Index

‘a-ha’ moments, 2nd

2001: A Space Odyssey (film)

4Cs, 2nd, 3rd, 4th

virtuous circle

see also collaboration; consciousness; creativity; curiosity

‘4Ss’

5 ‘Whys’ technique

abilities, fixed versus growth view of

The Act of Creation (Koestler)

adaptation

addiction

algorithms, 2nd, 3rd

and filter bubbles

joke-writing

Alibaba

Alive at Work (Cable)

AlphaGo, 2nd

alternative use test

always-on communication, 2nd

Amazon, 2nd, 3rd, 4th

American Philosophical Society

analogy approach

Anchor, Shawn

Ancient Greece

Apple, 2nd, 3rd, 4th

Archimedes’ Eureka moment

arithmetic calculations, 2nd, 3rd

art and artists, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th

The Art of Scientific Investigation (Beveridge)

artificial curiosity

artificial general intelligence (AGI), 2nd, 3rd

artificial narrow intelligence (ANI), 2nd, 3rd

artificial superintelligence (ASI), 2nd

Ashton, Kevin

associative thinking, 2nd

Atari

attention

continuous partial

control

focused

joint

to the unexpected

attention economy

attention span

augmented reality

auto industry

automation

Avatar (film)

Avedon, Richard

Babbage, Charles

babies

Babylon (company)

Bach, Johann Sebastian, 2nd, 3rd

‘bad ideas’ brainstorm

Baidu

banking

Barbier, Captain Charles

The Beatles, 2nd

Beethoven, Ludwig van

Begus, Katarina

Bell Labs, 2nd

Besso, Michele

Beveridge, W. I. B.

Bezos, Jeff, 2nd, 3rd

bi-association

Billups, Candice

blockchain

Bloomberg Businessweek

Boden, Margaret

body language

Boeing 737 MAX 8 crash

Bowie, David, 2nd

Boyle, Brendan

Bradbury, Ray

Braille, Louis, 2nd

brain

anterior cingulate cortex

and humour, 2nd

impact of constant distraction on

plasticity

reticular activating system

Seeking System, 2nd

training

brainstorming, 2nd

Brainstrust, 2nd

Branson, Richard, 2nd

‘Breakout’ (video game)

Brexit referendum (2016), 2nd

Brin, Sergey

Brown, Tim

Brynjolfsson, Erik

Buffett, Warren

Burbn

Byron, George Gordon, Lord

Cable, Dan, 2nd

California Institute of Technology

Cameron, James

Cameron, Julia

Capital One, 2nd

‘caring’ robots

Carlyle, Thomas

Carr, Nicholas

Catmull, Ed, 2nd, 3rd

‘Centaurs’

Center for Creative Leadership

Chamorro–Premuzic, Tomas

chance encounters

Chartier, Émile-Auguste

chatbots, 2nd, 3rd, 4th, 5th

Cheng, Ken

chess, 2nd, 3rd, 4th, 5th

children

asking questions

MRI machines for

smartphone use

see also babies

China

choice

Chomsky, Noam

Cicero

Clark, Kenneth

Cleese, John

Close, Chuck, 2nd

closed question, 2nd

Cognizant, 2nd

collaboration, 2nd, 3rd, 4th, 5th, 6th

for better ideas

Brainstrust, 2nd

definitions of

and humour

rules of the game

and storytelling

when to collaborate

Collins, Phil

combinatory creativity

‘common nonsense’

common sense

complex jobs

computer hardware

exponential growth effect, 2nd

memory capacity

power

computer software

computing

neuromorphic

quantum

conceptual radar

confirmation bias

conflict resolution

consciousness, 2nd, 3rd, 4th, 5th

construal level, 2nd

continuous partial attention

convergent thinking, 2nd

conversation

curious, 2nd

Cope, Davide

Corley, Thomas

courageous questions

Crabbe, Tony

creative confidence

creative energy

creative habit, 2nd

creative industries

creative jobs

creative potential

creative rituals

‘creatives’

creativity, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th

and ‘a-ha’ moments

and AI

association with artists

as an attitude

‘Big C’

as childish

combinatory

and curiosity

and educational systems

emergent

environment/location impact on

as expertise

exploratory

expressive

and genius

innovative

inventive

levels of

‘little c’, 2nd

as practical process

productive

as a squiggly line

theft of

transformational

workplace antipathy to

The Creativity Code (du Sautoy)

creativity contradiction

creativity killers

crypto-currencies

Csikszentmihalyi, Mihaly, 2nd, 3rd, 4th, 5th, 6th

curiosity, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th

artificial

catching and spreading

and creativity

dedicating time to

definitions of, 2nd

diversive, 2nd, 3rd, 4th

and environment

information-gap theory of

knowledge, 2nd

as knowledge emotion

and learning

perceptual, 2nd

quadrants

questioning, 2nd

specific, 2nd, 3rd, 4th

U-shaped curve

curiosity quotient (CQ)

