Table 1.1 OpenGL Versions and Publication Dates
Table 4.1 Common Coordinate Spaces Used in 3D Graphics
Table 5.1 Buffer Storage Flags
Table 5.2 Buffer-Mapping Flags
Table 5.3 Basic OpenGL Type Tokens and Their Corresponding C Types
Table 5.4 Uniform Parameter Queries via glGetActiveUniformsiv()
Table 5.5 Atomic Operations on Shader Storage Blocks
Table 5.6 Texture Targets and Description
Table 5.7 Basic Texture Targets and Sampler Types
Table 5.8 Texture Filters, Including Mipmapped Filters
Table 5.10 Image Data Format Classes
Table 5.11 Image Data Format Classes
Table 5.12 Atomic Operations on Images
Table 5.13 Native OpenGL Texture Compression Formats
Table 5.14 Texture View Target Compatibility
Table 5.15 Texture View Format Compatibility
Table 6.1 Scalar Types in GLSL
Table 6.2 Vector and Matrix Types in GLSL
Table 7.1 Vertex Attribute Types
Table 7.3 Values for primitiveMode
Table 8.1 Allowed Draw Modes for Geometry Shader Input Modes
Table 8.2 Sizes of Input Arrays to Geometry Shaders
Table 9.3 Depth Comparison Functions
Table 9.7 Framebuffer Completeness Return Values
Table 9.8 Floating-Point Texture Formats
Table 11.1 First RGTC Encoding for RED Images
Table 11.2 Second RGTC Encoding for RED Images
Table 11.3 Packed Data Formats Supported in OpenGL
Table 12.1 Possible Return Values for glClientWaitSync()