The following table shows the coordinate systems used by each of the functions and properties defined in the Object3D
class that can be used to transform a 3D object:
Function / Property |
World Space |
Parent Space |
Local Space |
---|---|---|---|
POSITION | |||
* | |||
x |
* | ||
y |
* | ||
z |
* | ||
position |
* | ||
moveForward |
* | ||
moveBackward |
* | ||
moveLeft |
* | ||
moveRight |
* | ||
moveUp |
* | ||
moveDown |
* | ||
translate |
* | ||
moveTo |
* | ||
scenePivotPoint |
* | ||
pivotPoint |
* | ||
movePivot |
* | ||
rotationX |
* | ||
rotationY |
* | ||
rotationZ |
* | ||
rotateTo |
* | ||
lookAt |
* | ||
eulers |
* | ||
pitch |
* | ||
roll |
* | ||
yaw |
* | ||
rotate |
* | ||
scaleX |
* | ||
scaleY |
* | ||
scaleZ |
* | ||
scale |
* | ||
sceneTransform |
* | ||
transform |
* |