Index
A
- AbstractParser constructor / TheOBJ file formatexternal file, loading problem with init and Init objects
- AbstractPrimitive class / Common init object properties
- addAction() function / Creating the Stardust emitter
- addChild() function / Creating primitive 3D objects, Parent space
- addDirectionalMaterial() function / Using the DirectionalSprite class
- addEventHandler() function / Away3D mouse events
- addEventListener() function / Projecting the mouse position into the scene
- addHoverCamera() function / Camera classes
- addInitializer() function / Creating the Stardust emitter
- additional renderers, Away3D
- addOnMouseDown() function / Projecting the mouse position into the scene
- addOnMouseMove() function / Projecting the mouse position into the scene
- addOnMouseOut() function / Projecting the mouse position into the scene
- addOnMouseOver() function / Projecting the mouse position into the scene
- addOnMouseUp() function / Projecting the mouse position into the scene
- addOnRollOut() function / Projecting the mouse position into the scene
- addOnRollOver() function / Projecting the mouse position into the scene
- addOnSuccess() function / Collada—Loading an external file
- addSpringCamera() function / Camera classes
- addTargetCamera() function / Camera classes, Target camera
- Adobe Flash Builder
- Adobe Flash CS4
- Adobe Flex Builder
- Adobe Pixel Bender Exchange / Applying filters
- AFPS / Determining the current frame rate
- alpha init object parameter, ShadingColorMaterial class / ShadingColorMaterial
- alpha init object parameter, WireColorMaterial class / WireColorMaterial
- ambient init object parameter, ShadingColorMaterial class / ShadingColorMaterial
- AmbientLight3D class / Lights and materials
- AnimatedBitmapMaterial material
- animated materials
- AnimationData class / MD2—Loading an embedded file
- AnimationData object / Collada—Loading an embedded file
- animationData variable / MD2—Loading an embedded file
- aperture property / Using the DepthOfFieldSprite class
- applyBlurFilter() function / Applying the BlurFilter
- applyDisplacementMapFilter() function / Applying the DisplacementMapFilter
- applyGlowFilter() function / Applying the GlowFilter
- applyShaderFilter() function / Applying Pixel Bender shaders
- applyWireColorMaterial() function / Applying materials, WireframeMaterial
- applyWireframeMaterial() function / By integer
- AS
- asAS3Class() function / Converting a loaded model to an ActionScript class
- Ase class / ASE—Loading an external file
- ASE file format
- Ase load() function / ASE—Loading an external file
- autoLoadTextures parameter / 3DS—Loading an embedded file
- autoplay init object parameter, AnimatedBitmapMaterial class / AnimatedBitmapMaterial
- autosave attribute
- autoUpdate init object parameter, MovieMaterial class / MovieMaterial
- Away3D
- downloading / Downloading Away3D
- source ZIP file, downloading / Downloading the source ZIP file
- source, downloading using SVN / Downloading the source using SVN
- empty project, creating / TortoiseSVNinstallingCreating an empty project for Away3D
- objects, positioning in 3D scene / Positioning objects in a 3D scene
- local coordinate system / Global, parent, and local coordinate systems
- parent coordinate system / Global, parent, and local coordinate systems, Parent space
- global coordinate system / Global, parent, and local coordinate systems
- painter's algorithm / The painter's algorithm
- scene, sorting / Sorting the scene
- sorting order, adjusting / Adjusting the sorting order
- z-sorting / A note about Z-Sorting
- additional renderers / Additional renderers
- colors / Defining colors in Away3D
- lights / Lights and materials
- materials / Lights and materials
- textures, loading from external resources / Loading textures from external files
- 3D formats / 3D formats supported by Away3D
- mouse events / Away3D mouse events
- frame rate, determining / Determining the current frame rate
- maximum frame rate, setting / Setting the maximum frame rate
