5. Working with Text

Introduction

In Flash, you can create three types of text: static, dynamic, and input. Static is text that doesn’t change. Dynamic is text that updates, such as stock quotes, weather reports, or sports scores. Input is text entered by a user in forms or surveys. You can create editable text fields for use as static display text or to implement dynamic text objects with the Text tool. In the program’s text menu, as well as the Property Inspector, there are a number of attributes to choose from such as Font type, size, color, indentation, and orientation. Also included are familiar letter form formatting procedures for kerning, tracking, and anti-aliasing. Because text fields are editable, you can change any text attribute—as well as the content in the text field—after it is created.

Use the Break Apart command to break editable text fields into shapes and edit them with any of the selection tools or pen modifiers. This is especially useful for creating new font forms, and it also allows you to implement shape tweening. Create dynamic text fields that can be updated from a text file on a server or some other source using ActionScript. In Flash, you can now configure the Find and Replace feature to target text contained in specific elements in your Flash document and swap these out with new entries from the built-in Adobe dictionaries or from a personal dictionary you create. Find and Replace makes navigating the text in large, complex files much simpler. Other new features include new implementation of Cascading Style Sheets for consistent HTML text formatting and the new built-in Spell Checker for enhanced productivity.

Creating Static Text

Creating Static Text

FL 2.6

Static text refers to any text field that isn’t dynamic or input text. It’s generally used for displaying information or for animation. Text created in Flash is editable, which means that you can continue to change it after it is created. This includes changing its attributes as well as the textual content (the letters it contains). The Text tool creates an editable text box wherever you touch down on the Stage. Flash will keep the text on a single line until you hit the Return key. If you need a text box with a predefined width, you can create a text box before you start typing. The entered text will automatically wrap relative to the boundaries of the box and any formatting settings you’ve applied. To re-enter an existing text box to change the text, simply double-click any character in the Text box or click it with the Text tool to activate it and make it ready to edit.

Create Static Text

Create Static Text Click the Text tool on the Tools panel.

Create Static Text

The pointer becomes a crosshair with a small “T” in the corner.

Timesaver

Press T to quickly select the Text tool.

Timesaver Click the Stage where you want your text box to begin.

Flash displays a handle on the corner of a text box to identify the type of text box.

Timesaver Begin typing in the box that appears.

Timesaver

Timesaver Click anywhere on the Stage outside the text field to deselect it.

Timesaver To reselect a text box, click to select it.

A blue bounding box with square handles appears around a text box when it’s selected.

See Also

See “Setting Text Preferences” on page 62 for information on setting preferences for Default Text Orientation, Right to Left Text Flow, and No Kerning.

Create a Text Box

Create a Text Box Click the Text tool on the Tools panel.

The pointer becomes a crosshair with a small “T” in the corner.

Timesaver

Press T to quickly select the Text tool.

Timesaver Click the Stage where you want your text box to begin and drag until the box is the size you need.

Timesaver

Timesaver Begin typing in the box that appears.

Timesaver

Timesaver Click anywhere on the Stage outside the text field to deselect it.

Timesaver To reselect a text box, click to select it.

A blue bounding box appears around a text box when it’s selected.

Did You Know?

You can change the size of an existing text box. Select the text box, drag any of the black resize handles, the white small circle (single line) or white square (text block) to resize. The text in the field wraps to accommodate to the new size.

Changing Font Type, Size, and Color

Changing Font Type, Size, and Color

FL 2.4

Flash includes a number of text properties to choose from. These include a font type, style, size, and color. You can set these attributes before you create a text field or alter them on existing text. To make changes to the entire text field, select it with the Selection tool without entering the field (or making it active). Any changes made are applied to the whole field. A text box is considered “active” when the background of the field is an opaque white and text can be entered into it (as opposed to just being selected on the Stage, when it appears in a bounding box). If you only want to change a portion of the field, enter the text field and select only those characters or words you want to change. Attributes such as font type, style (New!), size, and color as well as more advanced text properties can be easily accessed in the Property Inspector. When the Text tool or any text field is selected, the Property Inspector displays all of the available attributes.

Change the Font Type, Style, and Size

Change the Font Type, Style, and Size Select the text field you want to change with the Selection tool or select text within the text field with the Text tool.

Change the Font Type, Style, and Size

Change the Font Type, Style, and Size Click the Family popup in the Property Inspector, and then select a font name.

Change the Font Type, Style, and Size

The Family menu displays the font name and sample text for each font style to make it easier to decide what font you want to use. (New!)

