Appendix B
Autodesk Maya 2016 Certification

Autodesk® certifications are industry-recognized credentials that can help you succeed in your career, providing benefits to both you and your employer. Getting certified is a reliable validation of skills and knowledge, and it can lead to accelerated professional development, improved productivity, and enhanced credibility.

This Autodesk Official Press book can be an effective component of your exam preparation for the Autodesk Maya 2016 Certified Professional exam or the Autodesk Maya 2016 Certified User exam. Autodesk highly recommends (and we agree!) that you schedule regular time to prepare; review the most current exam preparation roadmap available at www.autodesk.com/certification; use this book; take a class at an Authorized Training Center (find ATCs near you here: www.autodesk.com/atc); and use a variety of resources to prepare for your certification, including plenty of actual hands-on experience.

certificate_objective

To help you focus your studies on the skills that you’ll need for each of these exams, Tables B.1 and B.2 show the objectives that could appear on an exam and in what chapter you can find information on that topic—and when you go to that chapter, you’ll find certification icons like the one in the margin here.

These Autodesk exam objectives were accurate at press time; please refer to www.autodesk.com/certification for the most current exam roadmap and objectives.

Good luck preparing for your certification!

Table B.1 Autodesk Maya 2016 Certified Professional Exam Topics and Objectives

TOPIC LEARNING OBJECTIVE CHAPTER
Animation Create a path animation and evaluate an object along the path 2
Edit animation curves using the Graph Editor 2
List constraint types 2
Identify a custom attribute added to a controller 5
Locate the value of an animated attribute 1
Cameras Differentiate camera types 16
Identifying a camera’s angle of view 16
Explain the Film Aspect ratio for your camera 16
Identify camera attribute names or values 16
Data Management/ Interoperability Use the import feature to import model data 4
Dynamics/Simulation Identify and describe the behavior of a Soft Body 13
Differentiate active and passive rigid bodies 13
Describe a soft or rigid body 13
Identify rigid body settings or properties 13
Effects Identify and use physical fields 13
Lighting Differentiate light types 7
Identify the specular component of a light 7
Differentiate types of light or lighting 7
Identify the value of Raytrace shadow attributes 7
Describe useful methods for placing lights in a scene 7
Materials/Shading Identify the type of material assigned to geometry 8
Identify the specified shading component in a render 11
Modeling Identify the typical workflow for Subdivision surface modeling 3
Identify the type of Boolean operation performed on the objects 3
Use polygon modeling tools 3
Identify the typical work flow when smoothing meshes 3
Rendering Describe Raytrace/Scanline quality settings 7
List and differentiate renderers 7, 10, 12
Rigging/Setup Identify Bones 2
Identify IK Handle bones or controls 2, 5
Scene Assembly/Pipeline Integration Describe how to improve scene organization by using Search and Rename operations 5
Describe the FBX translator/file format 4
UI/Object Management Identify the purpose and benefits of freezing transformation data on objects 2
Describe camera gates or regions 16
Identify object details and Outliner features 1

Table B.2 Autodesk Maya 2016 Certified User Exam Topics and Objectives

TOPIC LEARNING OBJECTIVE CHAPTER
Animation Keyframing Basics 2
Creating Animation: Keyframing 2
Editing Animation: Keyframing 2
Editing Animation: Graph Editor 2
Creating Animation: Motion Paths 2
Camera Camera Types 16
Camera Attributes 16
Camera Settings 16
Lighting Light Types 7
Shadows 7
Materials / Shading Shading UI 1
Shading Components 1
Material Attributes 8
UV Texture Editor 9
Modeling Scene Setup/Layout 1
2D NURBS Curve Tools 3
Object Cloning 3
Polygon Tools 3, 4
Modeling Tools 3, 4
Polygon Modeling Tools 3, 4
Polygon Information 3, 4
Polygon Surface Editing 3, 4
Smooth Mesh in the Attribute Editor for Polygons 3, 4
Polygon Components 3, 4
Modeling Aids 3, 4
Rendering Render Settings 8, 16
Renderer 7, 10, 12
Rigging Skeleton 2, 5
UI/Object Management UI Elements 1
Viewport Display Types 1
Object Selection 1
Pivots 1
Object Organization 1, 16
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset