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End User License Agreement
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End User License Agreement
by Rebecca Huehls, Aidan Chopra
SketchUp For Dummies
Cover
Cover
Introduction
About This Book
Foolish Assumptions
Icons Used in This Book
Beyond the Book
Where to Go from Here
Part 1: Getting Started with SketchUp
Chapter 1: Meeting SketchUp
Things You Ought to Know Right Away
Comparing SketchUp to Other 3D Modeling Programs
What You Should (and Shouldn’t) Expect SketchUp to Do
Taking the Ten-Minute SketchUp Tour
Chapter 2: Getting a Running Start
Setting Up Your Workspace
Making a Quick Model
Slapping On Some Paint
Giving Your Model Some Style
Switching On the Sun
Sharing Your Masterpiece
Chapter 3: Establishing the Modeling Mindset
All about Edges and Faces
Drawing in 3D on a 2D Screen
Warming Up Your SketchUp Muscles
Part 2: Modeling in SketchUp
Chapter 4: Building Buildings
Drawing Floors and Walls
Staring Down Stairs
Raising the Roof
Chapter 5: Falling in Love with Components
Grouping Things Together
Working with Components
Taking Advantage of Components to Build Better Models
Chapter 6: Going Beyond Buildings
Extruding with Purpose: Follow Me
Modeling with the Scale Tool
Making and Modifying Terrain
Building a Solid Tools Foundation
Chapter 7: Keeping Your Model Organized
Taking Stock of Your Tools
Seeing the Big Picture: The Outliner
Discovering the Ins and Outs of Layers
Putting It All Together
Chapter 8: Modeling with Photos and Other Resources
Painting Faces with Photos
Modeling Directly from a Photo: Introducing Photo-Matching
Modeling on Top of Photo Textures
Adding Geographic Data
Working with Imported CAD files
Chapter 9: 3D Printing with SketchUp Models
Building Up a View of 3D Printing
Building a Model in Layers
Preparing a SketchUp Model for 3D Printing
Exporting Your SketchUp File
Knowing Your 3D Printers
Using Your 3D Printer
Going beyond Basic 3D Printing
Designing Things That Move
Part 3: Viewing Your Model in Different Ways
Chapter 10: Working with Styles and Shadows
Styling Your Model’s Appearance
Working with Shadows
Chapter 11: Presenting Your Model inside SketchUp
Exploring Your Creation on Foot
Taking the Scenic Route
Mastering the Sectional Approach
Part 4: Sharing What You’ve Made
Chapter 12: Paper or Cloud? Printing and Uploading Your Work
Printing Your Work
Working with the 3D Warehouse
Chapter 13: Exporting Images, Animations, and CAD Files
Exporting 2D Images of Your Model
Making Movies with Animation Export
Exporting a CAD File
Chapter 14: Creating Presentations and Documents with LayOut
Building a LayOut Document
Creating Your Own Templates
Putting Together Your Own Scrapbooks
Getting Your Document Out the Door
Part 5: The Part of Tens
Chapter 15: Ten SketchUp Traps and Their Workarounds
SketchUp Won’t Create a Face Where You Want It To
Your Faces Are Two Different Colors
Edges on a Face Won’t Sink In
SketchUp Crashed, and You Lost Your Model
SketchUp Is Sooooo Slooooooooow
You Can’t Get a Good View of the Inside of Your Model
A Face Flashes When You Orbit
You Can’t Move Your Component the Way You Want
Bad Stuff Happens Every Time You Use the Eraser
All Your Edges and Faces Are on Different Layers
Chapter 16: More Than Ten Ways to Learn About SketchUp
Free Online Resources
The Ultimate SketchUp Reading List
Other Tools from the Makers of SketchUp
About the Authors
Connect with Dummies
End User License Agreement
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WILEY END USER LICENSE AGREEMENT
Go to
www.wiley.com/go/eula
to access Wiley’s ebook EULA.
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