Around the world, children and teens are becoming engaged in making. They are designing light-up cards for family and friends, building machines that draw, programming musical instruments, and creating their own toys using recycled parts. In the process of designing projects, they are learning new ways to solve problems, communicate ideas, and collaborate with others.
This guide provides ideas and activities that you can use to help young people start making. In this guide, we share Start Making!—a program that has engaged hundreds of youth in the process of designing their own projects.
This Start Making! guide offers a series of creative do-it-yourself (DIY) projects that introduce young people to the basics of circuitry, coding, crafting, and engineering. Starter project activities lead into Open Make sessions during which young people work on personalized projects, both on their own and in small groups. Through the process of designing and making projects, young people build confidence, camaraderie, and curiosity about science, technology, art, engineering, and math concepts.
Start Making! consists of a series of activity sessions that you can adapt to your situation. You can offer your own version of Start Making! activities in your home, at the library, at an after-school club, at the local community center, or anywhere else young people can gather to work on projects together. You can dip into the activities once a week, run them as a week-long summer activity, or go through them in any way that works for you and your group.
We developed the Start Making! program within The Clubhouse Network, a global network of community-based centers where youth create projects based on their interests using a variety of tools and technologies. Facilitators provide support and model the process of making projects. Throughout this guide, we share examples of Start Making! projects and experiences from Clubhouse youth (ages 10 to 15) and facilitators around the world. You can learn more about Clubhouses on pages 185–187.
We encourage you to take these ideas and make them your own. We hope this guide will help you create more opportunities for young people to start making projects together. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations.
We define making as the process of creating projects based on your ideas and interests. We encourage a playful and curious approach to the process.
The making activities we share in this book bridge concepts and techniques from art, crafts, music, and design with science, technology, engineering, and math—an integration of ideas referred to by some educators as STEAM (science, technology, engineering, art, and math), suggesting the power of this integration for motivating learning. The projects mix familiar materials (such as paper, fabric, and recycled materials) with new conductive and programmable materials (such as LEDs, conductive thread, and microcontrollers). We have found that more young people become interested in science and technology concepts when the concepts are applied to making projects that integrate art, music, and design.
We believe everyone has the potential to be a maker: to be inspired to imagine, create, and share personally meaningful projects. The Start Making! program is designed to help young people begin to identify themselves as makers. We recognize that young people are much more likely to see themselves as makers when they feel part of a creative community.
Start Making! is based on four guiding principles. These principles grew out of research by the Lifelong Kindergarten group at the MIT Media Lab, and they form the core of the Clubhouse learning model.
Start Making! is designed to encourage young people to develop their own ideas, to experiment, and to innovate. Teaching young people the activities themselves is not the primary goal. Rather, the goal is to enable young people to develop their own projects and to foster motivation and confidence in their ability to learn.
By offering Start Making! you can help young people develop creative competencies. Here are the five key competencies that we identified as outcomes for young people who participate in Start Making!
An evaluation of the Start Making! program in Clubhouses showed that young people gained confidence and experience in each of these five areas. (To learn more, see the evaluation report by Julie Remold of SRI International at bit.ly/start-making-evaluation-report).
The Start Making! program consists of a series of sessions that you can adapt to your local context. For example, you can offer it as a full-day camp over the course of a week, or as an after-school program that meets for two to three hours each session.
The first six sessions introduce new tools and techniques through starter projects. Each of these sessions includes Open Make time, during which young people apply what they’ve learned to create personalized projects. These core sessions lead into a final Open Make session in which the makers spend time preparing a final project. The program culminates in a showcase where they share their projects with family, friends, and other community members.
The projects and activities in the first six sessions help makers understand simple concepts and then dive deeper into more complex ideas. Over the course of multiple sessions, young makers learn to develop new ideas, persist through setbacks, collaborate with others, and make meaningful projects.
Here’s a brief description of each session:
You can offer all of the six core sessions or choose the ones you think will work best for your group. After the core sessions, provide Open Make time for preparing final projects. Then, collaborate with young people to organize a community event for project sharing.
As a facilitator, your role is to create a welcoming environment in which people feel encouraged to imagine new ideas and bring them to life through creative hands-on explorations. Rather than directly instructing, your focus as a facilitator is on providing a safe and inviting space in which makers can experiment and learn from their own explorations.
We suggest finding others who can join you to help facilitate your Start Making! program as volunteers or staff. We’ve found the most important qualities for facilitators are an interest in working with young people and a passion for making and learning themselves.