7
The Augmented Customer Experience: Between Humanity and Robotization?

In recent years, experience seems to have become the raw material for marketing and customer relations professionals. Because brands can no longer differentiate themselves by their products and services, they try to do so through experience. In an era of digital transformation where offline and online are intertwined in the customer’s journey, it is no longer just a question of reducing the customer’s efforts or satisfying them at each touchpoint, but of rethinking the entirety of a journey that is becoming sometimes complex, the objective being to build a pleasant, rewarding and memorable omnichannel experience.

Thus, it is no longer just a matter of providing customers with an arsenal of touchpoints so that they can connect where, when and how they want with the brand, but of rethinking and orchestrating this arsenal to produce a pleasant omnichannel experience.

The customer relationship system must be rethought in a context of digitization and “datalization”, i.e. at a time when the customer journey generates both online and offline data, thus offering companies new levers for action. In addition, this system must be rethought in light of the many technologies and technological support offered to companies (conversational agents, augmented reality, voice assistants, IoT, AI, etc.) because these technologies are likely to profoundly transform their customers’ experience. Finally, in light of the omnipresence of technologies, many professionals are questioning the evolution of the human/ technology duo in the relationship with their customers. A theoretical detour is an essential prerequisite for understanding how customer relationship managers will be able to combine people and technology to provide their customers with a quality experience. Thus, if, in the era of the experience economy [PIN 99], experience has become central to consumers’ lives, a question arises is: what is experience?

7.1. From experience to omnichannel experience

7.1.1. Rethinking the experience when it becomes omnichannel

Sociology and psychology define an individual’s experience as a subjective and cognitive activity that contributes to the construction of the individual, especially if they are extreme experiences. When we visualize consumer behavior, the consumer experience is considered as a personal experience resulting from “an interaction that is pleasant, memorable and meaningful” [KWO 07] between an individual and an object. This personal experience is “often emotionally charged” and is by nature subjective. Also its perception varies from one individual to another [ROE 08].

The experience is also characterized by the intensity of the emotional responses it generates in the consumer [ROE 08] and by “the sum of the positive or negative consequences derived from the use of a good or service” [IDF 02]. The challenge of marketing is, therefore, to provide the consumer with a memorable, even extraordinary experience, even if ordinary experiences can also be a source of pleasure.

In the era of omnichannel and the multiplicity of touchpoints, the uniqueness of experience lies in the fact that in most cases, a customer’s buying experience is no longer experienced with regard to a single touchpoint, but to several. Indeed, the consumer takes the best of each touchpoint throughout his decision-making process. Thus, in the era of the digitization of the purchasing process, the majority of individuals begin their purchasing journey online to finalize their transaction offline. Such behaviors, qualified as ROPO (Read On-line, Purchase Off-Line) or ROBO (Read On-Line, Buy Off-line), are now the norm. Reverse behaviors, known as showrooming, describe behaviors in which the customers enter into the physical sphere to reduce their perceived risk or to receive advice from the shop assistant before finally completing their transaction on the Internet. Multiple round trips between channels are also possible. Moreover, today’s purchasing trajectories are all the more complex as touchpoints have been multiplied and as customers can move from one to the other throughout the same purchasing trajectory. For example, whether it is for a purchase or a complaint, a customer can start a self-care journey on an online site, send an e-mail, be connected or call an online advisor, and then come into the store to get an advisor’s opinion. Similarly, if their journey is completely digital, they can use several “devices” (computers, tablets, smartphones). In the same way, some companies put “call-to-action buttons” on their website such as click-to-chat, click-to-call-video, etc. By doing that, they propose that their visitors live an omni-channel experience through several points of contact that facilitate the buying process.

