From an educational standpoint, students and novice designers may not always easily comprehend the shift from a theoretical to a practice-based approach in design, and often lack the experience of practice in order to develop contextual and holistic understandings of what they have been taught. To bridge this gap between design theory and practice, it is necessary to develop prospective ergonomic (PE) mindsets among academics and practicing designers through modes of reasoning, methods and tools as social sustainability and service-oriented design thinking are becoming more important for developing innovative products and experiences. This implies that they should be engaged more frequently in mentorship and scholarship activities through collaboration with the industry, involving a broader network of stakeholders and targeting different levels of value innovation.
In this chapter, the earlier mentioned research questions will be discussed with respect to how innovation-driven PEs can be contextualized and reframed within overarching and subordinate fields of ergonomics and distinguished from strategic design and management.
Hereby, orientation, methods, practices and value are the criteria which will be used for discussing the similarities and differences between macroergonomics and strategic management, PE and strategic design, preventive ergonomics and industrial design, corrective ergonomics and detail design.
Finally, this chapter will conclude with a general discussion on PE and its relation to strategic design and strategic management with respect to the development of new products and services.
In this work, differences and similarities between PE and strategic design have been discussed with reference to generic strategies based upon innovation attitudes and ambitions within and among an ecosystem of organizations and stakeholders.
With respect to the motivations for developing future products and services, it can be said that in strategic design, innovation is centered around the growth and development of the organization, whereas in PE a balance between performance/productivity on the one hand and human well-being on the other is sought after.
However, a common perspective established between strategic design and PE is the aim to develop new products and services by imagining future user needs and responding with creative design solutions in a Fuzzy–Front End of Innovation process. Compared to strategic design, where product planning activities also address incremental product extensions, PE mainly focuses on radical innovation centered on human well-being and interests. The clustering of PE projects with a strategic intent in Whittington’s systemic quadrant of generic strategies is a proof of this (see Figure 6.4).
In industrial design and preventive ergonomic projects, context, the initial problem or brief are usually defined. Industrial design approaches the design problem through various perspectives: form, ergonomics, technology, marketing and ecology. However, in preventive ergonomics, user and usability aspects will be emphasized. Similarly, the comparison between industrial design and preventive ergonomics also applies when comparing detail design with corrective ergonomics.
In strategic and industrial design projects, finding “what to develop” in the fuzzy-front-end is usually driven by the designer with the help of passive involvement of users and other stakeholders (user-centered design). In this positivist, problem solving approach, structured processes and methods for product planning and goal finding are being applied. In PE, reflective and participatory methods and tools complement the structured and systematic processes, methods and tools for determining what to design and how to design it. The designer then acts as a facilitator who deliberately plans and manages co-creation sessions by orchestrating a compilation of design methods and tools to be directly applied and/or to be introduced in a participatory manner. He also constructively extracts stakeholders’ views and competencies to anticipate and create future incremental or radical innovation based on user needs.
Concerning preventive ergonomic interventions, prescriptive analytical research and user-centered methods are being advocated to discover and understand user needs. Constrained by existing resources and contexts, the ergonomist creates new products or systems in a given context and according to a predetermined design brief. In some cases, such as in the ICSFRC project, a constructivist way of designing took place, in this case to design the interior of a fast-response car. Due to the highly contextual constraints, which are the predetermined interior spaces of the Mitsubishi and Volvo, on the spot model making and prototyping, sketching, and trial and fit sessions were the predominant activities, which signified a reflective design process. Corrective ergonomics intervened on strategic, industrial and detail design levels. Projects where corrective interventions lead to an industrial and detail design outcome were positivist in nature, driven by research and analysis. Examples are the Bus Shelter and DHM projects. The USB project, which is characterized by a strategic design – corrective ergonomic intervention – is evolutionary in nature. Since the design is a means to an end (the main objective is to enlarge the clientele for UOB’s ladies’ card), a reflective design approach has been chosen to opportunistically capitalize on unpatented technologies (electronics), as well as Valen Technologies’ injection molding capabilities, in order to create low-cost USBs.
