Accel Partners 77
agile development 2, 10, 20–22, 26, 28, 30–31, 50, 80, 109–110, 122, 153; in large organizations 48–49, 57, 146–163; see also work, agile
Agile Manifesto 20
agile organization, the 4, 10, 11, 48–66, 83, 146, 150, 155–157, 163
‘aim high and fail’ philosophy 126
Airtasker 75
Andreessen-Horowitz 1
Andreessen, Marc 1
Android operating system 112
Apple, Inc. 2, 12, 16, 34–35, 37, 43, 50, 150; Apple Macintosh 43–45
appreciative inquiry 117
Arizona State University 143
ARPAnet 16
aspiration management 126
assumptions: challenging 26, 30–31, 61, 80, 157–158; commercial 2; riskiest 3, 21–23, 38–40, 54, 59–60, 127–128; testing 39, 54, 58; validating 11, 160; see also questioning
Bauwens, Michael 90
Big World Homes 101
Biohacker Spaces 51
BMC see Business Model Canvas
Brown, Tim 25
Buckley, George 10
business development 10, 19; and hacking 11, 18–19, 22–25, 38–40
Business Model Canvas (BMC) 23
business models 2, 3, 10, 13, 22–24, 39, 41, 59, 61, 112, 128, 157, 162–163
Caddick, Sarah 143
California Community Collaboration Project 120
capital, venture see venture capital
cars, self-driving see self-driving cars
Cavenee, Webster 142
Çelik, Tantek 121
Chief Experimenters 31, 38–40, 44, 50, 58, 64, 75, 81, 84, 148, 151, 162
clinical trials, adaptive 145
Co-PIs 63
CoActiv8 53
Coca-Cola 11
collaboration 2, 11, 26, 33, 36–37, 51, 71, 77, 100, 106, 109–110, 112, 117, 119, 121, 131, 136, 141–146, 151, 156; design for 102–104; with customers or users 19; metrics and 61–62
collaborative consumption 105
Commonwealth Bank 49
competition 4, 36, 55, 62; see also gift culture, competitive gifting
conflict: management of 133–136; cultural misalignment and 134; pessimism and 135–137; mutual antagonism and 135–136
Cooper, Katy 127
CouchSurfing 75
cross-functional teams 11, 14, 20, 25–26, 28, 30, 32, 65, 122, 124, 132, 147, 161
crowdsourcing 17
culture: see digital culture, hacker culture, innovation culture, management culture
customer focus 10, 63, 148, 160; resilience and 137; see also feedback
cyber-attacks 11
design 3; UX 3, 10, 25, 32, 71, 88, 137; see also product design, service design, collaboration
design thinking 2, 10–11, 25–28, 30, 77, 80, 97, 109, 122, 142, 153, 160
Diffie, Whitfield 16
Dorf, Bob 22
Dorsey, Jack 18
dschool 25–26, 88, 154; see also Hasbro School of Design, Stanford University
Edison, Thomas, 146
Eisenstein, Charles 72
emotional work 53–54, 109, 134–135; as precondition to agile work 54, 56–57; examples of in agile teams 56–57, 91, 135
entrepreneurs 2, 4, 18–19, 23, 25, 50, 93, 102, 111, 113, 115, 119, 163; lean 22, 26, 54, 109; social 30, 100, 101, 108; see also hacker entrepreneurs
entrepreneurship 10, 87–88; hacker 3, 19, 22–23; social 106, 111–112; startup 10, 87–88
experimentation 4, 11, 13–14, 38–40; 80, 114, 117, 127, 147–148, 151
FabLabs 51
failure, benefits of 127–128, 134, 138–139; reduction of 10; resilience and 57, 138–139; ‘fail fast’ mindset 94, 127–128
FastWorks Everyday 148
feedback 144, 151; from customers 22, 124, 138, 147, 153; lean feedback loop 14, 24–25, 30, 40
Felsenstein, Lee 122
Fischer-Wright, Halee 36
Flanagan, Kieran 63
Flickr 121
Free Software Foundation (FSF) 16
free software movement 112
Gascoigne, Joel 82
Gatsby Charitable Foundation 143
GBX 143
General Electric see GE
General Public License see GPL
gift culture 78–79; competitive gifting 62, 77–81, 89–94, 107, 111–112, 135, 153; gifting mindset 53, 57, 71, 107; killing projects and 128–130
gift economy, creation of in hacker culture 62, 71–94; see also reputation games, reputational rewards
Global Brain Cancer Alliance see GBCA
Global Brain Exchange see GBX
Goldstein, Viv 146
good stress, resilience and 138
Graham, Paul 41
Gregory, Dan 63
hacker culture 2–5, 9–67; at MIT 14–16, 17, 119, 122–123; ‘hacker culture shift’ 18, 19, 119; lack of diversity in 116; ‘brogrammers’ and 116; see also innovation culture, hacker values, gifting mindset
hacker entrepreneurs 2, 3, 11, 13, 14, 31, 51–52, 54, 112, 162
hacker paradigm leadership 5, 30–47, 50, 64, 75, 101, 102; trust and 32–35
hackers 2, 4, 11–19, 24, 30, 34, 38, 40, 43, 50–52, 54, 57, 65, 76–79, 83–84, 89, 150–151, 154, 157; and gaming 16; viewed as ‘smart creatives’ 123–125; versus ‘crackers’ 2, 12; see also hacker mindsets, hacker values
hacking 2, 3, 13, 25–26, 28, 30–31, 35, 43–45, 54–57, 97, 101, 109, 111, 113–117, 122–123, 128, 130, 137, 141–163; and problem-solving 13; as knowledge work 54, 56, 113; at MIT 14–16; hardware 16; software 12; see also culture hacking
ham radio 74
Hammer, Justus 39
Harker, Susan 130
Hat Factory 52
Henderson, Cal 121
Hewlett Foundation 154
Hewlett-Packard 137
HipChat 77
holarchy 64
Holder, Eric 116
Holocracy 64
Hsieh, Tony 64
humility: hacker culture and 19, 90, 106, 107; leadership and 66, 141
Hunt, Tara 62
Hurst, Aaron 35
Immelt, Jeff 146
Indiegogo 75
innovation 2, 4–5, 9–12, 18–19, 23, 31, 34, 36, 40, 49–50, 55, 57, 61, 71, 76, 78, 80, 94, 114, 150, 154, 156, 158, 163; agile 48, 51; Atlassian and 76–80; Buffer and 82–83; budget blowouts and 161; collaboration and 51, 141; combinatorial 2; commitment to 163; democratization of 2; disruptive 162; GE and 146–149; hacker 54, 57, 65, 90, 92, 100, 107, 113, 116, 129, 136, 146; how to make space for 108–117; HR and 150; incentives for 77–80; incremental 113; financial incentives and 57, 63; making space for 96–118; medical 141, 144; peer recognition and 78–80,; risks of 88, 111, 162; rapid-fire 99; rules of 4, 11, 113; space for 31, 43–46, 58, 96–118, 145–146, 150–151, 158, 163; social 100; support and reward of 63–66; urban 97; see also leaderful innovation game
innovation champions 129
innovation culture 2–4, 9–10, 48–50, 75, 80–81, 100, 108–109, 122, 127, 150–152, 162
innovation projects 110, 155–156, 112; managed as startups 59–60
innovation space 96–118, 151; building tribes in 105–109; elements of 101–102; design for collaboration in 102–105; hacker mindsets in 110–113; hacker values in 113–117
Instagram 74
Intel 17
International Business Machines see IBM
Kalanick, Travis 116
Kantor, Jodi 130
Karma Kitchen 92
Kelly, David 25
Key Performance Indicators see KPIs
Kickstarter 75
King, John 36
Kleihues-van Toll, Kees 143
LAN parties 119
Law of Two Feet 87
leadership 4, 5, 11, 49, 57, 79, 79, 96, 116, 129, 135, 148, 152, 156, 161, 163; redefining, 57–66; transformational 31, 46, 61, 148; tribal, 36–37, 135–136; see also hacker paradigm leadership; purpose, leading with
lean feedback loop see feedback
lean startup method 2, 10, 22–25, 26, 28, 30, 80, 109–111, 122, 146–149, 153; at GE 146–150
learning metrics see metrics
Lincoln Labs 15
LinkedIn 150
Linux: development model 17; operating system 16–19; hackers and 17–18; use as platform by corporate and government entities 18
Logan, Dave 36
Loon 126
Lyft 75
Maddox, Octavia 72
Makani 126
MakerSpaces 51
malware 11
management culture 4
Management Innovation eXchange see MIX
management: aspiration 125–126, see also OKRs; entrepreneurial 10, 40, 46, 58–61, 130, 146–149, 156–163; project management (at Google) 124–125; reduction in layers of 50, 62
