There’s a classic Saturday Night Live commercial parody for a product called Shimmer, in which a husband (played by Dan Aykroyd) and wife (Gilda Radner) argue over whether the product is a floor wax or a dessert topping. As the debate escalates, a slick pitchman (Chevy Chase) breaks it up by stating that Shimmer is both a floor wax and a dessert topping.
Illustrator is a lot like Shimmer because it serves so many disparate needs. It’s a print-based application that’s also a Web graphics creation tool with a pixel grid. It’s a vector-based object-creation model that supports transparency and Photoshop-like effects, and now creates naturalistic brush strokes. It’s a two-dimensional tool that has rudimentary three-dimensional modeling and now allows you to draw in perspective.
Whatever task you throw at Illustrator, or whatever your particular artwork needs are, there are a multitude of features that help you explore creatively, work efficiently, and publish reliably.
Illustrator’s new Perspective Drawing feature gives artists the ability to define a perspective grid, draw art on that grid, and add existing art to that grid in the appropriate perspective. This speeds up perspective-based drawing, but before you start drawing you need to understand the grid you’re drawing on and its various settings and controls.
Every Illustrator document contains one perspective grid. By default, that grid is not shown. To reveal a document’s perspective grid, go to View > Perspective Grid > Show Grid, or press Shift-Command-I (Shift-Ctrl-I). The default is a two-point perspective grid, but Illustrator has built-in grid presets for one-, two-, and three-point perspective drawing (Figure 25a) that you can also use as the basis for your drawing.
You can make the grid visible simply by switching to the Perspective Grid tool (Shift-P). This tool makes all of the grid’s modification points active so you can reposition its horizon line or left and right planes, extend or redistribute its grid lines, and otherwise customize it to your needs. Any grid you customize can be saved as a preset to use in any other Illustrator document (View > Perspective Grid > Save Grid as Preset).
Illustrator’s perspective grid projects forward, so adjusting a grid to match a scanned sketch is pretty simple if the sketch’s composition matches that default. However, not all perspective drawings are composed that way. The sketch in Figure 25b, for example, recedes toward its center.
Fortunately, grids can be customized. When the Perspective Grid tool is active, each grid plane has a control handle with which you can reposition that grid. If we move the handle for the right plane to the left, for example, the right grid plane can act as the grid for the left wall in the sketch (Figure 25c).
Once the grid plane is placed in the approximate position, its vanishing point can be moved to get the perspective angle as close to the sketch as possible (Figure 25d). With the plane positions transposed, their respective extents will overlap and create a very busy grid. This can be prevented by dragging the hollow diamond shapes (which control the grid extents) on the repositioned plane in toward where the two walls meet (Figure 25e).
Similar position, vanishing point, and grid extent adjustments can be made to the left plane so that it can serve as the grid for the right wall in the sketch. Once that’s done, the grid is completely customized for the perspective needs of this illustration (Figure 25f). Once the grid is established, the next step is mastering the appropriate drawing strategies to produce a finished perspective illustration (Figure 25g).
As with any new feature, Perspective Drawing brings with it new tools, new behaviors, and new limitations that you need to become familiar with to work effectively.
One basic challenge is keeping track of which plane you’re drawing on. Fortunately, Adobe added a hard-to-ignore element—the Active Plane Widget—at the top left of the document that appears whenever the perspective grid is visible (Figure 26a). The highlighted side of the cube shown in the widget indicates the currently active plane.
All but one of Illustrator’s object drawing tools work with the Perspective Drawing feature (Figure 26b): the Flare tool is not supported. With the perspective grid visible and the desired plane active, simply choose any other object drawing tool and start drawing. All shapes will be drawn in the perspective of the active plane.
Moving or modifying objects already in perspective requires switching to the new Perspective Selection tool (Shift-V). Use this tool to scale objects in perspective, not the Scale tool. Using Illustrator’s standard selection or transformation tools will break any object’s connection to the grid and expand its appearance. Fortunately, Illustrator displays a prominent warning every time you run this risk (Figure 26c).
Perspective Drawing is a great new feature that’s actually easier to use and more flexible when it’s combined with older Illustrator features. In the following example, we’ll combine Perspective Drawing with symbols, clipping masks, and transparency to make the feature appear to do things it can’t actually do.
Once an object is in perspective, it can’t be removed from the grid and reverted to its flat state. Because of this it’s important to work with symbols as much as possible (Figure 26d). Symbols used on the perspective grid are just placed instances, so you can modify the original symbol as flat artwork, then see all instances on the grid update in perspective.
A symbol is a single object, making it easier to select and position on a perspective grid. The stars-and-stripes pattern mapped to the left plane in Figure 26e is one symbol made up of multiple objects. Symbols can be easily contained within a clipping mask, as in Figure 26f.
By combining symbols and clipping masks, you can simulate art that wraps around an object, which is something the Perspective Drawing feature can’t do (Figure 26g).
The problem with Illustrator artwork is that it looks like Illustrator artwork. It tends to be a little too perfect and uniform unless you go to a lot of trouble, and sacrifice a lot of editability, to make it look otherwise. The fireplace illustration in Figure 27a should have a loose, casual feel, but that’s undermined by the perfectly consistent line weight of every stroke.
The new Width tool (Shift-W) lets you create variable-width strokes on a single path without adding anchor points or expanding the path. The Width tool adds a new kind of point—a width point—visible only when you hover over the path with the tool (Figure 27b).
To add a width point to any path, simply click somewhere on that path with the Width tool and drag either away from the path to widen the stroke, or toward the path to narrow it. To widen the stroke only on one side of the path, select the point, hold down the Option (Alt) key, and drag one of the width point’s handles to the desired width on that side of the path (Figure 27c).
To relocate a width point, select it with the Width tool and drag it to the desired position along the path. To “pull along” any other width points on that path and redistribute the changes in weight, hold down the Shift key while moving the selected width point. To delete a path, select it with the Width tool and press Delete.
Once you’ve modified a stroke’s width, you can save the stroke as a Width Profile in either the Control panel or the Stroke panel (Figure 27d). That saved profile can be applied to any other stroke in your artwork, or used in any other Illustrator file.
To make the most of your saved width profiles, you can flip them along the path using the Flip Along or Flip Across icons in the Stroke panel (Figure 27e). Flip Along flips the width profile from the start of the path to its end. Flip Across is only active for strokes with different weights on either side of the path, and flips them across that path.
In the final fireplace illustration in Figure 27f, a single width profile was used for all elements of the fireplace frame, but made to look more varied by flipping the profile on select paths and subtly adjusting stroke weights. A second width profile was applied to the bricks and two others to the flames.
For as long as Illustrator has been on the market, designers have been plagued by the behavior—or rather, the bad behavior—of its Dashed Strokes feature. In all versions before CS5, dash lengths and gaps were absolute values, so when a dashed stroke was applied to even simple rectangles and ellipses, the results were unpredictable. Complex shapes were an even bigger problem (Figure 28a).
Illustrator CS5 fixes this problem with two new icons in the Stroke panel (Figure 28b). The first—Preserve Exact Gap and Dash Length—does exactly what Illustrator has always done. The second—Align Dashes to Corners and Path Ends, Adjusting Length to Fit—does what Illustrator users have been waiting many versions for: it makes the necessary calculations to position and adjust all dashes for a much more pleasing result (Figure 28c).
Illustrator allows for three different dash/gap value combinations for any dashed stroke, and the new adjusted strokes work just as well for those more complex dashed strokes (Figure 28d). All dash and gap settings between corner points are adjusted accordingly.
Arrowheads, which were previously effects added to strokes, have been moved to a logical home within the revamped Stroke panel. In addition to having a new location, arrowheads are now an attribute of the stroke, not an effect in a separate dialog box. They’re easier to apply and and modify.
With a path selected, and the Stroke panel open in expanded view (Figure 29a), you can select any starting or ending arrowhead from the two respective pop-up menus. Each end of the path can have a different arrowhead setting. A new “swap” icon in the panel switches the choices made for the starting and ending arrowheads, in case the path was drawn in a way that Illustrator considers its end point to be what visually looks like its start point. In previous versions, you’d have to change each point’s arrowhead type in the Add Arrowheads dialog box to accomplish this same task.
The default size of any arrowhead may not be appropriate for your stroke, depending on its length and width, so each arrowhead has independent Scale options. Previous versions only allowed a single scale value for both arrowheads. If you want to preserve that behavior, click the lock icon next to those Scale value fields. That will match the value of both fields to what you enter in either one of them.
Historically, arrowheads extended out past the end points of the path. If you wanted your arrowhead tips to be exactly where the path ended, you’d have to “cheat” your path back a bit to achieve the proper alignment. That’s no longer necessary in Illustrator CS5: the new default is for arrowhead tips to align to the start or end point of the path; see Figure 29b. If you want your arrowhead tips to extend beyond the end points of the path, you can select an optional setting in the Stroke dialog box (Figure 29c).
All of these enhancements make arrowheads much easier to control, align, stylize, and modify without ever leaving the Stroke panel.
Illustrator CS5’s new Shape Builder tool is like a dynamic version of the Pathfinder’s Unite and Minus Front options, combined with Live Paint’s shape-sensing, click-and-color functionality. Figure 30a shows an illustration at its very early stages, using only primitive shapes as the basis for a drawing of a car. No fill or stroke has been applied. Using only the Shape Builder tool, we can quickly and easily refine this collection of shapes to form the car and simultaneously fill it with appropriate colors.
The Shape Builder shares a few behaviors with Illustrator’s Live Paint feature, including Gap Detection and a Cursor Swatch Preview option that applies color as shapes are combined. Double-clicking the Shape Builder tool icon in the Tools panel accesses all of these options (Figure 30b).
To form a car from the collection of shapes in Figure 30a, we start by removing parts of any shape that won’t be included in the final illustration. With all the shapes selected and the Shape Tool (Shift-M) active, you need only drag over selected shapes while holding down the Option (Alt) key to remove any portion of an object up to the point where it intersects with another shape (Figure 30c). Portions of the shapes “sensed” by the Shape Builder tool are highlighted as you move over them.
Once the unwanted areas are removed, we can start combining those parts we want to keep. With the Cursor Swatch Preview active (Figure 30d), you can cycle through document swatches and choose a color to fill the remaining shapes with as the Shape Builder combines them (Figures 30e and 30f). As with deleting shapes, holding down Shift creates a marquee selection, and simply clicking and dragging creates a linear selection of continuous shapes.
While much of what the Shape Builder tool does is inherited from the Pathfinder and Live Paint features, it works more quickly and more intuitively than either of those tools, producing finished illustrations (Figure 30g) from basic forms in very little time.
Illustrator has a stacking order in each document where, by default, new art is created above existing art. To speed up the drawing process, reduce the need to re-stack artwork, and eliminate many of the steps involved in creating clipping masks, Illustrator CS5 introduces two new drawing modes: Draw Behind and Draw Inside. You can cycle through these modes by pressing Shift-D, or you can select any of them from a new icon at the bottom of the Tools panel (Figure 31a).
Draw Behind effectively reverses Illustrator’s default behavior by creating new artwork beneath the existing objects. As you draw or paint in this mode, artwork is visible above the other objects in the illustration (Figure 31b). However, as soon as you’re done drawing, the new artwork is automatically moved back behind all other artwork (Figure 31c).
Draw Inside mode is available only when a single drawn shape is selected. When Draw Inside is activated, the selected artwork is surrounded by a dashed corner selection border (Figure 31d). As long as that border is visible, all new artwork will be created inside the shape, even when you deselect the shape to start drawing other objects. Draw Inside creates clipping masks as you’re working, saving you the trouble of doing so after the artwork is completed.
An additional benefit of the Draw Inside mode is that allows you to paste artwork inside of other artwork. There is no Paste Inside command in Illustrator, but when you’re in Draw Inside mode, all pasting is done inside the selected object.
To exit Draw Inside mode, double-click anywhere else on the artboard to return to Draw Normal mode.
Illustrator CS5 introduces a new kind of brush that’s designed to mimic the appearance and behavior of natural media brushes. To do this required the addition of a background physics engine that understands a brush’s size, shape, length, the number of bristles it contains, and each bristle’s thickness and stiffness.
This feature greatly benefits artists using a pressure-sensitive tablet and stylus, because the physics engine and brush attributes respond to the orientation and tilt of the stylus, and to the pressure applied to it. This creates a beautiful “painterly” appearance with what is, in fact, 100 percent vector-based artwork.
You select a Bristle brush by choosing New Brush, then Bristle Brush to open the Brushes panel menu. The Bristle Brush Options dialog box available in that panel has a Shape pull-down menu for the different categories of brushes. There are five brush types—point, blunt, curve, angle, and fan—and each has both a flat and round version. Including brush size, each of these ten brush types has six customizable attributes (Figure 32a).
There’s a range of settings within each of these attributes, so by mixing and matching brush types and attributes, you have a nearly infinite number of brushes at your disposal, faster—and much cheaper!—than you could ever have with real paint brushes.
Just as Adobe has always respected typographic conventions designers are used to, it now shows that same reverence for traditional brushes artists are accustomed to. Illustrator CS5 ships with a Bristle brush library (choose Open Brush Library > Bristle Brush > Bristle Brush Library from the Brushes panel menu) containing 14 preset brushes based on real-world painters’ brushes (Figure 32b).
