Chapter 9. Migrating to the iPad

In this chapter, we will cover:

  • Migrating our app to the iPad
  • Experiences that are possible on the iPad, but not on the iPhone
  • Accounting for resolution and aspect ratio changes
  • Managing our app for use with two hands
  • Designing our app with all orientations in mind
  • Including Popovers and new UI elements for the iPad
  • Designing an app with skeuomorphic designs

Introduction

With the announcement of the iPad in January 2010, Apple took an emphatic leap into a market where no company had seen success before—tablet computers.

Apple was determined to prove that their entry into the field, the iPad, would stand out and succeed where others had failed. Despite initial doubt from critics, the iPad and iPad 2 have sold millions of units and become the most desirable tablet platforms for application development.

The iPad is a natural next step after working on the iPhone and iPod touch, so it's no stretch to think that we'll also be producing work on the new tablet. However, interface design does change rather drastically when moving from handheld device to tablet computer, and we should be aware of these changes when crafting a user experience.

In this chapter we'll discuss the migration to the iPad, as well as the pitfalls that lay in wait for designers creating their first work on the platform.

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