Massachusetts Institute of Technology see MIT
mastery 114
McKenzie, John 15
McLaren, Caroline 53
McNerney, James 9
mentoring 92
metrics: kill 128–130; learning 60–61, 157, 159, 161; see also OKRs
Minimum Viable Products see MVPs
MOOCs (Massive Open Online Communities) 74
Motorola 9
Mozilla 123
Mullenweg, Matt 121
Musk, Elon 63
National Brain Tumor Society 143
Netflix 150
Netscape Navigator 1
networking see social networking
OAuth 121
Objectives and Key Results see OKRs
objectives, strategic alignment of 125
objectivity, resilience and 137
Oculus Rift 1
Open ID Foundation 123
open source 2–3, 12, 18–19, 51–52, 112, 116, 120, 122, 123, 145; and Linux 16–18;; developers 3; language 12; movement 2, 110–112; software and tools 2, 19
Open Web Foundation 123
organizational change see agile transitions, culture hacking
P2P Foundation 90
Pacolini, Luca 23
PBWorks 121
Peanut Butter wiki see PBwiki
Periscope 75
Pigneur, Yves 23
potlatch, as ceremony in gift culture 89
prestige 79; see also reputational rewards
Price, Dom 130
Project Foghorn 127
projects, evaluation of 127
purpose 37, 44, 85, 115, 132, 138, 145, 153, 156, 163; leading with 31, 34–35, 45, 46, 58, 74, 75, 78, 101, 150; purpose economy 35
questioning 54–55; see also assumptions, challenging
Quinn, Jo 142
Quora 17
Reddit 75
Research Laboratory of Electronics (RLE) 15
return on investment see ROI
riskiest assumptions; see assumptions
Russell, Steve 16
Schwaber, Ken 20
self-organizing teams 3, 31, 33, 58, 64, 124, 125, 146, 150, 156, 157, 162
service design 11
Silicon Valley 1, 3, 10, 11, 18, 19, 25, 26, 38, 41, 93–94, 113, 120, 122, 157
Silver, Spence 9
Sinek, Simon 34
Slack 121
Snapchat 75
social capital 107
social justice 116
software developers see developers
software development, agile see agile software development
Sony 11
SpaceWar! computer game 16
Spotify 2
sprints 2, 19, 20, 99, 38, 99, 157, 160, 161; in large companies 49–50
Stack Overflow 17
startup entrepreneurs 2, 11, 13, 14, 22–24, 30, 32–33, 35, 38–42, 52, 54, 66, 78, 97, 105, 117, 120, 122, 156; Apple as 34; Atlassian as 66; see also entrepreneurs, hacker entrepreneurs
startup industry 2, 3, 4, 11, 18, 31, 32, 93, 111, 113, 119, 155; recruitment and 32–33
startups 1, 4, 11, 14, 45, 57, 59, 61–62, 79, 80, 89, 105, 109, 119, 122–123, 126, 146, 151–152, 154, 156–157; early stage 31; experience in 117; innovating like 40; ‘unicorn’ 57; see also lean startup method
Steelcase 102
Streitfeld, David 130
Sun Microsystems 122
SupperHappyDevHouse see SHDH
sustainability 106
Sutherland, Jeff 20
TaskRabbit 75
Taylor, Gail 141
Taylor, Matt 141
teams, cross-functional 122
teams, self-organizing 156
teams: aspiring to greatness 36; hacker 5, 34, 44–45, 56–62, 88, 101, 109, 112, 119–140, 146, 156–157; potential in 33–34; see also self-organizing teams, cross-functional teams
Tech Model Railroad Club see TMRC
Technorati 121
TechShop 51
Transform Australia 141
Trello 77
tribal leadership; see leadership, tribal
Tumblr 75
value: adding 71, 77, 84, 89, 90–93, 125; and sharing 84–85; creating 3, 13, 31, 34, 38, 41–43, 46, 58–62, 71, 90, 110, 138, 144, 163; for customers or users 100, 150; mutual 75, 90
values, hacker see hacker values
Wall, David 71
WalMart 11
Waymo 126
Waze app 2
web 2.0 119
WebHooks 121
Welch, Jack 10
WeLive 75
Whole Earth Catalogue 16
wikis, use of in companies for transparency 82
WordPress 121
work: agile 49, 50, 54, 62, 66n1; intrinsic rewards of 62, 80; relationship between knowledge and emotional 54–57; future of 124; see also emotional work, knowledge work
Wozniak, Steve 16