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Logic Pro 9
Author
Russ Hepworth-Sawyer
,
Mark Cousins
Release Date: 2012/08/01
ISBN: 9780240521930
Topic:
Hardware
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Book Description
First published in 2010. Routledge is an imprint of Taylor & Francis, an informa company.
Table of Contents
Cover
Title
Copyright
Contents
About the Authors
Acknowledgments
Chapter 1 The Logic Concept
1.1 Introduction
1.2 A Brief History of Logic Pro 9
1.3 The Logical Advantage
Complete Integration with Apple Hardware and Software
Exhaustive Range of Plug-Ins and Instruments
Effective Combination of MIDI and Audio Editing
Flexible Audio Hardware
Chapter 2 Logic’s Interface
2.1 Introduction
2.2 What Logic Can Record
2.3 The Arrange Window
2.4 Editor Areas – Mixer, Sample Editor, Piano Roll, Score, and Hyper Editor
Mixer (Keyboard Shortcut – X)
Sample Editor (Keyboard Shortcut – W)
Piano Roll (Keyboard Shortcut – P)
Score (Keyboard Shortcut – N)
Hyper Editor (Keyboard Shortcut – Y)
2.5 Media and Lists Area
2.6 Inspector Area (Keyboard Shortcut – I)
Region Parameters
Track Parameters
Arrange Channel Strip
2.7 Transport Bar and Toolbar
2.8 Tools, Local Menus, and Contextual Menus
2.9 Adjusting How You View the Arrangement: Zooming In and Out
Chapter 3 Getting Connected
3.1 Introduction
3.2 USB Devices
USB – An Introduction
USB Audio Interfaces
USB Controller Keyboards
3.3 FireWire Devices
3.4 PCI Express
3.5 Other Audio Equipment
Microphones
Monitors
Headphones
Outboard
3.6 Integration into Logic – Audio Preferences
3.7 Hard Drives
SATA and Internal Hard Drives
3.8 Control Surfaces
3.9 Distributed Audio Processing and External DSP Solutions
Using Multiple Macs
3.10 What Is MIDI?
3.11 Digidesign Hardware Integration with Logic
Chapter 4 Starting a Project
4.1 Introduction
4.2 Assets and Projects
Save As…
4.3 Working with Tracks
Audio
Software Instrument
External MIDI
4.4 An Introduction to the Audio Mixer
Input Monitor (I)
Record Arm (R)
Mute (M)
Solo (S)
4.5 Using the Transport and Timeline
Bar Ruler
4.6 Your First Recording
Difference between Mix Levels and Monitoring Levels While Recording
4.7 Overdubs and Punching-In and -Out
Quickly Punching-In Material
Recording in Cycle Mode
Autopunch
Introducing Take Folders
4.8 Creating Further Tracks and Track Sorting
Creating Duplicate Tracks
Creating Tracks with the Next Instrument
Creating Tracks with Duplicate Settings
Sorting and Organizing Tracks
4.9 The Audio Bin and Importing
Importing Other Audio Files and CDs
4.10 Working with Apple Loops
Audio Files versus MIDI Files and Instruments
Importing Apple Loops into Your Session
4.11 Improving What the Artist Hears – Headphone Mixes
Monitor Mix
Cue Mix
4.12 Monitoring through Effects
Accounting for Processing Latency
Chapter 5 Audio Regions and Editing
5.1 Introduction
5.2 The Big Picture – Forming Your Basic Arrangement
5.3 Using the Inspector
5.4 Working with Loops, Copies, and Aliases
Making Multiple Copies
Loops
5.5 Precise Region Editing
5.6 Snapping – Understanding Your Editing Grid
Going Finer – Bypassing Snap and Nudging Regions
5.7 Resizing and Cutting Regions
Cutting a Region with the Scissors Tool
Topping-and-Tailing
Using the Marquee Tool
Snap to Transients
5.8 Fades and Crossfades
Using the Crossfade Tool to Create Fades
Changing the Drag Mode to Create Fades
Using the Fade Parameter to Create Fades
5.9 Speed Fades
5.10 Quick Swipe Comping
5.11 Expanding the Take Folder and Creating Basic Comps
5.12 Time Slipping a Quick Swipe Comp
5.13 Flattening or Merging a Comp
Unpacking a Comp
5.14 Flex Time Editing
Why Use Flex Time?
5.15 Flex Time View and Flex Time Modes
Slicing
Rhythmic
Monophonic
Polyphonic
Tempophone
Speed
5.16 Transient Markers and Flex Markers
Creating Transient Markers
Flexing Multiple Audio Events
Flexing Single Notes
Deleting Flex Markers
5.17 Quantizing Audio with Flex Time
Groove Templates between Regions
5.18 Separating Regions Based on Transient Markers
5.19 Freezing a Flex Time Track to Save CPU
5.20 Editing Multiple Tracks Using Edit Groups
Creating Edit Groups
Toggling Groups
5.21 Drum Replacement
5.22 Sample Editor Principles
Rendered “Off-Line” Editing
Accuracy
Additional Functionality
5.23 Sample Editor Applications
Reversing Audio
Accurate Region Resizing
Marking Anchor Points
Cleaning Up Unwanted Noise
Audio to Score
Time and Pitch Machine
5.24 Inserting and Deleting Sections of Your Song
5.25 Working with Tempo and Loops
Follow Tempo
Timestretching a Region to Fit
Working Out the Tempo of a Region/Loop
Matching Your Project’s Tempo to an Imported Loop
Beat Mapping
5.26 Managing Your Audio Files and Regions
The Audio Bin Tab versus the Audio Bin Window
File Management
Copy/Converting Files
Viewing the Bin and Grouping Files
5.27 Using Folders and Hiding Tracks
Packing a Folder
Viewing a Folder’s Contents
Hide Tracks
Chapter 6 MIDI Sequencing and Instrument Plug-Ins
6.1 Introduction
6.2 MIDI Concepts
6.3 Creating Instrument Tracks
6.4 Instantiating Virtual Instruments and the Library Feature
Browsing Instrument Settings in the Library
Using Channel Strip Settings with Instruments
Changing the Instrument Parameters
Changing an Instruments Icon
Transposition and Velocity
Key Limit
6.5 Working with External MIDI Instruments
How Do I Monitor MIDI Sound Sources?
What If I’ve Got More Than One External MIDI Device?
My MIDI Tracks Are Playing Back Slightly Late, How Do I Rectify This?
6.6 Making a MIDI Recording
Where’s the Data?
Recording in Cycle Mode and Overdubs
6.7 Editing and Arranging MIDI Regions
Merging MIDI Regions
Working Without Fades and Crossfades
Timestretching MIDI Regions
6.8 Region Parameters: Quantizing and Beyond
Quantize
Q-Swing
Loop and Transpose
Velocity and Dynamics
Gate Time
6.9 The MIDI Thru Function
6.10 Advanced Quantization Options
Q-Strength
Q-Flam
Q-Range
6.11 Normalizing Sequence Parameters
6.12 MIDI Editing in Logic
6.13 The Piano Roll
6.14 Typical Editing Scenarios in the Piano Roll
Correcting Pitch
Correcting Timing
Duplicating a Phrase
Correcting Length Issues
Changing Velocity
Creating New Notes
Deleting/Muting Notes
6.15 Quantizing Inside the Piano Roll Editor
6.16 Working with Controller Data Using Hyper Draw
Editing Velocity in Hyper Draw
Editing Volume
Editing Other Controllers, Including Filter Cutoff
6.17 Hyper Draw in the Arrange Area
6.18 Going Further: The Piano Roll’s Edit and Functions Menus
6.19 Intelligent Selection: The Edit Menu
Select Equal Events
6.20 Functions: Quick-and-Easy Note Modifications
Note Overlap Correction/Note Force Legato (Functions > Note Events)
Select Highest Notes, Select Lowest Notes (Functions > Note Events)
Voices to Channels (Functions > Note Events)
6.21 Step-Time Sequencing
6.22 The Hyper Editor
Editing and Creating MIDI Controller Data in the Hyper Editor
Adding New Controller Types and Hyper Sets
Editing Drums Using the Hyper Editor
6.23 Score Editor
6.24 Event List
Filtering Events
Modifying and Adding Events
Chapter 7 Creative Sound Design
7.1 Introduction
7.2 Logic’s Synthesizers
ES2
EFM1
Sculpture
7.3 Understanding the ES2
The Oscillators (A)
The Filters (B)
Amplifier and Effects (C)
Modulation Matrix (D)
LFOs and Envelopes
7.4 Working with Oscillators
7.5 Filters, Amplifiers, and Modulators
Cutoff and Resonance
Changing Volume Over Time
Bringing It All Together: The Modulation Matrix
7.6 Global Parameters and Output Effects
7.7 EFM1 and Frequency Modulation Synthesis
Modulation on the EFM1
Refining Your EFM1 Patches
7.8 Component Modeling: Sculpture
7.9 Objects
7.10 The String
7.11 Waveshapers and Beyond
7.12 Modulation and Morphing
7.13 Creative Sampling
The EXS24 Hierarchy: Zones, Groups, and Editors
7.14 The EXS24 Instrument Editor
7.15 Creating a New Instrument and Importing Samples
7.16 Changing Zone Properties
Key Range
Pitch
Vel. Range
Output
Playback
Sample
Loop
7.17 Working with the EXS24’s Groups
Advanced Mapping Options
7.18 Editing EXS24 Instruments Using the Front Panel
Basic Instrument Refinement: Velocity Scaling, Polyphony, and Envelopes
Adding in the Filter
Modulation Heaven!
Saving Instrument Settings
7.19 Ultrabeat
Chapter 8 Mixing in Logic
8.1 Introduction
8.2 Channel Strips: Understanding Your Virtual Console
Audio Channel Strip
Instrument Channel Strip
Aux Channel Strip
Stereo Output Channel Strip
MIDI Channel Strips
Master Channel Strip
8.3 Organizing Your Mixer: What You Do and Don’t See
Mixer Views
Viewing by Signal Path
Dropping Out Sections of Your Mixer
8.4 Folders and the Mixer
8.5 Beginning a Mix
Basic Part Leveling
Applying Equalization and Compression
Adding in Further Plug-Ins
8.6 Adding Send Effects
8.7 Combined Processing Using Aux Channels
8.8 Using Groups
8.9 Working with Channel Strip Settings
8.10 Automation: The Basics
8.11 Track-Based versus Region-Based
8.12 Automation Modes
Write
Touch
Latch
Read
8.13 Viewing and Editing Automation
8.14 The Automation Menu Options
Chapter 9 Mastering in Logic
9.1 Introduction
9.2 Different Approaches to Mastering
Technique 1: iTunes
Technique 2: Burn from Logic
Technique 3: WaveBurner
9.3 Bounce to Disk
9.4 Audio Mastering in Logic
9.5 Editing Fades
9.6 Exporting and Burning
9.7 Mastering in WaveBurner
9.8 Processing and Editing
9.9 Dithering, Bouncing, and Burning
Chapter 10 Logic and Multimedia Production
10.1 Introduction
10.2 Managing Movies
Extracting the Movie Audio Content
10.3 Global Tracks
Markers
Detect Scene Changes
Working with Tempo and Signature Changes
Alternatives
Big Displays
Spotting Audio
10.4 Synchronizing Logic
Getting Locked
Being the Master
10.5 Score Editing and Music Preparation
Preparing Your MIDI Files
Opening the Score Editor
Adding Expression and Score Markings
Shrinking to Fit: Score Settings and Score Sets
Printing the Parts
10.6 Surround Sound in Logic
Getting Started
10.7 Delivery Formats
Bouncing to Stereo and Surround
Exporting to DVD
Exporting Video with Audio (Dubbing)
Chapter 11 Optimizing Logic
11.1 Introduction
11.2 Templates
11.3 Screensets and Windows
Link Modes
11.4 Key Commands
11.5 The Environment
Layers and Windows
Objects
Cables
Setting Up MIDI Instruments in the Environment
Live MIDI with the Environment
External Control with the Environment
11.6 Input/Output Labels
11.7 Nodes and Distributed Audio Processing
Subject Index