- Flash quality, setting to low / Setting Flash quality to low
- viewport size, reducing / Reducing the size of the viewport
- viewport output, scaling / Scaling the viewport output
- triangle caching / Triangle caching
- level of detail models / Level of detail models
- offscreen rendering / Offscreen rendering
- model formats / Model formats
- Away3D. Flint
- away3d.lights package / Lights and materials
- Away3DFilterDemo class / Away3D filters
- Away3D filters
- Away3D Filters
- Away3DParticle initialize() function / Creating the Away3D Stardust particle renderer, Creating the Stardust emitter
- Away3DParticleRenderer class / Creating the Away3D Stardust particle renderer
- Away3DParticleRenderer render() function / Creating the Stardust emitter
- Away3D Stardust initializer
- Away3D Stardust particle renderer
- Away3DTemplate
- Away3DTemplate class / Creating the initial application, Applying materials, Loading a 3D model, Putting it all together, Setting the maximum frame rate
- Away3DTemplate constructor / Extending Away3DTemplate to populate the scene, Loading a 3D model
- AWData class / AWD—Loading an embedded file
- AWD format
- axial symmetry
- axTiltAngle parameter, HoverCamera3D class / Hover camera
B
- base elements, 3D object
- basic materials
- BASIC property / Additional renderers
- BasicRenderer / Away3D filters
- BitmapData applyFilter() function / Postprocessing with the BitmapRenderSession
- BitmapData draw() function / Postprocessing with the BitmapRenderSession
- BitmapData object / BitmapMaterial
- BitmapFileMaterial class / Creating primitive 3D objects, MD2—Loading an external file
- BitmapFileMaterial material
- bitmap init object parameter, BitmapMaterial class / BitmapMaterial
- bitmap init object parameter, CubicEnvMapPBMaterial / CubicEnvMapPBMaterial
- bitmap init object parameter, DepthBitmapMaterial class / DepthBitmapMaterial
- bitmap init object parameter, Dot3BitmapMaterial class / Dot3BitmapMaterial
- bitmap init object parameter, Dot3BitmapMaterialF10 / Dot3BitmapMaterialF10
- bitmap init object parameter, EnviroBitmapMaterial class / EnviroBitmapMaterial
- bitmap init object parameter, FresnelPBMaterial / FresnelPBMaterial
- bitmap init object parameter, PhongBitmapMaterial class / PhongBitmapMaterial
- bitmap init object parameter, PhongMultiPassMaterial / PhongMultiPassMaterial
- bitmap init object parameter, PhongPBMaterial / PhongPBMaterial
- bitmap init object parameter, TransformBitmapMaterial class / TransformBitmapMaterial
- bitmap init object parameter, WhiteShadingBitmapMaterial class / WhiteShadingBitmapMaterial
- BitmapMaterial class / Nesting, MD2—Loading an embedded file
- BitmapMaterial material
- BitmapMaterial object / MD2—Loading an embedded file
- bitmap materials
- BitmapRenderSession
- BitmapSession.getBitmapData() function / Postprocessing with the BitmapRenderSession
- BitmapSession class / Render Sessions
- BitmapSession constructor / Scaling the viewport output
- bitmapSessionData variable / Postprocessing with the BitmapRenderSession
- BitmapSession object / Scaling the viewport output
- Blender
- blendMode init object parameter, BitmapMaterial class / BitmapMaterial
- blendMode init object parameter, EnviroColorMaterial class / EnviroColorMaterial
- BlurFilter
- BlurFilter class / Applying the BlurFilter
- bounce property / Applying materials
- buffer variable / Postprocessing with the BitmapRenderSession
- buildOffscreenView() function / Offscreen rendering
- bytearray() function / MD2—Loading an embedded file
C
- cache init object parameter, ShadingColorMaterial class / ShadingColorMaterial
- camera
- Camera3D class
- Camera3D unproject() function / Projecting the mouse position into the scene
- camera classes
- CameraDemo
- camera lenses
- Cast class / Nesting, BitmapMaterial
- centerMesh init object parameter
- checkPolicyFile init object parameter, BitmapFileMaterial / BitmapFileMaterial
- CJsignals library
- clearFilters() function / Applying filters
- clipping property / Reducing the size of the viewport
- ClippingRectangle object / Reducing the size of the viewport
