Updating the information tree

The information tree is on the Details tab page of our user interface. It houses the information treeview control. Depending upon the PSODispType, we will either create a new node or use the one previously created to write out our text:

private void DisplayResult(PSODispType DispType, string Text)
{
switch (DispType)
{

Create a brand-new node in the tree. This is the highest level for a particle in the tree and represents the global best values found, as follows:

case PSODispType.GlobalBest:
Node n1 = new Node();
n1.Text = Text;
lastNode = advTree1.Nodes.Add(n1);
break;

Add details to the previous node. This is an individual particle in the swarm, and its sub details will be plotted in our next function, as follows:

case PSODispType.Swarm:
Node n2 = new Node();
n2.Text = Text;
advTree1?.Nodes?[lastNode]?.Nodes?.Add(n2);
break;

Add details to the previous node. These are the exact details of the particle, and form the bottom-level node for this particle in the swarm, as follows:

case PSODispType.SwarmPosition:
Node n = new Node();
n.Text = Text;
advTree1?.Nodes?[lastNode]?.Nodes?.Add(n);
break;
}
}

And that's it. We now have a fully populated information tree!

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