Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

ACES 293, 294

Aces Color Space

versus sRGB 294

additional body mocap data

adding 272

additive effect 204

advanced rendering features

ACES 293

camera, adding and animating 281-284

color grading 293

exploring 281

light, adding and animating 284

Movie Render Queue, using 287, 288

Post Process Volumes, using 285-287

Animate 3D 165

animation

adding, to existing track 274

Animation Blueprints 86

animation data

importing 130-132

animation track

adding 272

ARKit Face Support 222

ARKit Support 222

assets 86

B

Blueprints 81, 85, 86

navigating, without using folders 91, 92

navigating, with using folders 90

opening 87-90

C

camera

adding and animating 281-284

adding, to Level Sequencer 210-213

Camera Cut 210

character Blueprint

importing 196-200

retargeted animation, adding 200-204

character, into Unreal Engine

background, processing 79-82

download considerations 73-76

downloading 72

export considerations 76-79

exporting 72

resolution 73

cleaner alignment

Show Skeleton feature, using 274-278

color grading 293, 294

constraint 106

control rig

adding 204-209

editing 204-209

D

DeepMotion 165, 166

animation, importing into Unreal 181-184

animation settings, exploring 172-180

motion capture file, downloading 180, 181

motion capture, retargeting 184-188

position misalignment issues, fixing 190-192

URL 168

video, uploading 168-172

DeepMotion animation

importing, into Unreal 181-184

exploring 172-180

DeepMotion motion capture

retargeting 184-188

downloading 180, 181

E

Epic account

creating 7-9

Eyes editor, MHC

attributes 43

IRIS panel 44-46

presets 43, 44

SCLERA tab 46, 47

F

face mesh

modifying, inside MetaHuman Creator online tool 317-322

FaceMesh 306

Faceware data

Live Link, enabling to receive 255, 256

Faceware facial motion capture file

adding 279

Faceware Studio

installing, on Windows PC 238-240

Faceware Studio software

webcam, setting up 245, 246

Faceware Studio software, webcam

function, streaming 245, 246

Realtime Setup panel 246, 247

status bar 253-255

STREAMING panel 250, 251

facial animation

baking and editing, in Unreal 262-267

facial capture animation clips

editing 279, 280

facial performance

capturing, considerations 231

Forward Kinematics (FK) 105-107

freckles editor, MHC

camera 41

features 38

Level of Detail (LOD) 42, 43

lighting setups 39-41

render quality, options 42

I

IK chains

creating 118-120

IK Retargeter

creating 121-129

dialog box 123

IK Rig 103

creating 108-118

in source folder 111

selecting, for Animations list 110

image-based lighting 39

Internet Protocol (IP) 218

Inverse Kinematics (IK) 97, 105-166

K

KIRI Engine

installing, on smartphone 297-306

L

Level of Detail (LOD) 42

Level Sequencer 196

camera, adding to 210-213

character Blueprint, importing 196-200

creating 196-200

facial capture take, importing into 261, 262

MetaHuman Blueprint, adding to 270, 271

test animation, rendering from 213-215

Live Link 222

enabling, to receive Faceware data 255, 256

Live Link Control Rig 222

Live Link Curve Debug UI 222

Live Link Face app

connecting and configuring, to Unreal Engine 224-226

installing 218-220

live data, calibrating and capturing 229-236

live motion capture data 86

M

makeup editor, MHC

Blush palette 53, 54

eye editor 52, 53

foundation 51, 52

lipstick palette options 54-56

markerless mocap solution 166

Mesh

installing, to MetaHuman plugin for Unreal Engine 296, 297

MetaHuman 6, 190

preparing, to Mixamo 138-144

sample, installing 240-245

uploading, to Mixamo 138-144

MetaHuman Blueprint

adding, to Level Sequencer 270, 271

configuring 227-229

editing 257, 258

testing 227-229

MetaHuman Creator (MHC)

Body section 65

booting 20-23

editing 32

FACE 33

hair 56, 57

setting up 6

MetaHuman Creator online tool

face mesh, modifying inside 317-322

MetaHuman Creator (MHC), Body section

Bottoms features 68

proportions 65, 66

Shoes 68, 69

tops 66, 67

MetaHuman Creator (MHC), FACE

Blend function 34, 35

Eyes editor 43

Freckles 37-39

makeup features 50

Skin editor 36, 37

Teeth editor 47-50

MetaHuman Creator (MHC), hair

Beard panel 63, 64

Eyebrows panel 61

Eyelash parameters 61

Head editor 57-60

Moustache panel 62, 63

Mixamo 136-166

animation, downloading 149-151

animation, exploring 147, 149

character, orienting 144-147

URL 136

Mixamo animation

importing, into Unreal 151-161

mocap clips

merging 272

motion capture (mocap) 136, 166

Move tool

using 69-71

Movie Render Queue

Job 289

Output area 289-291

Output settings 292, 293

Settings 289

using 287, 288

O

Open EXR format 291

P

photogrammetry 297

position misalignment

issues, solving 190-192

Post Process Volumes

using 285-287

prerecorded data 86

Q

Quixel Bridge

installing 18-20

URL 18

using 26-32

R

Realtime Setup panel 246, 247

Realtime Setup panel, options

Face Tracking Model 249

Flip Horizontal 249

Flip Vertical 249

Frame Rate 248

Grid Overlay 249, 250

Image Rotation option 249

Input Type panel 247

resolution 248

retargeted animation

adding, to character Blueprint 200-204

retargeted body mocap data

adding 271, 272

rig 104

roll-offs 40

rotational data 99

S

scanned mesh

importing, into Unreal Engine 306-317

Sculpt tool

using 69-71

Show Skeleton feature

using, for cleaner alignment 274-278

skeletons

editing 92

importing 92

Mannequin character, adding 92, 93

Mannequin skeleton retargeting options, editing 94-99

MetaHuman skeleton's retargeting options, editing 100, 101

smartphone

KIRI Engine, installing 297-306

source skeletal mesh

selecting 111

sRGB

versus Aces Color Space 294

STREAMING panel 250, 251

STREAMING panel, options

Control Schema 252, 253

Stream to Client 251, 252

subsequent animations

working with 161-164

T

Take Recorder 223, 224

sessions, recording with 258-260

Takes 86

test animation

rendering, from Level Sequencer 213-215

U

uncanny valley 71

Unreal

facial animation, baking and editing 262-267

Mixamo animation, importing into 151-161

Unreal Engine 5, 6

Live Link Face app, connecting and configuring to 224-226

Mesh, installing to MetaHuman plugin 296, 297

scanned mesh, importing into 306-317

setting up 6

Unreal Engine 5

downloading 9-14

installing 9-14

launching 14-17

Unreal Engine, plugins

ARKit Face Support 222

ARKit Support 222

installing 221

Live Link 222

Live Link Control Rig 222

Live Link Curve Debug UI 222

Take Recorder 223, 224

Unreal’s Faceware plugin

installing 240-245

V

video

uploading, to DeepMotion 168-172

video footage

factors 167, 168

preparing 167

W

Windows PC

Faceware Studio, installing 238-240

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