Curious: The Desire to Know and Why Your Future Depends on It (Leslie)

curious conversations, 2nd

Dalai Lama

Dalí, Salvador, 2nd

‘Dance Steps’

dangerous jobs

Darwin, Charles

data, 2nd

Daugherty, Paul

day-dreaming

de Bono, Edward

de Mestral, George, 2nd

Debussy, Claude

Deep Blue, 2nd

deep work, 2nd

DeepMind, 2nd

Deng Xiaoping

design thinking methodology

determination

Diderot, Denis

diet

Dietz, Doug

‘Difference Engine No. 2’

Disney, Walt

distractions, 2nd

impact on your brain

divergent thinking, 2nd

diversive curiosity, 2nd, 3rd, 4th

Djokovic, Novak, 2nd

Donner, Jan Hein

dopamine, 2nd, 3rd, 4th

drones

Drucker, Peter, 2nd, 3rd

Drum, Kevin

du Sautoy, Marcus

Duckworth, Angela

Dunbar, Robin

Dunbar’s Number

Duplex bot

Dweck, Carol

The Economist, 2nd

Edison, Thomas, 2nd, 3rd, 4th, 5th, 6th

editing ideas

Edmond de Belamy (AI-generated portrait)

educational systems

Einstein, Albert, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th

Eisenhower, Dwight D.

elaboration of ideas

‘elephant in the room’ questions

elevator operators

emails, 2nd, 3rd, 4th

emergent creativity

Emerson, Ralph Waldo

emotion, and curiosity

emotional intelligence

emotional skill, 2nd

empathy, 2nd, 3rd, 4th

Eno, Brian

environment

and curiosity

impact on creativity

Erdös, Paul, 2nd, 3rd

Erickson, Tammy, 2nd

Eugene Goostman computer program

Evernote

everyday learning

experimentation

keeping it simple

thinking process

when to experiment

Experiments in Musical Intelligence (EMI)

expertise, 2nd

exploratory creativity

exponential growth effect, 2nd

expressive creativity

face recognition

Facebook, 2nd, 3rd, 4th, 5th, 6th

failure

and experimentation

response to

failure indices

Fairbank, Rich

fake news

Faulkner, William

Fey, Tina

Feynman, Richard

filter bubble

Fleming, Alexander, 2nd

flexibility of ideas, 2nd

‘flow’ activities

fluency of ideas, 2nd

focus, 2nd, 3rd, 4th

focused attention

forecasting

foreign language translation

Foster, Christine

Fourth Industrial Revolution, 2nd

Frankenstein (Shelley), 2nd

Frankl, Viktor

Franklin, Benjamin, 2nd

free association

Freeman, John

Freud, Sigmund, 2nd

Fry, Stephen

Fuller, Buckminster

fusing ideas

future-fit divide

The Future of the Professions (Richard and Daniel Susskind)

Gates, Bill, 2nd, 3rd

‘Think Weeks’, 2nd

gelotologists

general practitioners (GPs)

general purpose technology (GPT)

genius

lone genius myth

Gertner, Jon

Gibson, William

Gliga, Teodora

Go board game, 2nd

goals

Goddard, Jules

Goethe, Johann Wolfgang von

Goldman, William

Goleman, Daniel

Google, 2nd, 3rd, 4th, 5th, 6th

Googling

Graham, Masai

Grant, Adam, 2nd

Gratton, Lynda

Grazer, Brian

Gregersen, Hal

grit and determination

group think

growth mindset

Gutenberg, Johannes

Hadid, Zaha

Hall, Edward

happiness, 2nd, 3rd

Harari, Yuval Noah

Harrison, George

Harry Potter series

Harvard Business Review

Hassabis, Demis

Hawking, Stephen, 2nd

healing through meaning theory

health, and sense of purpose

Hephaestus

herding behaviour

Hewlett-Packard

high tech start-ups

honouring your influences

‘How might we?’ questions

Human + Machine (Daugherty and Wilson)

‘human computers’, 2nd

human intelligence, and artificial intelligence, difference between

humour, 2nd, 3rd, 4th

hurry sickness

hyperlinks

hypotheses

IBM, 2nd, 3rd, 4th, 5th, 6th, 7th

Watson computer system

ideas

brainstorming, 2nd

editing

elaboration of

flexibility of, 2nd

fluency of, 2nd

fusing

more-is-better approach, 2nd

originality of

stealing

‘Yes, AND ... technique

IDEO, 2nd, 3rd, 4th

Idle, Eric, 2nd

Ikigai, Japanese concept of, 2nd, 3rd

immune system

improvisation

India

Industrial Revolution, 2nd, 3rd

information-gap theory of curiosity

Ingels, Bjarke, 2nd

‘Innovate or Die!’ game

innovation, questions to trigger

innovative creativity

Instagram, 2nd

intelligence

artificial general intelligence (AGI), 2nd, 3rd

artificial narrow intelligence (ANI), 2nd, 3rd

artificial superintelligence (ASI), 2nd

emotional

human versus artificial

standard versus non-standard

intelligence quotient (IQ)

interaction analysis

Internet hyperlinks

Internet of Things (IoT), 2nd

interruption science

intrinsic motivation

inventive creativity

Isaacson, Walter

jobs

complex

creation of new

creative

dangerous

loss of

Jobs, Steve, 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th

joint attention

jokes, 2nd, 3rd, 4th

Jolly, Richard

Jung, Carl

Kasparov, Garry, 2nd, 3rd, 4th, 5th, 6th

Kay, Alan

Kelly, Dave

Kerr, Michael

killer questions

King, Stephen, 2nd, 3rd, 4th, 5th

Kite cognitive mode

Kleon, Austin, 2nd

Knight, Phil

knowledge curiosity, 2nd

Koestler, Arthur

Kramnik, Vladimir

Krieger, Mike

Lagerfeld, Karl

Lake, Brendan

Lamott, Anne

Land, Edwin

Land, George, 2nd

Langer, Ellen

Laser cognitive mode

lateral thinking

laughter, 2nd

The Lean Startup (Ries)

learning

and curiosity

everyday

five-hour rule

lifelong, 2nd

and relearning

Lee, Kai-Fu

legal profession

Leonardo da Vinci, 2nd, 3rd, 4th, 5th, 6th, 7th

Leslie, Ian

Lewis, Penny

Li, Fei-Fei

Life of Brian (film)

lifelong learning, 2nd

light-bulbs

Lighthouse cognitive mode

listening

X-Ray

location, impact on creativity

Loewenstein, George

lone genius myth

Lucas, George

Luddites, 2nd

Ma, Jack

machine learning, 2nd

MacLeod, Hugh

Malevich, Kazimir

Man’s Search for Meaning (Frankl)

Marcus Aurelius

‘Mario Bros.’ (video game)

mass production

Massachusetts Institute of Technology (MIT)

The Matrix (film franchise), 2nd

Mauzy, Jeff

Maxwell, John C.

McAfee, Andrew, 2nd

McCartney, Paul

McDonald, Dick and Mac

McDonalds

McKinney, Phil

meaning (sense of purpose)

and grit and determination

and growth mindset

health benefits

and motivation, 2nd

and unpaid roles

at work see work, finding meaning in

medical profession

meditation, mindful

meetings, minimising

memory

computer

human

Las Meninas (Velázquez)

metacognition

Michelangelo

microchips, exponential growth effect

Microsoft, 2nd

Tay chatbot

microwave ovens

mind-wandering

mindful meditation

mindfulness

minimum viable experiment (MVE) approach

Mobley, Louis R.

Mona Lisa (Leonardo da Vinci)

Monet, Claude

Montaigne, Michel de

Monty Python

Moore, George

Moore’s Law

Moravec, Hans

Moravec’s Paradox

more-is-better approach to ideas, 2nd

motivation

intrinsic

and meaning, 2nd

Mozart, Wolfgang Amadeus

MRI machines

multitasking, myth of

music composition, 2nd

music consumption

Musk, Elon, 2nd

Myrhvold, Nathan

Napoleon

NASA, 2nd, 3rd

Nass, Clifford

National Centre for Nuclear Robotics, UK

National Institute of Child Health and Human Development, USA

Nesta

Netflix, 2nd

neural networks

neuromorphic computing

neuroscience research, 2nd

new skills acquisition

The New Yorker magazine

Newport, Cal, 2nd, 3rd

Newton, Isaac

Ng, Andrew

Nietzsche, Friedrich

night-writing system

Nin, Anaïs

Nobel Prize winners

non-REM sleep

Obama, Barack, 2nd

oblique strategies

observation, 2nd

Observer cognitive mode

On Writing (King)

Ondaatje, Michael

online shopping

open questions

open-plan offices

organisational culture

originality, 2nd, 3rd

Originals: How Non-Conformist Move the World (Grant)

Osborn, Alex

‘out-of-the-box’ thinking

oxytocin

Page, Larry

Pandora, 2nd

Parker, Sean

Pasteur, Louis

Pauling, Linus

penicillin, 2nd

perceptual curiosity, 2nd

Peters, Tom

Picasso, Pablo, 2nd, 3rd, 4th, 5th, 6th

Pinterest

the pivot

Pixar, 2nd, 3rd, 4th

Brainstrust

planning, 2nd

Powers, Anna

problem-solving questions

productive creativity

professions

prototyping

purpose, sense of see meaning

quantum bits (qubits)

quantum computing

questions, 2nd

5 ‘Whys’ technique

asking better

closed, 2nd

courageous

curious, 2nd

‘elephant in the room’

forward-facing

‘How might we?’

killer

open

problem-solving

staying quiet after asking

to avoid bad decisions

to innovate

Race Against the Machine (Brynjolfsson and McAfee)

redundancy

reflection, 2nd

reframing your job

reinvention, 2nd

REM sleep

remote association

Renaissance

Renoir, Pierre-Auguste

reskilling

rest and relaxation

reticular activating system

retraining

Ries, Eric, 2nd

Rigsby, Tyler

Ritter, Simone

ritual, creative

roaming, 2nd, 3rd

Robinson, Sir Ken

robotics

robots

‘caring’

and dangerous jobs

The Rolling Stones

Rosenstein, Justin

Rowe, Adam

Rowling, J. K.

Royal College of General Practitioners

Royal Society of Arts (RSA)

Royal Society of London

sampling

sarcasm

Saunders, Joe

Sawyer, Keith, 2nd

scheduling activities

Schrödinger, Erwin

Schwarzenegger, Arnold

Sears department store

The Second Coming (Yeats)

Sedol, Lee, 2nd, 3rd

Seeking System, 2nd

self-awareness

serendipitous meetings

Sertillanges, Antonin-Dalmace

Shakespeare, William

shallow, repetitive work

Shelley, Mary, 2nd

Sheppard, Sean

shopping, online

side gigs

Silicon Valley

Simon, Herbert

Simonton, Dean Keith, 2nd

singularity

skills

acquisition of new

as context specific

reskilling

sleep, 2nd

smartphones, 2nd, 3rd, 4th

Smith, John

Snapchat

social media, 2nd

see also Facebook; Instagram; Pinterest; Snapchat; Twitter; YouTube

social understanding

space, protected

specific curiosity, 2nd, 3rd, 4th

Spencer, Percy

Star Wars

stealing ideas

steam power, 2nd

Steinbeck, John, 2nd

Stephenson, Randall

storing ideas

storytelling

stress, 2nd

strong ties

Stumm, Sophie von

Subramaniam, Karuna

surfing, 2nd

Susskind, Richard and Daniel

Swift, Jonathan

Systrom, Kevin

Szent–Györgyi, Albert

T-shaped person

Talmudic scholars

Talos

Tay chatbot

Taylor, Irving A.

tech companies

technological singularity

Tegmark, Max

Tencent

Terman, Lewis

Terminator (film franchise), 2nd

Tesco

Tetlock, Philip

Tharp, Twyla, 2nd, 3rd

‘thinkering’

thinking about thinking (metacognition)

thinking wide versus thinking narrow

Thwaites, Thomas

time

protected

taking back

Tippett, Phil

Toffler, Alvin

Torrance, Ellis Paul

Toynbee, Arnold

Toyoda, Sakichi

Toyota

transformational creativity

treadmills

Trump, Donald

Turing, Alan

Turing Test

Twitter

tyrosine

U-shaped curve of curiosity

ubiquity of AI

UK Brexit referendum (2016), 2nd

unemployment, 2nd

unexpected phenomena

unsubscribing

US presidential election (2016)

van Gogh, Vincent

Velázquez, Diego

Velcro, 2nd

video consumption

video games, 2nd, 3rd, 4th

Virgin, 2nd

virtual reality

‘ViZDoom’ (video game)

WALL-E animation

Walmart

Ware, Bronnie, 2nd

Watson computer system (IBM)

Watson, Richard

weak ties, 2nd

Weiss, D. B.

Weiss, Rainer

white-collar workers

Wilde, Oscar, 2nd

Williams, James

Williams, Robin

Wilson, H. James

Winfrey, Oprah

Wolfram, Stephen

Wood, Robert E.

work

deep, 2nd

shallow, repetitive

work, finding meaning in, 2nd

changing the culture

developing a side gig

‘flow’ activities

making your work personal

reframing your job

writing a meaning statement

work—family conflict

working hours

World Economic Forum

Wozniak, Steve

Wright, Frank Lloyd

Wright, Orville and Wilbur

X-Ray listening

Yeats, W. B.

‘Yes, AND ...’ technique

YouTube

Zuckerberg, Mark, 2nd

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