Chapter 6. The History and Future of Calm Technology

XEROX PARC (PALO ALTO Research Center) was founded in 1970 as the Research & Development Lab of the Xerox Corporation. The name “Xerox” today is most commonly associated with copiers and printers, but from the ‘70s to the late ‘90s, Xerox PARC was a hub of alternative and groundbreaking computing research, spanning every type of technological device imaginable. The number of breakthrough innovations that emerged from PARC in the ’70s is legendary, from precursors to the modern graphic user interface, object-oriented programming, and desktop publishing to the first widespread adoption of Douglas Engelbart’s mouse.

PARC researchers in 1972, two years after founding. PARC’s office spaces were filled with people from different disciplines, allowing for different thinking about computing in general.Image courtesy of PARC Research; used with permission.
Figure 6-1. PARC researchers in 1972, two years after founding. PARC’s office spaces were filled with people from different disciplines, allowing for different thinking about computing in general.[34]

My focus in this book has been on a somewhat later chapter in PARC’s history: a body of work whose real value is just now starting to reveal itself. In the 1980s, three PARC researchers—Mark Weiser, John Seely Brown, and Rich Gold—began to envision a future in which people interacted with many small devices in their lives, what Weiser called “pads, tabs, and boards.” Their work took place long before mobile devices had any real computing power, yet they managed to make working prototypes of a mobile phone, a digital tablet, and an interactive work board, and write extensively about the experience of and best practices for using them. It was, in a very small and controlled way, a living, breathing example of life with Ubiquitous Computing.

Videoconferencing Before Skype

Among the hundreds—maybe thousands—of innovations that researchers at Xerox PARC were playing with years before they became widely available, videoconferencing is one of the most noteworthy. In the late 1980s PARC engineers began installing dedicated video and audio links between different parts of the campus, and soon thereafter they had the ability to videoconference with remote research teams in other cities. But what’s really striking about these systems, besides just how early on they were being used, was the sense of effortless ease and calm they seemed to instill in the researchers who used them.

For most of us, a modern-day chat via Skype, FaceTime, or Google Hangouts is sort of a necessary evil, and a major source of anxiety. Choppy pictures, hung connections, unsynchronized audio, and confusing interfaces are still common occurrences, and while the benefits of video communication generally outweigh these problems, few of us would call video chat an “encalming” experience.

By all accounts, though, videoconferencing at PARC was encalming, because it worked so well. It didn’t hang up. There was plenty of bandwidth. Everyone knew how to use it. It was optimized for a small set of tasks, and it did them very well. In part, this was a natural outcome of working in an environment where there were only a few hundred users, and all of them are technophiles. But it was also a result of limitations. Because everything at PARC was built from scratch, often at great expense, there was rarely more technology present than was absolutely necessary. There was very little legacy to adhere to, and building new tools or applications from scratch was the norm. Resource availability was a given. Building fault tolerance into technology was a low priority, because the creators of the technology also had some degree of control over the system it relied upon.

Technology at PARC, therefore, was lean and highly focused—the exact opposite of our modern multiparadigm, commercially driven world. Their world was advanced, but dramatically different from ours today. Instead of a single group of people working on technology all under one roof as they had at PARC, we have many different companies at different stages of development working on technologies in different programming languages all over the world. Many rely on conflicting paradigms and follow incompatible guidelines and rule sets. Some technologies are not managed by the engineers themselves, but are guided by those who have hired them and are responsible for making money with the products. Features are often prioritized over usability, and research from the past is not taken into account. Often, technology is entered into the world without an understanding of how it will fit into everyday life.

The Beginnings of Calm Technology

Researchers at PARC looked at “redefining the entire relationship of humans, work, and technology for the post-PC era,” and their thoughts and experiments were among the first to grasp the implications of what Weiser was starting to call “Ubiquitous Computing.” Although it is common today to talk about bringing “humanness” to digital interaction, at the time, the concept of humanizing technology was right at the cutting edge. The 1980s were a time when using a computer meant sitting in a code-locked room running serious programs like VisiCalc (Figure 6-2), the very first user-friendly spreadsheet software for the personal computer. Computers were business, and the challenges of computing were very functional: throughput, processing power, maximizing efficiencies. So, the idea of computing being “calm,” and fitting into everyday life in a way that felt natural, or even enjoyable, was far from most people’s minds.

Screenshot of VisiCalc running on an Apple II computer.Kay, AlanImage courtesy of Dan Bricklin.
Figure 6-2. Screenshot of VisiCalc running on an Apple II computer.[35]

While the rest of the industry focused on the present, PARC was a place where researchers were encouraged to predict the problems of the future and solve them before they even arose. In the wake of so many advances designed to improve the capabilities of machines, Weiser and Brown chose to take on the problem of humanizing technology—specifically, how could technology amplify humanness instead of taking it away? How could great interfaces augment human intellect, not just by offering more power, but by maximizing what the human mind could absorb and react to?

To get some sense of what Weiser and Brown were up to, it helps to understand the context in which they were working. The environment at PARC in those days was both rigorous and wildly experimental. PARC’s offices were filled with bikes, beards, and multidisciplinary nerds lounging on beanbags, passionately discussing the future of technology—not from a fearful perspective, but a deeply optimistic, humanistic one.

Those beanbag chairs offer a good example of what made PARC an ideal place for humanizing technology. More than just a comfy place to lounge while pondering the future, PARC’s beanbags were a calm but powerful tool for improving communication. As the story goes, before they were introduced the engineers who worked there would often interrupt each other while writing out concepts on the blackboards, resulting in arguments, ideas left only partly expressed, and a general air of disruption. Alan Kay, a leading mind at PARC in those days, had the idea of replacing the chairs in a conference room with beanbags, and worked with Lab Director Bob Taylor to make it a reality. The result was a space in which individual thoughts were given more time to make themselves known: by making it slightly more difficult for any one person to get up and go to the board, the beanbags gently directed the engineers to wait and reflect, rather than immediately interrupting as soon as an objection occurred.

Beanbag chairs in such a situation can be considered a Calm Technology because they induce an organizational tempo shift. Sitting in a beanbag rather than a regular chair changes the tempo of one’s actions. You can’t help but move slower.

Technology writer Venkatesh Rao suggests that shifting tempo (http://bit.ly/tempo-rao) within an organization allows one to do different things at different times (client presentation mode, get things done mode, launch mode, etc.). These varying tempos allow people to communicate across groups, and to think and do their work more effectively, by matching the pace with the demands of the task. Putting beanbag chairs in front of the chalkboards at PARC slowed down the tempo of the workers, allowing for a different type of thought work. Researchers were better able to get into a flow state with their thoughts and ideas, and their colleagues were forced to reflect more before asking a question or jumping up to collaborate.

PARC was the sort of place where passion projects were given wide scope, with the understanding that great breakthroughs often came from something as simple as a desire to do something really, really cool. Weiser himself was part of a band called Severe Tire Damage, formed with several other technologists from around Silicon Valley, who worked together to become the first livestreamed band in history[36] (they also “opened” for the Rolling Stones, exactly once, in 1994). The streaming system Weiser and his colleagues used, called the Multicast Backbone, went on to spawn a revolution in digital media culminating in world-spanning services like Spotify and Pandora.

These may all sound like small details or inconsequential anecdotes, but they also tell a lot about how different Weiser and Brown were from their contemporaries outside of PARC, and how it’s possible that they could have, in the mid-1980s, come up with a series of insights about human–technology interaction that are applicable today. A lot of what they did looks playful, and it was. PARC was a liminal space full of great people that provided a safe environment for new ideas, explicitly designed to counter the approach used by the standard companies of the day.

