‘a-ha’ moments, 2nd
2001: A Space Odyssey (film)
4Cs, 2nd, 3rd, 4th
virtuous circle
see also collaboration; consciousness; creativity; curiosity
‘4Ss’
5 ‘Whys’ technique
abilities, fixed versus growth view of
The Act of Creation (Koestler)
adaptation
addiction
algorithms, 2nd, 3rd
and filter bubbles
joke-writing
Alibaba
Alive at Work (Cable)
AlphaGo, 2nd
alternative use test
always-on communication, 2nd
Amazon, 2nd, 3rd, 4th
American Philosophical Society
analogy approach
Anchor, Shawn
Ancient Greece
Apple, 2nd, 3rd, 4th
Archimedes’ Eureka moment
arithmetic calculations, 2nd, 3rd
art and artists, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th
The Art of Scientific Investigation (Beveridge)
artificial curiosity
artificial general intelligence (AGI), 2nd, 3rd
artificial narrow intelligence (ANI), 2nd, 3rd
artificial superintelligence (ASI), 2nd
Ashton, Kevin
associative thinking, 2nd
Atari
attention
continuous partial
control
focused
joint
to the unexpected
attention economy
attention span
augmented reality
auto industry
automation
Avatar (film)
Avedon, Richard
Babbage, Charles
babies
Babylon (company)
Bach, Johann Sebastian, 2nd, 3rd
‘bad ideas’ brainstorm
Baidu
banking
Barbier, Captain Charles
The Beatles, 2nd
Beethoven, Ludwig van
Begus, Katarina
Bell Labs, 2nd
Besso, Michele
Beveridge, W. I. B.
Bezos, Jeff, 2nd, 3rd
bi-association
Billups, Candice
blockchain
Bloomberg Businessweek
Boden, Margaret
body language
Boeing 737 MAX 8 crash
Bowie, David, 2nd
Boyle, Brendan
Bradbury, Ray
Braille, Louis, 2nd
brain
anterior cingulate cortex
and humour, 2nd
impact of constant distraction on
plasticity
reticular activating system
Seeking System, 2nd
training
brainstorming, 2nd
Brainstrust, 2nd
Branson, Richard, 2nd
‘Breakout’ (video game)
Brexit referendum (2016), 2nd
Brin, Sergey
Brown, Tim
Brynjolfsson, Erik
Buffett, Warren
Burbn
Byron, George Gordon, Lord
Cable, Dan, 2nd
California Institute of Technology
Cameron, James
Cameron, Julia
Capital One, 2nd
‘caring’ robots
Carlyle, Thomas
Carr, Nicholas
Catmull, Ed, 2nd, 3rd
‘Centaurs’
Center for Creative Leadership
Chamorro–Premuzic, Tomas
chance encounters
Chartier, Émile-Auguste
chatbots, 2nd, 3rd, 4th, 5th
Cheng, Ken
chess, 2nd, 3rd, 4th, 5th
children
asking questions
MRI machines for
smartphone use
see also babies
China
choice
Chomsky, Noam
Cicero
Clark, Kenneth
Cleese, John
Close, Chuck, 2nd
closed question, 2nd
Cognizant, 2nd
collaboration, 2nd, 3rd, 4th, 5th, 6th
for better ideas
Brainstrust, 2nd
definitions of
and humour
rules of the game
and storytelling
when to collaborate
Collins, Phil
combinatory creativity
‘common nonsense’
common sense
complex jobs
computer hardware
exponential growth effect, 2nd
memory capacity
power
computer software
computing
neuromorphic
quantum
conceptual radar
confirmation bias
conflict resolution
consciousness, 2nd, 3rd, 4th, 5th
construal level, 2nd
continuous partial attention
convergent thinking, 2nd
conversation
curious, 2nd
Cope, Davide
Corley, Thomas
courageous questions
Crabbe, Tony
creative confidence
creative energy
creative habit, 2nd
creative industries
creative jobs
creative potential
creative rituals
‘creatives’
creativity, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th
and ‘a-ha’ moments
and AI
association with artists
as an attitude
‘Big C’
as childish
combinatory
and curiosity
and educational systems
emergent
environment/location impact on
as expertise
exploratory
expressive
and genius
innovative
inventive
levels of
‘little c’, 2nd
as practical process
productive
as a squiggly line
theft of
transformational
workplace antipathy to
The Creativity Code (du Sautoy)
creativity contradiction
creativity killers
crypto-currencies
Csikszentmihalyi, Mihaly, 2nd, 3rd, 4th, 5th, 6th
curiosity, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th
artificial
catching and spreading
and creativity
dedicating time to