The Bristle brush paints using the path’s stroke color, not its fill. You can either paint with the Brush tool, or select existing paths and apply a Bristle brush to them from the Brushes panel. Every brush stroke is a fully editable vector path. You can move and modify anchor points and Bezier curves as you would with any drawn path and still preserve the brush stroke appearance.
If you’re using a pressure-sensitive tablet and stylus with the Bristle brush tool, a cursor preview on the tool simulates the appearance and angle of the brush tip, matching the orientation and tilt of the stylus as you move and tilt it (Figure 32c).
The multiple artboard feature introduced in Illustrator CS4 enabled designers to collect many Illustrator assets and layouts into a single file, stored on independent artboards (Figure 33a). The presentation and organizational benefits of multiple artboards were a big hit, and Illustrator CS5 builds upon the feature to make it more versatile and powerful.
Artboards now have their own dedicated panel (Window > Artboards) from which you can select, rename, and reorder your artboards (Figure 33b). Clicking any artboard name in the Artboard panel makes it the active artboard, and double-clicking fills your document window with that artboard.
When you create a new document, you can add multiple artboards of identical size in the New Document dialog box. In an existing document, you can use the Artboard tool to add artboards of varying sizes at any time. A single Illustrator document can contain up to 100 artboards.
With the Artboard tool, you can select entire artboards, resize them by pulling on any of the corner/edge handles, or reposition them on the Illustrator canvas by clicking and dragging (Figure 33c). For precise control over artboard size, use the width and height fields in the Control panel to specify the artboard’s size, and the x and y coordinates to control its position on the Illustrator canvas.
By default, everything on the artboard moves with it, except locked objects and objects on locked layers. However, artwork doesn’t scale when the artboard is resized. To move the artboard without moving the art on it, deselect the Move/Copy Artwork with Artboard button in the Control panel.
In CS4, artboards were identified only by a number, making it hard to keep track of what each artboard contained when selecting, printing, or exporting individual artboards. In CS5, artboards can be given names that are displayed in the Control panel (when the Artboard tool is in use), the Artboard Navigation pop-up menu (Figure 33d), or in the Artboard panel.
The fastest way to name artboards is not from the Artboards panel, however. That process requires selecting the artboard name, choosing Artboard Options from the panel menu, renaming the artboard in a dialog box, then clicking OK. It’s much more efficient to switch to the Artboard tool (Shift-O), select the artboard to be renamed, and enter a name in the Name field of the Control panel. While that tool’s still active, you can select other artboards and quickly rename them as well.
Rearranging artboards in the Artboard panel does not rearrange them visually, just hierarchically. The Artboard panel sequence and appearance of artboards on the Illustrator canvas are not dynamically related. To arrange your artboards on the canvas so they reflect the order in the Artboard panel, choose Rearrange Artboards from the Artboard panel menu, and specify your desired arrangement options (normal order or reverse order, horizontal or vertical distribution, number of columns, and spacing between artboards) in the dialog box (Figure 33e).
Whether or not you rearrange your artboards visually, their sequence in the Artboards panel plays a key role when the document is printed or exported. The numeric order of artboards in the panel acts as the document’s page order when printing and saving as a PDF.
Other print- and export-related artboard improvements include:
• A new Auto-Rotate default in the Print dialog box sets all artboards to the proper orientation for the destination page size, allowing you to print portrait- and landscape-oriented artboards simultaneously.
• You can now save native Illustrator (.ai) files from individual artboards using Save As. This allows you to save a multi-artboard file as separate files in Illustrator CS3 (or earlier) format for backward compatibility.
• When exporting to non-native formats (EPS, JPEG, and so on), select the Use Artboards check box in the export dialog to create separate files from each artboard. A “root” name is required for the exported files (i.e., campaign.jpg), but the files are named with their artboard name or number appended after that shared root name (i.e., campaign_postcard.jpg).
One of Illustrator’s most powerful and underutilized features isn’t really a feature, it’s a panel: the Appearance panel (Window > Appearance or Shift-F6). Many designers may know it’s there and have perhaps used it from time to time, but few understand its full scope or exploit its potential...largely because Adobe has never given it the hype it deserves.
Paths and anchor points have no appearance. They define shapes, or lines, but contain no information about how that shape or line looks. Paths are like skeletons, and appearances are the attributes that flesh out the skeleton, giving it recognizable form (Figure 34a). All attributes applied to an object—fill, stroke, effects, opacity, etc.—make up its appearance.
The Appearance panel is a direct conduit to all appearance settings for an object. It also shows you all the appearance attributes of a document, and reveals the stacking order of all appearances applied to a selected path or object at a glance. This one panel gives you one-click access to the panels and dialog boxes for any fill, stroke, opacity settings, and live effects that are part of an object’s appearance (Figure 34b).
