With jokes in hand, let's integrate them into our scene:
The joke was a roaring success, and the crowd loved it. We punctuated the punchline with a drum. In order to make our scene work, we had to connect the several individual snippets of blocks we've been building for the dog scene.
The broadcast and wait block lets us synchronize the action. After each joke, we crashed the cymbals, but our script waited until the cymbals finished playing before it proceeded to the next line.
At the conclusion of the scene, our dog left to roaring applause.
There's only one problem with our sprite. The dog wanders off stage after telling the joke, but its expression never changes. Give the dog a different expression, and make him lie down on his side.
See the following screenshot for a hint:
The only step left is to add some controls to the project so our users can click from one scene to the next. For navigation, we want to give users the ability to click on an item from the table of contents to play the scene. The user can then click back to the table of contents by clicking on a home link.