Change the Font Type, Style, and Size Click the Style popup in the Property Inspector, and then select a font style: (New!) Regular, Italic, Bold, or Bold Italic.

Change the Font Type, Style, and Size Click the current point value in the Property Inspector, and then enter another point value in the Size entry box.

Did You Know?

You can change the font type, size, and style in the Text menu. Click the Text menu, point to Font, Size, or Style, and then select an option.

Change the Font Color

Change the Font Color Select the text field you want to change with the Selection tool, or select text within the text field with the Text tool.

Change the Font Color

Change the Font Color Click the Color box in the Property Inspector, and then select a fill color or click the Color Wheel icon to create or select a custom color.

Change the Font Color

Did You Know?

You can change the text color in any of the color palettes. Change the fill color of any selected text field by clicking on any of the color palettes. They are located in the Tools panel, the Color Mixer panel, and the Color Swatches panel.

See Also

See “Setting Text Preferences” on page 62 for information on setting options for showing font previews on font menus.

Modifying Tracking and Kerning

Modifying Tracking and Kerning

FL 2.4

Sometimes the space between text characters can appear awkward or where increasing the space is a creative solution. Flash provides methods for adjusting these spaces, called kerning and tracking. Tracking is the space between characters and words on a single line and adjusting tracking affects the entire line. Kerning deals with the space between any two characters and adjusting it will only affect that space. Many Fonts contain built-in information about problematic character pairs. Flash makes use of this information when you turn on Auto Kern in the Property Inspector.

Adjust Tracking

Adjust Tracking Select the text in a text field you want to track or you can select the entire text box with the Selection tool.

Adjust Tracking
Adjust Tracking

Adjust Tracking Click the Text menu, point to Letter Spacing, and then click Increase or Decrease.

The Tracking increases or decreases in 0.5-point increments.

Timesaver

You can adjust tracking in the Property Inspector with the Character Spacing entry field or slider.

Did You Know?

You can quickly adjust kerning or tracking using the keyboard. Select the text or text field (to track) or place the cursor between two characters, and then press Option+ You can quickly adjust kerning or tracking using the keyboard.+right arrow (Mac) or Ctrl+Alt+right arrow (Win) to increase the space or Option+ You can quickly adjust kerning or tracking using the keyboard.+left arrow (Mac) or Ctrl+Alt+left arrow (Win) to decrease the space. Holding down the Shift key with this keyboard shortcut adjusts the space in larger increments.

Adjust Kerning

Adjust Kerning Enter a text field on the Stage by double-clicking on it.

Adjust Kerning Place the cursor between the two characters you want to kern.

Adjust Kerning

Adjust Kerning Click the Text menu, point to Letter Spacing, and then click Increase or Decrease.

Set Auto Kerning

Set Auto Kerning Select a text field with the Selection tool.

Set Auto Kerning

Set Auto Kerning Select the Auto Kern check box in the Property Inspector.

Set Auto Kerning

Auto kern is enabled for that text field.

Changing Text Direction and Orientation

Changing Text Direction and Orientation

FL 2.4

In addition to a variety of properties that can be applied to text in Flash, there are also procedures for changing the orientation and direction of text. Included is a formatting option for creating vertical text automatically without using any of the Transform commands. When text orientation is set to be vertical, the characters appear in columns though they remain in their normal horizontal orientation. If you need the text to rotate ninety degrees and follow the orientation of the line, you can set it to rotate automatically in the Property Inspector. This is useful if you are looking for something other than a column. The orientation of the text becomes vertical.

Create a Single Column of Vertical Text

Create a Single Column of Vertical Text Click the Text tool on the Tools panel.

Create a Single Column of Vertical Text Click the Change Orientation button in the Property Inspector, and then click Vertical, Left To Right, or Vertical, Right To Left.

Create a Single Column of Vertical Text

Create a Single Column of Vertical Text Click the Stage where you want your text box to begin, and then start typing in the box that appears.

Create a Single Column of Vertical Text

Timesaver

Press Return (Mac) or Enter (Win) to create a new column.

Timesaver When you’re finished, click on the Stage outside the text field.

Did You Know?

You can convert an existing text field into a vertical text field. Select the text field on the Stage, click the Change Direction popup in the Property Inspector, and then select a vertical option.

You can make vertical text the default orientation. Select the Default Text Orientation check box in the Editing tab of the Preferences dialog box. This can be useful when working in some Asian languages.

Create a Vertical Text Block

Create a Vertical Text Block Click the Text tool on the Tools panel.

Create a Vertical Text Block Click the Change Orientation button in the Property Inspector, and then click Vertical, Left To Right, or Vertical, Right To Left.

Create a Vertical Text Block

Create a Vertical Text Block Click the Stage where you want your text box to begin and drag until the box is the size you need.

Create a Vertical Text Block

Create a Vertical Text Block Begin typing in the box that appears.

Create a Vertical Text Block When you’re finished, click anywhere on the Stage outside the text field.

Rotate Characters in a Vertical Text Field

Rotate Characters in a Vertical Text Field Select a character or word in an active vertical text field or select the entire field with the Selection tool.

Rotate Characters in a Vertical Text Field Click the Rotate Text button in the Property Inspector.

Rotate Characters in a Vertical Text Field
Rotate Characters in a Vertical Text Field

Did You Know?

The Rotate Text button is enabled only for vertical text fields. To rotate horizontal text fields, either convert them to vertical or use the Free Transform tool.

Changing Text Alignment

Changing Text Alignment

FL 2.4

Similar to other text editing tools or word processing programs, Flash includes features for formatting paragraphs with alignment, margins, and indentation. These features can be accessed through the Text menu and in the Property Inspector whenever any text field is selected on the Stage. Each text field can have its own individual properties assigned to it. Alignment governs the position of the text in a text box, margins are the space between the left and right side of the text and the boundaries of the text box, and indentation sets the amount of character spaces before the first line of text in a paragraph begins.

Align Paragraph Text

Align Paragraph Text Select the text in a text field you want to align or you can select the entire text box with the Selection tool.

Align Paragraph Text In the Property Inspector in the Paragraph section, click one of the following:

Align Left. Aligns text to the left margin.

Align Center. Text is centered between the boundaries of the text box.

Align Right. Aligns text to the right margin.

Justify. Each line of text fills the width of the text box boundary.

Justify.
Justify.

Did You Know?

You can quickly select all text in a text field. If you are inside an active text field, press You can quickly select all text in a text field.+A (Mac) or Ctrl+A (Win) to select all of the text.

You can transform text just like other objects. You can scale, rotate, skew, and flip text boxes to create unique effects.

Set Margins and Line Spacing

Set Margins and Line Spacing Select a text field with the Selection tool.

Set Margins and Line Spacing In the Property Inspector in the Paragraph section, enter values for any of the following:

Trouble?

Options differ depending on the orientation of the text box.

Indent. Indents the first line of the paragraph.

Line Spacing. Adjusts the space between lines of text.

Left Margin. Adjusts the amount of space between the left barrier of the text box and the left side of the paragraph.

Right Margin. Adjusts the amount of space between the right barrier of the text box and the right side of the paragraph.

Right Margin.
Right Margin.

Using Break Apart to Modify Characters

Using Break Apart to Modify Characters

FL 2.4

When a line of text is created in Flash, it appears in a bounding box that is editable. Sometimes you might need to adjust the characters separately or you might want to modify the shape of the characters themselves to create new character styles. The Break Apart command allows you to do this. There are two levels of breaking that you can utilize. The first break will separate the text field into singular, editable characters. This is useful if you want to reposition or align the letters of a word independently. The second break severs the text from its font reference: in essence it becomes a shape that you can edit with any of the drawing tools or pen modifiers.

Break a Text Field into Single Characters

Break a Text Field into Single Characters Select the text field on the Stage with the Selection tool.

Break a Text Field into Single Characters

Break a Text Field into Single Characters Click the Modify menu, and then click Break Apart.

Break a Text Field into Single Characters
Break a Text Field into Single Characters
Break a Text Field into Single Characters

Each character appears in its own editable box.

Timesaver

Press Timesaver+B (Mac) or Ctrl+B (Win) to use the Break Apart command.

Break a Text Field into Shapes

Break a Text Field into Shapes Select the text field on the Stage.

Break a Text Field into Shapes

Break a Text Field into Shapes Click the Modify menu, and then click Break Apart.

Break a Text Field into Shapes
Break a Text Field into Shapes

Break a Text Field into Shapes Click the Modify menu again, and then click Break Apart.

The characters become simple shapes that you can adjust with Flash’s drawing tools.

Timesaver

Press Timesaver+B (Mac) or Ctrl+B (Win) twice to break text into editable shapes.

See Also

See “Using the Free Transform Tool” on page 118 for information on transforming objects.

