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A A/B testing, Coded Prototypes , Onsite Feedback Surveys Adobe Fireworks program, Pros Adobe Test&Target, Onsite Feedback Surveys aesthetics in organizational shifts, SHIFT: Speed First, Aesthetics Second affinity mapping exercise, Setup agencies, interactive, SHIFT: Value Problem Solving Agile software development about, What Is Lean UX and How Is It Different? , The Three Foundations of Lean UX communication in teams, Collaborative Design cycle times and, Why Lean UX? , The Three Foundations of Lean UX integrating Lean UX and, Integrating Lean UX and Agile terminology for, Integrating Lean UX and Agile analytics tools, Onsite Feedback Surveys assumptions Business Assumptions Worksheet, Problem statement template declaring, Vision, Framing, and Outcomes defined, Vision, Framing, and Outcomes formulating problem statements, Who prioritizing, Prioritizing assumptions testing, Prioritizing assumptions Axure RP tool, Pros B backlog, defined, Integrating Lean UX and Agile Balsamiq tool, Tools for creating low-fidelity clickable wireframes batch size concept, Principle: Removing Waste BDUF (Big Design Up Front), SHIFT: No More Heroes benchmarks, Subhypotheses: Breaking the Hypothesis Down into Smaller Parts Big Bang approach to style guides, Style Guides , Actionable Big Design Up Front (BDUF), SHIFT: No More Heroes Blank, Steve, Principle: Removing Waste brainstorming features, Features in GE case study, Case Study personas, Persona Creation Process broadcasting software, Continuous discovery in the lab: three users every Thursday Brown, Tim, Principles build-measure-learn feedback loop, The Three Foundations of Lean UX Business Assumptions Worksheet, Problem statement template button to nowhere, Types of Non-Prototype MVPs C call-to-action, Creating an MVP case studies feedback and research, Case Study: Three Users Every Thursday at Meetup General Electric style guide, Case Study Knowsy, Design Is a Team Sport: Knowsy Case Study change environment, SHIFT: Working with Third-Party Vendors clickable wireframe prototypes about, High-Fidelity Visual Mockups (Not Clickable) low-fidelity, Low-Fidelity Prototypes: Clickable Wireframes mid- and high-fidelity, Pros coded prototypes, Coded Prototypes , Coded Prototypes collaborative design about, Collaborative Design case study in, Case Study example of, Collaborative Design in Practice for geographically distributed teams, A Word about Live Style Guides running a Design Studio, Design Studio style guides, Team idea generation (45 minutes) collaborative discovery about, Feedback and Research monitoring techniques for, Coded Prototypes communication in teams, Collaborative Design , Beyond the Scrum Team Community-Supported Agriculture (CSA) example, Proto-Personas Concierge MVPs, Hybrids and Creativity Constable, Giff, Problem statement template , Subhypotheses: Breaking the Hypothesis Down into Smaller Parts continuous discovery about, Principle: Removing Waste , Collaborative discovery in the field monitoring techniques for, Coded Prototypes copywriting styles in style guides, What Goes Into a Style Guide? cover your ass (CYA) behavior, SHIFT: Outcomes critique (Design Studio), Individual idea generation (10 minutes) cross-functional teams about, The Three Foundations of Lean UX organizational shifts in, SHIFT: New Skills for UX Designers CSA (Community-Supported Agriculture) example, Proto-Personas customer service, Coded Prototypes CYA (cover your ass) behavior, SHIFT: Outcomes D Dailey, Robert, SHIFT: New Skills for UX Designers demos of prototypes, What Should Go Into My Prototype? Design Studio about, Collaborative Design , Design Studio generating team ideas, Team idea generation (45 minutes) individual idea generation, Supplies iterating and refining ideas, Iterate and refine (5–10 minutes) presentation and critique, Individual idea generation (10 minutes) problem definition and constraints, Supplies process flow, Design Studio supplies needed, Design Studio design thinking, Collaborative Design (see also collaborative design) about, What Is Lean UX and How Is It Different? , Principles refocusing design process, Principle: Permission to Fail small batch size in, Principle: Removing Waste development partners, SHIFT: Agencies Are in the Deliverables Business discovery collaborative, Feedback and Research , Coded Prototypes continuous, Collaborative discovery in the field , Coded Prototypes documentation standards, SHIFT: Working with Third-Party Vendors dual-monitor setups, Priming the pump with affinity mapping F fail, permission to, Principle: Externalizing Your Work features A/B testing, Coded Prototypes button to nowhere, Types of Non-Prototype MVPs identifying in hypothesis statements, Subhypotheses: Breaking the Hypothesis Down into Smaller Parts , Features feedback and research about, Feedback and Research case study, Case Study: Three Users Every Thursday at Meetup collaborative discovery, Feedback and Research , Coded Prototypes continuous discovery, Collaborative discovery in the field , Coded Prototypes monitoring techniques for, Coded Prototypes recruiting participants, Continuous discovery in the lab: three users every Thursday simplifying test environment, Continuous discovery in the lab: three users every Thursday Feynman, Richard, Vision, Framing, and Outcomes Fluid Designer tool, Tools for creating low-fidelity clickable wireframes Fried, Jason, SHIFT: Speed First, Aesthetics Second G General Electric case study, Case Study geographically distributed teams affinity mapping exercise, Setup collaborating with, A Word about Live Style Guides setup presentation for, Setup Glusman, Andres, Case Study: Three Users Every Thursday at Meetup GOOB acronym, Principle: Removing Waste Google Ad Words, Types of Non-Prototype MVPs Google Content Experiments, Onsite Feedback Surveys Google Docs, A Word about Live Style Guides green-field projects, What Is Lean UX and How Is It Different? growth, learning over, Principle: Externalizing Your Work H hand-coded prototypes, Coded Prototypes heros, designers as, SHIFT: No More Heroes high-fidelity prototypes, Tools for creating low-fidelity clickable wireframes , High-Fidelity Visual Mockups (Not Clickable) Holmes, Emily, SHIFT: Managing Up and Out Hurston, Zora Neale, Feedback and Research hypotheses defined, Vision, Framing, and Outcomes subhypotheses, Hypotheses , Features typical format for, Prioritizing assumptions hypothesis statements about, Vision, Framing, and Outcomes assembling subhypotheses, Features assumptions in, Vision, Framing, and Outcomes , Vision, Framing, and Outcomes completing, Subhypotheses: Breaking the Hypothesis Down into Smaller Parts elements in, Vision, Framing, and Outcomes features in, Subhypotheses: Breaking the Hypothesis Down into Smaller Parts , Features hypotheses in, Vision, Framing, and Outcomes , Prioritizing assumptions outcomes in, Vision, Framing, and Outcomes , Subhypotheses: Breaking the Hypothesis Down into Smaller Parts personas in, Subhypotheses: Breaking the Hypothesis Down into Smaller Parts , Personas I ideas and ideation generating individual, Supplies generating team, Team idea generation (45 minutes) iterating and refining, Iterate and refine (5–10 minutes) kickoff sessions for, Themes presenting and critiquing, Individual idea generation (10 minutes) prioritizing, Creating an MVP IDEO design firm, Principles IIDS (Industrial Internet Design System), Case Study Industrial Internet Design System (IIDS), Case Study integrating Lean UX and Agile about, Integrating Lean UX and Agile Knowsy case study, Design Is a Team Sport: Knowsy Case Study participation considerations, Participation Scrum methodology and, Beyond Staggered Sprints staggered sprints and, Integrating Lean UX and Agile , Some Definitions terminology for, Integrating Lean UX and Agile interaction design elements in style guides, What Goes Into a Style Guide? interactive agencies, SHIFT: Value Problem Solving interview guide, Collaborative discovery in the field IPM (iteration planning meeting), Some Definitions , Themes iteration planning meeting (IPM), Some Definitions , Themes L landing pages, Types of Non-Prototype MVPs Lean Startup method, Preface , The Three Foundations of Lean UX Lean UX about, Preface , Why Lean UX? foundations of, Principles integrating Agile development and, Integrating Lean UX and Agile principles behind, The Three Foundations of Lean UX learning over growth, Principle: Externalizing Your Work live style guides, A Word about Live Style Guides live-data prototypes, Coded Prototypes low-fidelity prototypes clickable wireframes, Low-Fidelity Prototypes: Clickable Wireframes paper, Prototyping M making over analysis, Principle: Externalizing Your Work managing up and out, SHIFT: Managing Up and Out meetings, Scrum methodology, Beyond Staggered Sprints Meetup case study, Case Study: Three Users Every Thursday at Meetup metrics and measurement benchmarks in, Subhypotheses: Breaking the Hypothesis Down into Smaller Parts measuring behavior, Creating an MVP measuring progress, Principle: Cross-Functional Teams Microsoft PowerPoint program, Tools for creating low-fidelity clickable wireframes Microsoft Visio program, Tools for creating low-fidelity clickable wireframes mid-fidelity prototypes, Tools for creating low-fidelity clickable wireframes Miller, Lynn, Making It Work , Some Definitions Minimum Viable Products (MVPs) about, The Three Foundations of Lean UX , MVPs and Experiments creating, The Focus of an MVP focus of, About MVPs and Experiments hybrids, Types of Non-Prototype MVPs non-prototype, Types of Non-Prototype MVPs prototypes, What Should Go Into My Prototype? mockups (see prototypes) monitoring techniques for continuous, collaborative discovery, Coded Prototypes MVPs (Minimum Viable Products) about, The Three Foundations of Lean UX , MVPs and Experiments creating, The Focus of an MVP focus of, About MVPs and Experiments hybrids, Types of Non-Prototype MVPs non-prototype, Types of Non-Prototype MVPs prototypes, What Should Go Into My Prototype? O OmniGraffle program, Tools for creating low-fidelity clickable wireframes onsite feedback surveys, Customer Service organizational shifts about, Making Organizational Shifts BDUF, SHIFT: No More Heroes change environment and, SHIFT: Working with Third-Party Vendors cross-functional teams, SHIFT: New Skills for UX Designers designer skills, SHIFT: Outcomes development partners, SHIFT: Agencies Are in the Deliverables Business documentation standards, SHIFT: Working with Third-Party Vendors heros, SHIFT: No More Heroes interactive agencies, SHIFT: Value Problem Solving outcomes, Making Organizational Shifts product roadmaps, SHIFT: Managing Up and Out roles, SHIFT: Outcomes small teams, SHIFT: Small Teams speed and aesthetics, SHIFT: Speed First, Aesthetics Second third-party vendors, SHIFT: Agencies Are in the Deliverables Business UX debt, SHIFT: Value Problem Solving value problem solving, SHIFT: Speed First, Aesthetics Second workspace, SHIFT: Small Teams outcome-focused teams, The Outcome outcomes creating, Vision, Framing, and Outcomes , Subhypotheses: Breaking the Hypothesis Down into Smaller Parts defined, Principle: Cross-Functional Teams , Vision, Framing, and Outcomes Knowsy case study, The Outcome organizational shifts in, Making Organizational Shifts outliers, parking lot for, Making Sense of the Research—A Team Activity outputs, defined, Principle: Cross-Functional Teams O’Brien, James, SHIFT: Value Problem Solving P paper prototypes, Prototyping , Breaking the Design Bottleneck parking lot for outliers, Making Sense of the Research—A Team Activity patterns, identifying, Making Sense of the Research—A Team Activity , Identifying Patterns over Time permission to fail, Principle: Externalizing Your Work personas about, Subhypotheses: Breaking the Hypothesis Down into Smaller Parts , Personas brainstorming, Persona Creation Process proto-personas, Personas Petroff, Greg, Case Study Poehler, Amy, Collaborative Design Pop Prototyping on Paper tool, Tools for creating low-fidelity clickable wireframes presentation and critique (Design Studio), Individual idea generation (10 minutes) previews of prototypes, What Should Go Into My Prototype? principles of Lean UX batch size concept, Principle: Removing Waste continuous discovery, Principle: Removing Waste cross-functional teams, The Three Foundations of Lean UX externalizing work, Principle: GOOB: The New User-Centricity GOOB, Principle: Removing Waste learning over growth, Principle: Externalizing Your Work making over analysis, Principle: Externalizing Your Work permission to fail, Principle: Externalizing Your Work problem-focused teams, Principle: Cross-Functional Teams progress equals outcomes, Principle: Cross-Functional Teams refocusing design process, Principle: Permission to Fail removing waste, Principle: Cross-Functional Teams shared understanding, Principle: GOOB: The New User-Centricity team sizes, Principle: Cross-Functional Teams team-based mentality, Principle: GOOB: The New User-Centricity prioritizing assumptions, Prioritizing assumptions ideas, Creating an MVP proactive communication, Beyond the Scrum Team problem definition and constraints (Design Studio), Supplies problem statement templates, Problem statement template problem statements about, Who elements of, Problem statement template problem-focused teams, Principle: Cross-Functional Teams product roadmaps, SHIFT: Managing Up and Out product-development lifecycle Lean Startup method and, The Three Foundations of Lean UX Lean UX in, What Is Lean UX and How Is It Different? software distribution in, Why Lean UX? proto-personas about, Personas creation process for, Persona Creation Process formats for drawing, Persona Format prototype MVPs testing, What Should Go Into My Prototype? usage considerations, What Should Go Into My Prototype? prototypes about, Prototyping choosing tools for, Prototyping clickable wireframe, Low-Fidelity Prototypes: Clickable Wireframes , High-Fidelity Visual Mockups (Not Clickable) coded, Coded Prototypes , Coded Prototypes demos and previews, What Should Go Into My Prototype? determining contents of, What Should Go Into My Prototype? high-fidelity, Tools for creating low-fidelity clickable wireframes , High-Fidelity Visual Mockups (Not Clickable) low-fidelity, Prototyping mid-fidelity, Tools for creating low-fidelity clickable wireframes paper, Prototyping , Breaking the Design Bottleneck S schedules, user validation, Iteration Planning Meeting Scrum methodology building Lean UX into, Beyond Staggered Sprints defined, Integrating Lean UX and Agile meetings and, Beyond Staggered Sprints participation in, Participation search logs, Onsite Feedback Surveys setup presentations for geographically distributed teams, Setup shared understanding, Principle: GOOB: The New User-Centricity , Collaborative Design in Practice shifts, organizational (see organizational shifts) site usage analytics, Onsite Feedback Surveys Sivers, Derek, Principle: Permission to Fail sketching feedback collected on, Sketches kickoff sessions for, Themes slow drip approach to style guides, Style Guides , Actionable software distribution, Why Lean UX? speed and aesthetics in organizational shifts, SHIFT: Speed First, Aesthetics Second sprints defined, Integrating Lean UX and Agile staggered, Making It Work , Integrating Lean UX and Agile , Some Definitions themes and, Beyond Staggered Sprints staggered sprint model, Integrating Lean UX and Agile , Some Definitions stand-up meetings, Integrating Lean UX and Agile static wireframes, Sketches style guides about, Team idea generation (45 minutes) characteristics of successful, What Goes Into a Style Guide? components of, What Goes Into a Style Guide? creating, Style Guides , Actionable live, A Word about Live Style Guides maintaining, Style Guides , Actionable usage considerations, Actionable wikis as, Team idea generation (45 minutes) , Accessible subhypotheses assembling, Features breaking hypotheses into, Hypotheses surveys, online feedback, Customer Service Sy, Desiree, Making It Work , Some Definitions T table of contents (TOC), Actionable teams, Collaborative Design (see also collaborative design) communication in, Collaborative Design , Beyond the Scrum Team cross-functional, The Three Foundations of Lean UX , SHIFT: New Skills for UX Designers geographically distributed, A Word about Live Style Guides outcome-focused, The Outcome problem-focused, Principle: Cross-Functional Teams size considerations, Principle: Cross-Functional Teams , SHIFT: Small Teams team-based mentality, Principle: GOOB: The New User-Centricity testing A/B, Coded Prototypes , Onsite Feedback Surveys assumptions, Prioritizing assumptions features, Coded Prototypes prototypes, What Should Go Into My Prototype? simplifying environment, Continuous discovery in the lab: three users every Thursday test everything policy, Identifying Patterns over Time usability, Continuous discovery in the lab: three users every Thursday , Case Study: Three Users Every Thursday at Meetup The Innovation Games Company (TIGC), Design Is a Team Sport: Knowsy Case Study themes, sprints and, Beyond Staggered Sprints 37Signals, SHIFT: Speed First, Aesthetics Second third-party vendors, SHIFT: Agencies Are in the Deliverables Business TIGC (The Innovation Games Company), Design Is a Team Sport: Knowsy Case Study TOC (table of contents), Actionable W waste removal, Principle: Cross-Functional Teams , MVPs and Experiments waterfall model, Principle: Cross-Functional Teams , Beyond Staggered Sprints Webtrends Optimize, Onsite Feedback Surveys wikis as style guides, Team idea generation (45 minutes) , Accessible wireframes clickable, Low-Fidelity Prototypes: Clickable Wireframes , High-Fidelity Visual Mockups (Not Clickable) low-fidelity prototypes, Low-Fidelity Prototypes: Clickable Wireframes mid- and high-fidelity prototypes, Pros static, Sketches work, externalizing, Principle: GOOB: The New User-Centricity workspace in organizational shifts, SHIFT: Small Teams
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