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by Dean Johnson, Tom Miller
XNA Game Studio 4.0 Programming: Developing for Windows
Title Page
Copyright Page
Contents at a Glance
Contents
Foreword
Acknowledgments
About the Authors
Introduction
Chapter 1. Getting Started
Chapter 2. Sprites and 2D Graphics
Chapter 3. The Game Object and the Default Game Loop
Chapter 4. Introduction to 3D Graphics
Chapter 5. Lights, Camera, Action!
Chapter 6. Built-In Shader Effects
Chapter 7. States, Blending, and Textures
Chapter 8. Introduction to Custom Effects
Chapter 9. Using the Content Pipeline
Chapter 10. Having Fun with Avatars
Chapter 11. Understanding Performance
Chapter 12. Adding Interactivity with User Input
Chapter 13. Turn Up the Volume
Chapter 14. Storage
Chapter 15. Gamer Services
Chapter 16. Multiplayer Networking
Chapter 17. Using Media in XNA Game Studio
Appendix A. Reach vs. HiDef Chart
Appendix B. Using the Windows Phone FMRadio
Appendix C. Windows Phone 7 Launchers and Choosers
Appendix D. Dealing with Tombstoning
Index
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