definitions of, 2nd
diversive, 2nd, 3rd, 4th
and environment
information-gap theory of
knowledge, 2nd
as knowledge emotion
and learning
perceptual, 2nd
quadrants
questioning, 2nd
specific, 2nd, 3rd, 4th
U-shaped curve
curiosity quotient (CQ)
Curious: The Desire to Know and Why Your Future Depends on It (Leslie)
curious conversations, 2nd
Dalai Lama
Dalí, Salvador, 2nd
‘Dance Steps’
dangerous jobs
Darwin, Charles
data, 2nd
Daugherty, Paul
day-dreaming
de Bono, Edward
de Mestral, George, 2nd
Debussy, Claude
Deep Blue, 2nd
deep work, 2nd
DeepMind, 2nd
Deng Xiaoping
design thinking methodology
determination
Diderot, Denis
diet
Dietz, Doug
‘Difference Engine No. 2’
Disney, Walt
distractions, 2nd
impact on your brain
divergent thinking, 2nd
diversive curiosity, 2nd, 3rd, 4th
Djokovic, Novak, 2nd
Donner, Jan Hein
dopamine, 2nd, 3rd, 4th
drones
Drucker, Peter, 2nd, 3rd
Drum, Kevin
du Sautoy, Marcus
Duckworth, Angela
Dunbar, Robin
Dunbar’s Number
Duplex bot
Dweck, Carol
The Economist, 2nd
Edison, Thomas, 2nd, 3rd, 4th, 5th, 6th
editing ideas
Edmond de Belamy (AI-generated portrait)
educational systems
Einstein, Albert, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th
Eisenhower, Dwight D.
elaboration of ideas
‘elephant in the room’ questions
elevator operators
emails, 2nd, 3rd, 4th
emergent creativity
Emerson, Ralph Waldo
emotion, and curiosity
emotional intelligence
emotional skill, 2nd
empathy, 2nd, 3rd, 4th
Eno, Brian
environment
and curiosity
impact on creativity
Erdös, Paul, 2nd, 3rd
Erickson, Tammy, 2nd
Eugene Goostman computer program
Evernote
everyday learning
experimentation
keeping it simple
thinking process
when to experiment
Experiments in Musical Intelligence (EMI)
expertise, 2nd
exploratory creativity
exponential growth effect, 2nd
expressive creativity
face recognition
Facebook, 2nd, 3rd, 4th, 5th, 6th
failure
and experimentation
response to
failure indices
Fairbank, Rich
fake news
Faulkner, William
Fey, Tina
Feynman, Richard
filter bubble
Fleming, Alexander, 2nd
flexibility of ideas, 2nd
‘flow’ activities
fluency of ideas, 2nd
focus, 2nd, 3rd, 4th
focused attention
forecasting
foreign language translation
Foster, Christine
Fourth Industrial Revolution, 2nd
Frankenstein (Shelley), 2nd
Frankl, Viktor
Franklin, Benjamin, 2nd
free association
Freeman, John
Freud, Sigmund, 2nd
Fry, Stephen
Fuller, Buckminster
fusing ideas
future-fit divide
The Future of the Professions (Richard and Daniel Susskind)
Gates, Bill, 2nd, 3rd
‘Think Weeks’, 2nd
gelotologists
general practitioners (GPs)
general purpose technology (GPT)
genius
lone genius myth
Gertner, Jon
Gibson, William
Gliga, Teodora
Go board game, 2nd
goals
Goddard, Jules
Goethe, Johann Wolfgang von
Goldman, William
Goleman, Daniel
Google, 2nd, 3rd, 4th, 5th, 6th
Googling
Graham, Masai
Grant, Adam, 2nd
Gratton, Lynda
Grazer, Brian
Gregersen, Hal
grit and determination
group think
growth mindset
Gutenberg, Johannes
Hadid, Zaha
Hall, Edward
happiness, 2nd, 3rd
Harari, Yuval Noah
Harrison, George
Harry Potter series
Harvard Business Review
Hassabis, Demis
Hawking, Stephen, 2nd
healing through meaning theory
health, and sense of purpose
Hephaestus
herding behaviour
Hewlett-Packard
high tech start-ups
honouring your influences
‘How might we?’ questions
Human + Machine (Daugherty and Wilson)
‘human computers’, 2nd
human intelligence, and artificial intelligence, difference between
humour, 2nd, 3rd, 4th
hurry sickness
hyperlinks
hypotheses
IBM, 2nd, 3rd, 4th, 5th, 6th, 7th
Watson computer system
ideas
brainstorming, 2nd
editing
elaboration of
flexibility of, 2nd
fluency of, 2nd
fusing
more-is-better approach, 2nd
originality of
stealing
‘Yes, AND ... technique
IDEO, 2nd, 3rd, 4th
Idle, Eric, 2nd
Ikigai, Japanese concept of, 2nd, 3rd
immune system
improvisation
India
Industrial Revolution, 2nd, 3rd
information-gap theory of curiosity
Ingels, Bjarke, 2nd
