Guide to Reporting Research

A good report has a clear structure and narrative. It’s free of jargon, waffle and errors, and has been copy-edited and proofread. Add data or materials from events as appendices, and an executive summary setting out the issues, methods, key findings and recommendations.

Structure the report by topic, theme or research objectives, using qualitative and quantitative material in the narrative.

To ensure validity (see section 2.2), consider all the data, and draw findings and conclusions directly from the data.

Be impartial. Avoid giving undue prominence to particular views, especially those that are more positive towards the proposal.

Report on the whole range of views expressed, not just the majority, and include odd and inconsistent findings; it can all provide useful insight.

Show how recommendations or options were derived from the data, to allow readers to decide whether they’re correct.

Include a section explaining the research methods, including how participants were recruited, and whether any groups are over- or under-represented, for transparency.

Get feedback from participants on a draft of the full report before publication if possible. Participants should always be able to see full reports on the research.

Consider producing findings in different formats for different audiences. For example, videos or animations may sometimes be more accessible than text-based reports.

Disseminate widely. What could other practitioners or clients learn from the project? Publish articles and blog posts to share your knowledge.

Reporting Statistics

Include some supporting information to help contextualise statistics from surveys:

  • Response rate: responses received as a percentage of the total possible number of responses, if known. If 1,000 questionnaires are sent out and 200 returned, the response rate is 20%.
  • Frequency: the total number of responses to a question or in a category.
  • Mean: the average when numerical values (for example, scores or ratings) are added together and divided by the number of responses.
  • Median: the numerical value midway between the highest and lowest values.
  • Mode: the most common response overall.

Mean, median and mode averages would identify the most popular choices if participants were asked to rank some options or select their top three preferences from a list, for example.

Explain what the data shows, rather than just present the raw figures. Responses from some groups may vary from the aggregate. Highlight these so that the majority view isn’t assumed to represent all groups. But remember that comparisons aren’t reliable within small samples or with a low response rate.

Ethical practice is vital in the reporting stage in giving an honest and transparent account of findings. It’s unethical to:

  • adjust data to support a particular narrative or outcome
  • exclude data that doesn’t support a particular narrative or outcome
  • falsify data by manipulation or fabrication
  • overstate the significance of findings
  • misrepresent participants’ views.

Visualising Information

Use widely understood formats to represent quantitative data, such as:

  • Pie charts to show the percentages of a whole where these add up to 100%, for example the share of votes for each choice in a ballot.
  • Bar charts to show actual numbers of cases, for example the numbers of votes for each option.
  • Line charts to show the relationship between two or more variables, for example how male and female voters responded to each option, highlighting differences and similarities.

Qualitative data needs descriptive text but can be complemented with infographics, flowcharts and timelines to present narratives and processes, and word-clouds and mind maps to show conceptual frameworks.

Keep it simple; don’t put too much information in one graphic, and ensure text is legible.

Choose contrasting colours for graphics, as not everyone can discern subtle differences.

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