Acknowledgments

A lot of people had direct or indirect influence on this book. First, much thanks has to go to the XNA Team for making such a fantastic product and service available to game developers small and not-so-small. The possibility of getting a game on a major console that anyone in the world can buy is a huge step for the game development industry. As XNA Game Studio matures, I can see it and Xbox LIVE Community Games working together to become the “YouTube of games” that’s been quoted many times.

A huge thanks to my wife, Nancy, and son, Stephen, for their patience, understanding, and support during the development of this book, without which it would most likely never have seen the light of day.

Thanks also to Wordware for giving me the opportunity to take this concept that’s been brewing for years and get it into a form where it can hopefully help other developers. It’s been a pleasure working with everyone.

To the XNA community — thanks for giving us some great games as well as supporting those who are getting their feet wet in the game development waters. It’s been an exciting and interesting journey so far and I’m sure the time ahead will be even more so.

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