3. Click on any block you like and drag it onto the Workplane.
Then start to build an object:
• Click on the shape to select it and work on it:
• To change the shape, stretch or squash it by
dragging the little white boxes around it.
• Flatten the edges or round them off by
adjusting the settings in the pop-up box.
• To lift a shape off the Workplane, drag
the little black cone at the top.
• To set it back on the Workplane, select
it and type D, for Down.
• To get rid of a shape, click on it and hit the
Delete or Backspace key on your computer.
• You can also create your own shape using the extrusion
tool from the Shape Generator menu. “Mold” it by dragging
around the handles in the pop-up box.
• Add more shapes and connect them. Attach a new workplane
to one side of the object.
• When you like what you’ve got, select all the shapes by
dragging your mouse over them. Then click on the “Group”
symbol at the top to group them together. That way, they
become one piece that you can move around or combine with
other shapes or other groups.
• If you want to cut an opening, use a hole (or turn a regular
shape into a hole). Overlap a regular shape with a hole and
group them. The hole will get cut out of the regular shape.
• If you need to fix anything, just Undo the last step with the
arrow at the top. You can also Ungroup any groups you
created.
4. When you’re done, name your project so you can find it again
in your Tinkercad account. You can share the link to your project
with others, or print out an image of it. You may be able to use
the image as a pattern to make a cardboard prototype!