All companies must continually develop new products to compete effectively in today’s complex and rapidly changing marketplace. There are a variety of strategies that may be used to maintain the momentum and include the following:
The iPod is an example of discontinuous innovation: creating an entirely new market for downloadable music, providing an after-market for iPod attachments, and even spurring the invention of podcasting.
Consumers and organizations are constantly looking for fresh ideas to add convenience and comfort to their lives. However, new product failure rates are high: some estimate an astonishing 70% failure rate. So, how do we ensure success and avoid being part of this failure statistic? Market pioneers (“first movers”) gain competitive advantage and develop market dominance. However, some ask whether it is always a good idea to be a pioneer. The first-mover advantage may be overwhelmed by copycat profit-taking.
Most products are actually in the maturity stage of their life cycle. When sales slow down, overcapacity in the industry intensifies competition. Some companies will abandon weaker products and concentrate on profitable products and the development of new offerings. The company may try to expand the number of brand users by converting nonusers, entering new market segments, or winning competitors’ customers. Product modification might also be employed but can backfire if proper market research is not performed. If the product is modified to the point where loyal users are upset, then the market share will be further eroded. Coca-Cola is a good example of this. Their much-hyped New Coke product introduction fizzled. There was such an uproar in the marketplace that Coca-Cola was forced to reintroduce the original Coke back into the marketplace as Classic Coke.
The idealized life cycle of an idea, information technology (IT) or otherwise, within an organization is called the P-cycle, so named because each of its stages starts with the letter p: progenitor, pilot, project, program, perspective, and pervasiveness. Successful idea practitioners understand each idea’s life cycle so that they might know where it might move next. There is an internal life cycle (i.e., within a company) as well as an external life cycle (i.e., the product as it is adopted by the public), and these cycles might differ for many environmental reasons.
The P-cycle is somewhat similar to the traditional systems development life cycle (SDLC) because both cycles start with someone’s bright idea—the progenitor. The bright idea may come based on an employee’s or another stakeholder’s idea (McDonald’s popular Big Mac hamburger stemmed from a franchisee’s idea) or might be the result of a company’s research and development (R&D) efforts. After a feasibility study has been performed, the next stage that the idea (or system) enters is pilot. This stage is usually a scaled-down version of the grand idea so that stakeholders can determine if the idea is a good fit for the company and whether it will work. Once the idea’s potential has been proved to be true, we enter the project stage. At this point, a project plan is created and funded, other resources allocated, and work can begin. If successful, the idea (or system) can be implemented and is now referred to as an ongoing program. The program may spawn additional projects that are related to the original idea. The program is usually part of a strategic plan so that its goals can be cascaded down throughout the organization and, thus, used within many departments. Over time, the program is embedded within the corporate psyche and becomes firmly entrenched within the operating methods and controls of the company. At the beginning of this rootedness, the idea can be said to be gaining perspective. By the time everyone in the company uses the idea on a daily basis, we reach the end state for the P-cycle—pervasiveness.
The external P-cycle of an idea is similar to the internal P-cycle. Some IT innovators talk about five stages in the external life cycle of an idea: discovery, wild acceptance, digestion, decline, and hardcore. In other words, when a product is introduced to the public, it first has to be discovered and then accepted. Early adopters buy the product, like it, and tell others about it. Soon, there is a great buzz about the product and others start adopting it. One can say that the product has now been digested by the marketplace. After a time, the product’s use either declines and is replaced or becomes a commodity (i.e., hardcore). We have discussed in earlier chapters the concept of the IT utility, where most of the software we use currently resides.
The P-cycle articulates itself in the product life cycle (PLC). The PLC describes the stages through which a product idea goes from the beginning to the end, as shown in Figure 9.1. The PLC consists of four stages:
Xerox Corporation has long been a leader in office copiers. Its emphasis on manufacturing efficiency enabled the company to reduce the price of its copiers and, thus, reduce the cost to the customer. However, this class of product is straddling the maturation-decline boundary. By reengineering their product, they were able to make key components more accessible and replaceable and, hence, easier to repair in the field. This move enables service technicians to more quickly complete service calls. Therefore, Xerox can be said to have incorporated the design-for-manufacturing approach with the design-for-service mind-set, a current trend in maturing industries with declining products. Interestingly, the design-for-service mind-set has global implications. With a bit of advance planning, a product designed in this manner might need only some minor adjustments to be marketable in different countries.
How long the PLC takes and the length of each stage varies by product. The cycle may vary from 90 days to 100 years or more. However, there are some definite knowns:
As the product moves to market maturity, the firm must have a competitive advantage. Types of competitive advantage are
We can define PLC management as a solution that offers essential requirements and skills a company require to manage the life cycle of their product from its development stage until its withdrawal. The PLC management is a significant part of any organization whether small or large and whether the product is for external or internal consumption.
