Learners are unique: They have numerous learning styles and different ways information is viewed and assimilated. Educational theorists have identified many different types of learning styles that reflect how the information may be perceived, organized, and processed.3 Learners assimilate in different ways (visually, aurally, or kinesthetically), and some forms may work better than others for individual learners. The neat aspect of using Moodle is that you, as an instructor, can learn about your learners and present information to support them using the medium in various modalities — other than kinesthetic, of course, because you would need virtual reality for that. (Perhaps in the near future the brilliant Moodle developers will design virtual Moodle classrooms that will support a kinesthetic preference.)
If you're new to the area of eLearning, keep in mind that your knowledge, content expertise, and experience are the valued commodities, not the software. Do not compromise your teaching methods and let the medium drive the content.
Moodle has provided instructors with tools and flexibility to enhance the teaching and learning experiences, not hinder them. For example, just because you can use newsfeeds (RSS; see Chapter 14) with Moodle, don't feel you need to integrate newsfeeds because other instructors are using them or because students think they're cool. Use newsfeeds only if they play part in your learning objectives. Moodle is not prescriptive — it's extensive. You determine how you will use it with your learners. There are no limits, so put your creativity to work, and you may find new uses for it. Moodle is where it's at today because of educators finding new needs and developers working to provide new features to meet those needs.
Moodle is capable of supporting different learning types. However, instructors can be trapped in designing and compromising eLearning courses by preconceived and misunderstood ideas bandied about in the media (or from software vendors) about generational diversity and technology uses. The media is saturated with terms such as “generations X, Y, Z,” “digital natives,” and “digital immigrants” (or “migrants”). Although it's important to understand how the different groups may use technology and the type of strategies they use to interact with the medium, it's more important for you to understand that you don't compromise your teaching methods and choose media based on these generalized views.
When you're developing a Moodle course, remember that just because a learner may be familiar with technology and can scan, read, or send back text at what seems like the speed of light, it doesn't mean that the learner will have sophisticated learning skills in a system such as Moodle.
Throughout the rest of this section, I define digital natives and digital immigrates and outline some of the general patterns the diverse groups demonstrate when it comes to using and interacting with technology. Note: I include references at the end of this chapter that can claim some of the original research and publication in this area. This list is by all means not exhaustive, but the list is enough to get you going if you want to research the space. The Internet is saturated with information, including blogs, ezines, and tweets.
The term digital natives usually refers to learners born after 1985 to date because they have grown up connected to some media. Although the generalized characteristics appear somewhat accurate across the board, the group covers far too many years when you think about the way technology has evolved and is being used. Researchers have subdivided this group, further demonstrating technological diversity among the generations. Here are the main distinctions to keep in mind when designing your Moodle course:
This generation will take to eLearning and will push boundaries. Generation Z doesn't seem to understand the concept of plagiarism — if you don't believe this, ask any secondary school teacher about this issue!
The following list gives a summary of the distinguishing characteristics for digital natives (born 1985 to date):
Twitch speed thinking (coined by Mark Prensky) is the speed of thinking/processing that is required during video games, action films, and music videos, where viewers are exposed to “more than 100 images a minute.”
The term digital immigrants describes learners and instructors born before 1985. This group has also been more affected with wars, recessions, and changes in the workplace than digital natives. The following list briefly summarizes the subgroups and the impact technology had on them:
In this list, I provide a summary of distinguishing characteristics for digital immigrants (born before 1985):