Using Anti-Alias Text

Using Anti-Alias Text

FL 2.4

Anti-aliasing affects the pixels on the edge of a shape by allowing them to blend in with the background. It is a crucial feature when working with some text as it makes it appear smoother and more integrated. Flash includes FlashType, a new text rendering feature that improves anti-aliasing and readability for fonts. FlashType is enabled whenever Flash Player 8 is the selected player, and anti-aliasing is set to anti-aliasing for readability or custom. The drawback with anti-aliasing is that at smaller font sizes the text can appear blurry. To avoid this problem, use sans serif text, such as Helvetica or Arial, and don’t use bold and italic. You can use anti-aliasing with static, dynamic, and input text. You apply anti-aliasing to text boxes instead of characters.

Set a Text Field to Anti-Alias Text

Set a Text Field to Anti-Alias Text Select the text field with the Selection tool.

Set a Text Field to Anti-Alias Text Click the Font Rendering Method popup in the Property Inspector, and then select one of the following:

Use Device Fonts. The SWF file uses fonts installed on the local computer to display fonts.

Bitmap Text (No Anti-Alias). No text smoothing.

Anti-Alias for Animation. Smooths out animation (Flash Player 8 or earlier).

Anti-Alias for Readability. Uses anti-aliasing (Flash Player 8 only).

Custom Anti-Alias. Modify font properties.

Custom Anti-Alias.
Custom Anti-Alias.
Custom Anti-Alias.

Using Font Mapping

Using Font Mapping

FL 2.4

If you open a document with a missing font on a computer, a Missing Font alert appears, asking you to choose a substitute font. You can open and use the Font Mapping dialog box to map a substitute font to the missing font, view the mapped fonts in the document, and delete a font mapping. After you select a substitute font, text appears with the correct font (if available) or the substitute font (if missing). When you use a substitute font, the text box or attributes might need to be adjusted.

Select Substitute Fonts

Select Substitute Fonts Open a document.

• To view all the font mappings saved on your computer, close all documents.

Select Substitute Fonts Click the Flash (Mac) or Edit (Win) menu, and then click Font Mapping.

Select Substitute Fonts Click a font in the Missing Fonts column.

Select Substitute Fonts
Select Substitute Fonts

Timesaver

Press Shift+click to select multiple missing fonts to map to the same substitute font.

Timesaver Click the Substitute Font popup, and then click a font, or click System Default.

Timesaver Click OK.

Did You Know?

You can delete the font mapping. Close all documents, click the Flash (Mac) or Edit (Win) menu, click Font Mapping, select a font mapping, click Delete, and then click OK.

You can turn off the Missing Font alert. Click the Flash (Mac) or Edit (Win) menu, click Font Mapping, select the Don’t Show Again For This Document, Always Use Substitute Fonts check box, and then click OK.

Setting Device Fonts Versus Embedded Fonts

Setting Device Fonts Versus Embedded Fonts

FL 2.4

When you include a font in your Flash document that is installed on your computer, the font outline information is embedded in the exported Flash movie. This is called an embedded font and it ensures that your fonts will look consistent when displayed on other computers. Of course this adds to the file size, as each character from the selected font family has to be included in the final .swf. If file size is an issue, and the exact character matching is not important, you can choose to use device fonts. When a font is set to device, Flash will not embed the font information in the exported file. Instead the Flash Player will substitute the closest resembling font by name on the computer playing the Flash movie. The drawback is that you won’t be able to predict how the fonts will display on every computer. To combat this uncertainty, Flash includes three device fonts. Each is designed with characteristics of typical fonts usually found by default on most computers. You can also choose device fonts when using small font sizes because they are not anti-alias and display clearly.

Set a Text Field to Device Font

Set a Text Field to Device Font Select a text field you want to set to the device font.

Set a Text Field to Device Font

Set a Text Field to Device Font Click the Anti-Alias popup in the Property Inspector, and then click Use Device Fonts.

Set a Text Field to Device Font

The Device Font has now been changed.

Choose a Built-In Flash Device Font

Choose a Built-In Flash Device Font Select a text field you want to set to device font.

Choose a Built-In Flash Device Font

Choose a Built-In Flash Device Font Click the Family popup in the Property Inspector or click the Text menu, point to Font, and then select one of the following fonts:

_sans. Matches up with a sans-serif font, such as Helvetica or Arial.

_serif. Matches up with a serif font, such as Times or Garamond.

_typewriter. Matches up with a typewritten-looking font, such as Courier.

_typewriter.

