Chapter 1. Getting Started: Prototyping, Proper Tools, and Testing our Design

In this chapter, we will cover:

  • Starting with the sketch
  • Developing a rapid prototype
  • Migrating to the high-resolution Retina display
  • Getting our app onto a device
  • When to use the simulator or a real device
  • User testing and getting a way for people to test out our app
  • Taking a screenshot of an application on our device
  • Working within Apple's guidelines

Introduction

As an introduction to interface design and development on the iPhone, it's important to learn about the basic skills that we'll need to be comfortable with in order to tackle our first design project.

We'll dive into more technical topics later on, but first we'll start by discussing the different tools of the trade, hardware features that we'll need to focus our design around, and placing our design work on an actual device.

In this chapter, we'll tackle these introductory lessons and gain a foundation for what it will take to jump into the world of iPhone and iPad application user interface design.

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