- Collada
- Collada class / Collada—Loading an embedded file
- Collada exporters
- ColladaMax plugin
- color init object parameter / Defining colors in Away3D
- color init object parameter, BitmapMaterial class / BitmapMaterial
- color init object parameter, ColorMaterial class / ColorMaterial
- color init object parameter, EnviroColorMaterial class / EnviroColorMaterial
- color init object parameter, PhongColorMaterial class / PhongColorMaterial
- color init object parameter, ShadingColorMaterial class / ShadingColorMaterial
- color init object parameter, WireColorMaterial class / WireColorMaterial
- ColorMaterial material
- colors
- ColorTransform class / Postprocessing with the BitmapRenderSession
- colorTransform init object parameter, BitmapMaterial class / BitmapMaterial
- composite materials
- cone class
- about / Cone
- init object parameters / Cone
- construct() function / Creating the Away3D Stardust initializer
- Container3D object / Away3D filters
- continousCurve() function / Warping 3D text
- CORRECT_Z_ORDER renderer
- Cube class
- about / Cube
- init object parameters / Cube
- CubeMaterialsData constructor / Cube
- CubFaces class / Applying materials
- CubicEnvMapPBMaterial material
- currentPrimitive property / Creating primitive 3D objects, Applying materials
- Cylinder class
D
E
F
G
H
I
- initCone() function / Cone
- initCube() function / Cube, Applying materials
- initCylinder() function / Cylinder
- initDirectionalLight() function / Applying materials
- initEngine() function / Creating the initial application, Creating primitive 3D objects, Additional renderers, Offscreen rendering
- initGeodesicSphere() function / Geodesic sphere
- initGridPlane() function / Grid plane
- initial application
- initialize() function / Creating the Away3D Stardust initializer
- initLineSegment() function / LineSegment
- initListeners() function / Creating the initial application, Applying materials, Camera classes
- initObject() function / Offscreen rendering
- init object parameters
- init object parameters, AnimatedBitmapMaterial class
- init object parameters, BitmapFileMaterial
- init object parameters, BitmapMaterial material
- init object parameters, ColorMaterial material
- init object parameters, cone class
- init object parameters, Cube class
- init object parameters, CubicEnvMapPBMaterial
- init object parameters, Cylinder class
- init object parameters, DepthBitmapMaterial class
- init object parameters, Dot3BitmapMaterial class
- init object parameters, Dot3BitmapMaterialF10
- init object parameters, EnviroBitmapMaterial class
- init object parameters, EnviroColorMaterial class
- init object parameters, FresnelPBMaterial
- init object parameters, GeodesicSphere class
- init object parameters, HoverCamera3D class
- init object parameters, LineSegment class
- init object parameters, MovieMaterial class
- init object parameters, PhongBitmapMaterial class
- init object parameters, PhongColorMaterial class
- init object parameters, PhongMovieMaterial class
- init object parameters, PhongMultiPassMaterial
- init object parameters, PhongPBMaterial
- init object parameters, Plane class
- init object parameters, RegularPolygon class
- init object parameters, RoundedCube class
- init object parameters, ShadingColorMaterial class
- init object parameters, Sphere class
- init object parameters, TargetCamera3D class
- init object parameters, Torus class
- init object parameters, TransformBitmapMaterial class
- init object parameters, Triangle class
- init object parameters, WhiteShadingBitmapMaterial class
- init object parameters, WireColorMaterial material
- init objects
- initPlane() function / Plane, Applying materials
- initPointLight() function / Applying materials
- initRegularPolygon() function / RegularPolygon
- initRoundedCube() function / RoundedCube
- initScene() function / Creating the initial application, Creating primitive 3D objects, Nesting, Applying materials, Loading a 3D model, Camera classes, The difference between ROLL_OVER / ROLL_OUT and MOUSE_OVER / MOUSE_OUT, Applying filters
- initSeaTurtle() function / SeaTurtle, Skybox
- initSkybox() function / Skybox
- initSkybox6() function / Skybox6
- initSphere() function / Sphere, Applying materials, WireColorMaterial
- initTorus() function / Torus, Applying materials
- initTriangle() function / Triangle
- initTrident() function / Trident
- initUI() function / Creating the initial application, Applying materials, Applying filters
- innerRefraction init object parameter, FresnelPBMaterial / FresnelPBMaterial
- interactive init object parameter, MovieMaterial class / MovieMaterial
- Interactive MovieMaterial material
- INTERSECTING_OBJECTS property
- INTERSECTING_OBJECTS renderer
- isometric projection
K
L
M
- mappingType init object parameter / Cube
- mass property, SpringCam class / Spring camera
- materials
- MaterialsDemo applyColorMaterial() function / By string
- MaterialsDemo applyWireColorMaterial() function / By string
- MaterialsDemo class / By integer, Applying materials
- matrices
- Max / Determining the current frame rate
- Max3DS class / 3DS—Loading an embedded file
- maxblur property / Using the DepthOfFieldSprite class
- maxColor init object parameter, DepthBitmapMaterial class / DepthBitmapMaterial
- maxColor parameter / DepthBitmapMaterial
- maximum frame rate
- MaxPolyFilter
- maxZ init object parameter, DepthBitmapMaterial class / DepthBitmapMaterial
- maxZ parameter / DepthBitmapMaterial, Away3D filters
- MD2
- Md2 constructor / TheOBJ file formatexternal file, loading problem with init and Init objects
- Md2 parse() function / TheOBJ file formatexternal file, loading problem with init and Init objects
- MD2EmbeddedDemo / MD2—Loading an embedded file
- measurements
- Mesh constructor / TheOBJ file formatexternal file, loading problem with init and Init objects
- MESHES / Determining the current frame rate
- Mesh material property / WireColorMaterial
- MilkShape
- minColor init object parameter, DepthBitmapMaterial class / DepthBitmapMaterial
- minColor parameter / DepthBitmapMaterial
- minTiltAngle parameter, HoverCamera3D class / Hover camera
- minZ init object parameter, DepthBitmapMaterial class / DepthBitmapMaterial
- minZ parameter / DepthBitmapMaterial, Away3D filters
- Mip-mapping / Setting Flash quality to low
- mode init object parameter, EnviroBitmapMaterial class / EnviroBitmapMaterial
- mode init object parameter, EnviroColorMaterial class / EnviroColorMaterial
- model formats, Away3D
- monster / Collada—Loading an embedded file
- Mouse3DEvent.MOUSE_OVER event / The difference between ROLL_OVER / ROLL_OUT and MOUSE_OVER / MOUSE_OUT
- Mouse3DEvent.ROLL_OVER event / The difference between ROLL_OVER / ROLL_OUT and MOUSE_OVER / MOUSE_OUT
- Mouse3DEvent string constant
- mouseButtonDown property / Hover camera
- MouseEevent3D.MOUSE_OUT event / Triangle caching
- MouseEvent3D.MOUSE_OVER event / Triangle caching
- MouseEvent3D class
- mouse events, Away3D
- mouse position
- Move3D action / Creating the Stardust emitter
- moveBackward() function / Camera classes
- moveForward() function / Local space, Camera classes
- movePivot() function
- moveSphere() function / Reading the height of a terrain surface with the ElevationReader class
- movie init object parameter, AnimatedBitmapMaterial class / AnimatedBitmapMaterial
- movie init object parameter, MovieMaterial class / MovieMaterial
- movie init object parameter, PhongMovieMaterial class / PhongMovieMaterial
- MovieMaterial material
- MS / Determining the current frame rate
N
O
- Object3D class / Creating the initial application, Applying filters
- Object3D constructor / TheOBJ file formatexternal file, loading problem with init and Init objects
- ObjectConatiner3D object / Triangle caching
- ObjectContainer3D class
- ObjectContainer3D constructor / TheOBJ file formatexternal file, loading problem with init and Init objects
- ObjectContainer3D object / Collada—Loading an embedded file, Away3D filters
- objects
- OBJ file format
- offscreen rendering
- OffscreenRenderingDemo
- offset init object parameter / Creating walls with the LinearExtrusion class
- offsetX init object parameter, TransformBitmapMaterial class / TransformBitmapMaterial
- offsetY init object parameter, TransformBitmapMaterial class / TransformBitmapMaterial
- Ogre / AS—Loading a converted model
- Omega3D initializer / Creating the Stardust emitter
- onComplete parameter / Reading the height of a terrain surface with the ElevationReader class
- onEnterFrame() function / Creating the initial application, Creating primitive 3D objects, Tweening, Nesting, Applying materials, DepthBitmapMaterial, Hover camera, Projecting the mouse position into the scene, Applying filters, Postprocessing with the BitmapRenderSession, Setting the maximum frame rate
- onKeyDown() function / Camera classes
- onKeyUp() function / Creating primitive 3D objects, Applying materials, Applying filters
- onLoadSuccess() function / MD2—Loading an external file, Collada—Loading an external file, ASE—Loading an external file
- onMouseDown() function / Camera classes, Projecting the mouse position into the scene
- onMouseOut() function / Projecting the mouse position into the scene
- onMouseOver() function / Projecting the mouse position into the scene, Triangle caching
- onMouseUp() function / Projecting the mouse position into the scene
- onRenderComplete() function / Postprocessing with the BitmapRenderSession
- OpenCollada exporter
- OrthogonalLens class
- outerRefraction init object parameter, FresnelPBMaterial / FresnelPBMaterial
- OwnCanvasDemo / Applying filters
- ownCanvas property / Applying filters, Triangle caching
P
Q
R
S
- ScaleCurve action / Creating the Stardust emitter
- scale property
- scaleX init object parameter, TransformBitmapMaterial class / TransformBitmapMaterial
- scaleY init object parameter, TransformBitmapMaterial class / TransformBitmapMaterial
- scene
- Scene3D class
- scenePivotPoint property
- screenZOffset init object parameter / Offscreen rendering
- screenZOffset property
- SeaTurtle class / Nesting, AS—Loading a converted model
- segments
- selectedMesh property / Triangle caching
- selectedObject property / Projecting the mouse position into the scene
- selectedObject variable / Projecting the mouse position into the scene
- set() function / Creating the Away3D Stardust initializer
- setupText() function / Warping 3D text
- ShaderFilter class / The Flash filters
- shaders
- ShadingColorMaterial material
- shading techniques
- shininess init object parameter, Dot3BitmapMaterial class / Dot3BitmapMaterial
- shininess init object parameter, Dot3BitmapMaterialF10 / Dot3BitmapMaterialF10
- shininess init object parameter, PhongBitmapMaterial class / PhongBitmapMaterial
- shininess init object parameter, PhongColorMaterial class / PhongColorMaterial
- shininess init object parameter, PhongMovieMaterial class / PhongMovieMaterial
- shininess init object parameter, WhiteShadingBitmapMaterial class / WhiteShadingBitmapMaterial
- showAnchors property / Warping 3D text
- showNormals init object parameter, BitmapMaterial class / BitmapMaterial
- SinglePoint3D class / Creating the Stardust emitter
- Sketch-Up
- SkinExtrude 3D object
- SkinExtrusion 3D object / Reading the height of a terrain surface with the ElevationReader class
- SkinExtrusion class
- SkinExtrusionDemo application
- Skybox6 class
- Skybox class
- smooth init object parameter, BitmapMaterial class / BitmapMaterial
- smooth init object parameter, EnviroColorMaterial class / EnviroColorMaterial
- sorting order
- sourceBitmapData parameter / Postprocessing with the BitmapRenderSession
- source parameter / Applying materials
- sourceRect parameter / Postprocessing with the BitmapRenderSession
- specular init object parameter, Dot3BitmapMaterial class / Dot3BitmapMaterial
- specular init object parameter, Dot3BitmapMaterialF10 / Dot3BitmapMaterialF10
- specular init object parameter, PhongBitmapMaterial class / PhongBitmapMaterial
- specular init object parameter, PhongColorMaterial class / PhongColorMaterial
- specular init object parameter, PhongMovieMaterial class / PhongMovieMaterial