The difference between strategic design and PE with respect to practices is that the latter adopts a broader view toward stakeholders’ interests. Reported PE cases incorporate a strategic intent and are positioned in the systemic quadrant. This means that although processes and methods are carefully planned, objectives and interests are more nuanced. Unlike in pure strategic design projects, where organizational interests and profitmaking are very much prioritized, PE acknowledges the individual interests and capabilities of different internal and external stakeholders at a microlevel. Furthermore, it acknowledges that these interests are pluralistic and different for each individual. In terms of innovation, the imagination and design of “human activities” through services, systems or products are being prioritized, sometimes in contrast to strategic design and management, where these are embedded in organizational aims.
For cases that are categorized under preventive or corrective ergonomics, the user is mainly considered as a passive actor in a design project. Furthermore, human activities are existing and observable.
The nature of ergonomics, which focuses on human well-being, inherently promotes long-term profitability in organizations. The concept of achieving long-term profitability and at the same time human well-being can be achieved through socially responsible internal productivity measures within various units of the organization, for example by eliminating hazardous and occupationally unsound working processes, there may be lesser absenteeism, which leads to cost reduction.
When discussing value creation through innovation, PE is a field which facilitates the development of radically new products, systems and services, centered around the creation of human needs and improvement of human well-being. Hereby, an outward looking ergonomic perspective is being adopted in long-term profit making.
From a strategic management and design viewpoint, value can be achieved by focusing on long- and/or short-term profits. The outward looking perspective of strategic design, which aims at increased sales or innovative products and services, is being complemented by cost reduction when adopting a broader strategic management perspective toward profit maximization.
Since design education is a topic which seeks coherence among the different cases, as outlined and discussed in Chapters 5 and 6, a pedagogical reflection will be made in this section on how to relate the teaching of strategic design and industrial design with different ergonomic interventions, especially PE. Furthermore, newly redefined paradigms in higher education (HE) and research, specifically mentorship, scholarship and service, will be discussed in terms of how they can contribute to the field of PE.
From an overarching market perspective, four trends will be presented to provide a background for discussing how design programs are to be developed taking into consideration PE. These trends are as follows: (1) mass education and rationalization, (2) connections between education and research, (3) globalization and internationalization and (4) collaboration with industry and commercialization (see Figure 7.1 [LIE 14]).
The trend in societies where wealth is more equally distributed and education more accessible has fundamentally transformed the HE system to become more expansive and inclusive toward the mobility of students and scholars and movement of academic programs and institutions across borders [ALT 09].
However, counter-measuring the extraordinary impact of technology, and massification within HE, industrial design education still pursues distinct values and pedagogies that emphasize the importance of low student-faculty ratios, such as project-based learning, one-to-one tutorials, small group critiques and significant quantities of individual formative feedback and guidance [SWA 02, DES 06].
According to Yang et al. [YAN 05], these highly interactive studentfaculty pedagogies may enhance the following three areas in terms of competency building:
This expansion of required competencies has enabled designers to play a more critical, integrative and active role in product development processes [SET 01]. For example, the 21st Century designer is expected to fulfill the roles of innovator, knowledge worker, sustainable entrepreneur and responsible citizen concerned with environmental, societal, commercial, communication issues and so on [PRE 03].
Furthermore, increasingly complex technologies coupled with more demanding consumers require specialized designing and design research competencies in order to anticipate user needs and introduce more userfriendly products or systems.
The need for competency management has been exemplified in the Norwegian Postal Service case (Section 5.3.1) In this project, students experienced few difficulties in defining the system’s outer boundaries when the logistic structure of system was partly determined by the nature of the project. However, in the transition from group to individual work some problems were encountered in determining intermediate boundaries and interface connectivity between the elements of the system concerning overlapping scenarios and products. This calls for collective design processes and methods to better understand and clarify the roles of the stakeholders involved.
Being aware of the demanding and sometimes contradictory competency requirements, a PE approach toward mentorship and scholarship should be adopted, not only to improve the faculty’s classroom but also to advance the practice beyond it, which means educating and preparing graduates for “managing” an ever-changing industrial and societal context [TRA 09].
According to the core values of classical European university education, which is embodied in the “Humboldt” model [BLO 05], there is no border between teaching and research. They are complementary and transient activities in knowledge creation and interpretation [WIL 91, KJE 10].
In the future, this means that “teaching”, “research” and “administration” need to be redefined into, respectively, “mentorship”, “scholarship” and “service”, to be perceived as a more global and long-term commitment determined by discovery, integration, application and knowledge transfer [BOY 90, LIE 08]. Typically, this applies to the education of professional design practices where a mentoring relationship comprises more personal, closer relationships that demand time, commitment and a level of emotional engagement [BHA 00].
As a proposed learning concept which opposes traditional methods of classroom teaching, hierarchical and collaborative learning could be an avenue to promote an interactive way of customized learning and knowledge transfer in design. Hereby, a concept of “Vertical Studio Teaching and Learning” in conjunction with a system approach toward managing complex design and organizational problems has been proposed as one of the avenues to integrate industrial design better in an HE research environment.
Vertical studio teaching as an approach to coordinate systems design does not only elevate the designer’s ability to manage complex design problems, but also addresses the intricacies of collaboration and social learning. When these complex design problems are managed thoroughly, it will create opportunities for students, practitioners, researchers and academics and other stakeholders within the same community of practice to collaborate more efficiently according to a master-apprenticeship model of learning.
The implementation of a structured hierarchical learning system, based on such a master-apprentice relationship throughout all levels of the “learning” organization, requires the intervention of PE, when managing complex strategic and systems design projects. For example, the focus in the interior classroom for the elementary school pupils project was on context-based system thinking. In the interactions among group members, teachers and collaborating companies, “reflective” [SCH 95] and “hermeneutic” [BAM 02, SNO 92, DAR 79] approaches to design thinking were used to complement a problem solving oriented way of designing. This reflective and hermeneutic way of designing enhanced by legitimate peripheral participation (LPP) modes of iterative learning [LAV 91] introduced elements of confusion but positively enhanced hierarchical and experiential learning [KOL 14].
Changing demands in HE, driven by European integration, global market forces and technological advancement, have pressured universities to compete by integrating the international dimension into their research and educational frameworks [END 04].
With respect to design and PE, globalization of HE may encourage web-based delivery of postgraduate courses. Based upon experiences with the Open University, the focus on information and communication technology (ICT) faculty teaching activities improved the satisfaction and motivation rate among students in their research and design projects [TJØ 10]. ICT platforms, mechanisms and delivery tools, such as Lynda [LYN 13] and MOOCS [WAL 13], facilitate physical studio space in face-to-face interactions, enabling flexible peer support, creativity and providing more platforms for various stakeholders in a virtual as well as physical comfort.
Due to on-going globalization trends, universities are expected to become an integral part of national or regional innovation endeavors. At this level, research-intensive universities are expected to be interactive players who collaborate closely with industry, the community and government [ETZ 97].
Filtering down to design education, students need to be adequately prepared on how to collaborate, negotiate and compromise when they engage themselves in university-industry collaborative design projects [NIE 01].
Moreover, if design aims to engage itself in the future university-education model, it needs to develop connections among subjects, people, disciplines and competencies, which implies facilitating participation and communication within a single organization, within business ecosystems, and among groups of (potential) users [BRA 04]. Furthermore, the emphasis on service design research has transitioned knowledge production from being mono- to cross-disciplinary, which opened up nonlinear and transient collaboration, expanding the number of research or knowledge actors [LAU 00].
From a PE perspective, the challenge is to sustain and extend a problemsolving attitude to anticipate future needs within a systemic strategy context. At the same time, yielding effective outcomes and meeting the economical interests of industrial collaborators should be driven by the use of effective methods for design development [FRI 00].
Since the introduction of a scientific design approach by the Ulm School, the traditional perception of the designer as a creative genius or stylist has changed significantly. Based on acquired “active” and “problem-based learning” skills and attitudes, he or she is currently seen as a team member, interpreter of complex systems, communicator and problem solver [ROT 99].
Moreover, as social sustainability and service-oriented design thinking are becoming more important for developing innovative products and experiences, students should be equipped with basic knowledge about different worldviews and design reasoning models [LIE 12] in order to be able to select the most appropriate processes and methods and to design with a PE mindset. They should be able to select the most suitable approaches, varying from structured processes such as “problem solving”, “normative” and “social” to emergent practices such as “hermeneutics”, “reflective practice” and “participatory”.
From a professional practice perspective, it has been debated whether or not industrial design education should succumb to market-driven and massification trends imposed by HE take up the challenge to pursue one-to-one faculty-student relationships in “design studio” interactions [SCO 98]. However, this debate also underlines that if traditional design education is solely pursued, changes are inevitable. Assumed trust between master and apprentice needs to become more explicit and formal [TRA 09].
This means that orientations among faculty members toward research, teaching and administration need to be redefined as well as support structures redesigned to realize a PE-driven design program. Implications are as follows:
The analysis of the 12 cases underlines that the development of innovative products and services is a common goal for strategic design and PE. However, there are some differences between them. Innovation within the context of strategic design is more about profit-making while PE seeks a balance between performance and productivity on the one hand and human welfare on the other. Compared to strategic design, where radical or incremental innovation is primarily driven by the intention of the designer with more or less passive involvement of users and other stakeholders, PE focuses on anticipating future needs in order to respond with creative design solutions. Even though these ideas are in their infancy stages, they take into account the systemic human, social, economical and technological constraints. In a synthetic way, this thesis puts forward five ideas:
The purpose of this work was to revisit the topics “prospective ergonomics (PE)” and “strategic design” from an overarching strategic/innovation management perspective. Based upon 12 cases, theoretical perspectives on PE have been extended by elucidating the relationship among worldviews, generic strategies and models of design reasoning.
The main idea is that generic innovation strategies as well as strategic design principles extend the field of PE. Pure positivism does not represent a PE approach in developing new products and services. Instead, a combination of positivist and constructivist worldviews is fundamental for adopting PE in a systemic strategy context. Both systemic strategizing and PE acknowledges that innovating is a complex activity bounded by social, technological, economic, environment and political constraints, which may lead to plural outcomes.
Methodologically, PE should adopt a broader perspective toward the development of products and services. With the emergence of constructive ergonomics [FAL 15] and systems ergonomics [WIL 14, DUL 12, EDW 14], the scope of PE can be extended by intervening in the fuzzy front end of innovation. In this way, new alignments are being redefined between PE and strategic design, between preventive ergonomics and industrial design and between corrective ergonomics and detail design (Figure 7.2). The “forward-looking” approach in anticipating innovative products and service, which has been marked as a core element of PE by Robert and Brangier [ROB 09], emerges very well in these new alignments.
However, differences between PE and strategic design have become subtler. Both fields recognize and apply structured processes and prescribed methods as a means to its ends but PE considers the human-centered aspect in its orientation toward innovation. Unlike strategic design, which predominantly aims for profit maximization and problem solving, PE plans for pluralistic outcomes in its innovation process.
To summarize the educational section of this chapter, a PE approach may prepare design students to be better equipped to meet future changes and challenges through the cultivation of their abilities in design management, problem solving, lifelong learning and reflective thinking [SCH 95, FRI 00]. This means that besides scholarly research, the process of being “design active” should be considered as a form of new knowledge creation [FRA 93].
Within knowledge and practice frameworks of PE and strategic design, social, interdisciplinary and inquiry-based learning platforms should be implemented through comprehensive and collaborative studio projects to answer the need for new design themes and to comply with current design processes and methods. Pedagogically, this may also imply the need for “Vertical Studio Teaching” centered on project-based learning within a master/apprentice relationship [LIE 10], which extends beyond traditional learning by being more inclusive toward the engagement of various stakeholders within specific system contexts.
As a final note in this chapter, I would like to bring up the “prospective turn” in ergonomics, where I consider PE not as “science” but as “design”. Instead of planning innovation to be globally and generally focused, PE knowledge should be localized, particular and timely.