79
Index
action, 6
altruistic punishment, 3
convex set , 31
costly punishment, 4
diminishable good, 2
direct reciprocity, 3
economic good, 1
ESS, 8, 48
evolutionary game theory, 7, 9
excludable good, 1
fitness, 23
fixation, 48
fixation probability, 48
fixation time, 49
free rider problem, 2
frequency, 23
frequency-dependent fitness, 23, 33, 52
frequency-dependent selection, 24
fuzzy system, 59
group selection, 3
hawk-dove game, 8
homo economicus, 58
indirect reciprocity, 3
invasion, 48
kin selection, 3
membership function, 60
mixed strategy, 8
Moore neighborhood, 13
Moran process, 33
Nash equilibrium, 7, 10, 48
neighbors, 13
neighorhood, 13
network reciprocity, 3
networks games, 14
neutral selection, 23
noise, 52
normal form game, 6
one-shot games, 5
Pareto optimal, 7, 10
periodic boundary conditions, 13, 52
public goods, 2
public goods game, 11, 59
pure strategy, 7
rational player, 6
replicator equations, 35
rivalry, 3
roulette wheel selection, 24
scale-free network, 14
selection intensity, 25
small-world network, 14
spatial games, 13
strategy, 6
tag-mediated game, 64
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