The objectives for the Sun Certified Programmer for the Java Platform, Standard Edition 6 Upgrade Exam (CX-310-066) are defined by Sun, and can be found at:
This exam can be taken by individuals who have passed a previous version of the programmer exam. The exam consists of 48 multiple-choice questions, which must be answered in 150 minutes. 32 questions (66%) must be answered correctly in order to pass. In the United States, the price of the exam is USD $300.
The objectives are organized in sections, and each section is reproduced verbatim in this appendix. The upgrade exam is a subset of the regular programmer exam. For each section, we have provided references to where the relevant material is covered in the book. The extensive index at the end of the book can also be used to lookup specific topics.
The objectives at the beginning of each chapter in the book refer to the SCJP 1.6 exam, and not to the upgrade exam.
1.1 Develop code that declares classes (including abstract and all forms of nested classes), interfaces, and enums, and includes the appropriate use of package and import statements (including static imports).
• For class declarations, see Section 3.1, p. 40.
• For abstract classes, see Section 4.8, p. 135.
• For nested classes, see Chapter 8, p. 351.
• For interfaces, see Section 7.6, p. 309.
• For enums, see Section 3.5, p. 54.
• For package and import statements, see Section 4.2, p. 105.
1.2 Develop code that declares, initializes, and uses primitives, arrays, enums, and objects as static, instance, and local variables. Also, use legal identifiers for variable names.
• For primitive types, see Section 2.2, p. 28.
• For arrays, see Section 3.6, p. 69.
• For enums, see Section 3.5, p. 54.
• For initialization of static, instance, and local variables, see Section 2.3, p. 31.
1.3 Develop code that declares both static and non-static methods and, if appropriate, use method names that adhere to the JavaBeans naming standards. Also develop code that declares and uses a variable-length argument list.
1.4 Given a code example, determine if a method is correctly overriding or overloading another method, and identify legal return values (including covariant returns), for the method.
• For overloading methods, see Section 3.3, p. 47.
• For overloaded method resolution, see Section 7.10, p. 324.
• For overriding methods, see Section 7.2, p. 288.
1.5 Given a set of classes and superclasses, develop constructors for one or more of the classes. Given a class declaration, determine if a default constructor will be created and, if so, determine the behavior of that constructor. Given a nested or non-nested class listing, write code to instantiate the class.
2.1 Develop code that implements an if
or switch
statement; and identify legal argument types for these statements.
2.2 Develop code that implements all forms of loops and iterators, including the use of for
, the enhanced for
loop (for-each), do
, while
, labels, break
, and continue
; and explain the values taken by loop counter variables during and after loop execution.
2.3 Develop code that makes use of assertions, and distinguish appropriate from inappropriate uses of assertions.
2.4 Develop code that makes use of exceptions and exception handling clauses (try
, catch
, finally
), and declares methods and overriding methods that throw exceptions.
2.5 Recognize situations that will result in any of the following being thrown: ArrayIndexOutOfBoundsException
, ClassCastException
, IllegalArgumentException
, IllegalStateException
, NullPointerException
, NumberFormatException
, AssertionError
, ExceptionInInitializerError
, StackOverflowError
or NoClassDefFoundError
. Understand which of these are thrown by the virtual machine and recognize situations in which others should be thrown programmatically.
3.1 Develop code that uses the primitive wrapper classes (such as Boolean
, Character
, Double
, Integer
, and so on), and/or autoboxing & unboxing. Discuss the differences between the String
, StringBuilder
, and StringBuffer
classes.
• For boxing and unboxing, see Section 5.1, p. 162.
• For primitive wrapper classes and string handling classes, see Chapter 10, p. 423.
3.2 Given a scenario involving navigating file systems, reading from files, writing to files, or interacting with the user, develop the correct solution using the following classes (sometimes in combination), from java.io
: BufferedReader
, BufferedWriter
, File
, FileReader
, FileWriter
, PrintWriter
, and Console
.
3.3 Develop code that serializes and/or de-serializes objects using the following APIs from java.io
: DataInputStream
, DataOutputStream
, FileInputStream
, FileOutputStream
, ObjectInputStream
, ObjectOutputStream
and Serializable
.
3.4 Use standard J2SE APIs in the java.text
package to correctly format or parse dates, numbers, and currency values for a specific locale; and, given a scenario, determine the appropriate methods to use if you want to use the default locale or a specific locale. Describe the purpose and use of the java.util.Locale
class.
3.5 Write code that uses standard J2SE APIs in the java.util
and java.util.regex
packages to format or parse strings or streams. For strings, write code that uses the Pattern
and Matcher
classes and the String.split
method. Recognize and use regular expression patterns for matching (limited to: . (dot), * (star), + (plus), ?
, d
, s
, w
, []
, ()
). The use of *
, +
, and ?
will be limited to greedy quantifiers, and the parenthesis operator will only be used as a grouping mechanism, not for capturing content during matching. For streams, write code using the Formatter
and Scanner
classes and the PrintWriter.format
/printf
methods. Recognize and use formatting parameters (limited to: %b
, %c
, %d
, %f
, %s
) in format strings.
4.1 Recognize the states in which a thread can exist, and identify ways in which a thread can transition from one state to another.
4.2 Given a scenario, write code that makes appropriate use of object locking to protect static or instance variables from concurrent access problems.
5.1 Develop code that implements tight encapsulation, loose coupling, and high cohesion in classes, and describe the benefits.
5.2 Given a scenario, develop code that demonstrates the use of polymorphism. Further, determine when casting will be necessary and recognize compiler vs. runtime errors related to object reference casting.
5.3 Explain the effect of modifiers on inheritance with respect to constructors, instance or static variables, and instance or static methods.
5.4 Develop code that implements “is-a” and/or “has-a” relationships.
6.1 Given a design scenario, determine which collection classes and/or interfaces should be used to properly implement that design, including the use of the Comparable
interface.
6.2 Write code that uses the generic versions of the Collections API, in particular, the Set
, List
, and Map
interfaces and implementation classes. Recognize the limitations of the non-generic Collections API and how to refactor code to use the generic versions. Write code that uses the NavigableSet
and NavigableMap
interfaces.
6.3 Develop code that makes proper use of type parameters in class/interface declarations, instance variables, method arguments, and return types; and write generic methods or methods that make use of wildcard types and understand the similarities and differences between these two approaches.
6.4 Use capabilities in the java.util
package to write code to manipulate a list by sorting, performing a binary search, or converting the list to an array. Use capabilities in the java.util
package to write code to manipulate an array by sorting, performing a binary search, or converting the array to a list. Use the java.util.Comparator
and java.lang.Comparable
interfaces to affect the sorting of lists and arrays. Furthermore, recognize the effect of the “natural ordering” of primitive wrapper classes and java.lang.String
on sorting.
7.1 Given an example of a class and a command-line, determine the expected runtime behavior.
7.2 Given the fully-qualified name of a class that is deployed inside and/or outside a JAR file, construct the appropriate directory structure for that class. Given a code example and a classpath, determine whether the classpath will allow the code to compile successfully.