Open Video Files and Image Sequences
Explore Other Photoshop CS3 Extended Feature
Adobe Photoshop comes in two editions: Photoshop CS3 and Photoshop CS3 Extended. Photoshop CS3 is a subset of the Extended edition. Photoshop CS3 Extended edition has all the same features included in the standard edition. However, the Extended edition also contains additional features that are geared towards creating more sophisticated content.
If you need to count objects in an image for statistical purposes, you can use the Count tool. The Count tool allows you to manually click an image and track the number of times you do it. If you need to physically count the number of elements that appear in a photo, you can click the image to add numbers, so you don’t have to remember it. If you need to measure an area in an image and track the measurement data for statistical purposes, you can use the Measurement feature. You can measure any area defined with one of Photoshop’s selection tools, Ruler tool, or Count tool. The measurement feature allows you to compute and track data points, such as height, width, area, and perimeter.
Photoshop CS3 Extended allows you to create a timeline-based animation. If you want to add video to a document, you can create a new video layer. You can create a video layer from a file, or create a blank one and add a video file to it later. After you insert a video layer, you can modify it using the Animation palette in Timeline view. You can change the start and stop points (also known as In and Out points), trim frames, add a fade in or out, or add animation using keyframes.
If you need to count objects in an image for statistical purposes, you can use the Count tool (New!) in Photoshop CS3 Extended. The Count tool allows you to manually click an image and track the number of times you do it. If you need to physically count the number of element appear in a photo, you can click the image to add numbers, so you don’t have to remember it. After you manually count, you can record the count in the Measurement Log (New!). The count numbers are not saved with the document. If you have multiple selections in an image, Photoshop can automatically count them and record the results in the Measurement Log palette.
Open a document.
Select the Count tool on the toolbox.
To change the color, click the Color box on the Options bar, select a color, and then click OK.
Click in the image to add numbers in sequential order.
To work with the numbers, do any of the following:
To view the measurement data, click the Window menu, and then click Measurement Log.
To record the count to the Measurement Log, click Record Measurements in the Measurement Log palette.
Open a document.
Select the Magic Wand tool on the toolbox, or click the Select menu, and then click Color Range.
Click the Analysis menu, point to Select Data Points, and then click Custom.
Select the Count check box in the Selections area.
Click OK.
Click the Window menu, and then click Measurement Log to open the Measurement Log palette.
Click Record Measurements in the Measurement Log palette.
Photoshop counts the selection areas and enters the number in the Custom column in the Measurement Log.
See “Working with Guides, Grid, Slices & Count” on page 64 for information on change the color of the count number.
If you need to measure an area in an image and track the measurement data for statistical purposes, you can use the Measurement feature (New!) in Photoshop CS3 Extended. You can measure any area defined with one of Photoshop’s selection tools, Ruler tool, or Count tool. The measurement feature allows you to compute and track data points, such as height, width, area, and perimeter. Photoshop tracks the measurement data in the Measurement Log palette, which you can customize to display the information you want. Before you start measuring, it’s important to set the measurement scale to specify what you want a specific number of pixels to represent in units, such as inches, millimeters, microns, or pixels. To make it easier to measure, you can place scale markers on an image to display the measurement scale.
Click the Analysis menu, point to Set Measurement Scale, and then click Custom.
Specify the pixel and logical length, and then specify the logical units.
To save the measurement scale as a preset for later use, click Save Preset, type a name, and then click OK.
Click OK.
Click the Analysis menu, and then click Place Scale Marker.
Enter a number for the length of the scale marker in pixels.
To show the logical length and units for the scale marker, select the Display Textcheck box.
Click the Bottom or Top option to specify where you want the text caption.
Click the Black or White option to set the scale marker and caption color.
Click OK.
Open a document.
Click the Analysis menu, point to Select Data Points, and then click Custom.
Select the check boxes next to the data points you want to measure and track for the different tools.
Click OK.
Use any of the following methods to specify what you want to measure:
Click the Window menu, and then click Measurement Log to open the Measurement Log palette.
Click the Analysis menu, and then click Record Measurements to record the count to the Measurement Log.
You can delete a scale marker. In the Layers palette, select the Measure Scale Marker Layer group for the scale you want to delete, right-click the layer group, and then click Delete Group.
You can add or replace scale markers. Click the Analysis menu, click Place Scale Marker, click Remove or Keep, specify settings for the new marker, and then click OK.
After you collect the measurement data you want, you can export the Measurement Log as a comma-delimited text file (UTF-8) that you can import into a spreadsheet or database. To export data, click the Window menu, click Measurement Log to open the palette, select one or more rows of data in the log, click the Export button at the bottom of the palette, type a filename, specify a location, and then click Save.
PS 3.6
Ever wanted to replace or delete parts of an image that have the same background or combine images together that share overlapping content? In Photoshop CS3, you can do it with the Auto-Align Layers (New!) and Auto-Blend Layers (New!) commands. The Auto-Align Layers command automatically aligns different layers that contain similar content. One layer is assigned to be the reference layer and all other layers are aligned to the reference layer in order to match everything up. You can manually set the reference layer, or let Photoshop automatically choose it for you. Sometimes when you align images, a stitch appears between them. You can use the Auto-Blend Layers command with RGB or grayscale images to create a smooth appearance between the aligned images. Auto-Blend Layers uses layer masks to take out content differences between the images.
Open a document.
Duplicate or place the images you want to align on different layers.
To set a reference layer, select the layer you want, and then click the Lock button on the Layers palette.
Select the layers you want to align in the Layers palette.
Click the Edit menu, and then click Auto-Align Layers.
See “Using Photomerge” on page 412 for information on using other align and combine layer features.
Click one of the layout alignment options:
Click OK.
To fine-tune the alignment or make tonal changes, click the Edit menu, and then click Free Transform.
Select the layers you want to combine in the Layers palette.
Click the Edit menu, and then click Auto-Blend Layers.
You can create an image stack (Extended). If you have images with a similar size, you can create an image stack. Create a document with each image as a separate layer. Select the all the layers, use the Auto-Align Layers command with the Auto option, convert the layers to Smart Objects, and then create an image stack. Click the Layer menu, point to Smart Object, point to Stack Mode, and then select a stack from from the submenu. To remove a stack, click None on the submenu. You can edit an image stack like any other Smart Object.
In Photoshop CS3 Extended, you can open video files and image sequences using the Open command (New!) on the File menu in the formats listed in the table below. Video layers can contain files with the following color modes and bits per channel (bpc):
PS 7.3, 13.5
If you want to add video to a document, you can create a new video layer (New!) in Photoshop CS3 Extended. You can create a video layer from a file, or create a blank one and add a video file to it later. If you want to open a video later, you can use the Open command on the File menu. Photoshop opens a variety of video files and image sequences.
Open a document.
Click the Window menu, and then click Animation to display the Animation palette.
Click the Convert to Timeline Animation button (New!) to switch to Timeline view.
Click the Layer menu, point to Video Layers, and then click the layer type you want:
If you want to open a video file and add it to a layer, click the File menu, click Open, select the video file you want to open, and then click Open.
You can create a still frame from a video layer. If you want a still image from a video, you can rasterize the video layer to flattened it to create a composite of the current frame. Select the video layer you want, move the playback head to the frame you want, click the Layer menu, point to Rasterize, and then click Video or Layer.
PS 7.3, 13.5
After you insert a video layer, you can modify it (New!) in Photoshop CS3 Extended using the Animation palette in Timeline view. You can use zoom in and out to display the Timeline the way you want, and then drag the playhead, also known as the current-time indicator, to the time or frame number in the video where you want to modify it. You can change the start and stop points (also known as In and Out points), trim frames, add a fade in or out, or add animation using keyframes. A keyframe defines a property change to the video layer. When you set at least two keyframes that change properties, such as position, opacity, and style, you create animation.
Open a document with a video.
Click the Window menu, and then click Animation to display the Animation palette.
Click the Convert to Timeline Animation button to switch to Timeline view.
Use any of the following methods to change :
You can delete a section of video. In the Animation palette in Timeline view, drag the ends of the work area bar to select the footage you want to delete, click the Animation Options button, and then click Lift Work Area.
Open a document.
Click the Window menu, and then click Animation to display the Animation palette.
Click the Convert to Timeline Animation button to switch to Timeline view.
Click the down arrow for a video layer to display the layer properties.
Click the Time-vary Stopwatch icon to enable animating for the property.
Position the playhead where you want to set a keyframe, and then make the property change you want, such as Opacity in the Layers palette.
Use any of the following methods to change the keyframe:
If you want to speed up or slow down a video, you need to adjust the frames per second (fps). To change the fps, display the video in the Animation palette in Timeline view, click the Animation Options button, click Document Settings, set the frames per second (fps) you want (higher the number, the faster the speed), and then click OK.
PS 7.3, 13.5
In addition to modifying a video layer, you can split it into two new video layers (New!) at the specific point you want in Photoshop CS3 Extended. You can use zoom in and out to display the Timeline the way you want, and then drag the playhead to the time or frame number in the video where you want to split it. The video layer is duplicated and appears above the original in the Animation palette. The original layer contains the video from the start to the current time or frame, and the duplicate layer contains the video from current time or frame to the end.
Open a document with a video layer.
Click the Window menu, and then click Animation to display the Animation palette.
Click the Convert to Timeline Animation button to switch to Timeline view.
Drag the playhead to the time or frame number where you want to split the video layer.
Click the Animation Options button, and then click Split Video Layer.
You can preview video or timeline animation. You can preview a video or animation in the document window. Drag the playback head to the point where you want to play the video or animation. Click the Play button at the bottom of the Animation palette. You can also press the spacebar to play or stop the playback. Photoshop caches it to memory for faster playback.
PS 5.4, 7.3
If you have video or animation frames that you want to retouch or duplicate, you can use the Clone Stamp and Healing Brush tool (New!) in Photoshop CS3 Extended. The Clone Stamp tool allows you to sample content from one area of a frame (known as the source) and paint it over another area of the same or different frame (known as the target). The Healing Brush tool allows you to blend the sampled content from the source with the target to fix a problem. You can use the Clone Source palette to set several samples from one part of a video frame and clone or blend it in another video frame.
Open a document with a video layer, and then select it in the Layers palette.
Click the Window menu, and then click Animation to display the Animation palette.
Click the Convert to Timeline Animation button to switch to Timeline view.
Drag the playhead to the time or frame number with the source of the sample you want.
Select the Clone Stamp tool on the toolbox.
To set a sample point, Alt (Win) or Option (Mac) click where you want the sample.
To set another sample point, select a Clone Stamp button on the Clone Source palette, adjust the playhead, and then repeat Step 6.
Select the target video layer and move the playhead to the frame you want to paint.
If you set multiple samples, click the source in the Clone Source palette.
Use Shift + Alt (Win) or Option (Mac) to show the clone overlay temporarily.
Drag the area you want to paint.
PS 2.2, 5.4
The Clone Source palette (New!) allows you to set up to five different sample sources for the Clone Stamp tools or the Healing Brush tools in Photoshop CS3. The Clone Source palette contains five clone button for which you can assign samples. Simply, open the Clone Source palette, click a Clone Stamp button, and then select the sample you want. The Clone Source palette save the samples until you close the document. To help you clone the source in a specific location, you can overlap your sample source and show the overlay on the screen. The overlay allows you to view your changes and helps you visualize where to paint. You can show or hide the overlay and change its appearance. In addition, you can scale and rotate the sample source to clone the sample at a specific size and orientation. If you need to paint in a very specific location relative to the sampling point, you can use the x and y pixel offset.
Open a document.
Click the Clone Source button to display the Clone Source palette.
To determine if a Clone Stamp button is in use, point to it to display a ScreenTip.
Click a Clone Stamp not in use, or one you want to replace.
To set a sample point, Alt (Win) or Option (Mac) click where you want the sample.
To show the overlay, select the Show Overlay check box.
Select the overlay options you want:
To scale or rotate the sample source, enter the values you want.
PS 7.4
Photoshop CS3 Extended includes support for 3-Dimensional (3D) files (New!) (.u3d, .3ds, .obj, .kms, and Collada file formats) created by programs like Adobe Acrobat 3D Version 8, 3D Studio Max, Alias, Maya, and Google Earth.
You can open 3D files into a new document or insert 3D files into an existing document in Photoshop. When you open a 3D file, Photoshop asks you to set the height and width and then it places the 3D model on a separate 3D layer. The height and width you set scales the 3D model to your exact specifications without losing any detail or quality. If the 3D file also contains a texture, the texture appears on another separate layer. You can add multiple 3D layers to an image. To add a 3D layer, click the Layer menu, point to 3D Layer, click New Layer From 3D File, select a 3D file, and then click Open.
If your Photoshop document contains one or more 2D layers (typical images), you can combine any one of them with a 3D layer, or convert a 3D layer to a 2D layer. To add a 3D layer to an image, drag the 3D layer from one Layers palette to another, double-click the 3D layer in the new location, and then use the 3D tools to position or scale the 3D model.
After you have opened a 3D file or created a new 3D layer from a 3D, you can use Photoshop 3D tools to move or scale the 3D model, change the camera view, change the lighting (such as daylight or interior light), or change render modes (such as solid or wireframe). If you have a texture layer, you can edit it using standard Photoshop tools and reapply the texture to the 3D model. However, you cannot change how the texture is reapplied or create a new one in Photoshop.
Double-click the 3D layer thumbnail in the Layers palette to display 3D tools on the Options bar.
Use the following instructions to perform the task you want:
To leave 3D transform mode, click Cancel 3D Transform or Commit 3D Transform on the Options bar.
If you want to explore additional Photoshop CS3 Extended features (New!), you can get started in Photoshop CS3 Help. Click the Help menu, click Photoshop Help, click in the Search box, type (Photoshop Extended), and then press Enter (Win) or Return (Mac). A list of all Photoshop CS Extended features appears, where you can select the ones you want to use. Part of the list is included here: