Part III. Building a 3D Game: Space Shooter

In this part, we’ll build a second game from scratch. Unlike the game we built in Part II, this game will take place in 3D. You’ll build a space combat simulator, in which the player has to defend a space station from incoming asteroids. As part of this, we’ll be exploring systems that frequently appear in other games, such as projectile shooting, respawning objects, and managing the appearance of 3D models. It’s going to be a blast. (Our editors let us keep that pun in.)

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