The transition between touchpoints, which the company makes available to its customers so that they can contact it as they wish, invites one to rethink the experience offered to customers. It is no longer simply a question of offering an “optimal experience” on each of the touchpoints. Actually, the succession of different optimal experiences may not lead to an optimal overall experience. It is important to provide them with a pleasant overall experience that will make them want to come back and recommend the company to others in their physical or virtual sphere. It is, therefore, necessary that the sum of the microexperiences received at several places leaves a positive memory. The experience at the end of the process must be perceived as positive and the memories left by the emotions felt along the way to the purchase must be pleasant.

7.1.2. From the integration of the Internet into the purchasing process to omnichannel: toward a sublimation of the customer experience?

7.1.2.1. An improved experience…

What is the impact of the Internet and today’s multiple touchpoints on the customer experience? Initial work on this subject indicates that the mobilization of the Internet in a purchasing process would not only reduce transaction costs but would also contribute to enhancing the consumer experience [ADB 02]. The Internet would thus be a lever for the production of experience that would reinforce the symbolic nature of the purchasing process for certain categories of products. The mobilization of the Internet in the purchasing process would, indeed, have an influence on the three spheres of experience: the emotional sphere linked to feelings of both pleasure and frustration (which arise from power struggles with the sellers), the cognitive sphere where the learning and discovery of the product are played out, and finally the economic sphere, which constrains the buyers according to their financial resources.

The advent of the Internet, and now the multiplication of touchpoints, should offer a more pleasant experience to the customers since it allows them to get in touch with the brand more easily, where they want, when they want and how they want. The experience becomes easier, saves time, and offers more service and convenience in the act of purchasing. Indeed, through the various touchpoints it makes available to them, the company offers its customers a new form of freedom. They have the choice of activating a touchpoint to find an answer to their needs or activate several touchpoints for the same purchase decision. Customers can contact the company by e-mail, social networks, speak with online advisors, chat, visit a branch or store and/or meet a salesperson or sales representative. They can start a search for information on a company’s website, continue their reflection through the questions they ask by chat or e-mail to an employee, before calling the telephone platform and then talking with a shop assistant.

7.1.2.2. To a deteriorated experience?

However, in order for the shopping experience to be pleasant throughout the customer journey, touchpoints must be consistent, even synchronous [VAN 09]. On the other hand, conflicts [CHE 03] or inconsistencies between touchpoints can generate negative emotions leading to a deterioration of the experience. There is also a risk of dissatisfaction due to inflation in expectations due to customers’ high expectations moving from one channel to next [WAL 04].

Moreover, while the unavoidable omnichannel strategy offers new forms of freedom to the customer, it also gives rise to new irritants that find their source in:

  • A divergence in the answers given to customers according to touchpoints: a study conducted in the retail and specialized e-commerce sector reveals that to the same question asked, only 17%1 of websites provide consistent answers on the three channels.
  • The referral of the customer from one touchpoint to another to solve their consumption problem. The customer then has the impression that he or she is seen as a “ping-pong ball” that the touchpoints push back and forth. The multiplication of touchpoints has led to a form of dilution of the responsibility of each of them. No single touchpoint feels truly responsible for the customer’s problem, which was not the case when there was only one channel, often the store, which in fact was required to find an answer or solution to the customer’s problem. Feeling you are being treated as a ping-pong ball is all the more unpleasant for the customers because, having gained power thanks to the Internet, they can no longer bear to have no control over the situation.
  • The customer’s impression of not being listened to by the company and not being understood. Even today, in an omnichannel approach, it is not uncommon for the customer to have to re-explain their need or problem when they have already done so via another touchpoint. Having to re-explain the situation leads to a feeling of time being wasted and frustration. The customer has the impression of not being listened to and not being recognized within the company. Moreover, a customer who has already started their journey with a touchpoint does not have the same expectations from the new touchpoint they are requesting [NPV 12]. Yet, few companies seem to have understood this evolution of customer expectations and psychology. For example, a customer who has started an online information search is more impatient when they phone the call center. They want to get straight to the point but the expectations of the sales advisor are not the same;
  • The impression of not progressing with the purchase: the “ping-pong ball” effect combined with the impression of not being listened to give the customer the impression that he or she is not progressing in his or her decision-making process throughout the omnichannel purchase process.

7.1.3. Creating an unforgettable memory souvenir because of the fluidity between “touchpoints”

To provide the customer with a quality overall experience, one of the challenges is to reduce the irritability caused by the multiplicity of touchpoints throughout the customer’s decision-making process.

In this perspective, some authors [BAR 11, ACH 05] indicate that the objective is to facilitate the passage from one touchpoint to another to create fluidity between the touchpoints, which in addition fosters a “lock-in effect”. Of course, this search for fluidity is closely related to the notion of customer effort and the “customer effort score”, even if this indicator must be considered here when moving from one touchpoint to another.

Such fluidity is probably a way of avoiding the negative emotions that result from the difficulty, from the trouble encountered when attempting to easily continue a journey started with another touchpoint. If such an experience is a way of managing negative emotions, is it a way of creating a rewarding experience that the customer will remember? By dint of fluidity, is there not a risk of creating a tasteless experience? Can an extreme fluidity with an ultra-fast passage not be a vector for a poorer customer experience? If such fluidity seems logical to create a “nonexperience” for common purchases, what about high symbolic value purchases [NPV 17]?

So the question today is not only how to create a seamless experience, but how to create a positively memorable omnichannel experience. The question of the transition from one touchpoint to another is no longer a simple one, in terms of fluidity, but also in the role of each of these touchpoints in the lived experience or in the memory of the lived experience. What are the moments of truth or key milestones in building a memorable and quality omnichannel experience? Do some touchpoints have a greater ability to create a meaningful experience that is memorable and positively colors the whole perceived experience? Do they have the ability to compensate for emotions or negative experiences in other channels? Are there compensatory touchpoint models involved in the evaluation of an omnichannel journey? Can an experience with one touchpoint compensate for negative experiences elsewhere?

7.2. Management of the omnichannel system: between fluidity, continuity or disruption and jumping between “touchpoints”?

The issue of continuity or disruption between touchpoints and their respective roles in recalling the customer experience has been the subject of a limited amount of research. Verhoef et al. [VER 15] define omnichannel management as “the synergetic management of the numerous available channels and customer touchpoints, in such a way that the customer experience across channels and the performance over channels are optimized”. If customer experience is central to this definition, the challenge in the coming years will be to understand how touchpoints will have to be orchestrated in order to effectively “optimize” the experience across multiple channels.

7.2.1. When the experience with a touchpoint is the continuity of an experience started elsewhere

A reflection on the optimization of experience first involves identifying the different dimensions of the experience in order to understand what the potential sources of disruption or value creation are when associated with a change in touchpoints or how microexperiences can follow one another.

In this regard, based on research conducted in consumer behavior, Camélis [CAM 08] identifies five dimensions of the service experience: sensory activities that refer to the five senses that can be activated during the experience, emotional activities that refer to emotions experienced throughout the experience, cognitive activities through the customer’s reasoning, thoughts and reflections during the experience, behavioral activities that refer to the customer’s behavior and finally social activities that refer to interactions that are created with other people during the experience.

An omnichannel experience, by definition, implies a change in touchpoint on the same purchasing journey, which is a potential source of disruption on each of these dimensions, whether cognitive, behavioral, social, emotional and sensorial, especially since the experiences lived according to each of the touchpoints are, by nature, different. For example, an experience in self-care, with an online advisor or in-store is, in essence, very different. The possible disruption in the purchasing process is, therefore, explained by the change in touchpoint, but also by the specific feature of each touchpoint to provide unique microexperiences. Ensuring continuity or sometimes deliberately causing disruption when changing touchpoints depends on the customer’s logic and the goals sought by the customer. For example, some authors indicate that the multichannel approach is associated with greater efficiency (physical and cognitive effort, time) and/or productivity gains (money), both in purchases that are not very involving [BEL 04, BEL 05] and in purchases that are involving [NPV 12].

7.2.1.1. Cognitive consistency

A customer who has started a process of collecting and processing information on a touchpoint that is often online will not receive in the same way the additional information given to them later by another touchpoint as a result of their journey. Indeed, unlike the “virgin” customer of any cognitive processing, the customer not only has precise and up-to-date knowledge of the product category sought, but also of the brands and/or products to which they have already directed their search for information. It is, therefore, not possible to welcome this customer, without integrating the journey already completed online and the research and processing of the information developed that has already been implemented. Ensuring cognitive consistency or continuity means giving customers information that is consistent with that provided by the company’s other touchpoints. For example, customers are reassured if the information they receive from the in-store sales team or online advisors is “in the same direction” as the information they have seen on the Internet. Ensuring cognitive consistency also means taking into account what “happened” in terms of cognitive processing among the other touchpoints. Such a reflection therefore calls for a redesign of the touchpoints in order to offer customers:

  • consistent information between channels (divergent information places customers in a state of cognitive dissonance);
  • synchronous information that confirms their prechoice in order to reassure them, especially in situations of high involvement;
  • additional, complementary information (tips for example) in order to give value to their visit with the touchpoint (call center, store);
  • information of a less rational nature that makes it possible to provide the product history, its manufacturing process, the people who work for the company… and that gives meaning to the story that customers experience in their relationship with the brand.

7.2.1.2. Behavioral and social continuity

How can a behavior be linked between different touchpoints? In what way can an online initiated behavior be consistently continued in the offline universe depending on the purpose pursued by the customer? How can we orient the customer’s behavior during the point of sale so that it can be optimally integrated with an experience started in self-care on the company’s website? For example, a customer who is following a logic of efficiency in terms of managing their time resources will appreciate continuity in terms of signage or merchandising that will allow them to easily find in store a product identified or preselected on the brand’s site. The question of social continuity presupposes that the customer can continue an interaction that has been created at another touchpoint.

7.2.1.3. Sensory and emotional continuity

If we turn to sensory and emotional dimensions, the question of optimizing the experience on these two dimensions is more complex, subtle and less explored. This raises different questions:

  • – Should we and can we really create the same experience according to the touchpoints, knowing that the senses are by nature activated differently through these touchpoints and that each of them probably does not have the same capacity to generate emotions?
  • – What type of sensory and/or emotional experience does the customer expect to receive when visiting a touchpoint after mobilizing another one? An experience lived with a touchpoint is at the origin of an inferred experience, an experience that the customer is about to receive on their journey.

In addition, beyond the previous questions, the complexity of the situation arises from the fact that the customer does not necessarily want to “receive the same experience” with regard to the different touchpoints. Furthernore couldn’t interdependencies between the different dimensions of physical, cognitive, social, emotional or sensorial experience occur? For example, a consumer may choose to master all the technical data online to free themselves from these constraints in store, in order to be able to let themselves go, to receive a different experience, made of high moments and pleasant encounters. How do customers react when a clothing brand makes them dream on its website, through fashion shows and stagings, and then they only receive a basic experience in store? Does the website create a risk of inflation of expectations, likely to create disappointment when visiting the store, and at the time of the transaction?

7.2.2. The TEAV model as a theoretical basis for the analysis of omnichannel trajectories

The question of the omnichannel experiment can be analyzed in light of successive microexperiences, one of which is a continuation of another. But it can also be appreciated in a more holistic way. It is no longer simply a question of considering an experience that is part of the succession of another, but of considering the omnichannel experience in its entirety. The TEAV paradigm proposed by Hirschman and Holbrook [HIR 86] provides an interesting framework for further reflection in this regard and for analyzing the omnichannel experience in a holistic way.

While Hirschman and Holbrook [HIR 82] retained in their article on the experiential aspects of consumption, a linear three-phase approach (cognition, affect, behavior), a few years later, they [HIR 86] moved away from this conception of information processing models to propose the TEAV (thought–emotion–activity–value) paradigm. Thus, the linear process of CABS (cognition–affect–behavior–satisfaction) is replaced by a less linear and more complex network that involves consumer thinking, emotions and activity, which includes both actions and reactions and the value that is derived from lived experiences.

The “customer journey” where multiple “touchpoints” can be linked in the era of omnichannels can be revisited or rethought in light of the TEAV paradigm in which consumer thinking, emotions and activity play a central role so that value can be created.

Faced with the multiplicity of microexperiences that are experienced during the same shopping experience, the question of the sequence of consumer thoughts, emotions and activities arises, knowing that, by definition, these consumer thoughts, emotions, actions and reactions can also take place at different moments in time. How can the orchestration of these touchpoints create thoughts, emotions and activities that can create value for the consumer? Is continuity in thought, emotion and activity a guarantee of value for the customer? Knowing that each microexperience is separated by time or change in touchpoints, how is this coherence achieved in the customer’s system of thought, emotions and activities?

7.2.3. The contents of the omnichannel experience approached in a holistic way

Thus, if “the service experience represents for the customer a slice of life dedicated to consumption during which he acts and interacts in a universe controlled by the company”, the omnichannel experience can be considered as “several successive slices of life dedicated to consumption during which he acts and interacts with several distinct universes controlled by the company and in which he places his own universes there” [ROE 08].

Claire Roederer’s [ROE 08] theory focuses on the content of the experience, its objective being, more precisely, to isolate its stable components, whatever the context. Thus, while the author indicates that the background of each experience is undeniably dependent on its context, it is nevertheless possible to identify dimensions that will be common to any consumer experience. These dimensions, applied to a cross-channel context [COL 16], provide an interesting theoretical basis for understanding the broader customer experience. In addition, the content of the experience as described by Roederer makes it possible to understand an experience that is based on several touchpoints in its entirety. Roederer identifies four dimensions in experience: hedonic-sensory, rhetorical, temporal and praxeological dimensions.

The hedonic-sensory dimension of the experience, an individual and selfcentered dimension, refers to the pleasure/displeasure associated with the individual’s experience during the purchasing act.

The rhetorical dimension of the experience refers to the object consumed as a vector of meanings. The shopping experience is a meaningful vehicle. Thus, the elements “of an experiential context, and among them, the consummate object, constitute signs (carriers of meaning) that the subject interprets and, in a way, puts at the service of a broader meaning that the experience has for the individual” [ROE 08]. These signs, which carry meaning, are elements of the story that the subjects can tell or tell themselves about the situation. It is, therefore, important to discover the meaning built up over the course of the narrative of experience, and therefore here as the microexperiences unfold.

The third dimension of the content of experience refers to time. This concerns the attention paid to time during the experience. The customer, as an acting individual, is aware of time, measurement and control. Such a relationship with time depends on the customer’s temporal orientation [BER 90], but also on the experiential context. Time is considered as “a time to be filled”, a “resource to be controlled” or as a “pace to be slowed down”.

Finally, the last dimension of experience identified in Roederer’s work is the praxeological dimension of the experience where the individual manages their own experience.

These dimensions, by their decontextualized nature, make it possible to understand the experience, even globally, including when it is lived on different points of contact. When the experience becomes “omnichannel” and different touchpoints are activated by the customer to contact the company or by the company to elicit a reaction from the customer, it is the entire content of the experience and therefore all dimensions that can be impacted.

The hedonic-sensory dimension and pleasure/displeasure can be expressed not only on the lived experience with each of the touchpoints but also on the omnichannel experience as a whole. Pleasure and displeasure can be felt both on each touchpoint and on the entire “touchpoint journeys”.

The question is, therefore, to locate the sources of displeasure and/or that of pleasure. The pleasure or displeasure can arise from a continuity in the succession of experiences or, on the contrary, from discontinuities through emotions, surprises, through experiential or emotional jumps. It all depends on the customer’s purchasing logic and objective. A growing pleasure among the succession of touchpoints could, for example, generate a stronger memory of the experience. The question of the story that the individuals tell themselves or others refers to the meaning that they construct through the narrative of their microexperiences on the different touchpoints within the same buying experience. The question, therefore, arises from a coherence of historic discourses, without these discourses leading to an impoverishment or an extreme simplification of the story. The history refers not only to the one that the company tells its customers about the touchpoints, but also to the one that the customers will be able to tell themselves in this back-and-forth between touchpoints, which invites us to shift the logic of the company’s “story telling” to that of the customer.

The question of the praxeological dimension of experience can also be raised. The consumer, who has taken power over the Internet, is becoming a driver of their own experience. The implementation of an omnichannel platform responds to this steering logic, since the customer can theoretically manage their experience of the place and in the way they wish remotely, in the physical or virtual world. But such steering can take place if the omnichannel platform gives the customer the impression of being the master and actor in building their own experience.

Finally, there is the question of the relationship with time. The customer, as an acting individual, is aware of time, measurement and control. Then omni channel can be used to control time, slow it down or accelerate it.

7.2.4. An experience that is exacerbated when it is experienced over several channels?

Empirical research [COL 16] has made it possible to understand the dimensions of a “meta-shopping experience” [ANT 13] consisting of a multiplicity of microexperiences that can take place successively or simultaneously in the real and virtual world.

This research shows that the identification of the dimensions of cross-channel experience very logically joins, because of their decontextualized nature, those identified in a point-of-sale experience by Roederer [ROE 08, ROE 12]. In addition, beyond the four dimensions of Roederer’s experience (hedonic-sensory, praxeo, rhetorical and temporal), the research identifies a fifth dimension of the crosschannel experience, namely a social dimension and a more intense experience of each of the dimensions of experience, compared to what is experienced on a single channel.

Indeed, not only the hedonic-sensory dimension is exacerbated by the multiplicity of stimuli, but also the praxeological dimension. Feeling that they have control over the channels that they can operate as they please, the indivuals manage their own experience, according to their preferences, their current desires and career path. This contributes to enriching the meaning attributed to their action, which refers to the rhetorical dimension of experience, through the freedom and power provided by the experience lived on different channels. In addition, the consumers have control over the temporal dimension, which they control more or less consciously by activating the channels as they see fit to accelerate time or slow it down according to the sensations they wish to experience and their own constraints. As for the social space, it is expanded and is based on both the virtual and physical sphere. The consumer can, therefore, be accompanied or advised virtually or physically.

7.3. Conclusion: the place of the human being and technology to create a quality experience

The objective of this chapter was to analyze the customer’s experience when it is based on several touchpoints. The transition from one touchpoint to another can cause unpleasant disruptions that the company will have to reduce by creating fluidity. The dimensions underlying the experience also provide an analytical framework to identify the levers of action available to companies so that they can provide their customers with a rewarding, memorable, omnichannel experience that will inspire them to return and talk to others about it in their real and virtual spheres.

The singularity lies in the company’s ability not necessarily to provide a satisfactory experience with regard to the five dimensions of experience previously discussed, for each touchpoint, but to orchestrate the succession of these microexperiences so that in the end the overall experience is positively understood. Some dimensions or touchpoints can also have more weight in the experience as the customer experiences it and tells themself about it. Making the experience fluid and seamless and “without memories” or on the contrary making it rewarding and memorable must now be thought of according to several touchpoints throughout the purchasing process.

Digital transformation changes the relationship between the company and its customers. The digitization of the customer experience coupled with its “datalization” offers new levers of action for companies that now have expanded tools to interact and converse with their customers (chatbots, voice assistants, social networks, IoT, etc.) and better understand them (data, AI, semantic analysis, etc.).