Creating Dynamic Text and Input Text

Creating Dynamic Text and Input Text

FL 2.6

When you create text fields in Flash, they default to static fields. A static field is for display only and is hard-coded in the .swf. One cannot be changed unless you return to the Flash development environment, edit it, and re-export the file. If you need your text to be updatable from an outside source, such as a text document on a server or if you need the user to input text for you to retrieve and process with ActionScript, you can set your text field to enable this functionality. Setting your text field to dynamic text turns it into an ActionScript object that can be given an instance name or turned into a variable that can be populated from some other source outside of the .swf. This is great when you need to update content on the fly and would rather not have to deal directly with Flash for each update. If you require the user to enter a string of text, such as in a form, you can set a text field to input text. This enables the user to enter information in the text field that can be retrieved and processed.

Set a Text Field to be Dynamic

Set a Text Field to be Dynamic Select the text field on the Stage you want to be a dynamic field.

Set a Text Field to be Dynamic
Set a Text Field to be Dynamic

Set a Text Field to be Dynamic Click the Text Type popup in the Property Inspector, and then click Dynamic Text.

Set a Text Field to be Dynamic

Set a Text Field to be Dynamic Select from the following properties:

Instance Name. Gives the text field an instance name so it can be controlled with ActionScript.

Letter Spacing. Changes character position on a line.

Render Text As HTML. Preserves Rich Text Formatting, allowing you to include hyperlinks and HTML tags.

Show Border. Displays a border around the text field in the exported movie.

Variable Name. Gives the text field a variable name for use with ActionScript.

Character Options. Allows you to choose which characters you want to embed in the text.

Set a Text Field to be an Input Field

Set a Text Field to be an Input Field Select the text field on the Stage you want to be an input field.

Set a Text Field to be an Input Field
Set a Text Field to be an Input Field

Set a Text Field to be an Input Field Click the Text Type popup in the Property Inspector, and then click Input Text.

Set a Text Field to be an Input Field

Set a Text Field to be an Input Field Select from the following properties:

Instance Name. Gives the text field an instance name so it can be controlled with ActionScript

Letter Spacing. Changes character position on a line.

Line Type. Choose from Single Line and Multi-Line with or without Wrap, and Password (available only for Input text).

Selectability. Allows or denies the user the ability to select the text in the exported movie.

Show Border. Displays a border around the text field in the exported movie.

Variable Name. Gives the text field a variable name for use with ActionScript.

Maximum Characters. Limit the amount of characters a user can enter into the field.

Character Options. Allows you to choose which characters you want to embed in the text.

Did You Know?

You can create scrolling text. Shift-double-click the handle of dynamic and input text to create text boxes that don’t expand when you enter text on the Stage.

Setting Dynamic Text and Input Text Options

Setting Dynamic Text and Input Text Options

FL 2.6

The Character Options that are available to dynamic and input text allow you to specify which, if any, font outlines you want embedded in the Flash movie for use in these fields. This is a great way to keep file size down because you can include only those characters you need. You can also limit the types of characters a user can enter. For example, if you are asking a user to enter a zip code, you can disable all characters except numbers from being entered.

Use the Character Options Dialog Box

Use the Character Options Dialog Box Select a dynamic or input text field on the Stage.

Use the Character Options Dialog Box

Use the Character Options Dialog Box Click the Edit Character Options button in the Property Inspector.

Use the Character Options Dialog Box

Use the Character Options Dialog Box Select which character’s outlines you want to embed in the exported movie.

Use the Character Options Dialog Box

Timesaver

Use Timesaver+select (Mac) or Ctrl+select (Win) to select multiple lines from the Character list.

Timesaver Type specific characters into the Include These Characters box to include those outlines.

Timesaver Click Auto Fill to include each unique character from the selected text box on the Stage.

Timesaver Click OK.

Using Cascading Style Sheets with HTML Text

Cascading Style Sheets (CSS) contain sets of formatting rules for HTML and XML text. CSS allow you to define certain text attributes and give them a style name. This style name, called a selector, can be applied to any implemented text. Each time you need to implement the defined style, you can refer back to the CSS. This allows for more control over the text displayed on your Web page. Load styles from an external CSS or create them within Flash using the Style Sheet Object. The ActionScript class for CSS is described as: TextField.StyleSheet. This is a new functionality and it is only available to SWFs in the Flash 7 Player or later.

