Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

Symbols

3D mesh 7, 8

manipulating 9

A

Auto Merge 193

Auto Smooth 167, 168

B

bending deformation rule

applying 49-57

blaster

barrel, retopologizing 179-186

front grip, retopologizing 177-179

front shielding, retopologizing 175-177

main body, retopologizing 186-188

Blender 3

Blender UI

Areas 5

exploring 4, 5

Header 4

Sidebar 5

Toolbar 5

Workspaces 4

body parts

connecting together 159-161

C

candy wrappering 66

clean topology

ensuring, for clean UV maps 90-94

clean UV maps

clean topology, ensuring 90-94

cloth simulations

topology 72-74

cylinder

poor topology, identifying 57, 58

D

deformation 49

deformation topology rules 111, 112

deforming mesh

optimizing 212-222

destructive modeling 15

E

ear

retopology 134-136

EEVEE 85, 86

elbow joint

topology, fixing 58-64

F

face

retopology 113, 114

flat shading 163, 164

foundational topology checks 111

front grip, blaster

retopologizing 177-179

front shielding, blaster

retopologizing 175-177

G

geometric topology rules 111

grids

identifying, on complex shape 43-48

intersecting, examples 38-42

using, for topology 26-33

grip of blaster

retopologizing 170-174

H

hands

retopologizing 141-155

hard-surface meshes

optimizing 192-212

head

retopology 136-138

hip deformations

intersecting grids deformation rule, applying to 71

hips

retopologizing 157-159

I

intersecting grids deformation rule

applying 69, 70

applying, to hip deformations 71

L

left mouse button (LMB) 6

M

Mark Sharp 168, 169

Material 81

Material Preview shading mode 85

mesh 7

manipulating, with modifiers 15

unwrapping 94-103

mesh geometry

enhancement, by adding vertices 10-15

middle mouse button (MMB) 5

Mirror modifier

using 16-19

modes

shading 84-87

modifiers 15

used, for manipulating mesh 15

N

non-destructive 15

normals on hard surface 163-167

Auto Smooth 167, 168

Mark Sharp 168, 169

O

object 7

object interaction mode 4

Overlays tab 103

P

pole 41

poor topology

identifying, on cylinder 57, 58

primitive object 14

Q

quad 26

R

Remove Doubles 30

Rendered shading mode 86

retopology 109, 110

back of head 136-138

ear 133-136

face 113, 114

retopology, of face

edges, joining 116-125

loops, defining 114-116

sections, joining 125-133

right mouse button (RMB) 9

S

Shader Editor 81

shaders 81

shading artifacts 166

shoulder deformations

twisting rule, applying to 67-69

shoulders

retopologizing 155, 156

Shrinkwrap modifier

using 21-23

smooth shading 164, 165

snapping 43, 112, 113

Solid shading mode 85

stretching deformation rule

applying 49-57

Subdivision Surface modifier

using 19-21

T

texel density 105

tileable texture 92

topology

fixing, on elbow joint 58-64

for cloth simulations 72-74

optimizing, need for 191, 192

rules 33-38

with grids 26-33

topology checks and rules

deformation topology rules 111, 112

foundational topology checks 111

geometric topology rules 111

twisting deformation rule

applying 65-67

applying, to shoulder deformations 67-69

U

unwraps

improving 103-106

UV map 77-80

manipulating 87-90

modes, shading 84-87

texture, applying 81-84

V

vertex slide 192

vertices 7

adding, to enhance mesh’s geometry 10-15

viewport

used, for navigation 5

Viewport shading mode 84

W

Wireframe shading mode 85

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