Faced with this digitization, an essential question arises today – that of the respective roles of people and technology in customer relations. Technology can support simple operations with low added value and help to smooth the transition from one touchpoint to another, for example by immediately identifying the customer, logging actions regardless of the touchpoint and complementing the actions that can be implemented. With regard to the latter point, let us mention click-to-chat or click-to-call which facilitate the connection with an advisor when the Internet user is identified as being in difficulty or in need of additional information.

Technology can affect different dimensions of the omnichannel experience such as the cognitive, behavioral and even social dimensions. This is the case when technology makes it possible to give the customer consistent information on the different touchpoint to continue with him/her in a seamless fashion even in the event of a change in touchpoint. In this respect, Air France or Hello Bank allows the Internet user, during a device change, to continue where they left off with the previous device, without forcing them to restart the process from the beginning. In the same way, when it offers the possibility for the customer to continue a conversation started with a contact in the store or an online advisor, the technology helps to reinforce the social dimension of the experience (social networks, e-mails, chat, etc.).

Increasingly invisible technology is particularly relevant to move faster in low-value interactions, move quickly between multiple touchpoints or ensure continuity on certain dimensions of the customer experience.

In addition, because technology relieves staff of the burden of low-value transactions, they will be able to focus on higher value transactions and take care of customers when they are waiting for personalized support or even complete management of a problem that they cannot solve on their own [DIX 17].

In the human/technology pair, the role of each person could thus gradually be redefined in light of the digitization of customer experience. The human being freed from low value added operations will have a central role, magnifying the customer experience and making it memorable. Because humans can influence the social, emotional and sensory components of the shopping experience in the same way as Zappos’ online advisors do, whose goal is to make customers happy and find a solution to their problem, no matter how long it takes, away from the traditional measures used by customer relationship services. Technology can also help them in their mission. In some banks, online advisors are helped by “bot prompters” like in the theater, robots that help them better serve their customers by “pushing for the right information at the right time”. They, thus, regain relational ease and empathy and can be truly concerned by the customer’s problem or question. Bots can help advisors to offer more services like the American clothing brand Stitch Fix, which, more than just selling clothes on its website, offers personal stylist services through online advisors, themselves accompanied by bots to help them make better proposals to their contacts.

The quality of human interaction is and will be more fundamental than ever at a time when technology has become omnipresent. Human interaction is the interaction that the customer remembers and it is this that contributes most to remembering the experience [FLA 17].

Their action is therefore fundamental… but humans must not behave like a robot… However, the introduction of too narrow scripts or instructions given to advisors has generated a loss of relational and situational intelligence, which must be urgently regained… In the era of digitization, where the human being must become human again, it is all the fundamentals of customer relations that must be reinvented…

7.4. References

[ACH 05] ACHABAL D.D., KALYANAM K., CHU J. et al., “Cross-channel optimization”, IBM Institute for Business Value/IBM Global Services, Somers, New York, 2005.

[ANT 13] ANTEBLIAN B., FILSER M., ROEDERER C., “L’expérience du consommateur dans le commerce de détail. Une revue de la littérature”, Recherche et Applications en Marketing, vol. 28, no. 3, pp. 84–113, 2013.

[BAD 02] BADOT O., NAVARRE C., “L’achat de véhicules automobiles sur Internet: un exemple d’articulation multi-canaux expérientielle”, Actes de la 7ème Journée de Recherche en Marketing de Bourgogne, Dijon, 2002.

[BAR 11] BARBA C., “2020: la fin du e-commerce… ou l’avènement du commerce connecté?”, FEVAD, 2011.

[BEL 04] BELVAUX B., Recherche d’information et achat dans un environnement multi-canal. Le cas du ‘Click and Mortar’, PhD Thesis, University of Bourgogne, 2004.

[BEL 05] BELVAUX B., “Internet: un compagnon indispensable à l’acheteur”, in BADOT O., BENOUN M. (eds), Commerce et distribution: prospective et stratégies, Economica, Paris, pp. 76–84, 2005.

[BER 90] BERGADAÀ M., “The role of time in the action of the consumer”, Journal of Consumer Research, vol. 17, no. 3, pp. 289–302, 1990.

