Contents

Foreword

Preface

Acknowledgments

Introduction

1    Designing Your First Biped Character

Former Student Spotlight: Zach Parrish

Workflow

Introduction

Character Design

Creating Character Sheets

Summary

Assignments: Designing a Character

2    Creating Your First Biped Character: Modeling Basics

Former Student Spotlight: Jeff Gill

Workflow

Introduction

Modeling Tools in Maya

Former Student Spotlight: Chris Grim

Summary

Assignments: Modeling a Character

3    Creating Your First Biped Character: Facial Expressions

Former Student Spotlight: Katie Folsom

Workflow

Introduction

Blend Shapes as an Approach to Creating Facial Expressions

Tools Used for Modeling Blend Shapes

Deformation Order

Summary

Assignments: Facial Expressions for a Character

4    Creating Your First Biped Character: Shading and Texturing Basics

Former Student Spotlight: Nathan Engelhardt

Workflow

Introduction

The Hypershade

Automatic Mapping

The 3D Paint Tool

Summary

Assignments: Shading and Texturing a Character

5    Skeleton Setup for a Biped Character: Joint Placement

Former Student Spotlight: David Bokser

Workflow

Introduction

File Referencing

Setting Up Your Work Area

Working with Joints

Former Student Spotlight: Sean Danyi

Summary

Assignments: Joint Placement in a Character

6    Control Rig Setup for a Biped Character: IK and FK

Former Student Spotlight: Ryan Yokley

Workflow

Kinematics

Attribute Control

Former Student Spotlight: Ben Willis

Summary

Assignments

7    Wrapping Up the Setup

Former Student Spotlight: Rob Miller

Workflow

Introduction

Cleaning up the scene file for animation

Preparing the scene file for skinning

Summary

Assignments

8    Skinning Your Character

Former Student Spotlight: Tonya Payne

Workflow

Skinning Tools in Maya

Summary

Assignments: Skinning a Character

Glossory

Index

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