Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering

In Part 3 of this book, we will look at the Level Sequencer, where we can play and render out our animations. Here, we will focus on facial motion capture solutions such as using an iPhone, but we will also explore professional facial capture solutions. In addition, the rest of Part 3 will explore rendering, but we will finish with a bonus chapter featuring the Mesh to MetaHuman plugin.

This part includes the following chapters:

  • Chapter 7, Using the Level Sequencer
  • Chapter 8, Using an iPhone for Facial Motion Capture
  • Chapter 9, Using Faceware for Facial Motion Capture
  • Chapter 10, Blending Animations and Advanced Rendering with the Level Sequencer
  • Chapter 11, Using the Mesh to MetaHuman Plugin
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