[CAM 08] CAMÉLIS C., L’influence de l’expérience sur l’image de la marque de service, Paul Cézanne University, Aix-Marseille III, 2008.

[CAM 11] CAMÉLIS C., LOSA, S., “Intégrer l’expérience dans la gestion de l’image de la marque de service”, Décisions Marketing, vol. 61, pp. 11–22, 2011.

[CHE 03] CHEVALIER J.A., “Free riders issues and Internet retailing”, 2003, available at http://www.ftc.gov/opp/ecommerce/anticompetitive.

[COL 16] COLLIN-LACHAUD I., VANHEEMS R., “Naviguer entre espaces virtuel et réel pour faire ses achats: exploration de l’expérience de shopping hybride”, Recherche et Applications en Marketing, pp. 43–61, 2016.

[DIX 17] DIXON M., PONOMAREFF L., TURNER S. et al., “Kick-ass customer service”, Harvard Business Review, February, 2017.

[FIL 02] FILSER M., “Le marketing de la production d’expérience: statut théorique et implications managériales”, Décisions Marketing, vol. 28, pp. 13–22, 2002.

[FLA 17] FLACANDJI M., “Le souvenir de l’expérience vécue en magasin physique, les apports de l’analyse de réseaux”, Décisions Marketing, vol. 88, pp. 71–87, 2017.

[HIR 82] HIRSCHMAN E., HOLBROOK M., “Hedonic consumption: emerging concepts, methods and propositions”, Journal of Marketing, vol. 46, pp. 92–101, 1982.

[HIR 86] HIRSCHMAN E., HOLBROOK M., “Expanding the ontology and methodology of research on the consumption experience”, in BRINBERG D., LUTZ R. (eds), Perspectives on Methodology in Consumer Research, Springer Verlag, New York, 1986.

[KWO 07] KWORTNIK R.J., ROSS W.T., “The role of positive emotions in experiential decisions”, International Journal of Research in Marketing, vol. 24, no. 4, pp. 324–335, 2007.

[PIN 99] PINE J.B., GILMORE J.H., The Experience Economy: Work is Theatre and Every Business a Stage, Harvard Business School Press, Boston, 1999.

[ROE 08] ROEDERER C., L’expérience de consommation: exploration conceptuelle, méthodologique et stratégique, PhD Thesis, University of Burgundy, 2008.

[ROE 12] ROEDERER C., “Contribution à la conceptualisation de l’expérience de consommation: émergence des dimensions de l’expérience au travers des récits de vie”, Recherche et Applications en Marketing, vol. 27, no. 3, pp. 81–96, 2012.

[VAN 09] VANHEEMS R., “Distribution multicanal: pourquoi les clients mixtes doivent faire l’objet d’une attention particulière”, Décisions Marketing, vol. 55, pp. 41–52, 2009.

[VAN 12] VANHEEMS R., “Cross-canal: comment le site Internet d’une enseigne modifie le comportement de ses clients en magasin”, Revue Française de Gestion, vol. 227, pp. 13–29, 2012.

[VAN 17] VANHEEMS R., “Are all experiences really worthwhile? or The golden triangle of experience, an analytical framework to reinvent the customer experience”, Paris Retail Week, September 12, 2017, available at: https://blog.parisretailweek.com/experiences-really-worthwhile-golden-triangle-experience-analytical-framework-reinvent-customer-experience/.

[VER 15] VERHOEF P.C., KANNAN P.K., INMAN J.J., “From multi-channel retailing to omnichannel retailing: introduction to the special issue on multi-channel retailing”, Journal of Retailing, vol. 9, no. 2, pp. 174–181, 2015.

[WAL 04] WALLACE D.W., GIESE J.L., JOHNSON J.L., “Customer retailer loyalty in the context of multiple channel strategies”, Journal of Retailing, vol. 80, pp. 249–261, 2004.

Chapter written by Régine VANHEEMS.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset