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Contributors
by Enara Artetxe Gonzalez, Jorge R. Lopez Benito
Enterprise Augmented Reality Projects
Title Page
Copyright and Credits
Enterprise Augmented Reality Projects
Dedication
About Packt
Why subscribe?
Contributors
About the authors
About the reviewer
Packt is searching for authors like you
Acknowledgments
Preface
Who this book is for
What this book covers
To get the most out of this book
Download the example code files
Download the color images
Conventions used
Get in touch
Reviews
Introduction to AR and How It Fits the Enterprise
Understanding AR
Short history – the beginnings of a new reality
The magic behind AR
Working with AR 
ARToolKit – the first AR library
Introduction to the AR SDKs 
Vuforia
EasyAR
ARCore
ARKit
Using AR in enterprise
Using AR in industry 4.0
Smart assistance
Virtual prototyping
Logistics and warehouse management
Digital Twins
Using AR in other enterprise areas
AR for manufacturing
AR for training
AR for marketing
AR for retail
AR for automation
AR for tourism
Summary
Introduction to Unity for AR Development
Technical requirements
Introducing Unity
Preparing your system for Unity
Installing Java Development Kit (JDK)
Installing Unity
Understanding the Unity interface
The Toolbar
The Scene view
The Hierarchy window
The Inspector window
The Project window
The Game view
The Asset Store window
The Console window
Changing the layout
Unity's main elements
Assets
GameObjects
Components
Prefabs
Scripts
Scripting – first example in C#
Summary
AR for Manufacturing with ARCore
Technical requirements
Using AR for manufacturing
Exploring ARCore
Creating a prototype AR viewer
Installing the Java Development Kit (JDK)
Installing Android Studio
Creating the application
Enabling ARCore
Adding Sceneform to the project
Adding 3D models to the project
Forming the AR scene
Improving the basic app
Summary
Further reading
AR for Training with WebAR and Augmented Class!
Technical requirements
Using AR for training
Exploring WebAR with Google Web Component <model-viewer>
Working with 3D models
Creating a simple web page
Coding with Glitch
Coding the style sheet
Coding the index.html page
Adding the <model-viewer> Component to our page
Visualizing the 3D models in AR
Exploring Augmented Class!
Preparing the material
Creating a simple project
Adding user interaction
Creating interaction between markers
Sharing the project
What's next?
Summary
AR for Marketing with EasyAR
Technical requirements
Using AR for marketing
Understanding EasyAR
Building image-based AR
Understanding our AR scene
Preparing the target
Obtaining the key
Testing the scene
Troubleshooting
Building the app
Working with custom 3D models
Creating an AR catalog
Modifying the AR scene
Creating the controller script
Creating the interface
Summary
AR for Retail with Vuforia
Technical requirements
Using AR for retail
Exploring Vuforia
AR on the go – using Ground Plane
Enabling ARCore in Vuforia
Creating the Ground Plane scene
Obtaining the key
Testing the app
Creating an AR furniture viewer
Adding elements to our project
Adding the logic of the app
Improving the app
Summary
Further reading
AR for Automation with Vuforia and AR Glasses
Technical requirements
Using AR in automation
Introducing the scenario and process
Exploring Vuforia
Developing image-based AR in Vuforia
Creating the targets
Adding some test cubes
Obtaining the key
Testing the app
Creating an industrial guide for AR glasses
Preparing the material
Adding the UI
Mounting the AR scene
Configuring the AR for glasses
Adding the PDF file
Summary
AR for Tourism with ARKit
Technical requirements
Using AR for tourism
Exploring ARKit
Developing an ARKit app
Creating a new AR project
Main.storyboard
ViewController.swift
Modifying the basic app
Detecting and showing horizontal planes
Adding ARSessionDelegate to track state changes
Adding a label UI element
Sending notifications to the user
Creating an AR portal
Importing the 3D model
Adding the model to the project
Adding the model to our scene
Including user interaction
Adding the walls of the portal
Improving the portal
Summary
Further reading
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