Index

Abercrombie & Fitch, 48

Active customers, 21–22

Amazon, 36, 37, 93

Antiphon, 144

Bank offerings, 128

Bee Urban, 44

Behavioral innovation, 50, 51, 97–99

Brand innovation, 46–47, 51, 93–95

Business model innovation, 51

business canvas, 153–154

business model change, 154–155

capital-intensive machine selling, 152–153

cost-plus pricing view, 152

internet, 95–96

organization’s external/internal environment changes, 48–49

physical product selling, 152

pricing paradoxes, 153

Caterpillar, 35, 131

Center pivot irrigation systems, 107–108

Cisco company, 129, 131

Coca-Cola company, 22

Cocreation. See Customer involvement

Collaborative economy, 51–52

Context, 13

CRM systems, 82

Cummins Engine, 131

Customer, 7–9

Customer experience

business experience, 5

exchange process, 7

experience-promoting service, 4–5

gardening activities, 12–13

previous experiences and expectations, 13

service continuum, 5–7

social interaction, 12

value creation, 9

Customer involvement

customer selection, 105

development process, 104

early involvement, 105–106

ethnographic studies

air travelers experiences, 117, 119–121

in-depth qualitative research, 117–118

mobile phone usage, 118–119

factors facilitating, 121–123

lead users

center pivot irrigation systems, 107–109

Eric von Hippel’s research, 109–112

financial trading business, 109

health-care service, 115–116

knowledge and skills, 112–113

online trading software company, 116

open source software, 109

problem-solving skills, 106–107

products and service improvement, 110–111

service development, 114

telephone communication company, 113

value-creation and potential solutions, 114–115

operational prototype, 103–104

satisfaction surveys, 104

service user information and knowledge, 104

telecommunication services, 104–105

travel industry, 105

Customer-oriented service activities, 70–71

Design thinking innovation, 148

Do-it-yourself (DIY) seminars, 38

Effectuation innovation, 148

Electrolux, 131

EMC, 129

Entrepreneurial innovation process, 146, 150

Ericsson, 9, 49, 90, 123, 129, 131

Eric von Hippel’s research, 109–112

Ethnographic studies

air travelers experiences, 117, 119–121

in-depth qualitative research, 117–118

mobile phone usage, 118–119

Experience innovation, 47–48, 51, 96–97

Facebook, 17, 31

Focus–understand–build model

build phase

orchestrate phase, 87–90

standardize phase, 90–91

test phase, 90

focus step, 83–84

understand phase

involving customers, 85

learning, 85–87

Ford, 17

Formal service innovation process, 80

French bank, 123

GE aircraft, 39, 49, 129, 131, 132

Goods, 3

Goods-centric firms

business model

business canvas, 153–154

business model change, 154–155

capital-intensive machine selling, 152–153

cost-plus pricing view, 152

physical product selling, 152

pricing paradoxes, 153

offerings as services, 129

products offerings, 128

service innovation

components needed, 144

development and market introduction, 150–152

development process, 145–146

market validation, 146–150

network, 144

service infusion (see Service infusion)

technology, 145

Goods innovation, 25–27

Google, 31, 96

Gross domestic product (GDP), 1

IBM, 17, 36, 49, 89, 90, 129, 131, 160

Ikea, 25, 31, 41, 46, 48, 94, 95

Incremental innovation, 41

Incremental service innovation, 80–81

Indirect service, 4

innovation

Innovative customers, 22

Inside-out approach, 25–26

Instagram, 17

Intangibility, heterogeneity, Inseparability, Perishability (IHIP) criteria, 10–11

