acquisitions, 58, 65, 77, 142–143
activity chains, 114–120, 135–136
activity tracking, 152
Adobe, 137
Amelio, Gil, 42
Angels in the Outfield, 203
complementary innovations at, 45–48, 56–57, 78–79
connection of innovations at, 139–140
delivery of innovations at, 57
digital hub strategy of, 46–48
key products at, 43–44, 56, 57–58, 71, 88, 90, 96
key product strengthening by, 98
market responses to, 96
strengths and values at, 91
acquisitions by, 77
organization at, 79
Ballance, Donal, 163
Bambi, 191
Beyond Competitive Advantage (Zenger), 50n
biases, confirmation of, 130
Blockbuster Video, 61
blue ocean strategy, 2–4, 22–23, 25, 29–30
Bolt, 206
Bolt, Usain, 6
brands
disruptive innovation and, 39–40, 57–58
See also complementary innovations
Brick by Brick (Robertson), x
Brown, Tim, 31
Buck, Chris, 200
business cases, 166
innovation matrix and, 174
business promise. See promise to users
CarMax, 16–21, 61–62, 63–67, 91
complementary innovation at, 70, 79
consumption chain analysis at, 119
focus on key product at, 97
key product strengthening by, 98
linking innovations at, 140
management at, 78
promise at, 69, 74–75, 81, 106
Cars, 204
Change by Design (Brown), 31
Christensen, Clayton, 12, 26, 28–29
clarity, 82
Cloudy with a Chance of Meatballs, 57
Coca-Cola, 15
Coin Star, 148
Collins, Jim, 95
commitment, 69, 83. See also products:key
communication
innovation matrix and, 176–177
promise to users and, 106
competition, 15
blue ocean strategy and, 29–30
customer touch points and, 122
dating vs. fighting mindset on, 112, 209–210
field research focused on, 129
promise to users and, 73
competitive advantage, 108
Competitive Strategy (Porter), 32
complementary innovations, 14–15, 131–157
business plans for, 171, 177–180
choosing, 76
customer activity chain and, 117–118
customer context and, 126
deciding how to develop, 56, 70
documentation of, 123
generating a portfolio of ideas for, 135–136
keeping an open mind for, 149–150
key product changes and, 95–96
market responses to, 96
matrix for evaluating, 143–144
minimum viable portfolio of, 144–145
narrowing lists of potential, 138–145
predicting successful, 146–149
process for choosing, 135
skill acquisition for, 142–143
compliance problems, 13
consumption chain analysis, 34, 114, 118–120, 136
context, customer, 110–113, 126, 151
following the customer and, 114–118
core products. See products:key
creativity, 63
customer activity chain, 114–118, 136
customer-centric design, 31–32
customer innovations, 175
field research on, 124–126, 129–130, 137, 145
identifying for key products, 92–93
needs of, 107
predicting innovation success with, 147–149
promise to, 107
sources of frustration for, 122–123
understanding needs of, 73–74, 109–110
value chain innovation and, 33–34
See also promise to users
customers, potential, 113
predicting innovation success with, 147–149
data collection and use, 74
dating vs. fighting mindset, 112, 209–210
Day, George, 27
decision 2, 56–57, 69–70, 101–130
documentation of, 123
finding your business promise, 113
looking for opportunities and, 121–123
mapping customer context and, 114–120
documentation for, 123
generating a portfolio of ideas and, 135–136
narrowing lists of potential innovations and, 138–145
solution integrators and, 83–84
decision making, open and inclusive, 99
Dell, Michael, 43
development process, 154–156, 202
differentiation, 124
Disney, Roy, 24, 189, 207. See also Walt Disney Company, The
Disney, Roy E., 199–200, 201, 205, 207–208. See also Walt Disney Company, The
Disney, Walt, 24, 34, 188–190, 207
complementary innovations by, 192–198
See also Walt Disney Company, The
Disney Channel, 198
Disneyland (TV show), 195, 198
compared with Third Way, 28–29
as definition of innovation, 11
Third Way compared with, 22–23, 26
distribution, 2
at Gatorade, 5
at Valve, 133
diversification, 203
Dornbusch, Adam, 106
Dumbo, 191
Dunhill, 94
Early Access, 134
Ellen DeGeneres Show, 175
Enduring War Dog with Ethereal Flame particle effect, 133n
expectations, 183
with potential innovations, 145–150
failure rates
of disruptive innovation, 38–39
from revolutionary vs. incremental innovation, 3
FairPlay, 49
Family Channel, 203
Fantasia, 191
field research, 124–126, 129–130, 137, 145
Finding Nemo, 204
FireWire, 140
flexibility, 75
focus, 95
in field research, 129
narrowing lists of potential innovations and, 138–145
in promise to users, 108
follow the customer, 114–118, 136
follow the money, 114–116, 136
follow the product, 114–116, 136
Frankenstein pretotypes, 148
Frankenstein test, 149
Frederick’s of Hollywood, 106–107, 126–128
Frozen, 206
full-spectrum innovation, 32–33
Gates, Bill, 43
complementary innovation at, 14–15
management at, 20
promise to users of, 15–16, 106
Sports Science Institute, 8
global profit targets, 178–180
Studio, 104
Half-Life, 132
Hall, Don, 202
Harrington, Mike, 132
Harry Potter movies, 38
HIPPO decision-making, 76, 210
Hong Kong Disneyland, 205
Huizenga, Wayne, 61–62, 65, 66
human growth hormone (HGH), 12–16
humility, 210
iApps, 47
iMovie, 47
imposter test, 149
income and expenses, 171, 177–180
Incredibles, The, 204
incremental innovations, 2n, 3
acquisitions and partnerships in, 76–77
business functions involved in, 62–63, 67, 75
choosing how to pursue, 131–157
complementary (see complementary innovations)
conventional thinking about, 2–4
dating vs. fighting mindset for, 112
definitions of, 11
failure rates in, 3
groups involved in, 66–67, 82–83
incremental, 2n
investment decisions, 89
other approaches to, 22–23, 25–34
predicting successful, 146–149
promise-based, 108
to revive brand and restart growth, 1–2
strategic approaches to, 25–31
success rates of, 4
sustaining, 2n
See also decision 3
innovation matrix, 171, 172–177
Innovation Navigation (podcast), xi
interview guides, 129
market responses to, 96
for Windows, 49
Pixar and, 205
jobs-to-be-done approach, 26, 33–34, 116–118
Keeley, Larry, 120
choosing, challenges in, 71–73
identifying key customers for, 92–93
importance of maintaining, 206–208
innovation around, 14–15, 40–41
linking innovations to, 139–140
requirements for, 68
strengthening, 98
Kim, W. Chan, 29
Knudstorp, Jørgen Vig, 39, 52, 58
Kodak, 23
L Brands, 127
leaders and leadership
in innovation delivery, 70
in innovation selection, 76
mandate for project leaders, 168–171
predicting innovation success and, 146–149
for Third Way approach, 164–177, 168–171, 180–184
lean startup approach, 22–23, 25, 30–31
learning curve, 184
complementary innovations at, 56–57, 154–156
delivery of innovations at, 57
development process at, 154–156
innovation matrix for, 172–176
key product at, 56–58, 69, 88–89
key product strengthening at, 98
lean approach at, 97
legacy products at, 93
LEGO Movie, The, 55, 58, 79, 172–180, 182
outsourcing at, 72
profit negotiations at, 178–180
promise at, 56–27, 69, 74, 106
reorganization at, 79
LEGO Movie, The, 55, 58, 59, 79, 172–180, 182
innovation matrix for, 172–176
profit negotiations on, 178–180
Levitt, Theodore, 117
licensed merchandise, 40, 179, 192–193
local investment budgets, 178–180
Logitech, 94
Lucasfilm, 39
challenges in, 23, 32–33, 66–67
of complementary innovations, 77, 140–144
in innovation delivery, 159
innovation matrix and, 171, 172–177
predicting innovation success and, 146–149
product manager role and, 83–84
profit negotiations and, 180
senior, in Third Way projects, 182–183
“Marketing Myopia” (Levitt), 117
Mauborgne, Renée, 29
Meet the Robinsons, 206
Mickey Mouse, 189
Mickey Mouse Club, 192–193, 195, 201
Mickey Mouse Club, 195
Mighty Ducks, The, 203
minimum viable portfolio of complements, 144–145
money, following the, 114, 118–120
Monsters, Inc., 204
National Football League, 5
Newell, Gabe, 132
NeXT, 43
Nichols, Grace, 127
Nintendo, 36
Norditropin, 12–16. See also Novo Nordisk
management at, 20
promise at, 69
Nutropin, 12–13. See also Genentech
one-night-stand test, 149
opportunities, looking for, 121–123
organizational issues, 23, 32–33, 80
groups involved in innovation and, 82–83
in innovation delivery, 70
Oswald the Lucky Rabbit, 189
Oveson, Jesper, 39
partnerships, 57, 77, 79, 142–143
Pinocchio, 191
Pinocchio test, 149
Pippin, 43
Pixo, 55
PlayStation, 36
PortalPlayer, 55
pricing, 19
Princess and the Frog, The, 206
process innovations, 175
product development approach to innovation, 27–28
product managers, 83–84, 92, 168–171
products
culling, 99
innovation through creating more, 1–2, 37–39, 95
key (see key products)
legacy, 93
profitability of, 93
rehabilitation of potential key, 72
profitability
at Disney, 191
expectations for, 183
of key products, 93
of potential innovations, 138–139, 177–180
progress tracking, 152
project leaders, 168–171, 180–184
project specifications, 171
promise to users, 15–16, 21–22, 210
at Apple, 54
choosing, 56–57, 69–70, 124–126
as commitment, 107
consumption chain analysis and, 114, 118–120
customer need as basis for, 107
danger of skipping, 75
ideal characteristics of, 73
innovations focused around, 76–77, 139
at LEGO, 54
looking for opportunities and, 121–123
mapping customer context and, 114–120
qualities of good, 107–108, 124–126
of Victoria’s Secret vs. Frederick’s of Hollywood, 126–128
Quaker Oats, 125
radical innovations, 3–4, 39–40
radio frequency identification (RFID) tags, 16–17
resource allocation, 83, 169–170
revenues, 91
risk
in big innovation, 3
of complementary innovations, 10–11
innovation development and, 181–182
innovation management and, 140–142
innovation matrix and, 172–176
Robb O’Hagan, Sarah, 1–2, 4–12. See also Gatorade
core customer selection by, 92–93
focus by, 97
Roffman, Howard, 39
Saarinen, Eero, 111
sales
at CarMax, 19
Sherwin-Williams, vii–x, 112, 114–116
skills, for innovation, 82–83, 142–143
Ski the Piste, 88
Snow White and the Seven Dwarfs, 191, 193
solution integrators, 83–84, 168–171, 180–181
expectations for, 183
SoundJam, 55
Source, 134
stability
of promise to users, 107, 108, 125
stage-gate process, 27–28, 151–152
Star Wars movies, 38
Steam, 133
Steamboat Willie, 189
Steam Workshop, 134
strategic approaches to innovation, 25–31
strategic risk, 11
“Strategies for Diversification” (Ansoff), 27
strategy
key product selection and, 89
promise to users and, 108
strengths, building on, 125
success rates, 4
supply chain, 98
Tangled, 206
compared with other innovation approaches, 22–23, 25–34
complementary innovations in (see complementary innovations)
definition of, 4
distinguishing features of, 21–22
execution challenges in, 62–67
the four decisions in, 55–57, 67–85
history of, 22
key products in, 14–15, 21, 53–54
management in, 19–21, 22, 80–82
project leaders, 168–171, 180–184
starting small and local with, 184
when/when not to use, 23–24, 34
time commitment, 83
Toys “R” Us, 39
transfer pricing, 177
TT Games, 55
Turney, Sharen, 127
Ulwick, Anthony W., 26
UNICEF, 110
urinal-based video games, 88
value chain mapping, 114, 120, 122, 136
values, key products that reflect, 91
Valve Corporation, 131, 132–135, 150
Victoria’s Secret, 106–107, 126–128
vuja de, 113
Walt Disney Company, The, 24, 187–208
animated feature films, 190–191, 201, 202–203, 204–207
complementary innovations at, 192–195
core product at, 199–200, 204–207, 206–208
leadership changes at, 198–200
return to the core by, 201
Warby Parker, 148
Waste Management International, 61
Watson, Raymond, 200
Wells, Bob, 112
Wilhite, Thomas, 200
Wizard of Oz test, 148
Woodman, Nick, 102
Wreck-It Ralph, 206
Yenser, Adam, 175
Zenger, Todd, 50n