All of the products and services offered or consumed internally by any organization have definite life cycles. The life cycle of a product/service can be split into different phases in order to understand the changes the product or service made in the market. Strategic planning is used to analyze the market trends and the success of a product. As the market is so flexible, the life cycle of the product varies. Every company is on the hunt to develop successful and innovative products to boost their growth, profitability, and performance. It is proved that the success of a new product entirely depends on the product development phase including the cost-effectiveness and the market demand.
The life cycle of a product or service passes through different phases as we mentioned previously. It is a very complex procedure and it needs special skills and tools to measure up the market. The responsibility of the PLC management is to manage the life cycle of the product from the business perspective. PLC includes four different stages as follows:
PLC management was first introduced in the fields of medical devices, aerospace, nuclear industries, and the military as quality and safety are the top priorities in these fields. But now almost all industries, including electronics, packaged goods, industrial machinery, and so on, practice PLC management. Effective PLC management will enable the company to ascertain the suitable time to introduce and withdraw a product by analyzing the marketing strategies of competitors and the methodologies they use to develop a new product.
PLM systems enable marketing managers to better communicate and share information. In doing so, effective communication not only reduces costs but also increases efficiency. Errors in product design and marketing can be corrected through effective teamwork facilitated by PLC management-oriented teams.
New product development is a specialty in and of itself. There are several key steps necessary to develop a new product or to reposition an existing product, and Table 9.1 highlights these steps.
STEPS | DESCRIPTION |
Idea generation and screening | The search for ideas. Often developed through market research, environment scanning, or customer wants/needs analysis. |
Concept development and testing | If the team uncovers potential concepts, the ideas will be refined into testable product concepts. |
Marketing strategy development | Once a product concept has been tested and determined to be worth pursuing, initial marketing strategies are developed including the target market, size, structure, behavior, positioning, sales expectations, market share expectations, and profitability goals. |
Business analysisa | This stage capitalizes on the initial marketing strategy concepts and incorporates operational and development costs, more realistic profitability projections, revenue projections, and risk analysis. |
Product development | Once an acceptable business plan has been approved, R&D or engineering will then develop the actual, physical product. It can take months (extremely short) to a decade to complete the process. |
Market testingb | Once developed, a product will be test marketed. In the technology industry, these tests are also called alpha or beta trials. |
Commercialization or launch | The product has made it through testing, has been changed, and is now available to the general public with all the appropriate marketing support required. |
The following methodology can be used to bring a product or service to market:
Moving products into the marketplace has a number of management determinants, including (a) use of multi-functional teams, (b) transfer of professionals, (c) early market test, (d) senior sponsors, (e) stronger managerial accountability, (f) total quality management, and (g) simultaneous engineering.
Most companies subscribe to most of these determinants (i.e., a through f). The Defense Advanced Research Project Agency (DARPA) defines the remaining determinant, simultaneous (a.k.a. concurrent) engineering, as
a systematic approach to the integrated current design of products and their related processes, including manufacturing and supports. This approach is intended to cause the developers from the outset to consider all the elements of the product life cycle from conception through disposal, including quality, cost, schedule, and other user equipment.
The technique was also used successfully by Ford in the 1980s, when the company was developing the Saturn model of automobile.
A recent Women in the Enterprise of Science and Technology (WEST; http://www.westorg.org/) panel discussed several strategies for increasing innovation:
Other techniques for generating innovation include
To promote innovation also requires the successful management of conflict between team members. Organizations tend to exhibit distinct, unit-wide, conflict-resolution styles with some styles leading to better outcomes according to a study by Leslie et al. (2015). The three styles are dominating, collaborative, and avoidant. Digital Equipment Corp. (now defunct) typifies the dominating culture, where organizational members collectively seek competition and victory and try to outwit others. Southwest Airlines and Hewlett-Packard typify the collaborative conflict culture, where resolution is reached through dialogue, teamwork, and negotiation. In conflict-avoidant cultures, employees suppress their differences and withdraw from situations that put them in opposition to colleagues, often agreeing with others’ points of view for the sake of harmony. These styles usually emanate from the top down and are perpetuated by hiring practices.
The study found that collaborative cultures ranked at the top in such measures as employee satisfaction, low burnout, and productivity. On the flip side, dominating cultures scored lowest in these measures. In terms of creativity and innovation, the study found that conflict-avoidant cultures discouraged the discussions necessary for generating creative ideas and solutions.
The S-curve, a quantitative trend extrapolation technique used in forecasting, has long been used in the technology industry. Many argue that this analysis is actually more useful to see where you have been rather than where you should go. The S-curve, which describes a sigmoid function, is most often used to compare two competitive products in two dimensions: usually time and performance.
An excellent example of an S-curve can be found by examining the ubiquitous automobile. In 1900, the automobile was first introduced to the public and became the plaything of the rich. Between 1900 and 1914, the automobile went through the lower curve of the cycle, or the innovation phase, at the end of which Henry Ford introduced the assembly line. Between 1914 and 1928, the automobile went through its growth phase. It was during this phase that the automobile caught on and was adopted by the general public. By 1928, the automobile was in its maturity phase (the top part of the S-curve), and Ford was seeing leaner, meaner competition.
Essentially, the S-curve is best at defining at what point a new rival has the potential for gaining market share from an established company. Many companies, particularly smaller companies competing with larger, more dominant rivals, use the S-curve to determine if, when, and where they might gain entry to a marketplace. Attackers enjoy important advantages over established rivals: undivided focus, ability to attack talent, freedom from tyranny of those service markets who want your product to stay as is, little bureaucracy, and no need to protect investments in unrelated skills or assets.
The S-curve can unleash unparalleled creativity when the time is realized for the company to make its entry into the marketplace: It is at this point that the product needs to be exposed in a way that effectively competes with the established giant. This stage often translates to reverse engineering the competitive product and determining which features to adopt into your own product and then, essentially, one-upping them by adding new and novel features and/or services.
For a company who is a defender of an established technology, the S-curve predicts at what point their leadership position might decline, as shown in Figure 9.2. Avoiding this point should become the chief focus. Some companies (e.g., Microsoft) practice what I like to call “continuous innovation.” They practice numerous innovation-enhancing techniques, such as including operating skunkworks, acquiring small companies that might become rivals (e.g., Hotmail), and leapfrogging the attacker’s technology.
Organizations strive to create an innovative culture where opportunities that meet customer needs and address market trends can become reality.
Companies such as IBM are not only looking for product opportunities (e.g., physical goods such as software) but also have successfully added new services (e.g., nonphysical goods such as support services or consulting) to their palette of offerings over the past 20 years, shaping the evolution of the corporation from a products company to an e-business provider. This change required years of strategic planning to ensure that evolving core competencies were aligned with evolving market trends. This effort was worthwhile for IBM as it might have saved the company from collapsing.
Drucker (2002) identifies seven sources (four internal to the company and three external) of innovation:
When I worked for the New York Stock Exchange, one of the areas I was in charge of was IT R&D. There were just two measures that we used to track performance: R&D spending and R&D headcount. Of course, our R&D department was charged with developing technologies useful for internal services only. Nowadays, many IT departments are examining ways to make IT into a profitable service center with an eye toward developing products for external use. Toward this end, two additional R&D metrics are useful. The percentage of sales due to new product introduction was first introduced by 3M, but has been proven to be useful across a diversity of industries. A metric associated with new product sales is the number of new products released. One final R&D metric worth mentioning is the number of new patents.
Mascarenhas Hornos da Costa et al. (2014) studied the academic literature on the use of Lean metrics for R&D and discovered that 153 different metrics were commonly used. The most used metrics were certified process, program/project met revenue goals, percentage growth in sales from new products, labor relations climate between R&D personnel, and exploitation of relationships with partners. The researchers also found that companies would like to use the following metrics, although they are not using them at the present time: number and nature of bottlenecks, accuracy of interpretation of customer requirements, rate of successful product development projects, quality/frequency of meeting with customers, and time spent on changes to original product specification.
IT has evolved toward a manufacturing paradigm. Therefore, it is possible to use traditional manufacturing performance metrics to measure IT product development performance and innovation. There are three different types of measures to consider. One is input measures—e.g., labor hours or person-years per product developed, unit costs for each product developed, value-added per worker, or total factor productivity (labor and capital.) Additionally, how many engineering hours and how long of a lead time a firm requires to introduce a new product from concept to pilot should be considered.
Output measures include design quality, design manufacturability, and the total number of new or replacement products a company completes within a certain period of time. Design quality includes everything about a product that is perceivable by the customer. Design manufacturability refers to the efficiency of the design from the viewpoint of the production department (e.g., programmers.) The total number of new or replacement products is modified by other variables such as project complexity and scope. A final set of measures relate to market performance. Typical measures here are production share or growth in share and profit per unit.
Drucker, P. F. (2002). The discipline of innovation. Harvard Business Review, 80(8), 95–102.
Leslie, L. M., Gelfand, M. J., Keller, K. M., and de Dreu, C. (2015). Accentuate the positive.
STERNbusiness, Spring, 20–21.
Mascarenhas Hornos da Costa, J., Oehmen, J., Rebentisch, E., and Nightingale, D. (2014). Toward a better comprehension of Lean metrics for research and product development management. R&D Management, 44(4), 370–383.