19
The Transition Effects

Transitions are most often used in NLE (video editing) programs, as one video clip cuts to the next. Because transitions are such a huge part of video editing, in most NLE’s, such as Adobe Premiere Pro, you simply drag and drop transitions to apply them. Most transitions also auto-animate.

In After Effects, it’s a slightly more manual process. Most transition effects have a Transition Completion value that you need to animate from 0% to 100% in order to have the transition completely replace the clip. Also, while most NLE programs automatically handle audio, you must manually adjust audio for transitions in After Effects.

The transitions in After Effects are also a little more, well … After Effectsy. They are a little more showy and over the top in most cases. They all create transitions to the next clip (i.e., the layers beneath them) by removing parts of the top layer until it is completely removed.

Noticeably absent from the After Effects transition video roster is the most popular of video transitions, Cross Dissolve, which is a soft crossfade between clips. So make sure that you use these transitions with tact. Don’t be like Homer Simpson who, when doing some video editing of his own, would only use the gaudy and anti-subtle star wipe transition between clips. When petitioned by his daughter Lisa to try a different transition, his response was “Why eat hamburger when you can have steak?” So, be sure that there is an aesthetic or artistic link to your video content and the transitions you use.

Faking Cross Dissolve

fig00875.jpg If you wanted to fake a Cross Dissolve effect, you can simply fade the Opacity value of the layer on top. Remember that you must also animate the audio separately if you don’t want the audio to cut off abruptly.

That’s not to say that you can only use transitions for transitioning between clips. For crying out loud, this entire book is about using effects for purposes other than what they were intended for. Try applying a transition to a solid layer, then take the Transition Completion value to a given number and use that layer as an alpha matte for another layer. Or try recreating the famous James Bond intro sequence with the Iris Wipe effect without animation. We’ll also use a transition effect to animate a flower blooming. There’s a horde of possibilities here.

One effect in this category stands out above all the rest—Card Wipe. This effect splits up a layer into a series of cards that can flip and move in three dimensions. Card Wipe is quite powerful (especially for a transition), allowing you to control the navigation of the effect with composition cameras and lights, and control how the cards react to light with material options. It’s also the last effect that we’ll be looking at that was designed by After Effects guru and legend Brian Maffitt.

Throughout this chapter, when looking at the simple transitions (i.e. everything except Card Wipe), we’ll be using a couple

Figure 19.1 The Seattle clip. This clip will be the clip on top; the layer being removed by the Transition effects.

Figure 19.1 The Seattle clip. This clip will be the clip on top; the layer being removed by the Transition effects.

Figure 19.2 The Artbeats clip of children running. This clip will be on bottom, and will show through the transparent holes in the Seattle clip.

Figure 19.2 The Artbeats clip of children running. This clip will be on bottom, and will show through the transparent holes in the Seattle clip.

of simple contrasting solids so it’s clear what each transition is doing. The green solid will be the layer on the bottom, or in other words, the layer we’ll be transitioning to. The magenta solid will be the layer on top, and it’s the one that we’ll be applying the transition effects to. We’ll also be using two video clips to test these transitions—the one on top is of Seattle, and the video clip below is from Artbeats, and depicts two children running.

You can find a project already set up if you’d like to follow along by opening the Transitions.aep project from the Chapter 19 folder of the exercise files. The solids are in the comp called Basic, and the video clips are in the comp called Video.

The Block Dissolve Effect

The Block Dissolve is fairly simple, but it needs a little help to be useful. Its default settings look like a layer using the Dissolve blend mode (that’s bad). The purpose of this effect is to transition to transparency by removing the layer in blocks. There are only a few settings, but they can create a variety of looks. We can probably categorize them into two groups: settings that control the size of the blocks, and settings that control the softness of the edges of the blocks.

If we adjust width and height independently, we can create fractal/turbulent noise-type transitions.

Figure 19.3 With the Transition Completion halfway complete, I took the Block Width value to 100, Block Height to 5, and Feather to 10 to create this Fractal Noise looking transition.

Figure 19.3 With the Transition Completion halfway complete, I took the Block Width value to 100, Block Height to 5, and Feather to 10 to create this Fractal Noise looking transition.

If you want to produce hard-edged blocks with this effect, you’ll need to deselect the Soft Edges option. By so doing, you can create fractal bars and other interesting patterns. This could also be good if you’re looking for a venetian blinds effect, but don’t like uniform look created by the included Venetian Blinds effect.

Figure 19.4 Using the same settings as those in the previous figure on the seattle layer in the Video comp. Notice that you can see the most prominent features of both clips. Cool.

Figure 19.4 Using the same settings as those in the previous figure on the seattle layer in the Video comp. Notice that you can see the most prominent features of both clips. Cool.

Figure 19.5 By deselecting the Soft Edges option, the blocks created by this effect get hard edges. Here, my settings are 10% for Transition Completion, 5 for Block Width, and 500 for Block Height.

Figure 19.5 By deselecting the Soft Edges option, the blocks created by this effect get hard edges. Here, my settings are 10% for Transition Completion, 5 for Block Width, and 500 for Block Height.

The Card Wipe Effect

Card Wipe is by far the most powerful of the transition effects, and really stands in a class all its own. Similar to the slightly more powerful Card Dance effect we looked at in the Simulation effects category, Card Wipe breaks up a layer into a group of cards. Although Card Dance gives you more control with the use of maps, Card Wipe still allows you to control card movement in 3D space, randomize the motion, control when they flip over, control what the image is on the backside of the cards, and much more.

Figure 19.6 Using the same settings as Figure 19.5, but with 85% Transition Completion.

Figure 19.6 Using the same settings as Figure 19.5, but with 85% Transition Completion.

Figure 19.7 Using the same settings as Figure 19.6, but with the layers in the Video comp.

Figure 19.7 Using the same settings as Figure 19.6, but with the layers in the Video comp.

The original purpose of this effect is to reenact those times in major sporting events when large groups of people all hold up signs for a company, and then flip them over. As if you could ever get a rowdy crowd at a sporting event to ignore the sporting event to praise their cell phone service provider. Hence, this effect was created to simulate the cards that those people would have held up and flipped over. But it’s even more common to use this effect to create a 3D postcard effect, as we’ll see later in this section.

First let’s open up the Card Wipe.aep project from the Chapter 19 folder. There is a comp here called Simple Card Wipe, which is similar to the comp found in the Transitions.aep project we’ve been working with in this chapter. Let’s apply the Card Wipe effect to the magenta solid, just to get the idea of what’s going on. Then we’ll move into deeper waters.

After applying the Card Wipe effect, the Transition Completion value is bumped up a little for us, just so we can see what’s going on with this effect. As with Shatter, Fractal Noise, and other effects, the default settings here don’t really tell the whole story of what this effect can do.

Figure 19.8 The Simple Card Wipe comp with the Card Wipe effect applied with the default settings.

Figure 19.8 The Simple Card Wipe comp with the Card Wipe effect applied with the default settings.

What’s really going on here is that Card Wipe is turning the magenta solid into a sea of cards. The ones on the left side of the screen have started flipping over, or transitioning. This is very similar to what we saw in Chapter 16 with the Card Dance effect. However, I find that the Card Wipe effect is much easier to understand and control than the Card Dance effect. Card Wipe also has several easy-to-use features that Card Dance does not have. Let’s look at the highlights from the top of the Effect Controls panel down.

Transition Completion functions here the same as it does in every other effect. But what about Transition Width? Transition Width determines how wide the area of flipping cards is. If you want a single strip of cards flipping at once, reduce the Transition Width value considerably. Likewise, if you want all of the cards to flip at once, increase this value to 100%.

As with Card Dance, we can specify how many rows and columns of cards we want. We’ll use this to our advantage later in this section, when we create the ever popular 3D postcard effect.

Flip Axis, Flip Direction, and Flip Order all allow you to control how these cards flip. Flip Axis has a really interesting value. By default, the flip axis is the X axis, meaning that the cards rotate around the X axis when transitioning. You can also set Flip Axis to Y, which makes the cards flip around the Y axis when transitioning. Note that the cards can still transition from left to right (or any other order you choose from the Flip Order drop down), but the cards themselves will spin on their own individual Y axis. But the Flip Axis drop down also allows you to select Random, which causes each card to randomly flip along the X or Y axis. The results are actually quite chaotic and artistic. You can also have more control over how your cards flip by using a gradient layer to control the flip order. To do this, select Gradient from the Flip Order drop down, and then choose the gradient layer from the Gradient Layer drop down. Note that if you create the gradient using effects, layer styles, or shape layers, you might have to precompose the layer before it can be used as a map for effects.

Figure 19.9 With the Flip Axis drop down set to Random, each card randomly flips around it’s own X or Y axis.

Figure 19.9 With the Flip Axis drop down set to Random, each card randomly flips around it’s own X or Y axis.

Like many effects we’ve already discussed, this effect operates in 3D space. There are camera controls, as well as lighting and material options. And as with Shatter, and other such 3D effects, you can animate the camera built into the effect, animate the perspective using Corner Pins, or control the 3D movement with a camera in the composition. Choose your method of movement from the Camera System drop down.

The last two properties are perhaps the most special of the features in Card Wipe. You might have noticed that Card Wipe does not auto-animate. However, if you do want to add some random animation to these cards, the developers of Card Wipe have made it so that you don’t have to even set keyframes (or use expressions) to generate random motion. Open up the Position Jitter and Rotation Jitter groups. Remember that “jitter” is often Adobe’s way of saying “randomness.” At first, this may seem like there’s a lot going on. But really, there are just two properties each for X, Y, and Z position and rotation jitter.

Figure 19.10 The Position Jitter and Rotation Jitter controls in the Effect Controls panel.

Figure 19.10 The Position Jitter and Rotation Jitter controls in the Effect Controls panel.

Those two properties are jitter amount and jitter speed. Note that all jitter amount properties have been set to 0 and all jitter speed properties have been set to 1. As soon as you adjust the jitter amount value for any property, that property auto-animates randomly. No keyframes are necessary because of the jitter speed value. If you were to take the jitter speed value to 0, the property would not animate. Say for example that you wanted to have these cards pulsate towards the camera randomly. You would increase the Z Jitter Amount value, and that’s all. If you wanted the cards to randomly move in Z space and just stay there without motion, you would increase the Z Jitter Amount value, and decrease the Z Jitter Speed value to 0. Adjusting these jitter values can create an entire world of beautiful randomness.

Figure 19.11 After increasing jitter amount values, these cards go all over the place.

Figure 19.11 After increasing jitter amount values, these cards go all over the place.

Creating the 3D Postcard Effect

Now that we know what it does, let’s see a more practical example of the Card Wipe effect at work. We’re going to create a myriad of postcards flying in 3D space that gather and then flip to become a logo. In the Card Wipe.aep project, I’ve provided a few versions of the project start points, in case you felt like doing more (or less) work on your own.

This project takes advantage of the ability that Card Wipe gives you to adjust the size of your cards. What I did first is to start out in Photoshop, creating a large PSD file that has 36 photos of animals that my wife and I have taken, divided up into a 6 × 6 grid. Note that this file was imported as Merged Footage, and so all of these images exist on one flat layer.

Figure 19.12 The Photos .psd file in the Card Wipe.aep project.

Figure 19.12 The Photos .psd file in the Card Wipe.aep project.

Now, if we were to have all 36 of these images as separate files, it would be extremely annoying to position them in 3D space and animate them individually. Using the Card Wipe effect, we can makes these squares separated, automatically animate these squares, and control all of them from one simple interface (the Effect Controls panel).

3D Postcards and Size

fig00888.jpg You might notice that this is a colossal comp, created from a colossal PSD file. When creating PSD files to be used as 3D postcards, you might want to consider creating images much larger than necessary (this PSD file is 3600 pixels wide). That way, when you zoom your camera in and around these images, they still maintain their quality.

Apply the Card Wipe effect to the Photos.psd layer in the Card Wipe Photos comp. Then take both the Rows value and the Columns value to 6, to correspond to the grid I created in the Photoshop document. Because the two grids match (the Card Wipe grid and the PSD grid), the pictures appear to all be separate cards now.

So, technically, we’ve already created the 3D postcard effect. But what really enhances this is taking the Transition Completion value to 0%, then increasing Z Jitter Amount (in the Position Jitter area at the bottom of the effect’s options in the Effect Controls panel), and reducing the Z Jitter Speed value to 0, so they don’t fluctuate forwards and backwards. Then you are free to animate

Figure 19.13 Creating the same grid size in both the source footage and in the Effect Controls panel with the Card Wipe effect causes each picture to exist on its own card.

Figure 19.13 Creating the same grid size in both the source footage and in the Effect Controls panel with the Card Wipe effect causes each picture to exist on its own card.

the camera position to navigate through the “postcards” to create an interesting animation. This effect is seen often in National Geographic shows, and travel related TV programs. In the 3D Postcards comp, I’ve added some a comp camera, a comp light, and some animation.

The animation includes a reduction of the Z Jitter Amount property to make these cards gather back together again. The purpose of this is to then flip the gathered cards over, and have the logo for the TV show be on the backside of the cards. In the Card Wipe effect controls on the Photos.psd layer, make sure that the Back Layer value (which determines what is on the backside of the card) is set to the Animal Discoveries comp

Figure 19.14 The 3D Postcards comp, which has an added spot light.

Figure 19.14 The 3D Postcards comp, which has an added spot light.

layer. It’s best to leave the visibility of the actual layer used as the back layer off in the Timeline panel. Then, when the cards have gathered, animate the Transition Completion value from 0% to 100%. When it’s all said and done, you have a cool show opener. Note that in this comp, I’ve also allowed the slightest amount of position jitter by taking the jitter speed values to 0.1 for all dimensions. This setting will allow these cards to slowly wiggle randomly. This creates the sense that these cards are wild and untamable, like animals.

Figure 19.15 After the cards have gathered, you can flip them to the Animal Discoveries logo by selecting it as the Back layer and animating the Transition Completion property.

Figure 19.15 After the cards have gathered, you can flip them to the Animal Discoveries logo by selecting it as the Back layer and animating the Transition Completion property.

The Gradient Wipe Effect

The Gradient Wipe effect uses a gradient to determine in what order pixels are removed from the top layer to reveal the bottom layer. Because you can actually create some innovative transitions using the Gradient Wipe effect, I’ve created a project for you to use to experiment with this effect. It’s called Gradient Wipe.aep, and you’ll find it in the Chapter 19 folder of the exercise files.

This project contains the same basic magenta and green solids we’ll be looking at in this chapter, and it also contains a couple of layers that we’ll use to control the transition. The first control layer we’ll use is a simple gradient created with the Ramp effect (discussed in Chapter 9).

Figure 19.16 The gradient on the Ramp layer. We’ll be using this to control the transition.

Figure 19.16 The gradient on the Ramp layer. We’ll be using this to control the transition.

Next, apply the Gradient Wipe effect to the magenta solid. In the Gradient Layer drop down, choose the Ramp layer. The luminance (brightness) values of the Ramp layer will now determine how the magenta solid layer transitions to the layers beneath it. Darker values are removed first. Figure 19.17 shows the transition at about 30% complete. You can soften the hard edge seen here by increasing the Transition Softness value.

Now, this was just a simple example to get the gist of what this effect is doing. Now let’s push the envelope here a little bit. At the bottom of the layer stack in the Timeline panel, you’ll find a layer called Rad Rockets.mov. This is a render from a 3D program, and also contains movement.

One of the ways we can create very unique results with the Gradient Wipe effect is by using video as the gradient layer! In this case, we don’t even have to animate Transition Completion to get movement in the magenta and green solid layers. The

Figure 19.17 With the Transition Completion parameter at 30%, you can see how the Gradient Wipe effect is removing the pixels on the magenta solid based on the brightness values of the Ramp layer, seen in figure 19.12.

Figure 19.17 With the Transition Completion parameter at 30%, you can see how the Gradient Wipe effect is removing the pixels on the magenta solid based on the brightness values of the Ramp layer, seen in figure 19.12.

Figure 19.18 The Rad Rockets .mov layer.

Figure 19.18 The Rad Rockets .mov layer.

movement in the gradient layer can create the motion for us because the Gradient Wipe effect is constantly updating, based on the changes in the gradient layer. The Gradient Wipe effect is like Card Wipe, in that it can do far more than just create a transition from one layer to another.

Note that every pixel seen in Figure 19.20 is either from the Seattle clip or the Artbeats clip of children. We’re not seeing any of the actual pixels of the Rad Rockets clip. The Rad Rockets clip is only being used to determine what pixels are seen from which layer.

Figure 19.19 The Gradient Wipe effect, using the Rad Rockets movie as the gradient layer. Here, the Transition Completion property is at 30%, the Transition Softness value is at 50%. Try previewing this comp without animating Transition Completion.

Figure 19.19 The Gradient Wipe effect, using the Rad Rockets movie as the gradient layer. Here, the Transition Completion property is at 30%, the Transition Softness value is at 50%. Try previewing this comp without animating Transition Completion.

Figure 19.20 Using the same settings as Figure 19.19, but with video clips.

Figure 19.20 Using the same settings as Figure 19.19, but with video clips.

The Iris Wipe Effect

The Iris Wipe effect is quite unusual. It creates a transition by essentially creating a transparent geometric shape on the top layer. Once the shape is larger than the layer, the transition is complete. This is the only Transition category effect that doesn’t have a Transition Completion value, and as a matter of fact, no talk of transitioning in this entire effect. The parameters make it look more like a Generate category effect. The difference here is that the effect is not generating a shape, it’s creating a hole in the layer.

To explore this effect, we’ll be using the Transitions.aep project in the Chapter 19 folder. Apply the Iris Wipe effect to the magenta solid in the Basic comp. To see any of the features of the Iris Wipe, you’ll need to increase the Outer Radius value. This creates a triangle-shaped hole in the layer. To fully transition to the layers beneath, just increase the size of this shape until it completely removes the layer it is applied to.

Figure 19.21 The Iris Wipe effect, at the default settings, except for the Outer Radius value, which is at 200.

Figure 19.21 The Iris Wipe effect, at the default settings, except for the Outer Radius value, which is at 200.

Figure 19.22 Using the same settings as those seen in Figure 19.21, except with the layers in the Video comp.

Figure 19.22 Using the same settings as those seen in Figure 19.21, except with the layers in the Video comp.

Another important characteristic of the Iris Wipe effect is the Inner Radius. However, the Inner Radius value is not used until you select the Use Inner Radius checkbox. You can increase the number of points to create a star by increasing the Iris Points value. You can rotate the shape, move it around, or feather it (using the Rotation, Iris Center, and Feather values, respectively).

Figure 19.23 The Iris Wipe effect with two other Artbeats video clips. Here, the Iris Points value is 12, Outer Radius is at 560, Use Inner Radius is selected with an Inner Radius value of 60, and a Feather value of 50. Here, I’m going for a subtle result with a not-so-subtle effect, but you can see the 6-pointed star, centered in the layer.

Figure 19.23 The Iris Wipe effect with two other Artbeats video clips. Here, the Iris Points value is 12, Outer Radius is at 560, Use Inner Radius is selected with an Inner Radius value of 60, and a Feather value of 50. Here, I’m going for a subtle result with a not-so-subtle effect, but you can see the 6-pointed star, centered in the layer.

Transitions that Don’t Transition

As we saw with Gradient Wipe, some of these transitions create interesting effects, even without animation. Although their names imply transition, you don’t have use them for transitions only. Again, the whole theme of this book is to create illusions by using effects for purposes other than those for which they were intended. You can use transitions that don’t transition for vignettes, POV shots (say, through a rifle scope), to do split screens, and much more. Don’t let the name of the effect category limit your creativity.

The Linear Wipe Effect

The Linear Wipe effect is one of the most simple effects in this category, but it’s also one of the most useful effects for actual transitioning. Transitioning with a linear wipe is usually the least tacky kind of wipe. Linear wipes can be seen extensively in all of the Star Wars movies. George Lucas used these to show the great distances of time and space between scenes.

For this example, I’m again using the Transitions.aep project from the Chapter 19 folder. The Linear Wipe effect transitions between clips with a simple line. You can change the transition completion, alter the angle of the line, and feather it, and that’s it. But it is the simplicity here that makes it so appropriate. Just like the way it was used by George Lucas, use this to create a harder transition than a simple cut between shots. It can also be used to transition with movement in the shot. If you had footage of someone opening a door, for example, you could use the Linear Wipe transition to create the illusion that they were opening the door to the next clip.

Figure 19.24 The Linear Wipe effect with the Transition Completion property at 40%, Wipe Angle at 94 degrees, and a Feather value of 20.

Figure 19.24 The Linear Wipe effect with the Transition Completion property at 40%, Wipe Angle at 94 degrees, and a Feather value of 20.

Figure 19.25 Using the same settings as Figure 19.24, but with the layers in the Video comp.

Figure 19.25 Using the same settings as Figure 19.24, but with the layers in the Video comp.

The Radial Wipe Effect

The Radial Wipe effect creates a wipe that goes around a layer, like the hands of a clock. Because of this, it is often used to communicate the passage of time. Let’s say you had a nervous father pacing in a hospital waiting room, waiting to hear about the birth of his child, you might show different shots of him pacing, separated by a radial wipe.

But when used with motion graphics instead of as a video transition, Radial Wipe actually does come in handy quite often as a cool way to reveal graphic elements. We’ll look in a moment at how to use Radial Wipe to reveal a flower blossoming, for example.

Before we jump into that, let’s just make sure we’re clear what Radial Wipe does. Again using the Transitions.aep project, apply the Radial Wipe effect to the magenta solid in the Basic comp. Figures 19.26 and 19.27 demonstrate the purpose of the effect, with only the Transition Completion value altered.

Figure 19.26 The Radial Wipe effect with the Transition Completion value at 18%.

Figure 19.26 The Radial Wipe effect with the Transition Completion value at 18%.

Figure 19.27 The Radial Wipe effect with the Transition Completion value at 66%.

Figure 19.27 The Radial Wipe effect with the Transition Completion value at 66%.

Figure 19.28 Using the same settings as those seen in Figure 19.27, but with the layers in the Video comp.

Figure 19.28 Using the same settings as those seen in Figure 19.27, but with the layers in the Video comp.

You can change the Start Angle value, which is the equivalent of an offset value. You can move the center of the wipe with the Wipe Center property. You can soften the edges with Feather. You can also adjust the direction of the wipe with the Wipe drop down. The default setting is Clockwise. You can also choose Counter Clockwise. Or, you can choose both, which creates an interesting result, as if someone were waving both arms (like when doing jumping jacks). This could also be used for a dramatic reveal, or to create a searchlight effect.

Figure 19.29 The Radial Wipe effect with the Wipe value set to Both, and the Wipe Center at the bottom of the comp.

Figure 19.29 The Radial Wipe effect with the Wipe value set to Both, and the Wipe Center at the bottom of the comp.

Now, let’s look at what this baby can really do. Open the Radial Wipe.aep project from the Chapter 19 folder of the exercise files. We’re going to use Radial Wipe to make the petals disappear, and then appear.

Figure 19.30 The Radial Wipe.aep project.

Figure 19.30 The Radial Wipe.aep project.

Apply the Radial Wipe effect to the petals layer (the only visible layer in the Timeline panel, as the other layers are hidden). Nothing happens. Increase the Transition Completion value to 100%. This will make the petals completely disappear.

Figure 19.31 Once you apply the Radial Wipe effect and increase the Transition Completion value to 100%, the petals are “transitioned away.”

Figure 19.31 Once you apply the Radial Wipe effect and increase the Transition Completion value to 100%, the petals are “transitioned away.”

Now the magic. Animate the Transition Completion value from 100% to 0%, which makes the petals appear to blossom. In this case, I didn’t like where the flower was being split by the Radial Wipe effect. So, I adjusted the Start Angle value a bit (to a value of –5 degrees). And then I softened that a little bit by adding a smidgen of feather (2 pixels worth). When animated, ESPECIALLY when echoed by duplicates, this kind of animation just works and is eye-catching.

Figure 19.32 After tweaking a few settings, the flower appears to grow.

Figure 19.32 After tweaking a few settings, the flower appears to grow.

It’s a really cool effect. Radial Wipe can also be used to replicate the motion of a radar scan, or to animate the growth of a ring created with the Polar Coordinates effect, as described in Chapter 7.

The Venetian Blinds Effect

The Venetian Blinds effect mimics the look of venetian blinds, turning the layer into slats. Other than Transition Completion, you can adjust the direction, width, and feather of the blinds. To play with this effect, you can open the Transitions.aep project from the Chapter 19 folder.

Honestly, I can’t think of a good reason to use the Venetian Blinds effect as a transition. Unless you had a time machine back to the 1980s (or were simulating video created then), this effect will be too tacky to use as a transition for most projects.

However, that doesn’t mean that you can’t use the effect in other ways. Without animating this effect, you can obviously make static venetian blinds, especially those in between the camera and the subject. But you can also quickly and easily make bars, like the

Figure 19.33 The Venetian Blinds effect, with the Transition Completion value set to 30%.

Figure 19.33 The Venetian Blinds effect, with the Transition Completion value set to 30%.

bars of a jail cell. Figure 19.34 shows an image of an African dog in a cage. The cage was created by a black solid with the Venetian Blinds effect applied with the Transition Completion value set to around 70%, and the Width set to about 80. To enhance the effect, I’ve applied the Bevel and Emboss layer style to the black solid layer. This creates the look of roundness on the bars.

Figure 19.34 The Venetian Blinds effect after being applied to a black solid layer with the Bevel and Emboss layer style, on top of a layer that contains a photo of an African dog.

Figure 19.34 The Venetian Blinds effect after being applied to a black solid layer with the Bevel and Emboss layer style, on top of a layer that contains a photo of an African dog.

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