Illustrator creates all artwork with what’s called a “basic” appearance, meaning one stroke, one fill, and no effects. But you can achieve a “complex” appearance for any object, ranging from one or more effects to multiple fills and strokes (Figure 34c).
Once established, any appearance can be saved as a Graphic Style (Window > Graphic Styles or Shift-F5) that applies all appearance attributes saved within it in a single click. A change to the style changes every object in the illustration to which that style has been applied.
To create a Graphic Style from an appearance, select an object with the desired appearance, then drag the small thumbnail of the appearance next to the object name (Path, Compound Path, etc.) into the Graphic Styles panel (Figure 34d). You can double-click its thumbnail in the Graphic Styles panel to give it a useful name. Once defined, that style can be applied to any other object with a single click on the style thumbnail.
Appearances can be applied to an entire layer, so that all art drawn on or moved to that layer automatically has that appearance. This can be an enormous time-saver in complex, layered illustrations like maps, where common appearances (i.e., road lines) are applied to many objects.
To assign an appearance to a layer, select any object that uses the desired appearance and locate it in the Layers panel by expanding the disclosure triangle for the layer it’s on. The selected object will have a solid colored square next to its name, and you’ll see a small gradient circle indicating that a complex appearance is applied (Figure 34e). Option-click (Alt-click) the gradient circle, drag it up to another layer in the panel, then release the mouse. You’ll see a gradient circle applied at the layer level in the panel for that layer (Figure 34f).
Note that once the appearance applies to the layer, the objects on that layer do not need to have any appearance applied to them. The layer handles all of that (Figure 34g). Any appearance attributes applied directly to an object on that layer will be added to the layer-level appearance. Also, as soon as you move an object off of that layer, the object loses all layer-based appearance attributes.
With its strong typographic capabilities, fast and flexible drawing capabilities, and tight integration with Flash CS5 Professional, Illustrator is a great tool for Web graphics creation. Since it started as a resolution-independent application for print, however, there are some things you need to know to properly work with Illustrator to create artwork for the Web.
Even though all artwork appears razor-sharp at any magnification in Illustrator, the same is not true when that art is rasterized (converted from vectors to pixels) for the Web. Artwork gets fuzzy when exported for the Web due to anti-aliasing, which blurs edges to smooth the appearance to the naked eye (Figure 35a). Illustrator CS5 includes a new Pixel Preview (View > Pixel Preview) mode that allows you to see just what your artwork will look like when rasterized.
But seeing a problem with rasterization isn’t much help if you can’t fix it. Fortunately, there are new Illustrator features for that, too. The first is the Align to Pixel Grid option, which is available either for individual objects (Figure 35b), or on a document-wide basis. To align one or more objects to the pixel grid, select the objects, open the Transform panel (Window > Transform), and select the Align to Pixel Grid check box. To make this behavior persistent throughout your document, choose Align New Objects to Pixel Grid from the Transform panel menu.
Aligning artwork to the pixel grid solves your rasterization problems for drawn shapes, but typography requires extra attention. The Character panel (Window > Type > Character) in Illustrator CS5 now includes the same type anti-aliasing options that Photoshop has had for many versions (Figure 35c). Choosing the correct option will depend entirely on the typeface in use and its size, color, and interaction with the colors around it.
A long-standing frustration about creating Illustrator graphics was how objects distorted when scaled. Everything looked fine when an object was scaled in the same proportion, but if it was scaled more in one direction than another, rounded corners became stretched and horizontal and vertical stroke weights became inconsistent (Figure 36a).
For several versions, Illustrator has supported 9-Slice Scaling—an intelligent object scaling method used by Flash. Symbols created in Illustrator and destined for Flash could have 9-Slice Scaling guides established in Illustrator before they were exported (Figure 36b). Until Illustrator CS5, however, this kind of scaling worked only after the art was exported to Flash. Illustrator itself could not take advantage of the feature. Now you have the benefit of the same kind of intelligent scaling Flash has supported for all Illustrator artwork, whether destined for print or the Web.
What 9-Slice Scaling does is establish four guides (two horizontal and two vertical) on the symbol, dividing it into nine regions (Figure 36c). You can position the guides so that rounded or other stylized corners are “locked off” from scaling. The top and bottom center regions scale horizontally, and the left and right center regions scale vertically. Only the center region scales in both directions. When the object is scaled disproportionally, stroke weights remain consistent and custom corners are unchanged (Figure 35c).