IN THIS PART
Timeline Animation and the Motion Editor
Applying Filters, Blends, Guides and Masks
Now that you're comfortable with the Flash tools and making static graphic symbols and groups, it's time to move on to creating animated elements and dynamic effects. Chapter 10 gives you all the information you need to start working with time-based content. Learn to create frame-by-frame and tweened animation and how to use Movie Clips to control display of content on multiple timelines. Meet the Motion Editor and learn how to use it to edit property keyframes and custom easing curves. Chapter 11 is dedicated to introducing the creative possibilities of the filters and blend modes available in Flash CS5, as well as coverage of how to create mask and guide layers when you need them. You will also get an introduction to the amazing IK tools in Flash CS5 that bring the power of inverse kinematics to the Flash authoring environment.