Chapter 2. Imaging and Graphics on the Java Platform

IN THIS CHAPTER

  • Evolution of Java Graphics and Imaging

  • Graphics Versus Imaging

  • Coordinate Spaces: User Space and Device Space

  • Finding Out About Device Space

  • What Is Rendering?

  • Graphics Context

  • The Basic Recipe for Rendering in Java 2D

  • Imaging Fundamentals

  • Java Images: A Raster and a Color Model

  • The Immediate Mode Rendering Model

  • Rendering Independence: The Renderable and Rendered Imaging Layers

  • The Pull Model

  • Graphics Capabilities in JAI

  • Client-Server Imaging

  • Image I/O

Java provides a rich platform for writing graphics and imaging applications. This chapter is an overview and roadmap for how to approach writing a graphics or imaging application in Java, and we will develop some of the concepts that will be necessary as you further explore this exciting part of the Java Media APIs.

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