Together, Weiser and Brown oversaw several research projects at PARC over the course of their years there, and gained a reputation for granting their teams exceptional freedom to explore both software and hardware capabilities. They were, in many ways, great enablers, creating spaces for play and encouraging researchers to make things that didn’t—or couldn’t—exist anywhere else. Their goal, and the goal of their teams, was to create the future before it happened, and then consider its consequences for the larger world.

Mark Weiser took on the role of lab leader at Xerox PARC in 1987. John Seely Brown joined the organization two years after that, in 1990, as director of the research center. They had a fair bit in common—both had earned degrees in computer and communication science from the University of Michigan, and both had a powerful interest in the way computing systems changed over time, and how that change could be managed.

On October 5, 1996, after many years of invention and investigation, Weiser and Brown published a summary of their thoughts on the future of computing called “The Coming Age of Calm Technology.” Its remarkably prescient take on the role of technology in our lives is best summed up in this early passage (emphasis added):

The important waves of technological change are those that fundamentally alter the place of technology in our lives. What matters is not technology itself, but its relationship to us.

When interactions are calm, they argued, you’re not getting bombarded all of the time; you’re getting reassured. Great interaction design allows people to accomplish their goals at the lowest mental cost:

There is no less technology involved in a comfortable pair of shoes, in a fine writing pen, or in delivering the New York Times on a Sunday morning, than in a home PC. Why is one often enraging, the others frequently encalming? We believe the difference is in how they engage our attention.

Weiser and Brown’s paper, unfortunately, didn’t do anything like enumerate a series of principles to follow—it’s not a cookbook for creating Calm Technology. They did, however, write down a series of signs of Calm Technology. What would it be like if tech were calm? The two things they said were about the periphery:

  • Calm Tech empowers the periphery.

  • Through empowering the periphery, it allows us to attune to more than one thing without taking focus away from our primary task or our ability to be human.

This book attempts to step in where Weiser and Brown left off, to provide a detailed guide to creating Calm Technology.

We already live in an era of connected devices; we just don’t think about them that way. We don’t often read articles on washing machines or go to conferences on them. But these devices are there. They’re powered by the first ubiquitous technology—electricity. This technology has been made invisible in our environment, so we see only the effects it has in enabling other technology to function. What would the world be like if our computers and other devices were as invisible and maintenance-free as electricity is now? Technology as Weiser and Brown imagined it would bring us back into life instead of out of it, give us joy instead of anxiety, foster community, make us more human. They envisaged a future in which we use technology as a tool and aren’t used by it—where we use technology to create more than to consume, and where technology moves out of the way and reconnects us with the most important things in life: bringing us back to ourselves and our connection to other humans.

We limit ourselves if we think of technology as being something separate from us. It is the most human thing we have ever created. It is an ecosystem we are intertwined with that evolved as we evolved. Humans and technology coproduce one another, and we can learn from each other. What Guy Hoffman did with his robots was to imbue them with smoother interactions. He didn’t create technology that tried to overpower us and make decisions for us. He made technology that could play in an orchestra alongside him, and improvise with him, looking back and forth between him and the instruments. Hoffman mentioned that we felt more love for appliances in the first 30 seconds of a Pixar film with a lamp in the title credit than we ever had for any appliances in our homes. And it was because of the way the appliances “acted.”

Calm Technology has a long way to go, but it’s time to start building environments and systems that work with us. Conserve what is good, and improve the rest. Individuals and small teams can go a long way when they’re motivated to make change, so create the change in technology you’d like to see in the world. Be patient and it will pay off.

Ubiquitous computing just might help to free our minds from unnecessary work, and connect us to the fundamental challenge that humans have always had: to understand the patterns in the universe and ourselves within them.

MARK WEISER, 1996



[34] Image courtesy of PARC Research; used with permission.

[35] Image courtesy of Dan Bricklin.

[36] “Rolling Stones Live on Internet: Both a Big Deal and a Little Deal.” (http://www.nytimes.com/1994/11/22/arts/rolling-stones-live-on-internet-both-a-big-deal-and-a-little-deal.html)

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