‘Innovate or Die!’ game
innovation, questions to trigger
innovative creativity
Instagram, 2nd
intelligence
artificial general intelligence (AGI), 2nd, 3rd
artificial narrow intelligence (ANI), 2nd, 3rd
artificial superintelligence (ASI), 2nd
emotional
human versus artificial
standard versus non-standard
intelligence quotient (IQ)
interaction analysis
Internet hyperlinks
Internet of Things (IoT), 2nd
interruption science
intrinsic motivation
inventive creativity
Isaacson, Walter
jobs
complex
creation of new
creative
dangerous
loss of
Jobs, Steve, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th
joint attention
jokes, 2nd, 3rd, 4th
Jolly, Richard
Jung, Carl
Kasparov, Garry, 2nd, 3rd, 4th, 5th, 6th
Kay, Alan
Kelly, Dave
Kerr, Michael
killer questions
King, Stephen, 2nd, 3rd, 4th, 5th
Kite cognitive mode
Kleon, Austin, 2nd
Knight, Phil
knowledge curiosity, 2nd
Koestler, Arthur
Kramnik, Vladimir
Krieger, Mike
Lagerfeld, Karl
Lake, Brendan
Lamott, Anne
Land, Edwin
Land, George, 2nd
Langer, Ellen
Laser cognitive mode
lateral thinking
laughter, 2nd
The Lean Startup (Ries)
learning
and curiosity
everyday
five-hour rule
lifelong, 2nd
and relearning
Lee, Kai-Fu
legal profession
Leonardo da Vinci, 2nd, 3rd, 4th, 5th, 6th, 7th
Leslie, Ian
Lewis, Penny
Li, Fei-Fei
Life of Brian (film)
lifelong learning, 2nd
light-bulbs
Lighthouse cognitive mode
listening
X-Ray
location, impact on creativity
Loewenstein, George
lone genius myth
Lucas, George
Luddites, 2nd
Ma, Jack
machine learning, 2nd
MacLeod, Hugh
Malevich, Kazimir
Man’s Search for Meaning (Frankl)
Marcus Aurelius
‘Mario Bros.’ (video game)
mass production
Massachusetts Institute of Technology (MIT)
The Matrix (film franchise), 2nd
Mauzy, Jeff
Maxwell, John C.
McAfee, Andrew, 2nd
McCartney, Paul
McDonald, Dick and Mac
McDonalds
McKinney, Phil
meaning (sense of purpose)
and grit and determination
and growth mindset
health benefits
and motivation, 2nd
and unpaid roles
at work see work, finding meaning in
medical profession
meditation, mindful
meetings, minimising
memory
computer
human
Las Meninas (Velázquez)
metacognition
Michelangelo
microchips, exponential growth effect
Microsoft, 2nd
Tay chatbot
microwave ovens
mind-wandering
mindful meditation
mindfulness
minimum viable experiment (MVE) approach
Mobley, Louis R.
Mona Lisa (Leonardo da Vinci)
Monet, Claude
Montaigne, Michel de
Monty Python
Moore, George
Moore’s Law
Moravec, Hans
Moravec’s Paradox
more-is-better approach to ideas, 2nd
motivation
intrinsic
and meaning, 2nd
Mozart, Wolfgang Amadeus
MRI machines
multitasking, myth of
music composition, 2nd
music consumption
Musk, Elon, 2nd
Myrhvold, Nathan
Napoleon
NASA, 2nd, 3rd
Nass, Clifford
National Centre for Nuclear Robotics, UK
National Institute of Child Health and Human Development, USA
Nesta
Netflix, 2nd
neural networks
neuromorphic computing
neuroscience research, 2nd
new skills acquisition
The New Yorker magazine
Newport, Cal, 2nd, 3rd
Newton, Isaac
Ng, Andrew
Nietzsche, Friedrich
night-writing system
Nin, Anaïs
Nobel Prize winners
non-REM sleep
Obama, Barack, 2nd
oblique strategies
observation, 2nd
Observer cognitive mode
On Writing (King)
Ondaatje, Michael
online shopping
open questions
open-plan offices
organisational culture
originality, 2nd, 3rd
Originals: How Non-Conformist Move the World (Grant)
Osborn, Alex
‘out-of-the-box’ thinking
oxytocin
Page, Larry
Pandora, 2nd
Parker, Sean
Pasteur, Louis
Pauling, Linus
penicillin, 2nd
perceptual curiosity, 2nd
Peters, Tom
Picasso, Pablo, 2nd, 3rd, 4th, 5th, 6th
Pinterest
the pivot
Pixar, 2nd, 3rd, 4th
Brainstrust
planning, 2nd
Powers, Anna
problem-solving questions
productive creativity
professions
prototyping
purpose, sense of see meaning
quantum bits (qubits)
quantum computing
questions, 2nd
5 ‘Whys’ technique
asking better
closed, 2nd
courageous
curious, 2nd
‘elephant in the room’
forward-facing
‘How might we?’
killer
open
problem-solving
staying quiet after asking
to avoid bad decisions
to innovate
Race Against the Machine (Brynjolfsson and McAfee)
redundancy
reflection, 2nd
reframing your job
reinvention, 2nd
REM sleep
remote association
Renaissance
Renoir, Pierre-Auguste
reskilling
rest and relaxation
reticular activating system
retraining
Ries, Eric, 2nd
Rigsby, Tyler
Ritter, Simone
ritual, creative
roaming, 2nd, 3rd
Robinson, Sir Ken
robotics
robots
‘caring’
and dangerous jobs
The Rolling Stones
Rosenstein, Justin
Rowe, Adam
Rowling, J. K.
Royal College of General Practitioners
Royal Society of Arts (RSA)
Royal Society of London
sampling
sarcasm
Saunders, Joe
Sawyer, Keith, 2nd
scheduling activities
Schrödinger, Erwin
Schwarzenegger, Arnold
Sears department store
The Second Coming (Yeats)
Sedol, Lee, 2nd, 3rd
Seeking System, 2nd
self-awareness
serendipitous meetings
Sertillanges, Antonin-Dalmace
Shakespeare, William
shallow, repetitive work
Shelley, Mary, 2nd
Sheppard, Sean
shopping, online
side gigs
Silicon Valley
Simon, Herbert
Simonton, Dean Keith, 2nd
singularity
skills
acquisition of new
as context specific
reskilling
sleep, 2nd
smartphones, 2nd, 3rd, 4th
Smith, John
Snapchat
social media, 2nd
see also Facebook; Instagram; Pinterest; Snapchat; Twitter; YouTube
social understanding
space, protected
specific curiosity, 2nd, 3rd, 4th
Spencer, Percy
Star Wars
stealing ideas
steam power, 2nd
Steinbeck, John, 2nd
Stephenson, Randall
storing ideas
storytelling
stress, 2nd
strong ties
Stumm, Sophie von
Subramaniam, Karuna
surfing, 2nd
Susskind, Richard and Daniel
Swift, Jonathan
Systrom, Kevin
Szent–Györgyi, Albert
T-shaped person
Talmudic scholars
Talos
Tay chatbot
Taylor, Irving A.
tech companies
technological singularity
Tegmark, Max
Tencent
Terman, Lewis
Terminator (film franchise), 2nd
Tesco
Tetlock, Philip
Tharp, Twyla, 2nd, 3rd
‘thinkering’
thinking about thinking (metacognition)
thinking wide versus thinking narrow
Thwaites, Thomas
time
protected
taking back
Tippett, Phil
Toffler, Alvin
Torrance, Ellis Paul
Toynbee, Arnold
Toyoda, Sakichi
Toyota
transformational creativity
treadmills
Trump, Donald
Turing, Alan
Turing Test
Twitter
tyrosine
U-shaped curve of curiosity
ubiquity of AI
UK Brexit referendum (2016), 2nd
unemployment, 2nd
unexpected phenomena
unsubscribing
US presidential election (2016)
van Gogh, Vincent
Velázquez, Diego
Velcro, 2nd
video consumption
video games, 2nd, 3rd, 4th
Virgin, 2nd
virtual reality
‘ViZDoom’ (video game)
WALL-E animation
Walmart
Ware, Bronnie, 2nd
Watson computer system (IBM)
Watson, Richard
weak ties, 2nd
Weiss, D. B.
Weiss, Rainer
white-collar workers
Wilde, Oscar, 2nd
Williams, James
Williams, Robin
Wilson, H. James
Winfrey, Oprah
Wolfram, Stephen
Wood, Robert E.
work
deep, 2nd
shallow, repetitive
work, finding meaning in, 2nd
changing the culture
developing a side gig
‘flow’ activities
making your work personal
reframing your job
writing a meaning statement
work—family conflict
working hours
World Economic Forum
Wozniak, Steve
Wright, Frank Lloyd
Wright, Orville and Wilbur
X-Ray listening
Yeats, W. B.
‘Yes, AND ...’ technique
YouTube
Zuckerberg, Mark, 2nd