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3. Advanced Topics
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3. Advanced Topics
by Lee Stemkoski
Java Game Development with LibGDX: From Beginner to Professional
Cover
Frontmatter
1. Fundamental Concepts
Part Frontmatter
1. Getting Started with Java and LibGDX
2. The LibGDX Framework
3. Extending the Framework
4. Shoot-em-up games
5. Text and User Interfaces
6. Audio
2. Intermediate Examples
Part Frontmatter
7. Side-Scrolling Games
8. Bouncing and Collision Games
9. Drag-and-Drop Games
10. Tilemaps
11. Platform Games
12. Adventure Games
3. Advanced Topics
Part Frontmatter
13. Alternative Sources of User Input
14. Maze Games
15. Advanced 2D Graphics
16. Introduction to 3D Graphics and Games
17. The Journey Continues
Backmatter
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12. Adventure Games
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Part Frontmatter
Part III
Advanced Topics
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