About the Authors

Jebediah Pavleas is a graduate student in the Computer Science and Software Engineering program at the University of Washington Bothell (UWB). He received a Bachelor of Science in 2012 and was the recipient of the Chancellor’s Medal for his class. During his time as an undergraduate he took a great interest in both computer graphics and games. His projects included an interactive math application that utilizes Microsoft’s Kinect sensor to teach algebra, a 2D role-playing game designed to teach students introductory programming concepts, and a website where students can compete in various mini-games to control checkpoints around campus. Relating to these projects, he coauthored publications in IEEE Computers and The Journal of Computing Sciences in Colleges (CCSC). When not working towards his graduate degree, he enjoys designing, building, and playing games of all kinds as well as adapting technology for improved accessibility. A university student in computer science, he is interested in working as a game programmer, focusing on accessibility.

Jack Keng-Wei Chang is working on an MS in computer science and software engineering. He builds Kinect software for teaching math.

Kelvin Sung is a Professor with the Computing and Software Systems at University of Washington Bothell (UWB). He received his Ph.D. in Computer Science from the University of Illinois at Urbana-Champaign in 1992. His background is in computer graphics, hardware, and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk) in Toronto, where he played a key role in designing and implementing the Maya Renderer, an Academy Award-winning image generation system. Before joining Alias|Wavefront, Kelvin was an Assistant Professor with the School of Computing, National University of Singapore. Kelvin’s research interests are in studying the role of technology in supporting human communication. Funded by Microsoft Research and the National Science Foundation, Kelvin’s recent work focused on the intersection of video game mechanics, real-world problems, and mobile technologies. Kelvin teaches both undergraduate and graduate classes in Computer Graphics, Game Development, and Mobile Computing.

Robert Zhu is a Principal Development Lead at Microsoft for Windows Operating System Group, is an expert in OS leading-edge development, research, design in computer engineering such as kernel, device driver, and board support packages. He leads the technical partnership with mobile carriers and OEM partners. Robert also gives training classes to OEMs on driver development and Windows OS research. Before working for Microsoft, he was with Digital Equipment Corporation (DEC), U.S.A. as senior software engineer on the 64-bit DEC Alpha platform for workstation server optimization and performance tuning for Windows, and a Software Lead with Motorola Wireless Division, Canada. He obtained Master of Computer Science at University of Washington; Master of Computing and Electrical Engineering, Simon Fraser University, Canada; B. Engineering, Tsinghua University; and was in the Ph.D. program with the SFU School of Engineering Science, Canada. Robert has published the book Windows Phone 7 Programming for Android and iOS Developers. He has also coauthored the book Windows Phone Programming Essential.

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