- specular init object parameter, PhongMultiPassMaterial / PhongMultiPassMaterial
- specular init object parameter, PhongPBMaterial / PhongPBMaterial
- specular init object parameter, ShadingColorMaterial class / ShadingColorMaterial
- specularMap init object parameter, PhongMultiPassMaterial / PhongMultiPassMaterial
- specularMap init object parameter, PhongPBMaterial / PhongPBMaterial
- Sphere 3D object / Extending Away3DTemplate to populate the scene
- Sphere class
- Sphere class constructor
- SphereDemo
- SphereDemo class / Extending Away3DTemplate to populate the scene
- SphereDemo constructor / Extending Away3DTemplate to populate the scene
- SphereShell class / Creating the Stardust emitter
- SphericalLens class
- Spin3D action / Creating the Stardust emitter
- SpringCam class
- spring camera
- Sprite3D
- Sprite3D class
- Sprite3DDemo class
- Sprite3D object / Creating the Away3D Stardust initializer
- SpriteSession class / Render Sessions
- Stardust
- stardust.initializers package / Creating the Away3D Stardust initializer
- StarDustDemo / Putting it all together
- Stardust emitter
- Stardust Initializer3D class
- StarDustSparksEmitter class / Creating the Stardust emitter
- static models
- Stats object / Determining the current frame rate
- statsPanel property / Determining the current frame rate
- SteadyClock class / Creating the Stardust emitter
- step() function / Putting it all together
- steps parameter, HoverCamera3D class / Hover camera
- stiffness property, SpringCam class / Spring camera
- subdivisions parameter / Away3D filters
- SWF FR / Determining the current frame rate
- SWF frameRate meta tag / Setting the maximum frame rate
T
- T2 application
- target camera
- TargetCamera3D class
- target init object parameter / Target camera
- targetModel init object parameter, CubicEnvMapPBMaterial / CubicEnvMapPBMaterial
- targetModel init object parameter, FresnelPBMaterial / FresnelPBMaterial
- targetModel init object parameter, PhongMultiPassMaterial / PhongMultiPassMaterial
- targetModel init object parameter, PhongPBMaterial / PhongPBMaterial
- target property, SpringCam class / Spring camera
- T ELEMENTS / Determining the current frame rate
- terrain
- terrain surface height
- TextExtrusion class / Creating a flag with the PathExtrusion class
- TextField3D class / Displaying text in the scene
- TextField3D constructor / Displaying text in the scene
- TextField object / Applying materials, Applying filters
- TextField text property / WireColorMaterial
- TextureLoader object / Using the TextureLoadQueue
- TextureLoadQueue addItem() function / Using the TextureLoadQueue
- TextureLoadQueue class / Applying materials
- texture mapping, shading techniques
- textures
- TextWarpingDemo class / Warping 3D text
- the init object parameters, GridPlane class
- thickness init object parameter, WireframeMaterial class / WireframeMaterial
- throughProjection init object parameter, TransformBitmapMaterial class / TransformBitmapMaterial
- throughScreenVector property / Projecting the mouse position into the scene
- ticksPerCall constructor parameter / Creating the Stardust emitter
- tiltAngle parameter, HoverCamera3D class / Hover camera
- TortoiseSVN
- Torus class
- trace() function / The difference between ROLL_OVER / ROLL_OUT and MOUSE_OVER / MOUSE_OUT
- traceLevels() function / Reading the height of a terrain surface with the ElevationReader class
- TransformBitmapMaterial material
- transform init object parameter, TransformBitmapMaterial class / TransformBitmapMaterial
- transform matrix
- transform property
- transparent init object parameter, MovieMaterial class / MovieMaterial
- triangle caching
- TriangleCachingDemo application / Triangle caching
- Triangle class
- Trident class
- tweening
- TweeningDemo
- TweenLite
- TweenLite class / Tweening
- tweenToRandomPosition() function / Tweening
U
V
W
Y
- yaw() function
- yfactor parameter, HoverCamera3D class / Hover camera
Z
- z-Sorting
- z-sorting
- z depth
- ZDepthFilter
- ZoomFocusLens class
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