ISS, 142

Lancôme and Estée Lauder, 143

Lean start-up innovation, 147

Löfberg, 40–41

Market-driven service innovation, 59

Market validation, 146–147

customer collaboration, 149–150

design thinking innovation, 148, 149

effectuation innovation, 148, 149

entrepreneurial innovation, 146, 150

lean start-up innovation, 147–149

McDonald’s, 31

Metro, 23, 24, 41, 49

Microsoft, 134–135, 143

Minimum viable product (MVP), 147

Nintendo, 96

Off2off company, 24

Open innovation, 160

Outside-in approach, 26

Philips, 17

Process innovation, 24, 45–46, 51, 93

Product, 1

Radical innovation, 24–25, 41, 81–82

Recombinative innovation, 41

RelayRides, 44

Research methods

customer information strategy, 63, 64

focus groups and questionnaires, 63, 64

group dynamics, 64–65

in-depth interviews, 65, 67

internet-based system, 65–66

proactive methods, 68

Samsung, 143

Scania, 35

Self-service, 45–46

Service, 1

classification perspective, 9

direct service, 3

IHIP model, 9–11

indirect service, 4

resources, 13–15

value-creation perspective, 11

Service continuum, 6

Service infusion

brand development, 143–144

competing offers differentiation, 129–130

competitive advantage, 130

customer service strategy

advanced service offers, 141

development partner, 142

outsourcing partner, 142

firm’s service strategy

external factors, 139

internal factors, 139

offering and value, 140

organizational challenge, 129

process

firm revenue, 136–137

goods and service-centricity, 134

new offering deployment, 138

organization and accounting system, 136

package offering, 138

phase innovation, 138–139

productivity gains, 135–136

resources and skills, 135

service identification, 137–138

service pricing, 135

standardized service solutions, 139

service provision, 130

technological innovation

cleaning firm, 133–134

customer value, 131–132

goods logic, 133

installed base, 131

physical product, 132–133

purchasing cost, 131

services supporting product and customer, 132

technical characteristics changes, 132–133

value creation, 130

Western firms, 129

Service innovation. See also Value-creation process

active customers, 21–22

behavioral innovation, 50, 51, 97–99

branding, 19

brand innovation, 46–47, 93–95

business model innovations, 48–49, 95–96

categories of, 51

change process, 38

cocreated service, 17–18

cocreation experience, 19

collaborative economy, 51–52

customer active paradigm, 39–40

customer and user research, 82

customer communication, 81

customer involvement (see Customer involvement)

customer needs identification, 20–21, 162

customer role changing, 38

design thinking, 161

development process

design thinking, 82

focus-understand-build model (see Focus–understand–build model)

Stage-Gate® approach, 82, 83

development time, 161

experience business, 37

experience innovation, 47–48, 96–97

formal service innovation process, 80

goods-centric firms (see Goods-centric firms)

vs. goods innovation, 25–27

implementation, 91–92, 161

incremental development, 80–81

incremental innovation, 41

innovative customers, 22

more innovative, 81

new business models, 39

online and social service, 18

perspective of, 35

process innovation, 24, 45–46, 93

radical innovation, 24–25, 41, 81–82

recombinative innovation, 41

service experience, 36–37

service platforms, 37–38

short messaging service, 80

smiling service worker, 36

social innovations, 48, 96

tabloid newspapers, 23–24

value chain breaking, 39

Service logic, 160–161

Skanska, 39

SKF, 75, 129, 131, 138, 139

Skype, 17, 25

Snapchat, 17, 25

Social innovations, 48, 51, 96

Sony, 143

Southwest Air, 31

Spotify, 17

Starbucks, 31, 37, 43

Swedish company SK, 75

Technological innovation

cleaning firm, 133–134

customer value, 131–132

goods logic, 133

installed base, 131

physical product, 132–133

purchasing cost, 131

services supporting product and customer, 132

technical characteristics changes, 132–133

Technology push, 25–26

TeliaSonera, 123

Tetra Pak, 21, 131, 133, 138, 139

Traditional innovation processes, 25–26

Tribune Company, 24, 40, 150

Uddeholm, 97

Value-creation process, 160–161. See also Service innovation

customer orientation, 70–71

customer-oriented companies, 73–75

customers experience, 14–15

digital cameras vs. built-in cameras, 56

fancy acronyms/technical jargon, 58

fast-food milk shakes, 56

habitual patterns breaking, 71–73

laboratory/internal development process, 60

market competence, 68–70

market-driven service innovation, 59

market structure, 16

product details, 57–58

product offerings, 15

research methods

customer information strategy, 63, 64

focus groups and questionnaires, 63, 64

group dynamics, 64–65

in-depth interviews, 65, 67

internet-based system, 65–66

proactive methods, 68

service logic, 32–34

stickiness, 58

user activities, 12

user interview methodology, 58–59

user needs and product development

customer information, 62

outward–inward paradigm, 62

sticky information, 61–62

for teenagers, 60–61

user research, 58

Volvo, 9, 35, 49, 72, 85, 87, 91, 129, 131, 141, 160

Whirlpool, 123

YouTube, 17

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