Load an external CSS

In any text or HTML editor, place the following code:

// External CSS File: styles.css
headline {
         font-family: Arial, Helvetica, sans-serif;
      font-size: 12 px;
}
bodyText {
         font-family: Arial, Helvetica, sans-serif;
      font-size: 10 px;
}


This code is typically found in a CSS. This example defines two styles, one for a sans-serif headline at 12 pixels, the other a sans-serif body text at 10 pixels.

Select the first frame of your Flash movie. Place the following code in the Actions panel:

var css_styles = new TextField.StyleSheet();
css_styles.load("styles.css");
css_styles.onLoad = function(ok) {
  if(ok) {
     // display style names
     trace(this.getStyleNames());
  } else {
    trace("Error loading CSS file.");
  }
}


The CSS you created, “styles.css” is loaded into this object. A loader is created to ensure the CSS is loaded properly. Make sure the CSS and the swf are in the same directory.

Create a CSS in Flash

Select the first frame of your Flash movie. The following code creates a text style for headline text and body text. Place the following code in the Actions panel:

var styles = new TextField.StyleSheet();
styles.setStyle("headline",
  {fontFamily: 'Arial,Helvetica,sans-serif',
  fontSize: '12px'}
);
styles.setStyle("bodyText",
  {fontFamily: 'Arial,Helvetica,sans-serif',
  fontSize: '10px'}
);


This CSS code can now be placed in the Actions panel in Flash. This example defines two styles, one for a sans-serif headline at 12 pixels, the other a sans-serif body text at 10 pixels.

Checking Spelling

Flash includes a global spell-checker that is fully configurable. Search the entire Flash document or isolate specific elements to search in the Spelling Setup dialog box. You can choose from a variety of built-in dictionaries as sources including a personal dictionary you can edit. Additionally, you can choose which text characteristics to ignore, such as words with numbers and internet addresses, as well as choose what type of alternative suggestions you want Flash to provide.

Set Up Spell Checking

Set Up Spell Checking Click the Text menu, and then click Spelling Setup.

Set Up Spell Checking Select from the following options:

Document Options. Specify which elements in the Flash document you want to spell check. You can also specify whether you want to live-edit the document during the Check Spelling process.

Dictionaries. Select a built-in dictionary as a source. At least one dictionary must be selected to activate Check Spelling.

Personal Dictionary. Specify an option to use a dictionary created and edited by you. Navigate to a text document on your hard drive or edit the default one included by clicking the Edit Personal Dictionary button. Each new entry in the personal dictionary must be on a separate line.

Checking Options. Set word-level behaviors. You can have Internet addresses ignored, find duplicate words, or specify the types of suggestions you want displayed in the Check Spelling window.

Checking Options. Click OK.

Checking Options.

Use Spell Checking

Use Spell Checking Click the Text menu, and then click Check Spelling.

Use Spell Checking If Flash finds suspect words, the Check Spelling dialog box opens. Otherwise, Flash displays a message that the Spell Check is complete.

Use Spell Checking
Use Spell Checking

Word not found (*element*):

This identifies the suspect word and what type of element it was found in parenthesis.

Use Spell Checking Do one of the following:

Add To Personal. Click to add the word to your personal dictionary.

Ignore. Click the Ignore and Ignore All buttons to not flag this word again in this Check Spelling session.

Change. Click Change or Change All. In the Change To and Suggestions fields, Flash displays the closest alternatives to the suspect word.

Delete. Click to delete the word from the field that contains it.

Delete. Continue until Flash produces a message that Check Spelling is complete or click Close to stop the Check Spelling process before it is completed.

Did You Know?

You must access the Spelling Setup once to activate Check Spelling. You need to activate Check Spelling to select a dictionary. Click the Text menu, and then click Spelling Setup.

Using Find and Replace

Use Find and Replace to locate specific elements in your Flash document. You can specify where to look, what to look for, and what to replace it with. Choose to search the entire Flash document or the currently active scene. Each element you search for has its own configurable settings and options. Included is a log that shows the exact locations of the found element.

Locate Items with Find and Replace

Locate Items with Find and Replace Click the Edit menu, and then click Find And Replace.

Timesaver

Press Timesaver+F (Mac) or Ctrl+F (Win) to quickly open the Find and Replace window.

Timesaver Select where you want to search from the Search In popup menu.

Timesaver

Timesaver Select which element from the For popup menu you want to search for in Flash:

• Text

• Font

• Color

• Symbol

• Sound

• Video

• Bitmap

Timesaver Enter and/or select the parameters you want for your search.

Timesaver To find the element with the characteristics you’ve entered, click Find Next or Find All.

Timesaver To update the found element with the new characteristics, click Replace or Replace All.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset